Commit graph

317 commits

Author SHA1 Message Date
Rémi Verschelde
e51426cab9
Merge pull request #71423 from raulsntos/dotnet/intersects-without-include_borders
C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and `AABB.Intersects`
2023-01-15 13:07:13 +01:00
Raul Santos
949a2778ca
C#: Sync Basis with Core
- Remove `GetOrthogonalIndex` method (moved to `GridMap`).
- Remove `GetRow` and `SetRow` methods.
2023-01-14 20:06:45 +01:00
Raul Santos
c990f7984e
C#: Remove includeBorders parameter from Rect2i.Intersects and AABB.Intersects 2023-01-14 04:39:40 +01:00
Yuri Sizov
4c5e09f96a
Merge pull request #71339 from raulsntos/dotnet/is_finite
Add `IsFinite` to C# Variants
2023-01-13 23:34:51 +03:00
Raul Santos
14c16746f3
Add IsZeroApprox to C# vectors 2023-01-13 18:53:39 +01:00
Raul Santos
f852004cf5
Add IsFinite to C# Variants 2023-01-13 17:57:52 +01:00
Guillermo
6137929f52 Improve description of GetNodeOrDefault in C# API
Indenting with spaces and added a line break

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-11 15:02:08 +01:00
Rémi Verschelde
e5f6e03490
Merge pull request #70547 from TokageItLab/pingpong-wrap
Fix pingpong-loop with `loop_wrap` is not working & clean-up cubic interpolation key retrieve process
2023-01-06 00:10:18 +01:00
Ignacio Roldán Etcheverry
0daa86d70e
Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info
C#: Skip getting class info for unbound generics
2022-12-30 01:29:53 +01:00
Raul Santos
a43e8285a7
C#: Avoid generic types in the script path attribute generator
- Avoid generic types in `ScriptPathAttributeGenerator`, this
means they won't be added to the `[AssemblyHasScripts]` attribute
and a `[ScriptPath]` attribute won't be added to the class.
Since generic classes can't be used as scripts they shouldn't use
those attributes, this also makes CSharpScript consider those types
invalid since they won't be added to the script/type map.
- Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`.
- Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28 23:20:02 +01:00
Silc Renew
8745c206c4 Fix pingpong with loop wrap is not working 2022-12-25 18:16:38 +09:00
Ignacio Roldán Etcheverry
f382a2b59b
Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPoint
C#: reverse Vector2.AngleToPoint
2022-12-24 17:22:50 +01:00
Alexey Kim
e9ace71c88 C#: reverse Vector2.AngleToPoint 2022-12-24 04:18:53 +02:00
Ignacio Roldán Etcheverry
dfac8bb407 C#: Fix leak in Span to Variant conversions 2022-12-23 21:37:28 +01:00
Raul Santos
24e4ac9167
C#: Rename ConvertToX methods
- Renamed `ConvertToX` to `ConvertToNativeX`.
- Renamed `ConvertToXObject` to `ConvertToX`.
- Renamed `ConvertToXManaged` to `ConvertToX`.
- Fix `Signal` name in bindings generator and csharp script.
2022-12-23 19:40:32 +01:00
Ignacio Roldán Etcheverry
df0cf08878
Merge pull request #69867 from raulsntos/dotnet/color
C#: Synchronize Color with Core
2022-12-16 13:17:03 +01:00
Raul Santos
d843a7ab97
C#: Synchronize Color with Core
- Add `Luminance` readonly property.
- Add `LinearToSrgb` and `SrgbToLinear` static methods.
- Add `FromOkHsl` static method.
- Add `FromRgbe9995` static method.
- Add `FromString` static method.
- Expose `FromHtml` static method.
- Expose `HtmlIsValid` static method.
- Add and update some Color documentation.
2022-12-16 03:04:05 +01:00
Alberto Vilches
2d60b9c6e4 Added Projection to ConvertTo<T> and CreateFrom<T> 2022-12-15 13:38:09 +01:00
Rémi Verschelde
346efd29e0
Fix typos with codespell 2022-12-15 12:24:08 +01:00
Raul Santos
1a4c8856ec
C#: Rename SignalInfo to Signal and make awaitable 2022-12-12 17:30:14 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Rémi Verschelde
0580790140
Merge pull request #69933 from neikeq/issue-69822
C#: Fix exported properties of GodotObject[] type
2022-12-11 22:56:05 +01:00
Ignacio Roldán Etcheverry
5c6c766732 C#: Fix exported properties of GodotObject[] type
This was a regression from 17b2838f39.
`MarshalUtils` was changed in the source generators to use
`ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]`
because it would need reflection.
As such, we need to keep the custom cases for `GodotObject[]` in
`MarshalUtils`.
2022-12-11 22:29:31 +01:00
Raul Santos
a86f076321
C#: Expose attribute properties and add documentation
- Exposes the properties of C# attribute so they can be accessed from
reflection, renaming them to PascalCase to follow .NET conventions.
- Added some documentation to the newly exposed members.
- Made attribute properties readonly to avoid giving the impression that
they could be modified.
2022-12-10 20:11:17 +01:00
Raul Santos
fbd41a6eda
C#: Always convert float Variants to System.Double
Godot floats are always 64-bit.
The real_t feature only affects vectors, not scalars.
2022-12-02 17:04:11 +01:00
Ignacio Roldán Etcheverry
f86c6b6ac4 C#: Replace most conversions between Variant and System.Object
This commit replaces most usages of `ConvertManagedObjectToVariant` and
`ConvertVariantToManagedObjectOfType`, by using the `Godot.Variant`
struct instead of `System.Object`.

The most notable change is to the `GetGodotPropertyDefaultValues` method
that's generated for scripts. The dictionary it returns now stores
`Godot.Variant` values.

Remaining usages are:

- The `DelegateUtils` class, for the serialization of closure display
  classes during assembly reloading by the editor. These display classes
  are compiler generated classes to store values captured by a closure.
  Since it's generated by the compiler, the only way we have to access
  the fields is through reflection. This leads to using `System.Object`.
- Converting parameters when invoking constructors from the engine.
  This will be replaced with source generators in the future.
- Legacy support for old `GetGodotPropertyDefaultValues` return values.
  We need to keep supporting the old version of this generated method
  for some time. Otherwise, if loading a project built with the previous
  version, it could lead to the loss of exported property values.
  Ideally, we should remove this legacy support before a stable release.
2022-12-02 14:47:12 +01:00
Ignacio Roldán Etcheverry
3afeb28560 C#: Remove ConvertVariantToManagedObject
Its two usages were:

- The Array `ICollection.CopyTo` implementation.
  It's possible that this class shouldn't be implementing the
  non-generic `ICollection`, but this commit doesn't change that.
  The new implementation stores the elements as boxed `Variant` values.
- The `Variant.Obj` property.
  I'm not sure if this property's existence is justified, but for now
  I rewrote it as a simpler version of `ConvertVariantToManagedObject`.
2022-12-02 03:34:40 +01:00
Ignacio Roldán Etcheverry
5826e96014
Merge pull request #65905 from raulsntos/dotnet/marshaling-collections
C#: Fix marshaling generic Godot collections
2022-11-30 01:00:59 +01:00
Rémi Verschelde
8253c28200
Merge pull request #67031 from raulsntos/dotnet/string-extensions
C#: Cleanup and sync StringExtensions with core
2022-11-28 08:21:23 +01:00
Raul Santos
dc2ceef0ec
C#: Remove/deprecate unnecessary string extensions
- Removed `UnicodeAt`
- Removed `EndsWith`
- Removed `LPad` and `RPad`
- Deprecated `BeginsWith` in favor of `string.StartsWith`
- Deprecated `LStrip` and `RStrip` in favor of `string.TrimStart` and `string.TrimEnd`
2022-11-27 23:25:48 +01:00
Ignacio Roldán Etcheverry
690199b7dd
Merge pull request #69194 from raulsntos/dotnet/begone-variant-disposer
C#: Remove VariantSpanDisposer and use constants in stackalloc
2022-11-27 03:30:59 +01:00
Raul Santos
3ff181096a
C#: Remove VariantSpanDisposer and use constants in stackalloc
- Remove `VariantSpanDisposer`, no need to dispose of the Variant Spans
since we are now borrowing the Variants instead of copying them.
- Remove `VariantSpanExtensions.Cleared` that was only used so the
Span was initialized for `VariantSpanDisposer` to know what to dispose.
- Fix stackalloc Spans to use constant VarArgsSpanThreshold
and avoid bound checks.
2022-11-27 03:04:34 +01:00
Ignacio Roldán Etcheverry
68e3f49157
Merge pull request #69191 from raulsntos/dotnet/no-throw
Fix `VariantUtils.UnsupportedType` method throwing
2022-11-26 04:38:11 +01:00
Ignacio Roldán Etcheverry
50badbd1f4
Merge pull request #69088 from raulsntos/dotnet/global
C#: Add `global::` namespace to generated source
2022-11-26 04:36:26 +01:00
Raul Santos
cfab6b0566
Fix VariantUtils.UnsupportedType method throwing
This method was not supposed to throw, just return the new constructed
exception so it can be thrown by the caller.
2022-11-26 03:05:00 +01:00
Raul Santos
b9e1ca1e86
C#: Add global:: namespace to generated source
Adds `global::` to the fully qualified types in source generators to
prevent ambiguity.
2022-11-26 01:13:16 +01:00
Rémi Verschelde
fcdded2e3d
Merge pull request #68310 from neikeq/csharp-opt-variant-generic-conv
C#: Optimize Variant conversion callbacks
2022-11-25 19:27:26 +01:00
Raul Santos
d0b166d8e4
C#: Cleanup and sync crypto/buffer StringExtensions with core
- Replaced `MD5Buffer`, `MD5Text`, `SHA256Buffer` and `SHA256Text` implementation to use the `System.Security.Cryptography` classes and avoid marshaling.
- Added `SHA1Buffer` and `SHA1Text`.
- Renamed `ToUTF8` to `ToUTF8Buffer`.
- Renamed `ToAscii` to `ToASCIIBuffer`.
- Added `ToUTF16Buffer` and `ToUTF32Buffer`.
- Added `GetStringFromUTF16` and `GetStringFromUTF32`.
2022-11-25 17:30:45 +01:00
Raul Santos
d9c495f322
C#: Cleanup and sync IsValid* StringExtensions with core
- Renamed `IsValidInteger` to `IsValidInt`.
- Added `IsValidFileName`.
- Added `IsValidHexNumber`.
- Added support for IPv6 to `IsValidIPAddress`.
- Added `ValidateNodeName`.
- Updated the documentation of the `IsValid*` methods.
2022-11-25 17:30:45 +01:00
Raul Santos
6178407940
C#: Cleanup and sync StringExtensions with core
- Moved `GetBaseName` to keep methods alphabetically sorted.
- Removed `Length`, users should just use the Length property.
- Removed `Insert`, string already has a method with the same signature that takes precedence.
- Removed `Erase`.
- Removed `ToLower` and `ToUpper`, string already has methods with the same signature that take precedence.
- Removed `FindLast` in favor of `RFind`.
- Replaced `RFind` and `RFindN` implemenation with a ca ll to `string.LastIndexOf` to avoid marshaling.
- Added `LPad` and `RPad`.
- Added `StripEscapes`.
- Replaced `LStrip` and `RStrip` implementation with a call to `string.TrimStart` and `string.TrimEnd`.
- Added `TrimPrefix` and `TrimSuffix`.
- Renamed `OrdAt` to `UnicodeAt`.
- Added `CountN` and move the `caseSensitive` parameter of `Count` to the end.
- Added `Indent` and `Dedent`.
2022-11-25 17:30:32 +01:00
Rémi Verschelde
c3af45791c
Merge pull request #67511 from neikeq/issue-66060
C#: Load assemblies as collectible only in the Godot editor
2022-11-25 10:00:33 +01:00
Ignacio Roldán Etcheverry
3f645f980c C#: Optimize Variant conversion callbacks
These callbacks are used for marshaling by callables and generic Godot
collections.

C# generics don't support specialization the way C++ templates do.
I knew NativeAOT could optimize away many type checks when the types
are known at compile time, but I didn't trust the JIT would do as good
a job, so I initially went with cached function pointers.

Well, it turns out the JIT is also very good at optimizing in this
scenario, so I'm changing the methods to do the conversion directly,
rather than returning a function pointer for the conversion.

The methods were moved to `VariantUtils`, and were renamed from
`GetFromVariantCallback/GetToVariantCallback` to `ConvertTo/CreateFrom`.

The new implementation looks like it goes through many `if` checks
at runtime to find the right branch for the type, but in practice it
works pretty much like template specialization. The JIT only generates
code for the relevant branch. Together with inlining, the result is
very close or the same as doing the conversion manually:

```cs
godot_variant variant;

int foo = variant.Int;
int bar = VariantUtils.ConvertTo<int>(variant);
```

If the type is a generic Godot collection, the conversion still goes
through a function pointer call.

The new code happens to be much shorter as well, with the file going
from 1057 lines to 407.

Side note: `Variant.cs` was mistakenly created in the wrong folder,
so I moved it to the `Core` folder.
2022-11-25 03:14:10 +01:00
Raul Santos
ca5c51f47e
C#: Add Projection documentation
- Add documentation to Projection type
- Reorder Projection members to be consistent with other C# types
2022-11-25 00:29:58 +01:00
Rémi Verschelde
93be29be06
Merge pull request #69125 from raulsntos/dotnet/bezier_derivative
C#: Implement BezierDerivative
2022-11-24 18:56:02 +01:00
Raul Santos
d2f7314716
C#: Implement BezierDerivative
Adds `BezierDerivative` method to Mathf, Vector2 and Vector3 (already exposed in Core).
2022-11-24 17:55:07 +01:00
Silc Renew
b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Rémi Verschelde
c3132b42cb
Merge pull request #66816 from raulsntos/dotnet/readonly
Add `readonly` to C# methods and types that don't mutate
2022-11-18 16:20:29 +01:00
Raul Santos
ac8ea5c821
C#: Remove "?" from CEscape and CUnescape 2022-11-15 01:40:12 +01:00
Raul Santos
71df6d66ae
Add readonly to C# methods and types that don't mutate
Also removes a few unnecessary temp variables
2022-11-14 20:32:20 +01:00