Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
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Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
Rémi Verschelde
012541763d
Merge pull request #77288 from puchik/expose_get_window_id
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Expose get_window_id() from Window class
2023-05-23 19:14:24 +02:00
Rémi Verschelde
ab935aaac6
Merge pull request #77312 from ajreckof/fix_window_unselectable_for_ViewportTexture_NodePath
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Fix `Window` derived nodes being unselectable for `ViewportTexture` `NodePath`
2023-05-22 17:02:20 +02:00
Pedro J. Estébanez
250d8d00b5
Fix compile issue in not very conformant compilers
2023-05-22 13:33:40 +02:00
ajreckof
ace7620e55
fix Window
derived nodes being unselectable for ViewportTexture
NodePath
2023-05-21 16:28:41 +02:00
Arman Elgudzhyan
49890a99c1
Expose get_window_id() from Window class
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Window classes often need a Window ID for operations. This will help with performing operations on cached Windows.
2023-05-20 14:48:24 -07:00
Pedro J. Estébanez
50cf3d6966
Optimize threading-sensitive node data for single-threaded processing
2023-05-17 02:04:41 +02:00
Pedro J. Estébanez
44cc0d2ec2
Let calls through thread guards in resource loading contexts
2023-05-17 01:43:28 +02:00
Rémi Verschelde
755c61b57a
Merge pull request #77064 from brno32/push-input-null-check
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Check for null event in Viewport::push_input
2023-05-16 11:04:08 +02:00
Rémi Verschelde
12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
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Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
Rémi Verschelde
508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
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Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
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Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
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Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Alex Drozd
a5a1c3a03c
check for null event in Viewport::push_input
2023-05-15 20:16:15 +02:00
Yuri Sizov
17f492fb82
Expose dialog parent-and-popup logic to the API
2023-05-15 19:49:28 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
Juan Linietsky
0a9f72d5a8
Make more base nodes thread safe
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Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rindbee
1eb250e17d
Avoid crash when adjusting a node tree that is not in the tree
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When node tree `A` is not in the tree, `remove_child(B)` will not
automatically clean up the owners of `B` and `B`'s child nodes.
This is convenient for implementing operations like `replace_by()`,
but may have hidden dangers when manipulating the rest of the tree
`A`.
This commit makes it safe to manipulate the rest of `A` after freeing
`B`.
2023-05-11 08:57:39 +08:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
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Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
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Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
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Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
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Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel
b4d6b47c17
Add multi window code and shader editors
2023-05-10 09:14:21 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
Juan Linietsky
98c655ec8d
Refactor Node Processing
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* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424 .
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
Rémi Verschelde
72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
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Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
Rémi Verschelde
15f9ac9458
Merge pull request #75751 from KoBeWi/eradicate_ViewportTexture_errors_entirely_and_surely
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Prevent errors when using ViewportTexture
2023-05-08 16:40:10 +02:00
Rémi Verschelde
bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
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Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi
1b9802fa8c
Prevent errors when using ViewportTexture
2023-05-08 15:56:16 +02:00
Michael Alexsander
8118d0d2f5
Add more uses of appropriate cursors when resizing/moving some UI nodes
2023-05-07 11:14:57 -03:00
Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors
2023-05-05 14:26:37 +02:00
kobewi
8a41eefb97
Fix 2D audio in multiple viewports
2023-05-03 23:09:40 +02:00
Chase Warrington
46e06ee1e6
Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-01 18:26:55 -04:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
Rémi Verschelde
6aac8af6f1
Merge pull request #69318 from Sauermann/fix-refresh-gui-events
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Fix scene reload crash related to mouse cursor update
2023-04-25 15:36:26 +02:00
Aaron Franke
290b09b36c
Expose determinant
in Transform2D, rename internal method
2023-04-22 13:44:14 -05:00
Rémi Verschelde
3695dfb357
Merge pull request #75509 from KoBeWi/In_physics,_the_observer_effect_is_the_disturbance_of_an_observed_system_by_the_act_of_observation._A_common_example_is_checking_CanvasItem's_global_position,_which_causes_its_transform_to_be_re-calculated-
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Fix invalid global position when read outside tree
2023-04-19 10:13:48 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method.
2023-04-19 08:54:53 +03:00
kobewi
727a4ed79a
Fix invalid global position when read outside tree
2023-04-18 22:14:01 +02:00
Yuri Sizov
377d8845da
Merge pull request #75890 from YuriSizov/gui-remember-window-state
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Always cache parent visibility in `CanvasItem`
2023-04-18 13:07:41 +02:00
Chris Hutchinson
97712b3f50
Clamp minimum value of time_left to 0.0
2023-04-17 16:49:04 +02:00
Yuri Sizov
b8b494a16c
Merge pull request #68397 from aaronfranke/get-child
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Make `Node::get_children()` public
2023-04-17 14:28:37 +02:00
angel-721
e347d7d64d
Rename internal root canvas group to start with underscore
2023-04-16 17:42:21 -06:00
Aaron Franke
8eb9986dc5
Make Node::get_children()
public
2023-04-15 21:59:25 -05:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Yuri Sizov
c48219f51e
Merge pull request #73658 from smix8/do_not_stop_the_entire_server_cause_you_want_to_pause_4x
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Keep NavigationServer active while SceneTree is paused
2023-04-10 16:24:26 +02:00
Yuri Sizov
fd6a743823
Always cache parent visibility in CanvasItem
2023-04-10 16:18:46 +02:00
smix8
4b0dee080e
Keep NavigationServer active while SceneTree is paused
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Keep NavigationServer active while SceneTree is paused.
2023-04-10 15:30:22 +02:00