Juan Linietsky
|
c1dcdf6109
|
No more metadata and dependency indices kept in resources saved.
-Node folding is now saved externally together with the properties
-External resources remember their ID when scenes are saved.
|
2019-04-11 14:36:58 -03:00 |
|
PouleyKetchoupp
|
790a78273f
|
EditorFolding ignores hidden properties for folded resources (fixes #26663)
|
2019-04-10 12:11:14 +02:00 |
|
marxin
|
8d51618949
|
Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
|
2019-02-20 19:44:12 +01:00 |
|
K. S. Ernest (iFire) Lee
|
b83c3827f3
|
Add check in folding to see if the nodepath exists to avoid message spam.
|
2019-01-30 20:19:44 -08:00 |
|
Rémi Verschelde
|
b16c309f82
|
Update copyright statements to 2019
Happy new year to the wonderful Godot community!
|
2019-01-01 12:58:10 +01:00 |
|
Rémi Verschelde
|
d1f3b622f0
|
Fix missing/malformed license headers
|
2019-01-01 12:46:36 +01:00 |
|
Rémi Verschelde
|
dd06f6ee70
|
Fix style issues and signature mismatch
|
2018-11-28 10:21:07 +01:00 |
|
Juan Linietsky
|
0d69da8c0e
|
Rewrite code for unfolding and make it automatic on scene load, which works better.
|
2018-11-25 10:47:33 -03:00 |
|
Juan Linietsky
|
455f297671
|
Properly reset canvas state after drawing, fixes #18860
|
2018-11-18 16:34:20 -03:00 |
|
Michael Alexsander Silva Dias
|
df72ac5965
|
Remove "save folding for:" message when saving
|
2018-10-30 11:55:36 -03:00 |
|
Juan Linietsky
|
4761c6bb7b
|
Automatically unfold sections of properties that someone else edited (no local info exists).
|
2018-10-29 17:39:17 -03:00 |
|
Juan Linietsky
|
e647342140
|
Moved folding outside the resource files, now saved outside the project.
|
2018-10-29 16:37:09 -03:00 |
|