trollodel
|
51b229bffa
|
Fix Joint3D and Joint2D warning causing a crash
|
2022-05-23 12:21:13 +02:00 |
|
Aaron Franke
|
5dc3bfb80e
|
Use suffixes for units in nodes and resources
|
2022-05-19 14:34:27 -05:00 |
|
Rémi Verschelde
|
7119d355eb
|
String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
|
2022-03-28 20:26:35 +02:00 |
|
Ricardo Buring
|
cb5bc58e81
|
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
|
2022-02-28 22:25:45 +01:00 |
|
Ricardo Buring
|
9e100c3e7a
|
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
|
2022-02-28 22:21:32 +01:00 |
|
Ricardo Buring
|
184105e753
|
Joint2D and Joint3D: disconnect only connected signals
|
2022-02-27 16:55:57 +01:00 |
|
Rémi Verschelde
|
0f5455230c
|
Use switch consistently in _notification (scene folder)
|
2022-02-15 18:44:55 +01:00 |
|
Rémi Verschelde
|
fe52458154
|
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
|
2022-01-03 21:27:34 +01:00 |
|
George Marques
|
70e1a50cd1
|
Joint2D: Use boolean instead of warning string for validity test
Those strings are stripped at release there's a false positive that the
bodies are valid, causing a crash.
|
2021-10-07 14:18:44 -03:00 |
|
PouleyKetchoupp
|
39f6ca96a3
|
Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
|
2021-10-01 12:00:32 -07:00 |
|