Commit graph

11 commits

Author SHA1 Message Date
Aaron Franke
434973fb83 [Mono] Vector2/3 Project methods 2018-08-22 13:27:35 -04:00
Kelly Thomas
815d08f10c mono: add constants to transform and vector structs 2018-08-15 02:03:36 +08:00
Kelly Thomas
b335274bcd mono: add Slerp method to vector classes, expose Cross method for Vector2, and fix unnecessary casts in Basis 2018-05-22 08:27:49 +08:00
Kelly thomas
a6bd2c6e72 round / ceil methods for c sharp vectors 2018-05-04 20:17:10 +08:00
Xavier Cho
6b611e6431 #18051: Fix indentation issues introduced during clean up 2018-04-17 07:53:27 +09:00
Xavier Cho
9097c71255 #18051: Remove redundant parenthesis 2018-04-17 07:39:37 +09:00
Xavier Cho
fdfc478c88 #18051: Use 'var' when applicable 2018-04-17 07:39:37 +09:00
Xavier Cho
0ef3e0577b #18051: Remove redundant casts and 'using', 'else', 'this' statements 2018-04-17 07:39:37 +09:00
Aaron Franke
ff97c97c93 Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
2018-03-22 21:53:21 -05:00
Andreas Haas
e69dd3c712
Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
Ignacio Etcheverry
e36fb95c50 Added mono module 2017-10-03 00:01:26 +02:00