Commit graph

51259 commits

Author SHA1 Message Date
Rémi Verschelde
eaf306e0b1
Merge pull request #71864 from KoBeWi/drag_and_fail
Fix script editor drag and drop
2023-01-22 17:54:11 +01:00
Rémi Verschelde
5068d82374
Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better
Clean-up, harmonize, and improve StyleBox API
2023-01-22 17:53:04 +01:00
Rémi Verschelde
5432bad36f
Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main
Address Android editor crashes
2023-01-22 17:52:31 +01:00
Rémi Verschelde
d9bac56f6f
Merge pull request #71859 from KoBeWi/nullptr.is_class()
Fix potential crash in EditorPlugin.edit()
2023-01-22 17:52:00 +01:00
Rémi Verschelde
78d45fc51c
Merge pull request #71855 from reduz/audio-stream-polyphonic
Add AudioStreamPolyphonic to simplify sound playback from code
2023-01-22 17:51:05 +01:00
kobewi
80b9d9537c Fix script editor drag and drop 2023-01-22 17:07:55 +01:00
Juan Linietsky
f18d408c08 Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code
* This new audio stream allows to play multiple sounds and control them over time from code.
* It greatly simplifies tasks such as generative music (music generated from code) or audio.

This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs.

Does not fix anything currently, but should help implement #69758 properly.

Some demo code of how to use this:

```GDScript

var player = $SomeNode as AudioStreamPlayer
player.stream = AudioStreamPolyphonic.new()
var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic
var id = playback.play_stream(preload("res://Clip1.ogg"))
await get_tree().create_timer(1).timeout
playback.set_stream_volume(id,-12) # Set volume to half after one second
await get_tree().create_timer(2).timeout
var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip
await get_tree().create_timer(1).timeout
playback.stop_stream(id) # 1 second later, kill the first clip
playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster

```
2023-01-22 16:22:45 +01:00
Rémi Verschelde
56fdef281e
Merge pull request #71851 from mihe/error-macros
Fix incorrect index error macros
2023-01-22 16:08:34 +01:00
Rémi Verschelde
0440b3cf0e
Merge pull request #71783 from Bartkk0/parse-check-deleted
Check if file was removed when parsing documentation
2023-01-22 16:08:05 +01:00
Rémi Verschelde
d4d01ca20a
Merge pull request #71609 from lufog/menubar-auto-translation
MenuBar add auto-translation of Menu names
2023-01-22 16:07:40 +01:00
Rémi Verschelde
84aaa1e90e
Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22 16:07:14 +01:00
Rémi Verschelde
c9243c37dc
Merge pull request #71846 from Chaosus/astar_local_vector
Enchance the performance of `AStar` by using a `LocalVector`
2023-01-22 16:06:45 +01:00
kobewi
82f06542a5 Fix potential crash in EditorPlugin.edit() 2023-01-22 15:54:42 +01:00
Juan Linietsky
6a87cdf6d2 Disable OGG and MP3 looping by default on import
* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats.
* As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music.
* This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music.
2023-01-22 15:45:45 +01:00
bruvzg
1cc5524b81
[iOS] Restore OpenGLES3 renderer support. 2023-01-22 13:59:52 +02:00
Mikael Hermansson
22c1785826 Fix incorrect index error macros 2023-01-22 12:23:56 +01:00
Eric M
6fa4f43dee Fix 'run specific scene' shortcut on Windows/non-Mac 2023-01-22 20:31:31 +10:00
Rémi Verschelde
cd031fd31a
Merge pull request #71663 from bruvzg/init_pos_x
Reorganize main and sub-window initial position properties.
2023-01-22 11:25:58 +01:00
Rémi Verschelde
285e6ed9a5
Merge pull request #71840 from TokageItLab/fix-travel-reset
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22 11:08:57 +01:00
Rémi Verschelde
c0f35a8db1
Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine
Expose `fading_from` from StateMachine
2023-01-22 11:08:34 +01:00
Rémi Verschelde
813d7c417b
Merge pull request #71823 from TokageItLab/fix-bezier-init
Fix wrong BezierTrack init value
2023-01-22 11:08:09 +01:00
Rémi Verschelde
bda87300e8
Merge pull request #71770 from KoBeWi/better_editing_or_something
Rework EditorPlugin editing logic
2023-01-22 11:07:39 +01:00
Yuri Rubinsky
078600a3c4 Enchance the performance of AStar by using a LocalVector 2023-01-22 12:04:41 +03:00
Silc Renew
a6d8afc90c Fix weird behavior of teleporting to self-state when reset is false 2023-01-22 16:16:48 +09:00
Silc Renew
8b04f58604 Expose fading_from_node from StateMachine 2023-01-22 15:50:53 +09:00
Geoffroy Warin
38ba085116 Add keyboard shortcut for "Open in External Program" action 2023-01-22 01:40:48 +01:00
kobewi
4ae168eb04 Rework EditorPlugin editing logic 2023-01-22 00:20:45 +01:00
RedworkDE
3f1241cb82 C#: Allow use of .NET 7
The editor will use .NET 7 if it is installed and fall back to .NET 6 otherwise.
Exported projects will use .NET 7 or .NET 6 depending on the value of TargetFramework in the csproj.
2023-01-21 23:11:37 +01:00
Silc Renew
451cb5577d Fix wrong BezierTrack init value 2023-01-22 06:52:40 +09:00
Rémi Verschelde
c3539b4561
Merge pull request #70773 from KoBeWi/lector
Add range iterator to LocalVector
2023-01-21 20:53:29 +01:00
Rémi Verschelde
c781537742
Merge pull request #68489 from KoBeWi/open_in_extraterrestrial_program
Add "Open in External Program" option
2023-01-21 20:53:04 +01:00
Rémi Verschelde
271920cc54
Merge pull request #71819 from Riteo/certified-musl-moment
Make PIE relocation detection glibc-only
2023-01-21 20:52:40 +01:00
Rémi Verschelde
906ee0b219
Merge pull request #67253 from KoBeWi/PICKER_USAGE_NO_EDITOR
Remove editor dependencies from ColorPicker
2023-01-21 20:52:16 +01:00
Rémi Verschelde
229c82690d
Merge pull request #70294 from KoBeWi/treedulate
Add a method to get global modulate
2023-01-21 20:51:42 +01:00
kobewi
615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
kobewi
277d5361df Add range iterator to LocalVector 2023-01-21 18:42:04 +01:00
kobewi
60ed7c5004 Add "Open in External Program" option 2023-01-21 18:33:32 +01:00
Riteo
2a6ce37910 Make PIE relocation detection glibc-only
Musl doesn't compile with it, and by looking online I think that this is
a glibc only thing.
2023-01-21 17:59:52 +01:00
George Marques
86ee5f39c4
Add support for Unicode identifiers in Expression class 2023-01-21 13:39:42 -03:00
George Marques
7548e043fc
Add support for Unicode identifiers in GDScript
This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 -03:00
Rémi Verschelde
a6ddee9c00
Merge pull request #71814 from mihe/binary-resources-setting
Remove redundant definition of `convert_text_resources_to_binary`
2023-01-21 16:55:17 +01:00
Rémi Verschelde
3e9a831194
Merge pull request #65726 from KoBeWi/cellless
Don't print error in `get_cell_tile_data()`
2023-01-21 16:54:53 +01:00
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Rémi Verschelde
5551eed499
Merge pull request #71806 from EricEzaM/71576-perspective-menu-perspectiveorthogonal-hotkey-display-inconsistency
Fix 3D editor Perspective/Ortho shortcut inconsistency
2023-01-21 16:53:53 +01:00
Rémi Verschelde
145ab2e1fd
Merge pull request #71797 from reduz/cleanup-shader-parameter-remap
Clean up shader parameter remap
2023-01-21 16:53:29 +01:00
Rémi Verschelde
06464cd15e
Merge pull request #71707 from peastman/scale
Collision detection supports uniform scaling
2023-01-21 16:53:00 +01:00
Mikael Hermansson
760d3ea085 Remove redundant definition of convert_text_resources_to_binary 2023-01-21 15:22:37 +01:00
Juan Linietsky
dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Eric M
4074c647e4 Fix 3D editor Perspective/Ortho shortcut inconsistency 2023-01-21 23:18:13 +10:00
Juan Linietsky
7dbc458bb4 Clean up shader parameter remap
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations).
This cleans up all the shader parameter code.

This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided.

**NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version.
2023-01-21 12:56:28 +01:00