Fabio Alessandrelli
e7760deb74
Fix HTML5 export after #30864
2019-09-14 16:47:55 +02:00
Enzo Ferrari
5323d24fad
Fixed javascript code to remove animateStatusIndeterminate callback when the game is loaded.
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(cherry picked from commit a5a413c7e9
)
2019-09-03 13:39:57 +02:00
Rémi Verschelde
bd9f6c23cb
Style: Don't apply clang-format to platform/android/java/src/com
2019-08-27 14:33:41 +02:00
fhuya
4282e129df
Bump gradle version to 5.1.1
2019-08-21 13:49:15 -07:00
fhuya
f35b1f3b91
Shut down Godot processes on app exit.
2019-08-20 22:35:46 -07:00
Bastiaan Olij
776dc93571
Add microphone privilege settings support back into export and add privilege exist check to camera server for iOS
2019-07-06 15:48:51 +10:00
fhuya
f7200d6960
Deprecate armv6 support for Android
2019-06-19 12:05:58 -07:00
Rémi Verschelde
24ee8c3566
Add script to fix style issues and copyright headers
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This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
Leonardo Giovanni Scur
31cc1bdb58
Fix pointer position in hidpi-corrected resolutions on web
2019-06-14 17:37:21 -03:00
Rémi Verschelde
f18121824c
Add missing license headers
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Make `fix_headers.py` script compatible with Python 3.
2019-06-11 15:33:32 +02:00
fhuya
669db2a50a
Add Android Studio support.
2019-05-29 16:57:52 -07:00
Rémi Verschelde
b00d7bfc3f
Travis: Update clang-format to version 8.0
2019-05-20 14:35:56 +02:00
Vasiliy Makarov
641922782e
Make Xcode recursive search frameworks in project dir
2019-05-14 19:12:20 +03:00
Rémi Verschelde
7eabf4c8a3
dist: Rename Linux mime type to follow system convention
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Mime type definitions are usually named like the mime type they define,
i.e. x-godot-project in our case.
It was introduced with reverse DNS naming as that's what FlatHub favors,
so it will need to be renamed there.
2019-04-03 13:24:28 +02:00
Allan Davis
bba5716899
Enable Mojave "dark mode" on the editor title bar
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Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences
2019-03-20 14:09:51 +00:00
Rémi Verschelde
860f097cc6
Bump version to 3.2-dev
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No rest for the wicked.
2019-03-13 18:43:13 +01:00
Sam Green
36d627a9cf
Remove microphone from export options and distribution plist
2019-03-04 18:01:02 -08:00
Bastiaan Olij
0f03ad379c
New export options iOS
2019-02-16 12:11:53 +11:00
Rémi Verschelde
0f5a4fa7d5
Fix version in osx_tools.app
2019-02-10 17:01:25 +01:00
Rémi Verschelde
c363857426
Be explicit about usage of GDScript tests
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Also drop empty "image" test, and print proper error when passing wrong
test name.
Fixes #25638 .
2019-02-10 15:11:32 +01:00
Rémi Verschelde
8a5a24c6dd
Travis: Fix accepting Android SDK licenses
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It has been failing since a few days, apparently `sdkmanager --licenses`
is no longer sufficient to accept all licenses, the `platform-tools` install
triggers another license dialog. Now saying yes to all just in case.
2019-01-21 09:40:30 +01:00
Rémi Verschelde
ffc0792798
Travis: Use pip to install SCons on OSX
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Not sure why we switched from homebrew to scons-local anymore,
but pip should work just fine and is recommended by upstream.
Downloads of scons-local from SourceForge were quite iffy, so
this should help avoid CI errors due to not having downloaded
SCons successfully.
Setting Python's user binary PATH seems necessary on Travis/OSX
as per travis-ci/travis-ci#5030 (confirmed that 'scons' is not
in PATH without it).
2019-01-09 13:39:46 +01:00
PrestonKnopp
8adc611bf5
escaped '&' in macos osx_tools.app Info.plist
2019-01-02 18:11:21 -08:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d1f3b622f0
Fix missing/malformed license headers
2019-01-01 12:46:36 +01:00
bruvzg
c2aac1a1db
File icons: separate icons for gdscript, resource, scene and projects.
2018-12-06 15:16:36 +02:00
Rémi Verschelde
bc2e1eedc5
Tests: Drop old test_io referencing data which isn't included
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This should eventually be rewritten to properly test IO features,
but this would be part of a bigger work on adding a proper testing
framework for Godot features.
Fixes #2454 .
2018-12-05 00:47:05 +01:00
qarmin
ee39441cb3
Change old Godot logo/splash screen in UWP assets
2018-11-27 20:09:56 +01:00
bruvzg
ccafdb5d05
[macOS] Fix file associations (for *.scn, *.tscn and project.godot).
2018-11-10 22:49:07 +02:00
Rémi Verschelde
5f8af252e8
doc: Use HTTPS for docs.godotengine.org and point to latest branch
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Fixes #23509 .
2018-11-05 08:46:27 +01:00
Rémi Verschelde
470602699d
Merge pull request #22626 from akien-mga/travis-android-ndk
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Travis: Update Android NDK to r18
2018-10-02 18:42:28 +02:00
Rémi Verschelde
3c62aa778d
Style: Fix clang-format pre-commit hook for java and glsl
2018-10-02 16:10:50 +02:00
Rémi Verschelde
7be2152d2a
Travis: Update Android NDK to r18
2018-10-02 15:17:17 +02:00
Rémi Verschelde
4226d56ca9
Style: Enable clang-format on GLSL shaders
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As of clang-format 6.0.1, putting the `/* clang-format off */` hint
around our "invalid" `[vertex]` and `[shader]` statements isn't enough
to prevent a bogus indent of the next comments and first valid statement,
so we need to enclose that first valid statement in the unformatted chunk.
2018-08-27 07:34:14 +02:00
Rémi Verschelde
cef310e0ea
Merge pull request #21336 from eska014/html5-new-presentation
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Add responsive HTML5 export page with full-size canvas as new default
2018-08-24 00:10:46 +02:00
Leon Krause
86d9e67d7a
Add responsive HTML5 export page with full-size canvas as new default
2018-08-23 21:28:09 +02:00
Hugo Locurcio
01914ee00b
Tweak AppStream metadata and add MIME type integration
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This allows Godot to be registered as an application to open
Godot project files.
2018-07-28 00:40:05 +02:00
Rémi Verschelde
2d4a4a245d
Main: Fix --check-only option implemented as paired
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Fixes #20503 .
Also added the option to the Linux manpage.
2018-07-27 08:39:48 +02:00
Hugo Locurcio
7360f6aeff
Rename AppStream metadata and desktop files to follow the specification
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This also adds a few more fields to the AppStream file to improve
desktop integration.
2018-07-24 15:18:50 +02:00
Rémi Verschelde
36efa7d445
Travis: Update clang-format version in shell script
2018-07-18 17:49:01 +02:00
Yasha Borevich
f78e5e5725
Respect window/handheld/orientation setting in iOS
2018-07-01 22:08:37 +03:00
Hugo Locurcio
53e94a1ce1
Optimize images losslessly using oxipng -o6 --strip all --zopfli
2018-06-28 19:17:41 +02:00
Hugo Locurcio
8c08c4fe84
Remove the old AppImage structure
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These files did not serve a real purpose since `icon.png` can be used
as the AppImage icon, and a .desktop file can be found at
`misc/dist/linux/godot.desktop` with the same contents.
2018-06-24 00:15:55 +02:00
Rémi Verschelde
e2acc602f3
Dist: update script to make Steam icon sets
2018-06-03 19:28:07 +02:00
Rémi Verschelde
eaa6613f06
Merge pull request #18770 from eska014/cmdline
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Command line fixes
2018-05-11 14:20:50 +02:00
Leon Krause
c4c7270cc7
Fix help/man for --export and --export-debug
2018-05-10 22:08:21 +02:00
Rémi Verschelde
a415efa4b7
Merge pull request #18765 from eska014/enginejs-extalt
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Facilitate using non-default filename extensions in HTML5 platform
2018-05-10 21:57:07 +02:00
Leon Krause
96f907c023
Accept non-default main packs in engine.js startGame()
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Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
2018-05-10 15:08:19 +02:00
Leon Krause
9080e96bc8
Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 02:42:47 +02:00
Rémi Verschelde
ab75fae564
Travis: Upgrade scons-local to 3.0.1 on OSX
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Also change URL, prdownload alias seems broken right now on SF.
2018-04-12 14:07:48 +02:00