Marcel Admiraal
1739f10459
Remove unused variable in fixed-size.html.
2020-09-10 08:02:06 +01:00
Rémi Verschelde
3f7b565fbc
Merge pull request #41928 from akien-mga/tinyexr-1.0.0
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tinyexr: Sync with upstream 1.0.0
2020-09-10 07:58:44 +02:00
Rémi Verschelde
2a5d4b246d
Merge pull request #41932 from clayjohn/VULKAN-3dtexture-repeat
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Set repeat in all 3 dimensions in 3d textures
2020-09-10 06:42:30 +02:00
Yuri Roubinsky
5ba8246cfb
Added Texture3D to visual shaders
2020-09-10 07:40:06 +03:00
Haoyu Qiu
5e2167631b
Fixes ParallaxLayer offset when ignore camera zoom
2020-09-10 11:08:20 +08:00
clayjohn
fbff7d424b
Set repeat in all 3 dimensions in 3d textures
2020-09-09 17:59:51 -07:00
Pedro J. Estébanez
e25f5e791e
Ensure cyclic dependencies between scripts are broken at exit
2020-09-10 01:34:42 +02:00
Pedro J. Estébanez
95828161d4
Prevent cyclic reference between script and its members
2020-09-10 01:26:07 +02:00
Rémi Verschelde
ab7e7b8116
Merge pull request #41926 from Calinou/rename-shortcut-sentence-case
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Rename ShortCut to Shortcut which is more grammatically correct
2020-09-09 22:39:29 +02:00
Juan Linietsky
9a1173c024
Merge pull request #41925 from reduz/improve-exr-loading
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Make EXR import format support all depths and channel configurations
2020-09-09 17:24:11 -03:00
Rémi Verschelde
fa35f53dd2
tinyexr: Sync with upstream 1.0.0
2020-09-09 22:07:24 +02:00
Hugo Locurcio
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
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See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980 .
2020-09-09 21:54:54 +02:00
reduz
e3eacbc8a6
Make EXR import format support all depths and channel configurations
2020-09-09 16:51:32 -03:00
Rémi Verschelde
6247f60c15
Merge pull request #41922 from Chaosus/fix_build_warning
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Fix build warning in visual_shader_editor
2020-09-09 21:49:29 +02:00
Rémi Verschelde
7015c59e2e
Merge pull request #41921 from akien-mga/stb_vorbis-increase-max-alloc
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stb_vorbis: Increase max alloc buffer size for big Vorbis comments
2020-09-09 21:25:37 +02:00
Yuri Roubinsky
da488ff041
Fix build warning in visual_shader_editor
2020-09-09 22:00:21 +03:00
Rémi Verschelde
d16f5a57c1
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
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The previous max worked OK for audio data, but stb_vorbis recently gained support
for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art
encoded as base64).
We use 2^30 as max which should be sufficient for most files.
Fixes #41913 .
2020-09-09 20:50:41 +02:00
Yuri Roubinsky
993ae871c7
Fix ColorPickerButton to apply changes after picker popup closed
2020-09-09 21:38:29 +03:00
Juan Linietsky
1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
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Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz
a674da4eec
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
Yuri Roubinsky
62d4fe60c1
Merge pull request #41916 from Chaosus/vs_performance_fix2
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Improve performance for Show/Hide port preview in visual shaders
2020-09-09 19:37:39 +03:00
Yuri Roubinsky
14a24fa19c
Improve performance for Show/Hide port preview in visual shaders
2020-09-09 19:24:55 +03:00
Rémi Verschelde
7c3f411cb1
Merge pull request #41914 from madmiraal/add-missing-semicolons
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Explicitly add implicitly added JavaScript semicolons.
2020-09-09 17:05:05 +02:00
Marcel Admiraal
64095245ee
Explicitly add implicitly added semicolons.
2020-09-09 15:30:57 +01:00
skyace65
496a2f17bd
Document some properties of NavigationMesh
2020-09-09 10:21:18 -04:00
Rémi Verschelde
36e2c39f0c
Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlock
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GDScript: Fix MutexLock usage, fixes Clang 6 compat
2020-09-09 15:58:28 +02:00
Rémi Verschelde
e4a8b472cf
Merge pull request #41812 from Calinou/doc-array-errors
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Improve documentation related to Array error handling
2020-09-09 15:24:34 +02:00
Rémi Verschelde
a63ac0f8e0
Merge pull request #41894 from aaronfranke/ineq-exact
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Change vector inequality comparison operators to use exact equality
2020-09-09 14:57:42 +02:00
Hugo Locurcio
263f620421
Improve documentation related to Array error handling
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This closes https://github.com/godotengine/godot-docs/issues/3834 .
2020-09-09 14:57:02 +02:00
Rémi Verschelde
1c881c973b
GDScript: Fix MutexLock usage, fixes Clang 6 compat
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Fixes #41852 .
2020-09-09 14:56:57 +02:00
Rémi Verschelde
4d34677623
Merge pull request #41898 from Chaosus/vs_performance_fix
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Improve performance of Undo:change node position in visual shader
2020-09-09 11:21:51 +02:00
Yuri Roubinsky
ea49d8b9d5
Improve performance of Undo:change node position in visual shader
2020-09-09 11:29:40 +03:00
Jonah Stich
f6b14238c7
Fixed minor typo, gui_hid -> gui_hide.
2020-09-08 18:08:21 -07:00
Aaron Franke
d0a1399a1b
Change inequality comparison operators to use exact equality
2020-09-08 18:10:58 -04:00
Michael Alexsander
2b319889cb
Add 'get_previous_tab()' to 'Tabs'
2020-09-08 17:35:49 -03:00
Rémi Verschelde
2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
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Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Rémi Verschelde
bd34d38bf8
Merge pull request #41888 from neikeq/sln-bom
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C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
Rémi Verschelde
950c5567f7
Merge pull request #41886 from neikeq/issue-40001
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C#: Fix endless reload loop if project has unicode chars
2020-09-08 20:19:48 +02:00
Ignacio Etcheverry
1c74fa4242
C#: Use BOM when creating a solution
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At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
Ignacio Etcheverry
ac471ff563
C#: Fix endless reload loop if project has unicode chars
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The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
Rémi Verschelde
9d209bfc3d
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@EricEzaM
Thanks to all contributors and donors for making Godot possible!
2020-09-08 17:22:50 +02:00
Rémi Verschelde
9568bcf166
i18n: Sync translations with Weblate
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Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
(cherry picked from commit c5f6d2097b
)
2020-09-08 15:18:17 +02:00
Rémi Verschelde
d425cf58e4
Merge pull request #41879 from madmiraal/fix-40505
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Initialise Basis elements with a default Basis in the declaration.
2020-09-08 15:03:58 +02:00
Thakee Nathees
279a11bbda
GDScript crash on builtin type constructor fix
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Fix : #41848
2020-09-08 18:33:53 +05:30
Rémi Verschelde
1e1a9be93e
Merge pull request #41880 from Yetizone/update_header_guard
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mesh_library.h: Update header guard to reflect file name
2020-09-08 14:44:00 +02:00
Yetizone
701493ab33
mesh_library.h: Update header guard to reflect file name
2020-09-08 15:12:31 +03:00
Rémi Verschelde
af00bb998e
Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
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Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
Rémi Verschelde
5cc8da9f18
Merge pull request #41876 from madmiraal/fix-40947
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Check if old mouse column is still available.
2020-09-08 13:36:32 +02:00
Marcel Admiraal
9149fb760c
Initialise Basis elements with a default Basis in the declaration.
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Ensures a valid Basis is created with all constructors.
2020-09-08 12:15:08 +01:00
Marcel Admiraal
79802b31a9
Check if old mouse column is still available.
2020-09-08 10:24:57 +01:00