Commit graph

8152 commits

Author SHA1 Message Date
Rémi Verschelde
ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Juan Linietsky
dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Adam Wardell
e9d8c261a5 call update_exports from LSP didSave function
exports in the inspector were not properly appearing when a gdscript was saved using an external IDE
this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave
2023-01-20 19:16:53 -08:00
George Marques
7e5c2f945d
Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
Rémi Verschelde
822edfdb40
Merge pull request #71708 from dsnopek/openxr-opengl-steamvr-2
Get OpenXR with OpenGL working on SteamVR
2023-01-20 08:50:10 +01:00
Rémi Verschelde
7b84b133ee
Merge pull request #69181 from fire/gltf-runtime-image-fallback
Fixes cases where the runtime ResourceLoader cannot load gltf images.
2023-01-20 08:48:32 +01:00
David Snopek
481369760b Add depth and color formats to get OpenXR with OpenGL working on SteamVR 2023-01-19 21:22:34 -06:00
Rémi Verschelde
415d120aae
Merge pull request #70363 from V-Sekai/astcenc-standalone
Add astcenc compression and decompression.
2023-01-19 22:49:06 +01:00
Rémi Verschelde
e7d045db8c
Merge pull request #71314 from stmSi/fix-ogg-packet-out-of-bound
Fix OGG page_data out of bound index crash
2023-01-19 21:57:11 +01:00
Rémi Verschelde
65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
K. S. Ernest (iFire) Lee
a103400871 Fixes cases where the runtime ResourceLoader cannot load gltf images. 2023-01-19 09:10:28 -08:00
K. S. Ernest (iFire) Lee
696346f4cc
Add ASTC compression and decompression with Arm astcenc.
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-19 16:27:59 +01:00
bruvzg
e144e5dda5
Remove duplicate ucaps code from TextServerFallback. 2023-01-19 14:56:17 +02:00
bruvzg
db7d8c2d87
[GDExtension] Expose some low level functions and String operators. 2023-01-19 12:50:49 +02:00
Rémi Verschelde
56ac1a67cd
Merge pull request #71620 from adamscott/move-icon-to-top
Update `@icon` and `@tool` definitions to add a note
2023-01-19 10:09:04 +01:00
Rémi Verschelde
bcb57b42f6
Merge pull request #71450 from BastiaanOlij/fix_openxr_init_failure
Fixes issue where failed start of OpenXR causes issues
2023-01-19 10:08:50 +01:00
Rémi Verschelde
04a9752d8d
Merge pull request #67661 from cooperra/bmp-2bpp-loader
BMP loader: Fix 2 bits-per-pixel images
2023-01-19 10:08:21 +01:00
Adam Scott
807b7ed557 Update @icon definition to add a note 2023-01-18 19:48:01 -05:00
Rémi Verschelde
5dd3a6dbe2
Merge pull request #71638 from raulsntos/dotnet/export-plugin
C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage
2023-01-18 22:29:37 +01:00
Rémi Verschelde
f2dbd011b6
Merge pull request #71569 from raulsntos/dotnet/sync-vectors
Sync C# vectors with Core
2023-01-18 22:28:00 +01:00
Raul Santos
3425d43fed
C#: Move GLOBAL_DEFs to CSharpLanguage ctor
Also documents the .NET project settings.
2023-01-18 21:53:58 +01:00
bruvzg
5361ec9f43
Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
Raul Santos
62106fe5e3
C#: Implement ExportPlugin::_get_name 2023-01-18 18:17:38 +01:00
Rémi Verschelde
bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00
ocean (they/them)
4854e723be Fix unnammed enum crash regression 2023-01-18 09:35:48 -05:00
Raul Santos
4bdcfe1443
Sync C# vectors with Core
- Remove `Vector2.Lerp` overload that takes a weight parameter of type `Vector2`.
- Remove `Vector3.Lerp` overload that takes a weight parameter of type `Vector3`.
- Remove `Color.Lerp` overload that takes a weight parameter of type `Color`.
- Remove `Angle` method from `Vector2i`.
- Remove `AngleTo` method from `Vector2i`.
- Remove `AngleToPoint` method from `Vector2i`.
- Remove `Cross` method from `Vector2i`.
- Remove `DistanceSquaredTo` method from `Vector2i` and `Vector3i`.
- Remove `DistanceTo` method from `Vector2i` and `Vector3i`.
- Remove `Dot` method from `Vector2i` and `Vector3i`.
- Remove `PosMod` method from `Vector2i` and `Vector3i`.
- Remove `Orthogonal` method from `Vector2i`.
- Remove `&` operator from `Vector2i` and `Vector3i`.
2023-01-17 18:07:33 +01:00
Rémi Verschelde
3a53990e9c
Merge pull request #71516 from raulsntos/dotnet/property-accessors
C#: Make property accessors internal
2023-01-17 17:30:49 +01:00
Rémi Verschelde
8a00992ab6
Merge pull request #71534 from Faless/mp/4.x_nested_spawn
[MP] Fix nested spawning during "ready".
2023-01-17 10:38:11 +01:00
Fabio Alessandrelli
ad3a4214c5 [MP] Fix nested spawning during "ready".
We want our spawns to be notified after ready, but we need to notify
them in the order they entered tree, so that nested spawners can be used
during "ready" (instead of having to await a frame).
2023-01-17 04:22:07 +01:00
Rémi Verschelde
4005fc4b8d
Merge pull request #71279 from vonagam/fix-iterator-number-type
GDScript: Fix typing of iterator in for loop
2023-01-16 22:21:26 +01:00
Rémi Verschelde
1c3653e083
Merge pull request #67774 from aaronfranke/script-annotations
Make script annotations be placed before `class_name` and `extends`
2023-01-16 22:20:44 +01:00
Rémi Verschelde
585a934454
Merge pull request #71434 from adamscott/fix-reduce-identifier-from-base-class-script-retrieval
Fix cyclic reference errors while reducing identifiers
2023-01-16 22:15:21 +01:00
Rémi Verschelde
5f7ac9fe10
Merge pull request #71496 from raulsntos/dotnet/sincos
C#: Implement `Mathf.SinCos`
2023-01-16 22:13:46 +01:00
Raul Santos
47e355f965
C#: Make property accessors internal 2023-01-16 15:15:26 +01:00
George Marques
629796c333
Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class
Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16 09:44:23 -03:00
Raul Santos
0ccb5f3954
C#: Implement Mathf.SinCos
Implement `Mathf.SinCos` that wraps a call to `System.Math.SinCos`,
this allows us to use the `SinCos` method more conveniently with
`real_t`.

Using `Math.SinCos` is often cheaper than separate calls to `Math.Sin`
and `Math.Cos`, and they are often used together.
2023-01-16 13:29:32 +01:00
Rémi Verschelde
f96701eda6
Merge pull request #71461 from snoopdouglas/snoopdouglas/master
Class reference: snake_case .tscn & .gd filenames, _on_* callbacks
2023-01-16 09:41:36 +01:00
Rémi Verschelde
da57e0059e
Merge pull request #70504 from KoBeWi/the_choosen_antipattern
Add EditorUndoRedoManager singleton
2023-01-16 09:24:50 +01:00
Rémi Verschelde
6a487cc243
Merge pull request #71477 from aaronfranke/gltf-append-doc
Improve the documentation of GLTFDocument's append methods
2023-01-16 09:24:27 +01:00
Rémi Verschelde
ba551727ef
Merge pull request #71458 from raulsntos/dotnet/quaternion
C#: Make `Length` and `LengthSquared` into methods in `Quaternion`.
2023-01-16 09:20:53 +01:00
Rémi Verschelde
88c81bfbe5
Merge pull request #71456 from raulsntos/dotnet/sync-plane
C#: Sync `Plane` with Core
2023-01-16 09:20:30 +01:00
Rémi Verschelde
94312ab943
Merge pull request #71445 from raulsntos/dotnet/transforms
C#: Add missing `Transform{2D,3D}` and `Basis` constructors
2023-01-16 09:20:07 +01:00
Rémi Verschelde
fda8e6b18d
Merge pull request #71431 from raulsntos/dotnet/scale-and-rotation
C#: Replace `Rotation` and `Scale` properties with get methods
2023-01-16 09:19:43 +01:00
Rémi Verschelde
2118f8e8a3
Merge pull request #70684 from filiperinaldi/fix_arm64_build_clang
Fix arm64 build when using Clang
2023-01-16 09:15:44 +01:00
Adam Scott
48e041458f Fix cyclic reference errors while reducing identifiers.
Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-15 19:19:25 -05:00
kobewi
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Aaron Franke
208df30eeb
Improve the documentation of GLTFDocument's append methods 2023-01-15 14:27:08 -06:00
Raul Santos
7a19c87c7e
C#: Sync Plane with Core
- Add `Plane(Vector3)` constructor.
- Rename `IntersectRay` to `IntersectsRay`.
- Rename `IntersectSegment` to `IntersectsSegment`.
- Replace `Center` property with `GetCenter` method.
- Add and fix documentation about the _normal_ parameter
to Core and C# documentation.
2023-01-15 19:47:42 +01:00
poohcom1
aa4bceff3e Add identifier completion for custom classes.
Previously, custom class would only auto-complete for types in GDScript.
This applies it to identifiers as well.
2023-01-16 00:25:24 +07:00
Raul Santos
5136366112
C#: Add missing Transform{2D,3D} and Basis constructors
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#.
- Add `Transform3D(Projection)` constructor to C#.
- Add documentation to the `Transform3D(Projection)` constructor in Core.
- Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`.
- Expose `Basis` constructor with only real_t params in C#.
- Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
2023-01-15 15:45:43 +01:00