Commit graph

8 commits

Author SHA1 Message Date
Fabio Alessandrelli
e8a6cbc897 Migrate int.IP_TYPE_ constants to IP.TYPE_
(cherry picked from commit c18c5013f8)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
a46a643f90 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.

(cherry picked from commit 95bdd97768)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
2fff8e8cde Set proper ip_type default for listen() and resolve_hostname()
(cherry picked from commit 7eef15b734)
2016-12-11 18:12:46 +01:00
Ariel Manzur
fd1022fd29 adding ipv6
(cherry picked from commit 887a897c02)
2016-12-11 12:35:06 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00