Commit graph

6493 commits

Author SHA1 Message Date
Rémi Verschelde
c36f6f87e6
Merge pull request #81917 from AThousandShips/alloc_fix
Fix allocation size overflow check in `CowData`
2023-09-20 13:09:55 +02:00
Jeff Ward
60851af4da Add functions for non-ptr style virtual calls in GDExtension
This adds two functions to `GDExtensionClassCreationInfo` that allow for developers to supply a generic virtual call function along with user data to be sent to that call.

If `get_virutal_call_data_func` is not null, extensions call this function to get user data to pass to a supplied `call_virtual_with_data_func`. Both must be provided is one is provided.

If `get_virtual_call_data_func` is null, Godot falls back to the old `get_virtual_func` logic.

Fixes #63275

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-19 22:33:32 -04:00
Raul Santos
5f6082a96b
C#: Generate and use compat methods
- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Danil Alexeev
1621110e2d
Core: Some code style improvements to AStarGrid2D 2023-09-19 17:20:38 +03:00
A Thousand Ships
c48b189e14 Fix allocation size overflow check in CowData 2023-09-19 16:12:02 +02:00
bitsawer
16c3a19d91 Expose and document Image.get_mipmap_count() 2023-09-19 14:34:59 +03:00
Rémi Verschelde
8dfc3f1864
Merge pull request #79005 from maiself/gde-custom-callable
Allow CallableCustom objects to be created from GDExtensions (extended)
2023-09-19 09:02:49 +02:00
Rémi Verschelde
7bb80b1525
Merge pull request #81741 from KoBeWi/vectoring_to_the_MAXXX
Add `Vector2/3/4i.MAX` and `MIN`
2023-09-17 14:47:52 +02:00
Rémi Verschelde
61df1deb61
Merge pull request #80075 from Bromeon/gdextension/optimize-ptrcalls
GDExtension: `PtrToArg::convert()` uses const-reference where possible
2023-09-17 14:46:13 +02:00
kobewi
adc930baee Add Vector2/3/4i.MAX and MIN 2023-09-16 21:52:13 +02:00
398utubzyt
2df37a237a C#: Abstract script class support 2023-09-15 20:35:25 -07:00
kobewi
cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
Aaron Franke
56806ffeed
Add is_conformal method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
David Snopek
6554ccf86d GDExtension: Delete left-over DLL copy before making a new copy 2023-09-12 09:57:40 -05:00
Rémi Verschelde
cc61c9d63d
Merge pull request #81487 from AThousandShips/null_check_core
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:02:02 +02:00
Rémi Verschelde
38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog 2023-09-12 12:49:56 +03:00
A Thousand Ships
893f889d74 [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
Rémi Verschelde
43c7e8d3b5
Merge pull request #81515 from dsnopek/gdextension-validate-property-object
Allow implementing `Object::_validate_property()` from GDExtension
2023-09-11 15:40:05 +02:00
Rémi Verschelde
5f5ca23586
Merge pull request #81170 from KoBeWi/step_input
Prevent axis-based actions from getting stuck
2023-09-11 15:37:42 +02:00
Rémi Verschelde
786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
David Snopek
abef8e3874 Allow implementing Object::_validate_property() from GDExtension 2023-09-10 11:17:59 -05:00
Micky
79ce0c6e80 Reimplement Resource._local_to_scene_setup & remove workaround
Reimplements the virtual method _setup_local_to_scene, lost in #51970

Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
AcatXIo
7d69a5ba50 Fix sign(NAN) returning 1.
Fixes #79036. sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
Aaron Franke
6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting 2023-09-08 10:12:48 -05:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
Rémi Verschelde
d1c94eef06
Merge pull request #81261 from dsnopek/gdextension-validate-property
Allow implementing `ScriptInstance::validate_property()` from GDExtension
2023-09-07 13:51:44 +02:00
Yuri Sizov
d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Rémi Verschelde
0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
ajreckof
19632eaf50 Change precedence in rules to make location after proper casing. 2023-09-05 16:16:21 +02:00
bruvzg
2b3bbde6da
[String] Fix string conversion for -0.0 float values. 2023-09-05 11:32:55 +03:00
David Snopek
3e7a6e058a Allow implementing ScriptInstance::validate_property() from GDExtension 2023-09-04 13:55:48 -05:00
kobewi
a490fad82d Prevent axis-based actions from getting stuck 2023-09-04 15:47:26 +02:00
Rémi Verschelde
75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen
41ffe5461f Allow GDExtension to register unexposed class. 2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio
8cc7739197 Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
David Nikdel
067807c1cb Remove nondeterminism in pck_packer
PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.

Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.

If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp

follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Rémi Verschelde
fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Jan Haller
4e202bcec7 GDExtension: fix bool unknown in C 2023-09-02 21:04:49 +02:00
Rémi Verschelde
c326914c49
Merge pull request #81206 from dsnopek/script-instance-extension-memory-bug2
GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash
2023-09-02 14:30:36 +02:00
Danil Alexeev
c33ca26e17
Editor: Inspector and Signal docks improvements 2023-09-02 08:50:28 +03:00
Daylily-Zeleen
67e1401891 Set builtin varrarg ptrcalls, called without arg. 2023-09-02 00:34:16 +08:00
Rémi Verschelde
bbdd1aaa38
Merge pull request #81131 from AThousandShips/callable_fix
Fix comparison of `Callable`s with binds
2023-09-01 16:02:35 +02:00
Jcrespo
528a76486c Add inverse hyperbolic functions asinh(), acosh() & atanh()
GDScript has the following built-in trigonometry functions:

- `sin()`
- `cos()`
- `tan()`
- `asin()`
- `acos()`
- `atan()`
- `atan()`
- `sinh()`
- `cosh()`
- `tanh()`

However, it lacks the hyperbolic arc (also known as inverse
hyperbolic) functions:

- `asinh()`
- `acosh()`
- `atanh()`

Implement them by just exposing the C++ Math library, but clamping
its values to the closest real defined value.
For the cosine, clamp input values lower than 1 to 1.
In the case of the tangent, where the limit value is infinite,
clamp it to -inf or +inf.

References #78377
Fixes godotengine/godot-proposals#7110
2023-09-01 01:27:56 +02:00
David Snopek
83faf84ec9 GDExtension: Allocate GDExtensionScriptInstanceInfo2 for compatibility on the heap to prevent crash 2023-08-31 15:19:31 -05:00
Mai Lavelle
e0ee985f64 Allow CallableCustom objects to be created from GDExtensions
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-31 12:36:25 -04:00
Arman Elgudzhyan
ee27254602 Support both semantic (by default) and numeric Variant hash comparison
Hash comparison for Variant continues to perform semantic/logical comparison with NaN's considered equal by default (to prevent #16114, #7354, #6947, #8081), but now optionally allows for numeric comparison that does not consider NaN's equal to support proper value comparison (for #72222)
2023-08-31 09:29:48 -07:00
Yuri Rubinsky
35802374ac Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00
Rémi Verschelde
8edc0b43b9
Merge pull request #78634 from Sauermann/fix-notification-order
Fix `Object::notification` order
2023-08-30 08:44:36 +02:00
Markus Sauermann
c4705a590b Fix Object::notification order
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.

To fix this some `notification` functions had to add a `p_reversed`
parameter.

This made it necessary to adjust cpp-bindings.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
Rémi Verschelde
cfe9cd5cae
Merge pull request #81126 from clayjohn/revert-dds-runtime
Revert "Implement loading DDS textures at run-time"
2023-08-29 18:42:56 +02:00
Rémi Verschelde
d7ceb7f1dc
Merge pull request #81129 from KoBeWi/debug_bug
Remove debug print
2023-08-29 17:30:32 +02:00
A Thousand Ships
2caf5ae453 Fix comparison of Callables with binds 2023-08-29 16:10:14 +02:00
David Snopek
39a604c9ab Exclude unexposed classes from the extension_api.json 2023-08-29 08:45:58 -05:00
kobewi
5b95935e18 Remove debug print 2023-08-29 15:34:24 +02:00
Rémi Verschelde
c8c2a7e083
Merge pull request #81123 from dalexeev/core-fix-recursion-check-for-wariant-writer-objects
Core: Fix recursion level check for `VariantWriter::write()` with objects
2023-08-29 15:07:12 +02:00
Rémi Verschelde
76bc5a6554
Merge pull request #80859 from KoBeWi/prepare_for_action_and_make_it_double
Fix action state when multiple events are assigned
2023-08-29 15:06:02 +02:00
Rémi Verschelde
8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
clayjohn
0045dc204c Revert "Implement loading DDS textures at run-time"
This reverts commit 34ab1c8a36.
2023-08-29 14:25:16 +02:00
Danil Alexeev
5d689ad560
Core: Fix recursion level check for VariantWriter::write() with objects 2023-08-29 15:05:53 +03:00
Rémi Verschelde
7e083e53c3
Merge pull request #81020 from AThousandShips/object_register_fix
Add check to ensure registered classes are declared
2023-08-29 12:45:33 +02:00
Rémi Verschelde
38a69c0719
Merge pull request #80394 from maiself/expose-placeholder-script-instance-to-gde
Expose PlaceHolderScriptInstance to GDExtension
2023-08-29 12:42:40 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Mai Lavelle
4b5da7e0ac Expose PlaceHolderScriptInstance to GDExtension
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-28 17:43:45 -04:00
kobewi
67db4693eb Expose _validate_property() for scripting 2023-08-28 15:18:48 +02:00
alcomposer
deaf6c3bb1
Context aware MIDI event printing 2023-08-28 12:42:15 +02:00
A Thousand Ships
c638238fae Add check to ensure registered classes are declared
Checks that all classes registered to `ClassDB` have been properly
declared with `GDCLASS`
2023-08-28 12:16:49 +02:00
AttackButton
8908ac4e6e Add missing YEN, SECTION and OPENURL names to keycode mappings 2023-08-28 03:37:22 -03:00
kobewi
ad1abca668 Fix action state when multiple events are assigned 2023-08-25 23:10:27 +02:00
Yuri Sizov
4cdbbfd071 Differentiate between core and editor-only singletons
This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
2023-08-24 16:46:54 +02:00
Yuri Sizov
2c77f07aaa Add a script method to get its class icon
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
kobewi
2cd63a1ef0 Made hidden ProjectSettings groups more explicit 2023-08-23 22:43:43 +02:00
Ricardo Buring
acf9d4e4de Fix GDExtension classes derived from abstract GDExtension classes always being registered as abstract 2023-08-22 09:53:03 +02:00
Rémi Verschelde
970be7afdc
Merge pull request #80824 from MewPurPur/optimize-left-and-right
Optimize `String.left()` and `String.right()`
2023-08-21 08:26:15 +02:00
MewPurPur
c9287e5224 Optimize String.left() and String.right() 2023-08-20 20:01:06 +03:00
Thaddeus Crews
c82bdef2fc
Undefine typed array templates after use 2023-08-19 12:30:43 -05:00
Rémi Verschelde
5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
acazuc
a00cf02241 Add support for KTX & KTX2 image format
Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde
1d70968e9a
Merge pull request #79370 from dalexeev/core-array-recursion-check
Core: Fix recursion level check for array stringification
2023-08-18 15:43:29 +02:00
Rémi Verschelde
5dc7e23198
Merge pull request #80720 from dsnopek/gdextension-dll-copy-error
GDExtension: Remove DLL copy if it fails to load
2023-08-18 00:41:11 +02:00
David Snopek
908b8c0507 GDExtension: Remove DLL copy if it fails to load 2023-08-17 13:23:31 -05:00
Rémi Verschelde
e73a4a382e
Merge pull request #79201 from Rindbee/fix-setup-state-not-cleared
Clear the previously set state when configuring for a new scene root node
2023-08-17 15:43:38 +02:00
Hugo Locurcio
6f1152bdbe
Add a --audio-output-latency command-line argument
This allows optimizing the audio output latency on higher-end CPUs,
especially in projects that do not expose a way to override this setting.
2023-08-17 14:45:17 +02:00
Rémi Verschelde
1e3b1a7137
Merge pull request #80188 from vnen/gdextension-copy-dll
GDExtension: Copy DLL to a temp file before opening
2023-08-16 16:55:19 +02:00
Rémi Verschelde
20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Rémi Verschelde
4ed3f67229
Merge pull request #80591 from AThousandShips/compat_ver
Fix version check for GDExtension
2023-08-16 09:14:16 +02:00
Rémi Verschelde
20127ab693
Merge pull request #78871 from jitspoe/master.pr_compute_convex_mesh_points
Expose `compute_convex_mesh_points` function to GDScript
2023-08-16 09:11:53 +02:00
Rémi Verschelde
b44867b947
Merge pull request #77975 from sakrel/shader_debug_info
Add support for GLSL source-level debugging with RenderDoc
2023-08-16 09:11:23 +02:00
Ninni Pipping
97ef4a0536 Fix version check for GDExtension 2023-08-15 10:10:04 +02:00
jitspoe
541b021ab6 Expose compute_convex_mesh_points function to GDScript. 2023-08-14 22:37:21 -04:00
Rémi Verschelde
efdff9cbc2
Fix GCC -Wmaybe-uninitialized warnings 2023-08-14 14:35:35 +02:00
sakrel
80a36ff985 Add support for GLSL source-level debugging with RenderDoc (--generate-spirv-debug-info) 2023-08-12 14:56:49 +02:00
George Marques
cff69b0612
GDExtension: Copy DLL to a temp file before opening
This is done only in the editor and only on Windows, to avoid a file
lock that prevents the original library being updated (e.g. by a
compiler).

When the game runs it will load the original DLL and pick up any
changes, only the editor will stay with the copy (until it is restarted
and create a new copy).

The copy is done in place by prepending a `~` to the original file name,
so dependencies that are loaded with a relative file path still work.
When the library is unloaded the copy file is deleted. The copy is also
marked as hidden to not show up in explorer.
2023-08-11 10:44:23 -03:00
Rémi Verschelde
33198d0df0
Merge pull request #75784 from Riteo/int-scale
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Riteo
87cfc415a3 Add content scale stretch modes, implement integer scaling
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.

This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).

Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Rémi Verschelde
11cfb23798
Merge pull request #62038 from KoBeWi/ChangedSettings
Add `settings_changed` signal to ProjectSettings
2023-08-10 14:53:07 +02:00