Rémi Verschelde
75e45e4978
Merge pull request #43938 from Chaosus/vs_fix_renames
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Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
2020-11-28 23:05:43 +01:00
Yuri Roubinsky
07e752585c
Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR)
2020-11-28 20:42:59 +03:00
clayjohn
076908bed9
Environment brightness, contrast, saturation restore with color correction.
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Allow gradients and 2d images.
Use shader versions for LUT in tonemap
Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com>
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28 07:37:49 -08:00
Thakee Nathees
d42b305377
GDScript default argument override bug fix
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Fix : #41766
2020-11-28 20:42:57 +05:30
AndreaCatania
40403b02fb
Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
2020-11-28 13:47:52 +01:00
Hanif Bin Ariffin
cc2097c79c
Better error handling of vkEnumerateInstanceExtensionProperties
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Refer: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/vkEnumerateInstanceExtensionProperties.html
According to the documentation, there are 2 success code:
1. VK_SUCCESS
2. VK_INCOMPLETE
VK_INCOMPLETE will be returned when not all avaiable properties are returned.
2020-11-28 19:28:23 +08:00
Rémi Verschelde
3b4fad435c
Merge pull request #43061 from qarmin/crash_when_prining_nodes
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Fix crash when printing leaked nodes
2020-11-28 10:37:12 +01:00
Rémi Verschelde
53b23c6bdc
Merge pull request #43922 from Calinou/doc-projectsettings-globalize-path
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Improve the `ProjectSettings.globalize_path()` documentation
2020-11-28 10:29:23 +01:00
Rémi Verschelde
95572211bb
Merge pull request #43925 from madmiraal/fix-16039a
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Remove RigidBody weight property
2020-11-28 09:37:42 +01:00
Yuri Roubinsky
4a3588a51a
Merge pull request #43828 from Chaosus/restore_line_antialiasing
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Restored antialiased lines by emulation using triangle strips
2020-11-28 11:32:16 +03:00
Rémi Verschelde
94341ac547
Merge pull request #42987 from clayjohn/VULKAN-sky-only
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Add sky_only setting to DirectionalLight3Ds
2020-11-28 09:07:09 +01:00
Rémi Verschelde
a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
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Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
Rémi Verschelde
a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
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[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Rémi Verschelde
bd84600132
Merge pull request #43903 from cptchuckles/fix-sign
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Fix SGN macro
2020-11-28 09:01:47 +01:00
Rémi Verschelde
ad0ce5566c
Merge pull request #43930 from Calinou/add-property-optional-setter-comment
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Mention lack of optional setter arguments in `ClassDB::add.property()`
2020-11-28 08:57:22 +01:00
Rémi Verschelde
00e0b3c489
Merge pull request #42676 from nekomatata/x11-clipboard-incr
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Implement INCR mechanism for Linux clipboard
2020-11-28 08:56:27 +01:00
Rémi Verschelde
4f486bc7a1
Merge pull request #43928 from charasyn/fix-alsa-bug
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Prevent ALSA audio corruption
2020-11-28 08:54:02 +01:00
Hugo Locurcio
aa2344afe4
Mention lack of optional setter arguments in ClassDB::add.property()
2020-11-28 01:34:13 +01:00
Cooper Harasyn
25b2f82ccf
Prevent ALSA audio corruption
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When using the ALSA driver, corruption would occur if `snd_pcm_writei`
was unable to consume the entire sound buffer. This would occur
frequently on the Raspberry Pi 3 which uses the `snd_bcm2835` audio
driver.
This bug resulted from incorrect pointer math on line 187, resulting in
the sample source pointer being advanced by `total * ad->channels` bytes
instead of `total * ad->channels` samples. In my opinion, the best fix
is to change `*src` to type `int16_t`, since that is the sample type in
use.
Fixes #43927 .
2020-11-27 16:05:59 -05:00
jcgollnick
3347cc25b8
Fix SGN macro
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This version behaves the way the documentation states: 0 values will resolve to 0 instead of +1
2020-11-27 13:02:12 -06:00
Yuri Roubinsky
3ec972fc95
Restored antialiased lines by emulation using triangle strips
2020-11-27 20:45:59 +03:00
Marcel Admiraal
981fbcd3e0
Remove RigidBody weight property
2020-11-27 17:39:20 +00:00
Fabio Alessandrelli
828d1ea59e
Merge pull request #40136 from Jummit/multiplayer-root-node-getters
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Add root_node as property of MultiplayerAPI
2020-11-27 18:36:07 +01:00
PouleyKetchoupp
6b97901d4d
Implement INCR mechanism for Linux clipboard
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Allows pasting from x11 clipboard to receive data incrementally, which
is required when handling data size > 256KB.
2020-11-27 10:00:09 -07:00
Hugo Locurcio
f415db5b75
Improve the ProjectSettings.globalize_path()
documentation
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This closes https://github.com/godotengine/godot-docs/issues/4409 .
2020-11-27 17:12:13 +01:00
Rémi Verschelde
d395f70828
Merge pull request #43500 from AndreaCatania/gds_fixes
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Fixes crash when parse_expression returns nullptr.
2020-11-27 16:37:45 +01:00
Rémi Verschelde
43f60c94e8
Merge pull request #39056 from rileylyman/tscn_newlines
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Skip extra newline in .tscn when renaming dependency
2020-11-27 15:35:15 +01:00
Rémi Verschelde
0ffa06b083
Merge pull request #43918 from Faless/net/4.0_no_reuse_udp
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Disable SO_REUSEADDR for UDP.
2020-11-27 15:25:54 +01:00
Rémi Verschelde
9f9b269d32
Merge pull request #43914 from ThakeeNathees/range-argument-type-bug-fix
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GDScript: range function type check bug fixed
2020-11-27 15:08:02 +01:00
George Marques
cf7a6be1db
Merge pull request #43226 from mateosss/unreachable-prop-crash
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Fix crash due to unreachable code in properties
2020-11-27 11:03:20 -03:00
Fabio Alessandrelli
4b6a35c74a
Disable SO_REUSEADDR for UDP.
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It allows binding multiple sockets to the same ADDR:PORT (unlike TCP,
which still requires different ADDR:PORT combinations).
2020-11-27 14:12:34 +01:00
Thakee Nathees
f0613a91be
GDScript range function typecheck bug fixed
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Fix : #43586
2020-11-27 18:23:35 +05:30
Rémi Verschelde
0b0b3d9b5a
Merge pull request #43910 from akien-mga/doc-input-gyro-ios
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doc: Mention iOS support for for Input gravity/gyroscope sensors
2020-11-27 13:41:58 +01:00
Rémi Verschelde
2d0fda3ca2
doc: Mention iOS support for Input gravity/gyroscope sensors
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It has been implemented for iOS a long time ago already with #7127 .
2020-11-27 12:01:08 +01:00
Rémi Verschelde
a1680ffc98
Merge pull request #43905 from vnen/gdscript-unregister-function-state
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Unregister GDScriptFunctionState class
2020-11-27 08:28:27 +01:00
Jon Bonazza
d5925fd522
feat: HMAC support in Crypto APIs
2020-11-26 18:39:56 -08:00
George Marques
fbb806fd68
Unregister GDScriptFunctionState class
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This is not user accessible anymore so it does not need to be show in
documentation.
2020-11-26 21:39:54 -03:00
Rémi Verschelde
ed2f84735b
Merge pull request #43895 from vnen/gdscript-operators-fix
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GDScript: Improve handling of operators
2020-11-26 21:19:31 +01:00
Pedro J. Estébanez
4eb3286230
Put misc. 3D tool visible instances on their own layer
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This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
2020-11-26 20:11:00 +01:00
Rémi Verschelde
e5ff2d0ffd
Merge pull request #43894 from vnen/gdscript-some-fixes
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Some GDScript fixes
2020-11-26 18:56:42 +01:00
George Marques
0cb185927c
GDScript: Improve handling of operators
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- Use the new functions in Variant to determine the validity and resulting
type of operators.
- Split the operator function in codegen between binary and unary, since
the unary ones have now a special requirement of having the second
argument to be the NIL type when requesting info.
2020-11-26 14:41:55 -03:00
George Marques
627ca7f30e
GDScript: Don't clear depended parsers too soon
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It can wait until the analyzer itself is destructed, otherwise other
phases might be using freed parsers.
2020-11-26 14:14:29 -03:00
George Marques
817fb3d702
GDScript: Give an error if dependency can't be parsed
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Otherwise this may lead to a crash when the dependency is not present.
2020-11-26 12:27:48 -03:00
Rémi Verschelde
0a54dcb54f
Merge pull request #43886 from reduz/sdf-2d
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Implement Signed Distance Fields for 2D shaders
2020-11-26 15:48:14 +01:00
Eric M
dfe4c5f8e1
InputEvent as_text now returns readable string. Added to_string for debug strings
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Made InputEvent as_text() return a readable and presentable string. Added to_string() overrides for each which returns a 'debug-friendly' version which is not as presentable but provides more information and in a more structured fashion. Use as_text() for UI display scenarions and to_string() for debug cases
2020-11-27 00:42:16 +10:00
reduz
1bcf3c305b
Implement signed distance fields for 2D shaders
2020-11-26 10:49:50 -03:00
Rémi Verschelde
4e5625ce30
Merge pull request #43884 from Chaosus/vs_warnings
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Added extra warning to texture nodes in visual shader + fix warning appearing
2020-11-26 13:37:43 +01:00
bruvzg
7e2c0ffd1a
[Complex Text Layouts] Add TextServer documentation. Update Font, CanvasItem, Theme and modified controls documentation.
2020-11-26 14:25:52 +02:00
bruvzg
3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
2020-11-26 14:25:50 +02:00
bruvzg
d66eb77c9c
[Complex Text Layouts] Refactor Label and LineEdit controls.
2020-11-26 14:25:49 +02:00