Xavier Cho
fdfc478c88
#18051 : Use 'var' when applicable
2018-04-17 07:39:37 +09:00
Xavier Cho
0ef3e0577b
#18051 : Remove redundant casts and 'using', 'else', 'this' statements
2018-04-17 07:39:37 +09:00
Xavier Cho
9e2e6bb1e2
Remove duplicated declaration of RoundToInt() from Mathf
2018-04-17 07:39:37 +09:00
Ignacio Etcheverry
e3590a2522
Merge pull request #18038 from Chaosus/mathf
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[Mono] Improvements for Mathf
2018-04-13 22:22:28 +02:00
Chaosus
655a4e6540
[Mono] Improve Mathf
2018-04-13 20:15:49 +03:00
Ignacio Etcheverry
ea0e73f3c8
Merge pull request #17864 from NikodemL/fix_mono_bottom_panel_issue_activated
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Fixed mono bottom panel to select the correct file when messages are filtered
2018-04-09 09:15:43 +02:00
Rémi Verschelde
95b499644e
Merge pull request #17834 from Rubonnek/move-to-initializer-list
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Move GodotSharp and MonoBuildTab member variables to initializer list
2018-04-03 21:01:58 +02:00
Alexander Alekseev
5677aed175
[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet
2018-04-03 09:48:03 +03:00
Nikodem Lokatelj
4fdee1d9f1
Fixed _issue_activated to take the correct issue id from the list
2018-03-30 16:32:14 +02:00
Wilson E. Alvarez
3f86fefb64
Move GodotSharp and MonoBuildTab member variables to initializer list
2018-03-27 21:14:52 -04:00
Chaosus
d52722c6da
Added wrap functions to C#
2018-03-26 14:33:09 +03:00
Carter Anderson
91f271fa9e
Fix mono basis GetEuler bug and marshalling/unmarshalling
2018-03-24 13:45:11 -07:00
Ignacio Etcheverry
a8d8c06753
Merge pull request #17134 from aaronfranke/master
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[Mono] Replace float with real_t, other misc C# improvements
2018-03-24 21:10:41 +01:00
Aaron Franke
ff97c97c93
Replace float with real_t, default Vectors, other misc C# improvements
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Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.
2018-03-22 21:53:21 -05:00
PJB3005
6a7f552c6f
Fix mono build properly!
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Fixes the mistake I made in #17603 to make it require Python > 3.6.
2018-03-19 16:36:03 +01:00
Rémi Verschelde
4f97d5a7e2
Merge pull request #17603 from PJB3005/18-03-18-fix-mono-build-python3
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Fix Mono builds with Python 3.
2018-03-19 09:53:23 +01:00
Ignacio Etcheverry
883afd1b4d
Merge pull request #17619 from neikeq/mono-runtime-main-args
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Mono: Runtime main args and assembly search fixes
2018-03-18 23:16:44 +01:00
Ignacio Etcheverry
fa1d656af4
Mono: Runtime main args and assembly search fixes
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- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.
2018-03-18 23:07:04 +01:00
Pieter-Jan Briers
998f1977a8
Fix Mono builds with Python 3.
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A subprocess call wasn't specifying an encoding,
so this gave a TypeError in Python 3.
2018-03-18 10:51:35 +01:00
Ignacio Etcheverry
389ad72399
Merge pull request #17179 from paulloz/mono-assemblies-preload-facades
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[mono] add the 'Facades' subfolder to the searched directories
2018-03-16 21:40:42 +01:00
Rémi Verschelde
99c1323a08
Merge pull request #17388 from Hinsbart/mono_class_name
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Mono: Avoid invalid class names.
2018-03-15 19:47:39 +01:00
Andreas Haas
700d07cf7c
Mono: Avoid invalid class names.
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Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.
Fixes #12483
2018-03-15 19:25:06 +01:00
Paul Joannon
ef5672d3f9
[mono] write classes with no constructor as abstract
2018-03-04 15:37:39 +01:00
Paul Joannon
d7020aef8d
[mono] rename functions to conform to PascalCase
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in:
* StringExtensions.cs
* Transform.cs
2018-03-04 15:37:29 +01:00
Paul Joannon
22606a7bec
[mono] add the 'Facades' subfolder to the searched directories in _preload_hook
2018-03-02 13:38:29 +01:00
Hein-Pieter van Braam
c094e90b25
More reliably find mscorlib.dll on Linux
2018-02-27 21:52:24 +01:00
Rémi Verschelde
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde
a6d4438fab
Merge pull request #17075 from paulloz/fix-build-mono-debug-notools
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[mono] fix build error when compiling with mono, tools=no, target=debug
2018-02-27 11:24:54 +01:00
Rémi Verschelde
75c7e66c5e
Merge pull request #15641 from neikeq/mono-is-picky-regarding-corlib-so-we-must-make-sure-to-ship-the-right-version-otherwise-something-bad-may-happen
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Mono: Buildsystem improvements
2018-02-27 11:08:17 +01:00
Paul Joannon
90a705d671
fix build error when compiling with mono, tools=no, target=release
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change TTR to RTR in `print_unhandled_exception`
2018-02-27 10:36:58 +01:00
Rémi Verschelde
1bd0fd90cc
Merge pull request #17046 from NathanWarden/fixed_mono_marshalling
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[Mono] The marshalling *in* of Transform was also incorrect.
2018-02-26 22:42:31 +01:00
Nathan Warden
60daa9d718
The marshalling in was also incorrect.
2018-02-26 10:01:21 -05:00
Ignacio Etcheverry
f37090ccf4
Mono: Better versioning and gracefully unloading of Godot API assemblies
2018-02-25 20:56:27 +01:00
Rémi Verschelde
08584b7e22
Merge pull request #16804 from Valentactive/fix_mono_template_compiling
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fix template builds with mono
2018-02-25 10:11:10 +01:00
Ignacio Etcheverry
3647ebc834
Merge pull request #16981 from paulloz/mono-nested-exceptions
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[mono] show whole trace of nested exceptions
2018-02-24 21:44:33 +01:00
Paul Joannon
89af6c2cd7
[mono] get stacktraces for all inner exceptions
2018-02-24 21:18:06 +01:00
Ignacio Etcheverry
71602c7491
Merge pull request #16986 from neikeq/issue-16983
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Mono: Fix bindings for parameters in vararg methods
2018-02-24 20:06:41 +01:00
Ignacio Etcheverry
0c82858121
Mono: Fix bindings for parameters in vararg methods
2018-02-24 20:03:16 +01:00
Michele Valente
3c7d9001bc
fix release builds with mono
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"_signals" and "signals_invalidated" were moved out of the
"TOOLS_ENABLED" directive. Updated also the two "update_signals" and
"_update_signals" methods so it makes sense.
2018-02-22 21:23:47 +01:00
Ignacio Etcheverry
9fd606c549
Mono: Add project export plugin
2018-02-22 13:39:41 +01:00
Rémi Verschelde
24cf4fe062
Update warning about C# support
2018-02-21 22:47:44 +01:00
Paul Joannon
7a72395412
[mono] fix signals parameter retrieval
2018-02-21 12:50:05 +01:00
Nathan Warden
72fe70272d
[Mono] Fixed "expression did not evaluate to a constant" compiler error for visual studio.
2018-02-20 00:24:52 -05:00
Rémi Verschelde
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
Ignacio Etcheverry
6e200b1fe0
Merge pull request #16326 from NathanWarden/fix_basis_mono
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[Mono] Basis values now marshalled in the correct order.
2018-02-18 19:54:53 +01:00
Ignacio Etcheverry
dad47d8876
Merge pull request #16749 from PJB3005/18-02-16-project-manager-mono-debug-fix
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Makes project manager never initialize mono debug.
2018-02-18 19:53:46 +01:00
Ignacio Etcheverry
e380a98109
Merge pull request #16746 from PJB3005/18-02-16-fix-nodepath-pascalcase
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Makes NodePath and RID follow PascalCase in C#.
2018-02-18 19:51:33 +01:00
Ignacio Etcheverry
f4dcfa38f7
Merge pull request #16747 from PJB3005/18-02-16-nodepath-tostring
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Give C# NodePath a ToString().
2018-02-18 19:50:45 +01:00
Rémi Verschelde
2d0c07bd5a
Merge pull request #16770 from paulloz/csharp-signal-attribute
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C# Signal attribute
2018-02-17 20:14:39 +01:00
Paul Joannon
cfbd7fd21e
implement signal related methods in csharp_script so signals can be used with emit
2018-02-17 19:37:02 +01:00
Paul Joannon
efd52cd172
add a [Signal] attribute to CSharpScripts
2018-02-17 19:29:26 +01:00
Ignacio Etcheverry
8bd05f0c71
Mono: Fix build status icons
2018-02-17 18:12:00 +01:00
Pieter-Jan Briers
1099838079
Makes project manager never initialize mono debug.
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The heuristic whether we're in the project manager inside GDMono
didn't work if the project manager was launched by not having any path
to run.
This is fixed now by making a Main::is_project_manager().
2018-02-16 16:15:35 +01:00
Pieter-Jan Briers
b1a81374d4
Makes NodePath and RID follow PascalCase in C#.
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Fixes #15685
2018-02-16 14:09:20 +01:00
Pieter-Jan Briers
3c1f8efd9e
Give C# NodePath a ToString().
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It already had an implicit cast operator to string,
but this doesn't get used in say string formatting.
So now something like $"path: {GetPath()}" works.
2018-02-16 14:07:19 +01:00
Rémi Verschelde
2eb7a321ba
Merge pull request #15574 from paulloz/mono-build-project-button
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Change 'Build Project' button style in Mono panel
2018-02-14 16:41:25 +01:00
Rémi Verschelde
3493c5a337
Merge pull request #16331 from Benjamin-Dobell/pull/fix-pkgconfig-mono
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Fixed Mono builds on macOS (pkgconfig detection of mono)
2018-02-14 15:41:55 +01:00
Jonathan Tinkham
70d281b946
Add and use mono build variables with cloned environment.
2018-02-10 20:48:46 -07:00
Nathan Warden
0cc4de1f24
[Mono] Basis values now marshalled in the correct order.
2018-02-02 16:45:30 -05:00
Benjamin Dobell
5920bc6f72
Fix pkgconfig detection of mono
2018-02-03 05:17:53 +11:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
2459eebc1d
Merge pull request #16258 from NathanWarden/fix_mono_decimals_method
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[Mono] Fix an infinite recursion in the Mathf.Decimals method when using floats.
2018-02-01 15:39:51 +01:00
Rémi Verschelde
c460e38bf3
Merge pull request #16205 from neikeq/issue-15053
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Mono: Remove automatic script multilevel calls
2018-02-01 14:51:12 +01:00
Rémi Verschelde
906ac2fc9d
Merge pull request #16002 from bruvzg/mono_loading_form_res
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[Mono] Allow loading assemblies (including mscorlib) from resources.
2018-02-01 14:36:05 +01:00
Nathan Warden
2109bd3f97
Fix an infinite recursion in the Mathf.Decimals method when using floats.
2018-01-31 14:02:17 -05:00
bruvzg
b3ddf12fb1
Mono: Allow loading mscorlib
from resources.
2018-01-31 09:20:46 +02:00
Nathan Warden
3dcf0567a1
Added async and await as C# keywords.
2018-01-30 21:18:48 -05:00
Ignacio Etcheverry
84437b4864
Mono: Remove automatic script multilevel calls
2018-01-30 18:53:00 +01:00
Rémi Verschelde
dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
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Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
Ignacio Etcheverry
72b0a9432b
Mono: Fix method_bind fields being generated as instance members
2018-01-27 22:45:57 +01:00
Ignacio Etcheverry
0c3bbcaa00
Mono: Fix build errors with tools=no and target=release
2018-01-27 18:44:04 +01:00
Ignacio Etcheverry
562ec3f5e6
Mono: Don't defer call to dispose queue objects when finalizing domain
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It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702 ).
2018-01-26 01:10:25 +01:00
Ignacio Etcheverry
58448561c7
Mono: Fix NodePath and RID bindings
2018-01-25 23:46:54 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Ignacio Etcheverry
e1ae7dffd3
Merge pull request #16016 from neikeq/issue-13316
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Fix CSharpInstance::call not initializing CallError
2018-01-24 01:35:10 +01:00
Ignacio Etcheverry
8c33939ce6
Fix CSharpInstance::call not initializing CallError
2018-01-24 01:31:51 +01:00
Paul Joannon
76a615aea4
SignalAwaiter::_signal_callback was calling the thunk with a wrong pointer
2018-01-23 12:58:54 +01:00
Rémi Verschelde
511742eb68
Merge pull request #15972 from akien-mga/mono-warning
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Mono: Display opt-out warning in editor about WIP status
2018-01-22 22:23:02 +01:00
Rémi Verschelde
e48ccc235f
Mono: Display opt-out warning in editor about WIP status
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This ensures that all users of the Mono flavour of Godot 3.0 are aware
of its current shortcomings (no export, crashes and usability issues).
The dialog is shown each time the editor is started, until the checkbox
is disabled (i.e. until users will have actually read it).
Fixes #15956 .
2018-01-22 14:57:42 +01:00
Paul Joannon
1eb9c7e6cb
RID cached class was wrong (mono)
2018-01-22 14:01:20 +01:00
Paul Joannon
e0ce249621
fix GDMonoProperty::set_value
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was calling getter and not setter
should close #15387
2018-01-21 12:29:49 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Kelly Thomas
ed17b42654
remove c#7 features for compatibility with 2015 Build Tools
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https://github.com/godotengine/godot/issues/15742
2018-01-18 19:43:23 +08:00
Paul Joannon
2dc6725cc4
remove an unneeded marshalling function
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`Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
2018-01-18 10:33:43 +01:00
Paul Joannon
1de5f7e70b
fix marshalling when a function is returning an object from c#
2018-01-18 10:31:36 +01:00
Rémi Verschelde
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
Ignacio Etcheverry
a45697d8df
Mono: Buildsystem improvements
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- Bundle with mscorlib.dll to avoid compatibilities issues
- Add build option 'mono_assemblies_output_dir' to specify the output directory where the assemblies will be copied to. '#bin' by default.
2018-01-12 22:44:22 +01:00
Ignacio Etcheverry
bff9627dc4
Mono: Some StackTrace to StackInfo[] fixes
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- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Ignacio Etcheverry
feb843da2b
Mono: Fix starting MonoDevelop process from the wrong appdomain
2018-01-12 19:19:20 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Paul Joannon
484f664331
Change 'Build Project' button style in Mono panel
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Address #15208
2018-01-10 21:03:07 +01:00
Rémi Verschelde
a60896869e
Merge pull request #15537 from PJB3005/18-01-09-fix-color-string-constructor-mono
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Fixes Mono color creation from string being 0-255 instead of 0-1.
2018-01-10 14:50:26 +01:00
Pieter-Jan Briers
6e14cf991a
Fixes Mono color creation from string.
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Fixes #15468
Also improves the error messages if the string isn't hex, because saying that the color value is negative is just a side effect of the implementation and tells you nothing.
2018-01-10 13:56:30 +01:00
Ignacio Etcheverry
f7de51b3a6
Mono: Some fixes for #15463
2018-01-09 22:27:55 +01:00
Rémi Verschelde
c037f6339f
Merge pull request #15463 from neikeq/the-stack-frame-madness
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Mono: Implement stack info for errors and exceptions
2018-01-09 19:44:10 +01:00
Ignacio Etcheverry
252702a304
Mono: Fix iteration order of object types when generating bindings
2018-01-09 19:06:59 +01:00
Ignacio Etcheverry
1c6269f2dd
External editor fixes
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Rémi Verschelde
0e6e98a65f
Fix build of GDMonoField
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Closes #15385 .
2018-01-06 11:06:05 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Ignacio Etcheverry
119a910bc6
Mono: Add properties support in scripts
2018-01-04 21:16:22 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry
fe391393d4
Mono: Change BindingsGenerator singleton to avoid StringName leaks
2018-01-01 03:05:19 +01:00
Ignacio Etcheverry
b271aa48e4
Mono: Script lifetime fixes
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- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
Ignacio Etcheverry
e350a56efd
Mono: Bindings no longer relie on DocData for accessors
2017-12-29 02:18:46 +01:00
Noshyaar
ab444a8ca9
Merge pull request #14996 from neikeq/enums-mono
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Mono: Make the bindings generator output enums
2017-12-27 10:29:00 +07:00
Ignacio Etcheverry
8b0ad17b76
Merge pull request #14997 from neikeq/issue-14988
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Marshal NULL MonoString* as empty Godot string
2017-12-24 17:50:28 +01:00
Ignacio Etcheverry
0a0a44da8d
Mono: Make the bindings generator output enums
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- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Ignacio Etcheverry
6e3d4ee9a6
Marshal NULL MonoString* as empty Godot string
2017-12-24 03:32:40 +01:00
geequlim
52ad2e5418
Add more translatable text for editor plugins.
2017-12-23 22:40:15 +08:00
PJB3005
7368a0e0f0
Fix fatal mono logs not getting logged to disk.
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They aborted the application without flushing the log file.
Also there was a typo.
2017-12-19 17:36:33 +01:00
Andreas Haas
e7c1255b06
Mono: Build in cloned env.
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Use a cloned env, so that toggling glue_enabled doesn't force a full rebuild as mentioned in #14584 .
2017-12-12 16:20:34 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Unknown
fd1b94e307
Improve slang, especially in user-visible parts
2017-12-05 15:41:38 +01:00
Nathan Warden
0c22447ebe
Exported variables now show in the correct order.
2017-12-02 21:01:58 -05:00
Rémi Verschelde
aa5f7e0ff2
Fix mono build after bc2e8d99
2017-11-25 12:16:58 +01:00
Rémi Verschelde
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
Andreas Haas
e69dd3c712
Mono: Use PascalCase in core types.
2017-11-21 23:32:40 +01:00
pablotato
054a2ac579
Add cartesian to polar conversion functions
2017-11-20 23:34:40 +01:00
Rémi Verschelde
ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
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Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Rémi Verschelde
32c12a92a5
Add initial support for the XDG Base Directory spec
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Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).
Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows
So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.
Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.
user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.
For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.
Part of #3513 .
2017-11-19 20:54:24 +01:00
Ignacio Etcheverry
b51b3dc030
Mono: Fix compiler error with Variant::operator AABB()
2017-11-18 18:13:57 +01:00
Rémi Verschelde
ad199c3964
EditorSettings: Rename settings_path to settings_dir
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Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Rémi Verschelde
73049d115e
Rename OS::get_data_dir to OS::get_user_data_dir
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Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Ferenc Arn
d28763a4c1
Rename Rect3 to AABB.
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Fixes #12973 .
2017-11-17 11:01:41 -05:00
Rémi Verschelde
677e95d8d1
doc: Make all module docs self-contained
2017-11-15 21:29:33 +01:00
Rémi Verschelde
e7701bb2de
doc: Rename "@Global Scope" to "@GlobalScope"
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Spaces in filenames are evil.
2017-11-15 20:41:16 +01:00
Rémi Verschelde
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Leon Krause
9b7b46143d
Move singleton management from ProjectSettings to Engine
2017-11-14 15:15:13 +01:00
Matthias Hoelzl
1f6d766332
Remove preprocessor directives from macro arguments
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Preprocessor directives within macro arguments lead to undefined
behavior, and VC++ actually rejects them as compiler errors.
2017-11-10 10:14:04 +01:00
Daniel J. Ramirez
c57fc8ee7d
Fixed editor settings disappearing.
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Some items that are no longer defined may disappear, but thats expected i guess.
2017-11-09 22:10:48 -06:00
Rémi Verschelde
9a78efc7c2
Merge pull request #12642 from BrainBlasted/fix_msbuild_unix
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Added fallback for msbuild.exe.
2017-11-05 11:54:26 +01:00
Rémi Verschelde
5bc2cf257b
Convert DOS line endings to Unix line endings
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Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
BrainBlasted
8e2a756eb8
Added for fallback msbuild.exe.
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Fixes #12613
2017-11-04 21:05:22 -04:00
Juan Linietsky
79f81b77e2
-Modules can now add custom version info (added it for Mono)
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-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
2017-11-01 23:13:27 -03:00
Ignacio Etcheverry
3c97a9543d
Merge pull request #12549 from neikeq/seriously-do-they
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Mono cleanup fixes
2017-11-01 01:56:16 +01:00
Ignacio Etcheverry
cb3ef3c7e6
Merge pull request #12546 from neikeq/do-people-read-these
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Use mono_gc_wbarrier_set_arrayref for Array marshalling
2017-11-01 01:52:42 +01:00
Ignacio Etcheverry
a018cbaee1
Fix thread checking to queue instances for deletion
2017-11-01 01:51:12 +01:00
Ignacio Etcheverry
06ea441564
Make sure gchandle bindings are released before cleanup
2017-11-01 01:48:47 +01:00
Ignacio Etcheverry
0525b63421
Use mono_gc_wbarrier_set_arrayref for Array marshalling
2017-11-01 00:17:34 +01:00
Andreas Haas
f3218c24c7
Mono: support custom script templates.
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Also fixes a bug that prevented methods like `duplicate()` from copying the source code. (Copied from GDScript implementation)
2017-10-31 15:46:30 +01:00
Ignacio Etcheverry
157fa55e34
Merge pull request #12535 from neikeq/wtf···
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Fix msbuild hint paths returning only the directory
2017-10-31 15:19:25 +01:00
Ignacio Etcheverry
32ee3ecce4
Fix msbuild hint paths returning only the directory
2017-10-31 15:15:42 +01:00
Rémi Verschelde
f021b00389
Merge pull request #12525 from neikeq/wololo
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Remove Visual Studio for now from the external editors list
2017-10-30 23:47:34 +01:00
Ignacio Etcheverry
ad194f81b6
Remove Visual Studio for now from the external editors list
2017-10-30 23:43:26 +01:00
Ignacio Etcheverry
9290fd2a42
Fix 'which' returning file without extension on Windows
2017-10-30 21:09:59 +01:00
Ignacio Etcheverry
619e4eb23d
Merge pull request #12491 from neikeq/waitasecond···
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Fix FrameworkPathOverride and assemblies path loop
2017-10-29 22:33:27 +01:00
Ignacio Etcheverry
aa5a0b550f
Fix FrameworkPathOverride and assemblies path loop
2017-10-29 22:22:38 +01:00
Matthias Hoelzl
a6d53effa5
Fix build with Python 3 on Windows
2017-10-29 19:27:12 +01:00
Rémi Verschelde
23740c8a91
Mono: Fix Windows build
2017-10-29 17:28:53 +01:00
Rémi Verschelde
c193286186
Merge pull request #12475 from neikeq/ohuiii
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Fix regression from #12473 and #12388
2017-10-29 11:32:00 +01:00
Rémi Verschelde
6ea8ffc12f
Merge pull request #12474 from neikeq/s
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Mono: Add build project button and reload interval
2017-10-29 11:09:49 +01:00
Ignacio Etcheverry
15e30187ee
Fix regression from #12473 and #12388
2017-10-29 10:11:20 +01:00
Ignacio Etcheverry
8fca54fb0d
Merge pull request #12473 from neikeq/Alpha2?-Let'sDoThis
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BindingsGenerator cleanup and improved error messages
2017-10-29 05:58:26 +01:00
Ignacio Etcheverry
27b7fb8e66
Mono: Add build project button and reload interval
2017-10-29 05:57:38 +01:00
Ignacio Etcheverry
09a1e11765
Merge pull request #12388 from neikeq/r
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Buildsystem improvements for the Mono module
2017-10-29 04:28:36 +01:00
Ignacio Etcheverry
9f469887fc
Buildsystem improvements for the Mono module
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- Make sure to search the mono installation directory for the right architecture in the windows registry.
- Do not build GodotSharpTools directly to #bin dir. Instead build to the default output path and copy it. This way we avoid MSBuild adding files we don't want to #bin.
- Add hint path for MSBuild in OSX.
- Copy shared library on Unix if not statically linking.
- Use vswhere to search MSBuild and search for 14.0 tools version in the registry instead of 4.0.
- SCons will only fallback xbuild when msbuild is not found if 'xbuild_fallback=yes' is passed to the command.
- Use mono's assembly path as FrameworkPathOverride if using with system's MSBuild (not mono's fork).
- Cleanup.
2017-10-29 04:26:13 +01:00
Ignacio Etcheverry
452313ffb1
BindingsGenerator cleanup and improved error messages
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If there is an error generating a property or a method, the error message will include the member and class names.
2017-10-29 02:37:13 +01:00
Unknown
a2247d45fc
Mono: Use "UnnamedProject" if application/config/name is empty
2017-10-27 21:22:54 +02:00
Rémi Verschelde
d135008acf
Merge pull request #12405 from Jerome67000/clean_getnodetype
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Removes Script::get_node_type()
[ci skip]
2017-10-26 08:49:38 +02:00
Przmk
2ae23c9f97
Fix default C# script
2017-10-25 22:43:06 +02:00
Jerome67000
2609cc9ef4
Removes Script::get_node_type()
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used before GDScript, with squirrel apparently
2017-10-25 20:11:30 +02:00
Rémi Verschelde
847c55bcb1
Merge pull request #12365 from neikeq/p
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Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
2017-10-24 18:59:26 +02:00
Ignacio Etcheverry
63f58da054
Exit after generating mono glue
2017-10-24 16:18:47 +02:00
Ignacio Etcheverry
e218a13a64
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
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- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
2017-10-24 15:48:58 +02:00
Ignacio Etcheverry
a897f7f606
Merge pull request #12364 from neikeq/o
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Mono: Fix and cleanup build start errors
2017-10-24 01:17:36 +02:00
Ignacio Etcheverry
9905002fa6
Mono: Fix and cleanup build start errors
2017-10-24 00:49:44 +02:00
Rémi Verschelde
8ef79ffe68
Merge pull request #12320 from mhilbrunner/issue-11994
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Add _process(delta) to new script templates. Closes #11994 .
2017-10-23 23:18:14 +02:00
Ignacio Etcheverry
45e5e23ee8
Mono: Prevent raising exceptions in native code
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For now we will just print the exceptions we catch. Later, we should use something similar to 'mono_set_pending_exception(ex)'.
2017-10-23 00:35:14 +02:00
Ignacio Etcheverry
acaaf2e440
Merge pull request #12326 from neikeq/n
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Fix set field from MonoObject*
2017-10-22 22:14:10 +02:00
Ignacio Etcheverry
ae725969d3
Fix set field from MonoObject*
2017-10-22 22:07:52 +02:00
mhilbrunner
ba779c1c0c
Add _process(delta) to new script templates. Closes #11994 .
2017-10-22 21:07:34 +02:00
Rémi Verschelde
6361e24f29
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
Rémi Verschelde
a3a85670a3
Mono: Fix static linking on macOS
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[ci skip]
2017-10-20 22:11:55 +02:00
Rémi Verschelde
e4ec0d007c
Merge pull request #12209 from neikeq/m
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Mono: Fix warning about exported static fields
2017-10-18 08:40:13 +02:00
Ignacio Etcheverry
b1d106adb6
Mono: Fix warning about exported static fields
2017-10-18 08:34:17 +02:00
Rémi Verschelde
9bead2e06f
Merge pull request #12208 from neikeq/l
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Mono: Fix build with tools=no or target=release
2017-10-18 08:29:37 +02:00
Ignacio Etcheverry
fb63ee52fb
Mono: Fix build with tools=no or target=release
2017-10-18 08:27:18 +02:00
Rémi Verschelde
fb7428e797
Merge pull request #12178 from neikeq/k
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Export attribute fixes and improvements
2017-10-17 21:29:19 +02:00
Ignacio Etcheverry
6e6b455d1f
Export attribute fixes and improvements
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- Allow non-public fields to be exported as well (to avoid confusion).
- Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields.
- Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17 14:42:13 +02:00
Ignacio Etcheverry
1bafd0e33a
Take self-contained mode into consideration
2017-10-17 11:36:19 +02:00
Rémi Verschelde
8de1dc7e9a
Merge pull request #12138 from neikeq/i
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Avoid adding built-in script path to csproj
2017-10-16 10:19:16 +02:00
Rémi Verschelde
c0293aca59
Merge pull request #12136 from neikeq/h
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Improve signature of signal target generated function
2017-10-16 10:18:17 +02:00
Ignacio Etcheverry
132c6deb28
Merge pull request #12104 from akien-mga/monosgen-2
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mono: Request monosgen-2 explicitly via pkg-config
2017-10-16 04:32:47 +02:00
Ignacio Etcheverry
967335b969
Avoid adding built-in script path to csproj
2017-10-16 04:26:13 +02:00
Ignacio Etcheverry
8ed3247a63
Improve signature of signal target generated function
2017-10-16 04:19:36 +02:00
Ignacio Etcheverry
1a9efb417a
Merge pull request #12135 from neikeq/g
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Re-write SignalAwaiter implementation
2017-10-16 03:58:51 +02:00
Ignacio Etcheverry
63369ec306
Re-write SignalAwaiter implementation
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Old implementation had issues where you could only await on the same signal of the same source once.
2017-10-16 03:54:23 +02:00
Rémi Verschelde
cd69dcafb7
mono: Request monosgen-2 explicitly via pkg-config
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Prevents GC mismatch between mono binary and library, fixes #11916 .
2017-10-14 23:54:26 +02:00
Ignacio Etcheverry
740ef3dc97
Merge pull request #11954 from neikeq/d
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Added 'exposed' field to ClassInfo for registered classes
2017-10-11 13:54:34 +02:00
Ignacio Etcheverry
14b9ad1296
Fix wrong array index
2017-10-10 18:29:56 +02:00
Ignacio Etcheverry
18d3ba0c50
Fix getting struct elements from MonoArray ( #11978 )
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* Fix getting struct elements from MonoArray
* Revert undesired change
2017-10-10 00:25:36 +02:00
Ignacio Etcheverry
9b6f65af82
Mono: Make use of ClassInfo's exposed API
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- BindingsGenerator only generates exposed classes.
- Fix creation of managed instances of non-exposed classes.
2017-10-09 23:50:06 +02:00
Ignacio Etcheverry
0c2e882210
Adds 'exposed' field to ClassInfo
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This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
2017-10-09 23:49:17 +02:00
Ferenc Arn
8ddbd19777
Apply a few recent chages in Quat and Basis to their respective Mono counterparts. ( #11899 )
2017-10-09 14:49:53 +02:00
Rémi Verschelde
30a4882cf8
Merge pull request #11910 from hoelzl/pr-python3-mono-build
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Fix Python 3 incompatibility in Mono build
2017-10-09 11:00:14 +02:00
Ignacio Etcheverry
ff28569d16
Fixed IntPtr unboxing ( #11949 )
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- Fix boolean never reset to false
- Fix IntPtr unboxing and cleanup
2017-10-09 00:10:54 +02:00
Ignacio Etcheverry
e5ff814243
Merge pull request #11924 from neikeq/b
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Fix dot separated assembly names confused with file extensions
2017-10-07 22:10:02 +02:00
Ignacio Etcheverry
eb920406ae
Fix dot separated assembly names confused with file extensions
2017-10-07 22:00:35 +02:00
Ignacio Etcheverry
5a49106ff4
Merge pull request #11900 from neikeq/a
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Fix assembly load hooks and sizeof wrong type
2017-10-07 20:12:25 +02:00
Matthias Hoelzl
a6b48c1706
Fix Python 3 incompatibility in Mono build
2017-10-07 15:36:20 +02:00
Rémi Verschelde
84e7bbafb7
Merge pull request #11843 from hoelzl/pr-python3-build
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Fix Python 3 build
2017-10-07 10:54:58 +02:00
Ignacio Etcheverry
5ab3537179
Fix sizeof wrong type
2017-10-07 04:22:26 +02:00
Ignacio Etcheverry
9eda9be3cf
Fix assembly load hooks
2017-10-07 04:21:55 +02:00
Ignacio Etcheverry
195b12212d
Merge pull request #11896 from neikeq/pr-issue-11892
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Quote MSBuild arguments
2017-10-07 01:27:06 +02:00
Ignacio Etcheverry
14280ac44b
Quote MSBuild arguments. Fixes #11892
2017-10-07 01:21:11 +02:00
Ignacio Etcheverry
85cc879382
Merge pull request #11894 from neikeq/pr-issue-11834
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Mono: Make sure editor thread is attached on script reload
2017-10-07 00:47:13 +02:00
Ignacio Etcheverry
fdc3de009c
Mono: Make sure editor thread is attached on script reload
2017-10-07 00:43:02 +02:00
Ignacio Etcheverry
30328e7dfc
Merge pull request #11849 from cart/mono_parent_fields
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Mono: support exported parent class fields
2017-10-06 22:36:58 +02:00
Carter Anderson
19df296351
get parent class fields when updating a CSharpScript's exports
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This makes the fields viewable / editable in the inspector
2017-10-05 23:50:48 -07:00
Ferenc Arn
17e89c2c66
Fix mono enabled builds (broken by 3d87b70
).
2017-10-05 22:11:10 -04:00
Ignacio Etcheverry
1d309439cb
Uninitialized local and domain finalize fixes
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- Make sure to run the GC before and after finalizing the scripts domain.
2017-10-05 00:12:36 +02:00
Ignacio Etcheverry
df22bbd7ed
Add C# script to csproj when attaching it to an object
2017-10-05 00:10:51 +02:00
Ignacio Etcheverry
b4d758e067
Add alternative search locations for msbuild
2017-10-05 00:08:38 +02:00
Matthias Hoelzl
727a381fc9
Fix Python 3 build
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- Take care of the differences in handling unicode characters in
`escape_string` (formerly in `editor/SCsub`, now in `compat.py)`.
- Conditionally include `_winreg` or `winreg` in the Mono editor
module.
2017-10-04 23:21:32 +02:00
Ignacio Etcheverry
e36fb95c50
Added mono module
2017-10-03 00:01:26 +02:00