Commit graph

161 commits

Author SHA1 Message Date
Alexander Stillich
f2843209a5 Implemented PulseAudio backend and fixed audio driver selection on X11 2014-12-19 13:44:34 +01:00
Anton Yabchinskiy
99676d7e74 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-04 16:32:43 +03:00
Juan Linietsky
e361e8539c -Ability to ask for documents/pictures/etc system dirs.
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Anton Yabchinskiy
c26a1b9d7b Use libao driver on X11 platform 2014-11-22 13:37:50 +03:00
Juan Linietsky
0a557f3bf5 - more fixes on #672 on windows
- added #660, but need help on osx, help please I don't have a mac!
- fixed #667 and #668 (eol detection in comments)
- added #670 (hint when using method without () )
2014-09-19 21:01:41 -03:00
Dana Olson
29fa278c6a re-added old method for openbox/lxde (possibly others) 2014-09-16 03:22:29 -04:00
Dana Olson
103cc7ffda cleanup 2014-09-16 02:49:31 -04:00
Dana Olson
dbae857b29 borderless fullscreen window support for x11
move disable resize x11 code from context_gl to os_x11
2014-08-25 02:54:38 -04:00
Juan Linietsky
1cad087969 Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
Juan Linietsky
0360b454a4 -Fixed viewport stretch bugs
-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00