Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
MattUV
91c85ff1f5
classref: Fixed return types in Area and Area2D ( #4635 )
2016-05-12 17:03:15 +02:00
Rémi Verschelde
4eab767a6f
Rotation APIs: Better exposure for degrees methods
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Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.
Fixes #4511 .
2016-05-06 23:38:08 +02:00
Ignacio Etcheverry
1e752c0120
Fix wrong return and argument types in documentation
2016-05-04 15:35:09 +02:00
Rémi Verschelde
c97cc362e3
Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque
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Hooked up RigidBody2D torque methods
2016-04-29 10:29:12 +02:00
Josh Grams
a7b4127481
RigidBody2D (add_force, set_inertia): new methods.
2016-04-26 08:15:15 -04:00
Josh Grams
ffaced87a6
RigidBody2D: rename apply_impulse(pos) to offset.
2016-04-24 04:36:51 -04:00
Bojidar Marinov
b2e0cedbf0
Fix continious update with Camera2D
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Closes #4406
2016-04-23 15:27:32 +03:00
Josh Grams
f7d31cec38
RigidBody2D: add and bind get_inertia() method.
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You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
Josh Grams
dbabe4c07c
RigidBody2D: add and bind get/set_applied_torque.
2016-04-20 19:49:35 -04:00
Rémi Verschelde
6da39ce18d
Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom
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Fix Camera2D ignoring zoom when checking limits
2016-04-19 20:48:59 +02:00
Bojidar Marinov
7a8aea0be9
Fix Camera2D ignoring zoom when checking limits
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Closes #1912
2016-04-19 21:35:02 +03:00
Bojidar Marinov
e7f66a88d6
Add preview of the Camera2D's screen boundaries
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Closes #3365
2016-04-19 16:07:06 +03:00
Rémi Verschelde
b9ac3df29b
Merge pull request #4259 from neikeq/pr-issue-4224
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Fix RayCast not updating when debugging collissions
2016-04-07 14:13:48 +02:00
Ignacio Etcheverry
6cf3bdcf76
Fix RayCast not updating when debugging collissions
2016-04-07 13:30:40 +02:00
Bojidar Marinov
6dcd1354c2
Add a sleeping_state_changed
signal to RigidBody and RigidBody2D classes
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Closes #3911
2016-04-06 17:14:38 +03:00
Bojidar Marinov
2a581835ca
Fix issues with tilemap covering child nodes and old quadrants
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Closes #4070
2016-03-18 18:57:26 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Franklin Sobrinho
1d188c1c7b
Fix Sprite doesn't updating region_rect value in certain conditions
2016-03-05 12:30:09 -03:00
Juan Linietsky
70cdfa681a
-Change link to new documentation
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-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Rémi Verschelde
281236280e
Fix NavigationPolygon references in _bind_method
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Also sync the doc accordingly
2016-02-17 18:46:31 +01:00
Rémi Verschelde
5439937899
Bind method is_cell_transposed
2016-02-15 23:30:52 +01:00
Johan Manuel
a634fc7a4a
Added get_cellv() method to TileMap
2016-02-06 13:48:41 +01:00
Juan Linietsky
35a28f3442
-Take in consideration canvas layers for GUI input
2016-01-24 10:57:42 -03:00
Juan Linietsky
d01f55a78e
Merge pull request #2698 from Faless/add_area_fix
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Fix bug in Body(2D)SW::add_area
2016-01-23 23:07:23 -03:00
Juan Linietsky
fe46f0d2b2
-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374
2016-01-22 19:49:05 -03:00
Rémi Verschelde
3c6dd5749d
Merge pull request #3204 from neikeq/fix_3153
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Consider texture offset when rotating tiles
2016-01-15 16:53:16 +01:00
Juan Linietsky
a625f7d073
-Properly lock and and warn about switching off contact monitoring, fixes #3041
2016-01-12 06:14:15 -03:00
Rémi Verschelde
90e5fba1c1
Merge pull request #3300 from MarianoGnu/bug_fixing
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fix: TouchScreenButton should stop propagating action when button is …
2016-01-11 08:47:37 +01:00
Juan Linietsky
d7015613b1
It seems everyone misses the polygon decomposer output, fixes #3069
2016-01-10 23:09:05 -03:00
Juan Linietsky
5b088b41b3
make path update when curve changes, fixes #3144
2016-01-10 18:01:16 -03:00
MarianoGNU
3169b66d15
fix: TouchScreenButton should stop propagating action when button is removed from scene
2016-01-10 10:36:43 -03:00
Ariel Manzur
d199ed344d
removed prints
2016-01-09 19:51:05 -03:00
Ignacio Etcheverry
a9dbe83155
TileMap: Properly flip/rotate tiles with non-square region
2016-01-04 15:28:11 +01:00
Juan Linietsky
a501ee355b
properly specify metadata in KB function
2016-01-03 20:25:27 -03:00
Juan Linietsky
939c5f5c9e
-Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115
2016-01-02 20:32:19 -03:00
Ignacio Etcheverry
e22e0cecf7
TileMap: Consider texture offset for rotated tiles
2016-01-02 18:17:20 +01:00
Juan Linietsky
d069c44a7f
-Fix TouchScreenButton to work with stretch and viewport canvas transform, closes #2286
2016-01-02 11:23:30 -03:00
Juan Linietsky
199a29b353
Merge pull request #3184 from vnen/update-copyright-2016
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Update copyright to 2016 in headers
2016-01-01 11:03:29 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
7879efc50b
Make both lights and occluders stop working if hidden, fixes #2437
2016-01-01 10:45:24 -03:00
Juan Linietsky
b78c1e52c2
Make CanvasModulate deactivate when hidden, fixes #2437
2016-01-01 10:33:02 -03:00
Juan Linietsky
7d0894e925
-Improved convex decomposer for CollisionPolygon2D, fixes #2336
2015-12-31 20:23:34 -03:00
Juan Linietsky
d1a799f744
-fix range limit issue in Particles2D, closes #2411
2015-12-31 15:18:03 -03:00
Juan Linietsky
1e65c3c701
remove error print in area collision, should be a valid situation, closes #2463
2015-12-31 11:15:49 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
b8f18cd73c
add 2d paths and joints to collision/navigation debug, fixes #2439
2015-12-29 19:07:37 -03:00
reduz
408a67193e
Added a reset() function to Particles2D, fixes #2472 , fixes #2468
2015-12-29 18:53:45 -03:00
reduz
196b3e03fc
Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487
2015-12-29 18:27:20 -03:00