Commit graph

2186 commits

Author SHA1 Message Date
Crazy-P
e6deba8d19 Fixes logically dead code (Coverity)
Fixes reported logically dead codes by Coverity

* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.

* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function

* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.

* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)

* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle

* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'

* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp

* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp

* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.

* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.

* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Gilles Roudiere
7e89dc432c Fixes left/up axis not mappable as actions 2018-04-18 21:38:52 +02:00
Rémi Verschelde
9ce8d8ddda
Merge pull request #18261 from flashyincceo/export-project-default-filename
Set default file name for exported projects
2018-04-18 16:37:57 +02:00
Rémi Verschelde
db70538688
Merge pull request #18168 from Chaosus/fixcrash
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18 16:19:10 +02:00
Peter Folkins
bff73bdbf1 Set default file name for exported projects 2018-04-18 08:58:13 -05:00
Chaosus
026617b5fb Fix possible crash when clicking on Skeleton2D or Sprite editor options 2018-04-18 16:45:39 +03:00
Juan Linietsky
1a3688d0cc
Merge pull request #16902 from groud/analog_action_system
Allow actions to provide an analog value
2018-04-18 07:21:29 -03:00
Gilles Roudiere
ebfa731012 Allow actions to provide an analog value 2018-04-16 23:20:43 +02:00
Rémi Verschelde
e7e9d9a0ea
Merge pull request #18156 from RandomShaper/fix-messed-pr
Revert "Unify http- and percent- encode/decode"
2018-04-13 22:20:35 +02:00
Juan Linietsky
1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Pedro J. Estébanez
00e98458ba Revert "Unify http- and percent- encode/decode"
This reverts commit b76ee30917.
2018-04-12 21:12:34 +02:00
Rémi Verschelde
24c2efc0f5
Merge pull request #16473 from ianb96/move_tab
Drag to Rearrange Editor Docks
2018-04-09 21:45:06 +02:00
Rémi Verschelde
9101a89510
Merge pull request #18054 from Mintormo/bugfix-inconsistent-sort-in-file-manager
Fixed bug #17929. Inconsistent sort in file manager.
2018-04-09 17:56:43 +02:00
ianb96
9ac3c474b8 Drag to rearrange Tabs and TabContainer 2018-04-08 20:23:37 -04:00
Juan Linietsky
b67bfa3328
Merge pull request #16297 from lpn/master
Fixed wave file importer's broken resampling.
2018-04-08 18:41:46 -03:00
Juan Linietsky
3a08f1748b
Merge pull request #16571 from Zylann/find_in_files
Added find & replace in files
2018-04-08 17:24:26 -03:00
Chaosus
56a6d90f36 Fix #18058 regression 2018-04-08 20:01:38 +03:00
Juan Linietsky
2f4f8de459
Merge pull request #16995 from mrcdk/custom_resources_inspector
The inspector will show the custom resources added via plugin
2018-04-08 11:49:34 -03:00
Juan Linietsky
2ba01613a3
Merge pull request #17123 from Jason0214/BugFix_UpdataFavoriteListWhenMoveOrRenameDir
Editor: update favortite_dirs after move or rename a file in filesytem_dock
2018-04-08 11:36:55 -03:00
Juan Linietsky
4ee3f3251d
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky
6eb0c74e9d
Merge pull request #17443 from Noshyaar/tilesetcrash
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08 09:31:54 -03:00
Juan Linietsky
47ffe107e6
Merge pull request #17967 from Nibodhika/all-device-mode
Allows to map an action to all devices.
2018-04-08 09:04:14 -03:00
Juan Linietsky
8a84f9df0d
Merge pull request #17741 from Essojadojef/fix-shortcut-categories
Fix all categories unfold when one key binding is changed
2018-04-08 09:02:44 -03:00
Mintormo
41a3929d25 Fixed bug #17929. Inconsistent sort in file manager.
This commit fix a bug #17929
(https://github.com/godotengine/godot/issues/17929)
in file manager. I'm just added sorting of files list
in method FileSystemDock::_update_files.
2018-04-08 13:18:01 +03:00
Nibodhika
1e28f63bcf Allows to map an action to all devices.
This is accomplished by setting a special value (-1) to the device variable
in the InputEvent that's being used to compare with the one received from the OS.

This special value is invalid for a regular input, so it should be safe.
Implements #17942
2018-04-07 20:08:09 +00:00
Juan Linietsky
cd7e9d9642
Merge pull request #17583 from RandomShaper/enhance-uri-utils
Enhance uri utils
2018-04-07 17:07:29 -03:00
Juan Linietsky
d59ff07c1e
Merge pull request #17717 from NikodemL/master
Extended node rename function to also support renaming  node path script instance property
2018-04-07 16:46:49 -03:00
Juan Linietsky
187b14ae24
Merge pull request #17730 from RandomShaper/radio-buttons-in-menus
Radio buttons in menus
2018-04-07 16:41:39 -03:00
Juan Linietsky
b6bf26a549
Merge pull request #17754 from Crazy-P/Resloves_Replace_all_doesnt_replace_all
Resloves Replace all doesnt replace all
2018-04-07 16:33:31 -03:00
Juan Linietsky
7dedb22f0b
Merge pull request #17809 from RandomShaper/menu-item-on-release
Improve popup menus usability
2018-04-07 16:22:00 -03:00
Juan Linietsky
829c455a48
Merge pull request #17840 from Dimonasdf/master
Fix Collada material roughness import function
2018-04-07 16:19:11 -03:00
Pedro J. Estébanez
259ed1d400 Improve popup menus usability
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal.

This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item.

This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature.

This improves UX a bit by saving unnecessary clicks.

From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07 01:06:02 +02:00
Pedro J. Estébanez
d8765dd103 Fix skeleton import from glTF
For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes.

Fixes #17808.
2018-04-06 22:22:59 +02:00
Rémi Verschelde
ec110076ca
Merge pull request #17970 from PJB3005/18-04-04-commandline-export-error-clarity
Explicitly print an error when --export fails.
2018-04-06 08:36:16 +02:00
Rémi Verschelde
e223702776
Merge pull request #17784 from Rubonnek/rename-shortcut
Added shortcut to rename files
2018-04-04 22:27:21 +02:00
Pieter-Jan Briers
4954982b95 Explicitly print an error when --export fails.
Previously this would not explicitly say the export failed.
Sure you might see another error somewhere,
but that's not very reliable/obvious.
2018-04-04 16:51:35 +02:00
Alexander Alekseev
0853ac2006 Update transform buttons in tile editor while using T, A, S shortcuts (fixes #17962) 2018-04-04 16:02:44 +03:00
Rémi Verschelde
d991e99321
Merge pull request #17816 from NikodemL/fix_file_show_in_explorer
FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory
2018-04-04 12:31:05 +02:00
Rémi Verschelde
950d4922a5
Merge pull request #17863 from covariantlabs/add-move-selected-tiles
Add functionality to move selected tiles in tile map editor
2018-04-04 09:54:08 +02:00
Rémi Verschelde
5ede505f14
Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter
Abstracted the syntax highlighter from text edit.
2018-04-04 09:50:51 +02:00
Martin Rieke
d538fcd92d Add functionality to move selected tiles in tile map editor
This change adds a new entry "Move Selection" to the "Tile Map"
menu in the tile map editor. It allows the user to easily move
as set of selected tiles.
2018-04-04 09:23:56 +02:00
Gilles Roudiere
a724f34ef3 Displays node icon on hover 2018-04-03 23:56:37 +02:00
Rémi Verschelde
bcf5b748b5
Merge pull request #17832 from YeldhamDev/popups_size_fix
Fixed some popups not shrinking their size back when losing items
2018-04-03 23:53:47 +02:00
Rémi Verschelde
82c26f74ad
Merge pull request #17865 from delftswa2018/enumLookupFix
Ctrl+Clicking a enum now scrolls down to it in the docs.
2018-04-03 22:43:07 +02:00
Gilles Roudiere
0251b08afa Display nodes without rect's position 2018-04-03 22:04:19 +02:00
Gilles Roudiere
72ed1e4244 Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
Felix Yang
7d5a40c3e6 Ctrl+Clicking a enum now scrolls down to it in the docs. 2018-04-03 21:56:54 +02:00
Gilles Roudiere
6435894275 Fixes issues with selectable children and locks 2018-04-03 21:31:15 +02:00
Dmitriy Romanov
0812468d05
Fix Collada material roughness import function 4
Made import conversion linear.
2018-04-03 22:05:13 +03:00
Rémi Verschelde
36ca622466
Merge pull request #17935 from Rubonnek/remove-unneeded-sort
Removed unneeded sort from SpriteFramesEditor plugin
2018-04-03 12:46:48 +02:00