Nikita\Nick
ebb5a5cc3d
[RegEx] Add show_error parameter to control error printing on compilation fail
2024-08-28 15:35:42 +03:00
Rémi Verschelde
1ead46e782
Merge pull request #95275 from OlesyaGerasimenko/master
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Add Russian translation for Linux .desktop file
2024-08-27 22:27:44 +02:00
Radiant
6311ee5bd5
Add optional count argument to Sempahore::post
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Co-authored-by: RandomShaper <RandomShaper@users.noreply.github.com>
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Mickeon <Mickeon@users.noreply.github.com>
2024-08-27 18:18:01 +03:00
Chaosus
db251a3f99
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
Rémi Verschelde
f0d297d059
Merge pull request #95594 from aaronfranke/extension-api-validation
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Update expected API validation files for the releases of Godot 4.2 & 4.3
2024-08-25 22:24:14 +02:00
David Snopek
6f7c52d17f
Temporarily disable "validation errors no longer occur" warnings
2024-08-22 18:16:11 -05:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
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Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Stuart Carnie
41875d8aef
macOS/iOS: Fix various warnings when targeting newer SDKs
2024-08-20 11:55:21 +02:00
Aaron Franke
cd2a9230e9
Update expected API validation files for the releases of Godot 4.2 & 4.3
2024-08-15 14:50:54 -07:00
Raul Santos
e47ff98451
Expose ShapeCast{2D,3D}::get_collision_result
2024-08-15 16:20:13 +02:00
David Snopek
dd78ce4217
Update GDExtension related CI after Godot 4.3-stable's release
2024-08-15 07:38:49 -05:00
Rémi Verschelde
c2a4942850
Bump version to 4.4-dev
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Mr. Godot still didn't show up...
2024-08-15 11:39:34 +02:00
OlesyaGerasimenko
443da32655
Add Russian translation to Linux .desktop file
2024-08-08 14:22:19 +02:00
Rémi Verschelde
18c1c25ca0
Merge pull request #94652 from shana/fix-header-guards
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Fix `header_guards.py` so it detects the copyright header properly.
2024-07-23 16:19:15 +02:00
Andreia Gaita
09f2b9513c
Fix header_guards so it detects the copyright header properly.
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Having hardcoded offsets is a problem if the copyright header ever changes
or when running on forks with different copyright header formats.
2024-07-23 12:19:20 +02:00
Rémi Verschelde
4e5ed0bbfb
Merge pull request #93753 from Repiteo/scons/visual-studio-fixes
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SCons: Fix output with `vsproj=yes`
2024-07-22 17:30:25 +02:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
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This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
Silc Lizard (Tokage) Renew
59667f8ea2
Fix property type of Sprite3D frame_coords
to Vector2i from Vector2
2024-07-06 05:36:45 +09:00
Kristopher A
fd2e13d9b1
Remove duplicate styling from editor
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The \#status-notice styling had a duplicate visibility styling.
2024-07-03 12:32:03 -04:00
Thaddeus Crews
8a24f44fe5
SCons: Fix output with vsproj=yes
2024-06-29 13:11:19 -05:00
Rémi Verschelde
b7ba0b84ff
Merge pull request #93511 from Repiteo/style/relocate-pretty-print
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Style: Relocate `godot_gdb_pretty_print.py`
2024-06-25 10:02:02 +02:00
Thaddeus Crews
47babe860e
Style: Relocate godot_gdb_pretty_print.py
2024-06-23 10:54:12 -05:00
Thaddeus Crews
cc6dd8d02c
Style: Optimize .svg
files with svgo
2024-06-23 08:15:19 -05:00
Thaddeus Crews
4af1068688
CI: Add svgo
pre-commit hook
2024-06-23 08:14:54 -05:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
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Add sample playback support
2024-06-19 07:59:07 +02:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Thaddeus Crews
576c9e4fe8
CI: Add pre-commit hook for clang-tidy
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• Set to "manual" so it isn't invoked in normal workflow
• Modernize `.clang-tidy` file
2024-06-17 11:27:18 -05:00
Rémi Verschelde
62a056aa56
Fix extension API validation warning after #92861
2024-06-11 11:23:09 +02:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Adam Scott
2c3b871b3b
Make displayed Web errors more meaningful
2024-05-30 12:38:08 -04:00
bruvzg
c8ae9e9c76
[iOS] Change default iPad landscape orientation from "left" to "right".
2024-05-29 12:47:49 +03:00
Gilles Roudière
85eac45513
Display custom data name instead of indices in TileData inspector
2024-05-25 17:21:31 +02:00
patwork
1a89ae70eb
Upgrade to eslint 9
2024-05-22 11:32:25 +02:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use ruff
instead of black
2024-05-21 18:02:29 -05:00
Thaddeus Crews
96d1e61ee6
CI: Fix incorrect executable perms
2024-05-17 10:47:40 -05:00
Rémi Verschelde
e63b5ba9e4
Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script
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Update dependencies in D3D12 SDK installer script
2024-05-15 13:51:31 +02:00
Rémi Verschelde
44833c7995
Merge pull request #91954 from Repiteo/scons/pyproject.toml
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CI: Consolidate pysettings via `pyproject.toml`
2024-05-15 12:09:59 +02:00
Rémi Verschelde
86b72d9215
Merge pull request #91377 from bruvzg/macos_privacy
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[macOS export] Add support for privacy manifest configuration.
2024-05-15 12:09:34 +02:00
Thaddeus Crews
f4e58691c2
SCons: Consolidate pysettings via pyproject.toml
2024-05-14 12:01:48 -05:00
sgilissen
666aeac0b8
Add Dutch tranlsation for Linux desktop file
2024-05-14 06:55:36 +02:00
Rémi Verschelde
13a6df24fc
Merge pull request #91852 from patwork/fix-splash-bg-color
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[Web] Fix splash screen background color in HTML shell
2024-05-13 17:32:14 +02:00
Yaohua Xiong
ed3d311687
Add antialias support for CanvasItem draw primitives
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including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
patwork
eb488f7321
Fix splash screen background color in HTML shell
2024-05-12 01:02:14 +02:00
Mitten Orvan
829c33aed1
Create a GDB pretty printing file for String, StringName, and Vector
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GDB supports custom pretty-printers implemented in Python.
When debugging Godot, checking the values of Strings and StringNames
in the debugger was very inconvenient as the data is fairly deep
in the structure. This makes the values immediately visible.
The custom pretty printer can be taken into use manually by calling
`source misc/scripts/godot_gdb_pretty_print.py` in the GDB console.
In VS code, it can be activated by default by adding the source
command to the `setupCommands` of the configuration in launch.json.
Like this:
```json
// launch.json
{
"configurations": [
{
"name": "C/C++: debug,
"type": "cppdbg",
...
"MIMode": "gdb",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
},
{
"description": "Load custom pretty-printers for Godot types.",
"text": "source ${workspaceRoot}/misc/scripts/godot_gdb_pretty_print.py"
}
],
"miDebuggerPath": "gdb"
}
],
"version": "2.0.0"
}
```
Extended the pretty-printer python script to support Vectors.
The printer needs to be uncomfortably aware of CowData
implementation details, but I don't think there is any
way around that.
2024-05-11 12:33:35 +02:00
Rémi Verschelde
4778b24366
Merge pull request #91597 from Repiteo/ci/pre-commit-handle-everything
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CI: Overhaul static checks to use `pre-commit`
2024-05-08 18:22:59 +02:00
Thaddeus Crews
df969ff742
CI: Overhaul static checks to use pre-commit
2024-05-08 10:30:24 -05:00
Rémi Verschelde
7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
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Found by apply the file_format checks again via #91597 .
2024-05-08 10:12:46 +02:00
Hugo Locurcio
47ac22486d
Update dependencies in D3D12 SDK installer script
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- Add colored console output.
2024-05-07 19:10:58 +02:00