Rémi Verschelde
de490253fe
Merge pull request #92124 from Repiteo/scons/platform-flags-dict
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SCons: Convert platform `get_flags` to dictionary
2024-05-23 08:59:07 +02:00
Rémi Verschelde
f2f6727984
Merge pull request #91863 from patwork/upgrade-to-eslint-9
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[Web] Update to eslint 9
2024-05-23 08:59:04 +02:00
jsjtxietian
97af135f1b
Fix mesh instance not updated when changing blend shape values
2024-05-23 12:36:31 +08:00
Haoyu Qiu
4def6b6fef
Explain add_to_end parameter of add_property_editor()
2024-05-23 09:08:12 +08:00
Michael Alexsander
e1798f4278
Fix unchecking theme overrides not creating an undo action
2024-05-22 21:24:31 -03:00
Thaddeus Crews
896b003cc8
SCons: Convert platform get_flags
to dictionary
2024-05-22 13:53:20 -05:00
Hugo Locurcio
57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
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Restarting particle animation frequently is often done in the VFX
tweaking process.
This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
Paulo Poiati
a3769c0edc
Properly set window class in Wayland
2024-05-22 10:42:12 -03:00
kobewi
d276e8ba0b
Fix scene hash not updated when scene is empty
2024-05-22 14:55:39 +02:00
patwork
1a89ae70eb
Upgrade to eslint 9
2024-05-22 11:32:25 +02:00
bruvzg
cb3ce85902
Fix PopupMenu
focus issues after Viewport::set_embedding_subwindows
is changed.
2024-05-22 11:17:43 +03:00
Rémi Verschelde
8e2141eac5
Merge pull request #92232 from clayjohn/RD-mobile-LOD
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Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-22 09:27:03 +02:00
Rémi Verschelde
408228889f
Merge pull request #92223 from KoBeWi/do_people_really_copy_whole_shortcut_definitions_multiple_times_and_unironically_think_this_is_alright_ 🤔
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Remove duplicate shortcut definitions
2024-05-22 09:27:00 +02:00
Rémi Verschelde
256f52f816
Merge pull request #92186 from BastiaanOlij/fix_stereo_omni_lights
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Stereo rendering: Fix omni lights
2024-05-22 09:26:56 +02:00
Rémi Verschelde
4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
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Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00
Rémi Verschelde
c4a899f924
Merge pull request #91087 from lmyers421/91009-project-settings-window-too-small
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Increase width of project settings window.
2024-05-22 09:26:49 +02:00
Rémi Verschelde
381ce56f8a
Merge pull request #90770 from kitbdev/show-version
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Display Godot version and last edited timestamp in project manager
2024-05-22 09:26:47 +02:00
Rémi Verschelde
c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
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Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Rémi Verschelde
e34b97312e
Merge pull request #89630 from jsjtxietian/pick-color
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Make "Pick Color"'s result less precise, keep only 3 decimals
2024-05-22 09:26:37 +02:00
Danil Alexeev
4b692959de
GDScript: Fix lambdas capturing non-local variables
2024-05-22 10:07:31 +03:00
Daylily-Zeleen
f523d4f16f
Fix confusing descriptions of ConfirmationDialog's description.
2024-05-22 15:05:56 +08:00
lmyers421
dfc9976c6f
Increase width of project settings window
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Fixes #91009 .
2024-05-22 08:41:39 +02:00
clayjohn
c5346a62b0
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
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This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
Bastiaan Olij
db32707bb2
Stereo rendering: Fix omni lights
2024-05-22 10:09:31 +10:00
Jakub Marcowski
d9f8ef68df
Update pre-commit hooks configuration to use ruff
instead of black
2024-05-21 18:02:29 -05:00
kobewi
e065d7132a
Remove duplicate shortcut definitions
2024-05-21 23:28:49 +02:00
Rémi Verschelde
214968243c
Merge pull request #92216 from dsnopek/runtime-classes-err-print-once
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Don't use `ERR_PRINT_ONCE()` for runtime class error because it will hide errors
2024-05-21 23:19:09 +02:00
Rémi Verschelde
9d792dd4dc
Merge pull request #92204 from akien-mga/pre-commit-downstream-hooks
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Pre-commit: Allow adding downstream hooks without (less) risk of conflicts
2024-05-21 23:19:06 +02:00
Rémi Verschelde
4c0d5e59bf
Merge pull request #92200 from devloglogan/composition-layer-viewport-fix
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Allow `OpenXRCompositionLayer` property `layer_viewport` to always be assigned `nullptr`
2024-05-21 23:19:03 +02:00
Rémi Verschelde
03aa82849d
Merge pull request #92197 from lyuma/better_fbx_defaults
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FBX: Change trimming default and use FBX2glTF for compatibility
2024-05-21 23:18:59 +02:00
Rémi Verschelde
7ecf3eb437
Merge pull request #92194 from KoBeWi/TileMap_is_dead
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Remove some TileMap dependencies from TileMapLayer
2024-05-21 23:18:56 +02:00
Rémi Verschelde
d916423327
Merge pull request #92181 from smix8/recast_vertices_dup
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Remove duplicated vertices after 3D NavigationMesh bake
2024-05-21 23:18:53 +02:00
Rémi Verschelde
aa20f54cb7
Merge pull request #92137 from BastiaanOlij/fix_fb_swapchain_foveation
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OpenXR: Fix updating swapchain for foveation
2024-05-21 23:18:45 +02:00
ajreckof
0e8abb5132
Fix array variable with@export_multiline
not registering changes.
2024-05-21 22:57:32 +02:00
David Snopek
62f9365b21
Don't use ERR_PRINT_ONCE()
for runtime class error because it will hide errors
2024-05-21 13:55:56 -05:00
Hugo Locurcio
a008896f70
Use OS::delay_usec()
to avoid using deprecated usleep()
on Linux
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usleep(3) was declared obsolete in POSIX.1-2001 and removed in POSIX.1-2008.
nanosleep(2) was recommended to be used instead.
`OS::delay_usec()` internally uses `nanosleep()`.
This also uses large number separators for improved readability.
2024-05-21 17:32:40 +02:00
Lyuma
c433754d34
fbx: change import option defaults
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ufbx has special logic to handle animation/trimming, and most users expect trimming to be on.
For existing projects, we should upgrade files0 to FBX2glTF to preserve node compatibility.
2024-05-21 07:58:36 -07:00
Rémi Verschelde
00e52d975c
Pre-commit: Allow adding downstream hooks without (less) risk of conflicts
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Apply Godot copyright header only on the platform folders that we maintain upstream.
This lets downstream forks decide what to do with their potential proprietary platforms.
2024-05-21 15:58:47 +02:00
devloglogan
3d7b712c86
Allow OpenXRCompositionLayer property layer_viewport to be assigned to nullptr
2024-05-21 07:52:40 -05:00
smix8
4128c7b311
Remove duplicated vertices after 3D NavigationMesh bake
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Removes duplicated vertices that may exist on shared polygon corners after a ReCast navigation mesh bake.
2024-05-21 14:18:32 +02:00
Lyuma
ef486db569
Support Import As Skeleton Bones on glTF and AnimationLibrary import
2024-05-21 03:19:35 -07:00
kobewi
6559bb68e6
Remove some TileMap dependencies from TileMapLayer
2024-05-21 11:32:14 +02:00
Rémi Verschelde
aaa4560729
Merge pull request #92192 from timothyqiu/no-thank-you
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Don't translate preview in node batch rename dialog
2024-05-21 11:23:11 +02:00
Rémi Verschelde
0e39ac6ac6
Merge pull request #92176 from emrekultursay/master
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Fix detecting when Gradle is invoked from Studio
2024-05-21 11:23:08 +02:00
Rémi Verschelde
365d25de3e
Merge pull request #92173 from cosparks/fix-tilemap-occluder-sdf
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Fix 2d sdf collision for TileMapLayer Occluders
2024-05-21 11:23:05 +02:00
Rémi Verschelde
9e9fb165bc
Merge pull request #92171 from KoBeWi/gridder_grid
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Fix tile polygon grid not covering whole tile
2024-05-21 11:23:02 +02:00
Rémi Verschelde
d7a5f9d67c
Merge pull request #92164 from DarioSamo/force_update_skeleton
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Replace List with LocalVector on Skeleton3D's bone transform update.
2024-05-21 11:22:59 +02:00
Rémi Verschelde
0f044855f5
Merge pull request #92158 from bruvzg/win_crlf
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[Windows] Use CRLF in the terminal prints.
2024-05-21 11:22:56 +02:00
Rémi Verschelde
dcc7cb01a7
Merge pull request #92154 from lawnjelly/is_polygon_clockwise_doc
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Clarify `is_polygon_clockwise()` coordinate system
2024-05-21 11:22:53 +02:00
Rémi Verschelde
149e3b85aa
Merge pull request #92145 from jsjtxietian/doc-init
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Prevent add shader uniform doc when DocTool is not inited
2024-05-21 11:22:50 +02:00