Commit graph

7133 commits

Author SHA1 Message Date
Rémi Verschelde
eba982b9a3
Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint
Tweak the "Auto" editor setting hints to be more indicative
2021-01-18 16:47:18 +01:00
Hugo Locurcio
57654508c9
Tweak the "Auto" editor setting hints to be more indicative
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
2021-01-18 16:29:04 +01:00
Yuri Roubinsky
4618e09f3b
Added SDF nodes to visual shader 2021-01-18 15:04:54 +01:00
Rémi Verschelde
688f4aebef
Merge pull request #32321 from Calinou/editor-disable-quit-confirmation
Remove the editor quit confirmation when there are no unsaved changes
2021-01-18 12:40:17 +01:00
Rémi Verschelde
5496174dd4
Merge pull request #45265 from KoBeWi/children_editing_2077
Change how editable children data is stored
2021-01-18 12:30:38 +01:00
Rémi Verschelde
380bb2d533
Merge pull request #45274 from Calinou/fix-botton-typo
Fix typo in theming methods ("botton" -> "bottom")
2021-01-18 10:06:57 +01:00
Rémi Verschelde
125d9b0fc8
Merge pull request #45272 from Calinou/editor-cinematic-preview-hide-rotation-gizmog
Hide the rotation gizmo when editor cinematic preview is enabled
2021-01-18 10:04:35 +01:00
Hugo Locurcio
1f9cac1717
Fix typo in theming methods ("botton" -> "bottom") 2021-01-18 04:19:07 +01:00
Hugo Locurcio
fa1d853eeb
Hide the rotation gizmo when editor cinematic preview is enabled
Cinematic preview enables the Camera3D preview automatically.

When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
2021-01-18 03:19:05 +01:00
Hugo Locurcio
38e1965af8
Tweak the Contextual Ligatures editor setting hint for consistency
Title Case is used for all enum values in Godot.
2021-01-18 03:00:42 +01:00
kobewi
05f29b16b6 Change how editable children data is stored
Co-authored-by: hilfazer <az13337@gmail.com>
2021-01-17 23:37:40 +01:00
ArrowInAKnee
13e7f1193a Remove unnecessary file existence check when saving scene 2021-01-16 01:22:09 +03:00
Rémi Verschelde
05f5c8725b
Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1
Unify single and multiscene instancing
2021-01-15 21:38:52 +01:00
kobewi
881c8da0a0 Unify single and multiscene instancing 2021-01-15 20:13:09 +01:00
Yuri Roubinsky
c955a16b39 Fix invalid visual shader context menu popup size 2021-01-15 19:55:21 +03:00
Rémi Verschelde
c7fb7674c8
Merge pull request #44805 from Chaosus/vs_convert
Add convert options between constants and uniforms in visual shaders
2021-01-15 16:58:26 +01:00
Rémi Verschelde
e8aab62d40
i18n: Sync translations with Weblate
(cherry picked from commit 7e207cfd48)
2021-01-15 16:56:47 +01:00
Rémi Verschelde
d1f2644cfa
Merge pull request #45164 from Calinou/texture-region-editor-line-background
Draw a "background" line behind the dashed line in TextureRegion editor
2021-01-15 15:58:32 +01:00
Rémi Verschelde
8a33107086
Merge pull request #35572 from dankan1890/drag_sheet
Create spritesheet for SpriteFrames by drag and dropping.
2021-01-15 09:17:05 +01:00
Rémi Verschelde
2af5723aee
Merge pull request #45070 from fmazan/fs-dock-name-sort
Fix file name comparison when new file is added to file system
2021-01-14 08:28:41 +01:00
Hugo Locurcio
656aba1273
Draw a "background" line behind the dashed line in TextureRegion editor
This makes the dashed line visible on any background.
2021-01-13 17:22:37 +01:00
Rémi Verschelde
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
Rémi Verschelde
1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
dankan1890
390ff22a8c Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378
2021-01-12 00:51:59 +01:00
Michael Alexsander
4194447a21 Fix script list only showing their names regardless of display option 2021-01-11 18:01:21 -03:00
Rémi Verschelde
323bdae229
Merge pull request #45038 from fire/meshopt-scale
Scale error in mesh optimizer so it uses absolute scale.
2021-01-11 15:41:41 +01:00
Rémi Verschelde
acbd950583
Merge pull request #45059 from fmazan/autoload-export
Automatically add all AutoLoad resources when exporting the project
2021-01-11 15:40:02 +01:00
K. S. Ernest (iFire) Lee
59b61a1f64 Scale error in mesh optimizer so it uses absolute scale.
Switch to simplify sloppy for another try.

Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11 06:07:54 -08:00
Rémi Verschelde
2b1f2ac60a
Merge pull request #45042 from KoBeWi/ok_maybe_it_changed
Emit changed signal from Color Picker when changed
2021-01-11 13:49:22 +01:00
Rémi Verschelde
d83b9d62da
Merge pull request #45069 from Chaosus/vs_code_preview_window
Pushes visual shader code preview to separate window
2021-01-11 13:46:50 +01:00
Yuri Roubinsky
69033672b7 Pushes visual shader code preview to separate window 2021-01-11 14:23:59 +03:00
Hugo Locurcio
7b84f4fc31
Don't allow adding Objects to the project settings
Godot doesn't support serializing objects.

This closes #33667.
2021-01-10 14:13:20 +01:00
Filip
b05ff60f6e Fix file name comparison when new file is added to file system 2021-01-10 12:28:15 +01:00
Filip
4383c5026a Add all AutoLoad resources when exporting the project 2021-01-10 10:13:01 +01:00
kobewi
a00ac12ae9 Emit changed signal from Color Picker when changed 2021-01-09 14:17:33 +01:00
Marcel Admiraal
2a74b388d0 Split OS::execute into two methods
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Rémi Verschelde
9349a5507f
Merge pull request #35505 from dalexeev/rtl_colors
Unified named colors in RichTextLabel
2021-01-08 09:03:55 +01:00
Rémi Verschelde
3d359d1311
Merge pull request #44283 from jeffuntildeath/fix-stf-offset
Fixed incorrect offset of snap to floor
2021-01-08 07:53:45 +01:00
Rémi Verschelde
c7b45141de
Merge pull request #44980 from RandomShaper/fix_res_lifetime
Fix cases of resources destroyed too early
2021-01-07 14:19:52 +01:00
Rémi Verschelde
6583ac32ce
Revert "Fixed EditorPropertyText change signal emission."
This reverts commit ed1f208ec4.

This caused a regression: #44854.

Another PR will re-apply these changes while handling the regression: #44982.

Fixes #44854.
2021-01-07 10:32:03 +01:00
Pedro J. Estébanez
6fbe0a494b Fix cases of resources destroyed too early 2021-01-06 23:40:50 +01:00
Rémi Verschelde
8158d17edf
Merge pull request #44971 from nekomatata/fix-string-property-update
Update String property field only when text has changed
2021-01-06 19:55:38 +01:00
Hugo Locurcio
682640083e
Remove the editor quit confirmation
The editor will still ask for confirmation if the user is working
on unsaved scenes.
2021-01-06 19:43:08 +01:00
PouleyKetchoupp
c064378f95 Update String property field only when text has changed
Avoids resetting the cursor position when the inspector updates while
editing a string property.

Fixes #42488
2021-01-06 11:35:05 -07:00
Rémi Verschelde
a7baf01352
Merge pull request #44950 from reduz/shader-debugger
Added ability to visualize native shaders
2021-01-06 16:28:45 +01:00
reduz
cdb216f4e4 Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
Eric M
a54110ba60 Made save dialog open immediately when running unsaved scene.
Previously there was an unneeded confirmation dialog.
2021-01-06 12:29:52 +10:00
Rémi Verschelde
c44a14496a
Merge pull request #44934 from KoBeWi/p-p-push_the_item
Properly edit the instanced node in the inspector
2021-01-05 14:59:00 +01:00
kobewi
f5d51288b8 Properly edit the instanced node in the inspector 2021-01-05 14:14:45 +01:00
Rémi Verschelde
0abd7e7b35
Merge pull request #44892 from KoBeWi/gentle_drag
Commit CanvasItem state only if it changed
2021-01-05 14:12:59 +01:00