Commit graph

64591 commits

Author SHA1 Message Date
pgh1686
62526ed1a5 Update ResourceLoader.xml to clarify behaviour when no file is found 2024-05-05 21:39:01 -04:00
Dominik Kruczek
2b5e0d98d2 Update area_create description in PhysicsServer2D/3D to clear up possible confusions 2024-05-05 19:38:21 +02:00
Ricardo Subtil
db61cf8368 Fix warning icon visibility on light themes 2024-05-05 15:23:35 +01:00
Rob Blanckaert
3093ef49bc
Fix missing space in missing tools error message.
Currently prints as `ANDROID_HOME is correct and cmdline-toolsare installed, or install NDK version`
2024-05-04 20:51:21 -07:00
Silc Lizard (Tokage) Renew
57cd00aee9 Avoid incorrect computing anchor of Control node when reset on save 2024-05-05 08:33:37 +09:00
Chris Cranford
fdc5b42646 Add default implementation of ScriptLanguageExtension::preferred_file_name_casing. 2024-05-04 18:50:04 -04:00
Rob Blanckaert
64c04d95aa Fix shader error on mobile when using LIGHT_VERTEX 2024-05-04 11:02:05 -07:00
huisedenanhai
c313312ff5
CSharpScript should not own method infos of the base class 2024-05-04 18:54:37 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
A Thousand Ships
aff2e47bff
[C#] Unexpose GodotSharp
This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
2024-05-04 14:09:42 +02:00
Rémi Verschelde
7ebc866418
Merge pull request #91545 from clayjohn/RD-shadow-atlas
Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
2024-05-04 11:52:45 +02:00
Rémi Verschelde
f236b9badc
Merge pull request #91530 from DarioSamo/timestamp_validation
Add draw and dispatch count to timestamp validation.
2024-05-04 11:52:41 +02:00
Rémi Verschelde
4313524ae3
Merge pull request #91526 from bqqbarbhg/ufbx-bad-skin-fix
FBX: Fix handling missing skins using ufbx importer
2024-05-04 11:52:38 +02:00
Rémi Verschelde
e071f67c78
Merge pull request #91515 from AThousandShips/shortcut_fix
[Editor] Prevent some shortcut errors when generating docs
2024-05-04 11:52:35 +02:00
Rémi Verschelde
9ed8399514
Merge pull request #91509 from akien-mga/dotnet-fix-generating-glue-in-project-folder
.NET: Prevent generating mono glue in project folder
2024-05-04 11:52:32 +02:00
Rémi Verschelde
629e91acff
Merge pull request #91479 from Repiteo/dotnet/sln-csproj-attributes
C#: Fix attributes for `sln`/`csproj` files
2024-05-04 11:52:29 +02:00
Rémi Verschelde
458106a73e
Merge pull request #91203 from pirey0/stringcomp_fix
C#: Fix `StringExtensions.CompareTo` IndexOutOfRangeException
2024-05-04 11:52:25 +02:00
Rémi Verschelde
84013a31ea
Merge pull request #91122 from TokageItLab/simulator-memdel
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Rémi Verschelde
a5d4ddc18a
Merge pull request #90517 from TokageItLab/cache-bones-mod
Static allocation bones copy for SkeletonModifier
2024-05-04 11:52:19 +02:00
Rémi Verschelde
a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
Rémi Verschelde
8efe58476d
Merge pull request #89461 from Calinou/3d-import-collision-default-trimesh
Default to trimesh for generated collision shapes in Advanced Import Settings
2024-05-04 11:52:11 +02:00
Rémi Verschelde
471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00
Rémi Verschelde
35faf5003a
Merge pull request #85014 from jsjtxietian/fix-uint-not-highlight
Fix uint's suffix is not highlighted in text shader editor
2024-05-04 11:51:56 +02:00
Michael Alexsander
60f7a9af1a
Remove "AnalyzeTemporaryDtors" from clang-tidy file 2024-05-04 02:47:42 -03:00
Silc Lizard (Tokage) Renew
a22923daf7 Static allocation bones copy for SkeletonModifier
Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
clayjohn
caeef3473b Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
Also fix renderpass rect validation
2024-05-03 17:11:05 -07:00
MewPurPur
409202d574 Add notes in Object about TranslationServer methods 2024-05-04 02:58:12 +03:00
kit
55afb5b680 Fix EditorInspector crash when exiting 2024-05-03 16:27:59 -04:00
bqqbarbhg
b9ab0e46e2 Fix handling missing skins using ufbx importer
Previously, _asset_parse_skins() would mess with the order of skin indices.
However, the rest of the code expected these to match to ufbx skin indices.
To fix this, retain the original skin indices in FBXState::original_skin_indices.
2024-05-03 20:46:26 +03:00
Dario
c41e407e61 Add draw and dispatch count to timestamp validation. 2024-05-03 14:23:38 -03:00
Thaddeus Crews
64f2e8b64f
Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
A Thousand Ships
62c9a99ee3
[Editor] Don't open AnimationLibrary as a scene 2024-05-03 18:27:27 +02:00
A Thousand Ships
fd8a31b53d
[Editor] Prevent some shortcut errors when generating docs 2024-05-03 17:43:54 +02:00
jsjtxietian
b851514b10 Fix uint's suffix is not highlighted in text shader editor 2024-05-03 21:45:53 +08:00
Rémi Verschelde
baec8da3b3
.NET: Prevent generating mono glue in project folder
Fixes #83128.
2024-05-03 14:24:35 +02:00
Pedro J. Estébanez
12fda2fc13 Windows: Fix WINDOW_EVENT_FOCUS_IN not delivered in some cases 2024-05-03 13:42:12 +02:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Rémi Verschelde
d898f37e35
Merge pull request #75482 from ajreckof/color-hint-for-arrays-and-dictionnaries
Add colored margin in Inspector for arrays and dictionaries
2024-05-03 12:25:19 +02:00
ajreckof
cba9606611 Add colored margin in Inspector for arrays and dictionaries.
Apply suggestions from code review

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-05-03 10:56:23 +02:00
Rémi Verschelde
479b2ab777
Merge pull request #91466 from Riteo/gles-ftw
Wayland: Add support for OpenGL ES driver
2024-05-03 10:31:45 +02:00
Rémi Verschelde
c968374caa
Merge pull request #91012 from TheSofox/editor-log-line-limit
Add line limit to Output Log in Editor
2024-05-03 10:31:42 +02:00
Rémi Verschelde
fa3ad278a1
Merge pull request #89488 from AThousandShips/shader_hint_fix
[Rendering] Add hints to some uniform `PropertyInfo`s
2024-05-03 10:31:38 +02:00
Luca Martinelli (laptop)
c02540bd66 fixed StringExtensions.CompareTo IndexOutOfRangeException
fixes #91118
marked CompareTo obsolete
dropped CompareTo [-1,1] range

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-05-03 10:13:06 +02:00
Bastiaan Olij
9042ddf19f Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
A Thousand Ships
6ff6a11424
[Rendering] Add hints to some uniform PropertyInfos
* Enforce range on `int/uint`
* Use flags for `bvec2/3/4` arrays
2024-05-03 08:56:47 +02:00
Magian
c538b30021 Fix shader highlighting the interruption in color_region caused by disabled_branch_regions. 2024-05-03 12:49:39 +08:00
Riteo
d3279fa552 Wayland: Add support for OpenGL ES driver
Everything was already there, we just had to wire it up in the display
server.
2024-05-03 05:17:13 +02:00
Aiden Storey
b4c1634b52 Implement trim_final_newlines functionality 2024-05-02 22:57:34 -04:00
Rémi Verschelde
34b5e8f55c
Merge pull request #91481 from TokageItLab/auto-capture-option
Add argument options to AnimationPlayer for auto capture
2024-05-03 01:21:43 +02:00
Rémi Verschelde
4d43fe1c96
Merge pull request #91472 from vnen/gdscript-default-static-variables-non-tool
GDScript: Initialize static variables with defaults in-editor
2024-05-03 01:21:40 +02:00