FireForge
4678736a39
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
Aaron Franke
5dc3bfb80e
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
FireForge
ed79931be9
Fix "Stretch Margin" group in TextureProgressBar
2022-03-21 17:18:45 -05:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
kobewi
ea7cc1dea9
Rename minimum_size_changed() method
2021-12-06 14:02:34 +01:00
Red Headphone
8a6c6d5329
progress_offset now added to reference cross draw function
2021-11-28 17:59:00 +05:30
floppyhammer
f9b1ce0922
Fix nine patch of circular TextureProgressBar
2021-11-01 14:14:49 +08:00
floppyhammer
a238816f0b
Fix bilinear TextureProgressBar with nine patch enabled
2021-10-14 11:19:32 +08:00
Anilforextra
cdd912c48e
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
kobewi
e78ee616f7
Add offset for TextureProgress progress texture
2021-09-01 14:39:08 +02:00
floppyhammer
b08dc1ea35
Improve nine patch behavior of TextureProgressBar
2021-06-21 10:07:49 +08:00
Rafał Mikrut
7961a1dea3
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
Hugo Locurcio
57dcc83152
Rename the TextureProgress node to TextureProgressBar
...
Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00