Rémi Verschelde
75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
...
Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde
a0d21d41a8
Merge pull request #80149 from aaronfranke/fix-res-reimport-empty-scene
...
Fix error message when reimporting resources with an empty scene open
2023-09-04 09:07:48 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
...
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen
41ffe5461f
Allow GDExtension to register unexposed class.
2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio
8cc7739197
Godot Android plugin re-architecture
2023-09-03 17:04:10 -07:00
David Nikdel
067807c1cb
Remove nondeterminism in pck_packer
...
PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.
Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.
If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp
follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Alexander Hartmann
053d718154
Fixes the 'CLAMP' problem in the 'EditorSpinSlider' ...
...
... when arrow keys are pressed up or down.
2023-09-03 20:47:22 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Aaron Franke
ff911c3ad3
Fix error message when reimporting resources with an empty scene open
2023-09-03 11:40:48 -05:00
Rémi Verschelde
fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
...
Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Rémi Verschelde
07035466e8
Merge pull request #81189 from jsjtxietian/Fix-press-space-when-enter-editor-layout-name-will-confirm-save
...
Use `ui_text_submit` instead of `ui_accept` to confirm and close text prompts
2023-09-02 14:30:12 +02:00
Rémi Verschelde
bb61a932c2
Merge pull request #81072 from KoBeWi/the_scene_file_is_in_another_castle
...
Refactor disabling scene tab context menu options
2023-09-02 14:29:24 +02:00
Rémi Verschelde
60422759fa
Merge pull request #80849 from KoBeWi/edit_NOTHING
...
Unedit nodes early when closing scene tab
2023-09-02 14:29:00 +02:00
Danil Alexeev
c33ca26e17
Editor: Inspector and Signal docks improvements
2023-09-02 08:50:28 +03:00
A Thousand Ships
17d69ed7bb
Fix EditorFileDialog
clears the file name on changing directory
...
Fixes issues with assigning a name for files being saved
2023-09-01 22:53:41 +02:00
kobewi
a949f1b4b5
Refactor disabling scene tab context menu options
2023-09-01 21:34:54 +02:00
Rémi Verschelde
5588980e47
Merge pull request #80184 from MewPurPur/gray=abstract
...
Use the gray color for all abstract classes
2023-09-01 16:00:58 +02:00
jsjtxietian
ba41910967
Use ui_text_submit to confirm and close text prompts
...
Fix press space when enter editor layout name will
confirm and save layout, same in theme editor
2023-09-01 12:23:30 +08:00
MewPurPur
398ca4e71a
Use the gray color for all abstract classes
2023-08-31 12:59:18 +03:00
Rémi Verschelde
56a5fb26a0
Merge pull request #81156 from jsjtxietian/fix-crash-when-built-in-scripts-not-saved-and-have-error
...
Fix a crash when built-in script is not saved and have syntax error
2023-08-31 08:56:04 +02:00
Hugo Locurcio
3ba031602b
Display time of last save in the unsaved changes confirmation editor dialog
...
When multitasking, this makes it clearer whether closing a window with unsaved
changes is potentially dangerous or not.
2023-08-31 00:47:11 +02:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
jsjtxietian
cfd7dfd985
Fix a crash when built-in script is not saved and have syntax error
...
When built-in script is not saved, it has empty path, and origin
code assumes error with empty path is a depended_error but that's
not always the case.
Also add protection before access list index 0.
2023-08-30 17:45:58 +08:00
the-sink
95b0f28255
Add custom color support to project folders
2023-08-29 12:13:53 -07:00
Rémi Verschelde
8ebb34707a
Merge pull request #61818 from KoBeWi/secret_prefix_stash
...
Made hidden ProjectSettings groups more explicit
2023-08-29 15:05:38 +02:00
Rémi Verschelde
571aa7f531
Merge pull request #81092 from dalexeev/editor-improve-signal-connection-dock
...
Editor: Signal Connection Dock improvements
2023-08-29 12:47:55 +02:00
Rémi Verschelde
c1e85c6593
Merge pull request #80617 from jmb462/fix_80524
...
Add buttons to reorder inspector array items without dragging
2023-08-29 12:43:34 +02:00
Rémi Verschelde
3417f34a37
Merge pull request #80529 from KoBeWi/unfortunate_fix_is_unfortunate 🤦♂️
...
Fix TileSet not disappearing on deselecting TileMap
2023-08-29 12:43:10 +02:00
Rémi Verschelde
1ffc24e19e
Merge pull request #80124 from Calinou/3d-editor-frame-time-initialize-fps
...
Initialize View Frame Time estimates to match 120 FPS
2023-08-29 12:42:16 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
...
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Igor
4b8163586b
Streamline the project import workflow
2023-08-29 09:50:03 +02:00
Danil Alexeev
8efa3cebd9
Editor: Signal Connection Dock improvements
2023-08-29 09:59:58 +03:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
...
[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Rémi Verschelde
9229ea121c
Merge pull request #77986 from KoBeWi/outside_the_texture,_only_death_awaits
...
Cleanup tiles outside the texture
2023-08-28 20:37:04 +02:00
Hugo Locurcio
15b31f0891
Initialize View Frame Time estimates to match 120 FPS
...
This prevents the estimation from being extremely high (close to 100,000 FPS)
until enough time has passed to display an accurate estimation.
2023-08-28 17:25:56 +02:00
kobewi
52d41cc555
Add option to cleanup tiles outside the texture
2023-08-28 15:15:45 +02:00
Rémi Verschelde
031f6deefb
Merge pull request #81068 from KoBeWi/is_scene_a_resource
...
Fix Quick Open not opening binary resources
2023-08-28 15:05:28 +02:00
Rémi Verschelde
8df1d90336
Merge pull request #81065 from YuriSizov/themable-chairs
...
Move default theme files to `scene/theme`
2023-08-28 15:05:04 +02:00
Rémi Verschelde
6636ccc3ea
Merge pull request #80943 from rakkarage/tileset-atlas-merge-rgb8
...
Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
2023-08-28 15:04:16 +02:00
Rémi Verschelde
bcbe1fd5e0
Merge pull request #80754 from KoBeWi/TileSetImprovementsCollectionSource
...
Improve scene tiles workflow
2023-08-28 15:03:26 +02:00
Rémi Verschelde
a7ded904de
Merge pull request #79678 from thiagola92/auto_create_tilesets_for_multiple_atlas
...
Auto create tile for multiple atlases
2023-08-28 15:02:37 +02:00
Rémi Verschelde
120abd12c2
Merge pull request #79504 from Pingar5/master
...
Android: Add option to always use WiFi to connect to remote debug
2023-08-28 15:02:13 +02:00
Rémi Verschelde
2d42357464
Merge pull request #77316 from rakkarage/tileset_atlas_merge
...
Include animation frames in tile atlas merge.
2023-08-28 15:01:24 +02:00
Brennen Shaughnessy
40b08cb4b6
Android: Add option to always use WiFi to connect to remote debug
2023-08-28 13:13:36 +02:00
kobewi
cbd01043f0
Fix Quick Open not opening binary resources
2023-08-28 12:57:14 +02:00
Juan Linietsky
407b16ab00
Debug CanvasItem redraw
...
I wanted to add this tool for years and always forget. This command line option:
```
$ godot.exe -e --debug-canvas-item-redraw
```
Allows to see when a canvas item is redrawn. This helps find out if something
in the UI is refreshing in a way it should not. Examples as such:
* Signals causing more of the UI to redraw.
* Container resizing causes more UI elements to redraw.
* Something using a timer is redrawing all time time, which can go unnoticed.
To my surprise, the editor UI is redrawing very efficiently. There is some
weird stuff with the scene tabs, redrawing when the inspector changes but most
things for the most part are fine.
2023-08-28 12:53:56 +02:00
Rémi Verschelde
b3811a3e4f
Merge pull request #81061 from KoBeWi/remembering_things_is_so_meta
...
Properly remember custom text color in scene tree
2023-08-28 12:11:59 +02:00
Rémi Verschelde
00d1fafc77
Merge pull request #81022 from YuriSizov/editor-run-scripts-valid-and-toasty
...
Improve warnings when running scripts in the editor
2023-08-28 12:08:37 +02:00
Rémi Verschelde
b5b87b38ad
Merge pull request #81016 from YeldhamDev/took_me_a_while_to_discover_why_my_plugin_was_acting_weird
...
Keep `_export_begin()`'s `path` argument always consistent
2023-08-28 12:08:14 +02:00
Rémi Verschelde
8f07644867
Merge pull request #81011 from 21dhruvp/remove-meta-array
...
Added checks to remove meta arrays when creating and undoing guides
2023-08-28 12:07:03 +02:00
Rémi Verschelde
9a140f92be
Merge pull request #80999 from dsnopek/gdextension-editor-export-plugin
...
Fix overriding `_export_begin`, `_export_file` and `_export_end` from GDExtension
2023-08-28 12:06:39 +02:00
Rémi Verschelde
ea3c5f96e5
Merge pull request #80998 from MewPurPur/fix-my-little-oopsie-daisy
...
Move the new RegEx icons into their respective module
2023-08-28 12:06:16 +02:00
Rémi Verschelde
0655a7d7d3
Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
...
Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00
Rémi Verschelde
2967084fe3
Merge pull request #80490 from YuriSizov/editor-scene-tabs-unchained
...
Extract editor scene tabs into their own component
2023-08-28 12:04:41 +02:00
Rémi Verschelde
33a3e12fe1
Merge pull request #80435 from YuriSizov/region-editor-quality-pass
...
Fix multiple usability issues in the texture region editor
2023-08-28 12:04:18 +02:00
kobewi
b88007b6c5
Properly remember custom text color in scene tree
2023-08-28 02:37:47 +02:00
Yuri Sizov
fd2ec47ec9
Move default theme files to scene/theme
...
This also puts the default theme icons into their own folder.
2023-08-28 00:23:38 +02:00
Michael Alexsander
cc859fda33
Keep _export_begin()
's path
argument always consistent
2023-08-27 11:06:45 -03:00
thiagola92
c8a94ea3e8
Support auto create tiles when adding multiple atlases
...
TileSet add button support multiple files
Join most of the code of `_drop_data_fw()` and `_texture_file_selected()` in a new function `_load_texture_files()`
Rename `init_source` to `init_new_atlases`
2023-08-27 10:45:03 -03:00
Yuri Sizov
4b7d0c84a1
Fix multiple usability issues in the texture region editor
...
- Correctly display atlas textures when used by other objects.
- Make region handles easier to hit in ninepatchable objects.
- Correctly initialize and restore various visual properties.
- Improve code quality.
2023-08-27 14:25:49 +02:00
Yuri Sizov
2270f4917a
Improve warnings when running scripts in the editor
2023-08-27 13:59:06 +02:00
Jean-Michel Bernard
a871679aac
Add buttons to reorder inspector array items without dragging
2023-08-27 13:18:16 +02:00
21dhruvp
a7b2819540
Added checks to remove meta arrays when creating and undoing guides
...
Added checks to remove meta arrays when creating and undoing guides
Update editor/plugins/canvas_item_editor_plugin.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update editor/plugins/canvas_item_editor_plugin.cpp
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-08-26 10:35:54 -04:00
Chia-Hsiang Cheng
41441765cd
Avoid creating any useless undo action when dragging nodes in place
2023-08-26 22:00:36 +08:00
Yuri Sizov
6da4ad1662
Merge pull request #80968 from rakkarage/alternative-icon-scale
...
Call `add_child` after `set_rect` to fix size bug
2023-08-25 21:26:50 +02:00
Yuri Sizov
43f61836ad
Merge pull request #80934 from philippesic/TileSet-Sep-Suffix
...
Add `px` suffix for TileSet `separation` property
2023-08-25 21:26:41 +02:00
Yuri Sizov
3c71214a70
Merge pull request #80914 from jsjtxietian/init-importer-default-correctly
...
Fix "Import Defaults" selector not being initialized incorrectly
2023-08-25 21:26:34 +02:00
jsjtxietian
f997feed75
Fix "Import Defaults" selector not being initialized incorrectly
...
In ImportDefaultsEditor, delete 'Select Importer';
when first call the function, last_selected should
be the first one, directly show the settings for
"Animation Library"
2023-08-26 00:24:30 +08:00
Pippo Pesic
0044217a7f
Add px
suffix to TileSet Separation
value
...
Add px suffix to TileSet separation value
2023-08-25 08:58:11 -07:00
David Snopek
d09843c5ae
Fix overriding _export_begin, _export_file and _export_end from GDExtension
2023-08-25 10:52:30 -05:00
MewPurPur
3f79c69d70
Move the new RegEx icons into their respective module
2023-08-25 18:08:45 +03:00
Rakka Rage
e93d2a04df
Call add_child
after set_rect
to fix size bug
2023-08-25 10:10:47 -04:00
Yuri Sizov
6f90b23702
Merge pull request #80967 from aaronfranke/fix-enter-tree
...
Fix redundant enter tree notification in project export texture format
2023-08-25 14:59:04 +02:00
Yuri Sizov
6340fb3479
Merge pull request #80879 from jsjtxietian/keep-show-built-in-action-after-editor-restart
...
Save "Show Built-In Actions" state to project metadata
2023-08-25 14:58:44 +02:00
Yuri Sizov
e21ded8f8f
Merge pull request #80450 from KoBeWi/settings_freeze,_no_more_changes
...
Deprecate `project_settings_changed` signal
2023-08-25 14:58:32 +02:00
ajreckof
f2758d8591
Fix paste value emptying an array on some right click location
2023-08-25 14:00:02 +02:00
Aaron Franke
4c51544d62
Fix redundant enter tree notification in project export texture format
2023-08-24 12:32:10 -05:00
Yuri Sizov
4cdbbfd071
Differentiate between core and editor-only singletons
...
This makes sure that running scenes in debug mode
(from the editor) does not crash Godot.
In export mode it should already work correctly, because
editor-only singletons are never registered in the first place.
2023-08-24 16:46:54 +02:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
...
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
Yuri Sizov
6ab34005ad
Extract editor scene tabs into their own component
2023-08-24 12:24:29 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations.
2023-08-24 11:58:12 +03:00
Rakka Rage
dc2aa69c46
Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed
2023-08-23 19:26:57 -04:00
kobewi
2cd63a1ef0
Made hidden ProjectSettings groups more explicit
2023-08-23 22:43:43 +02:00
Rakka Rage
c17848f07d
Include animation frames in tile atlas merge.
2023-08-23 16:19:24 -04:00
jsjtxietian
9c1278cae8
save show built-in actions button state
2023-08-22 16:36:48 +08:00
Rémi Verschelde
b195b0a7d4
Merge pull request #80865 from MewPurPur/cam-revert
...
Revert to the old Camera icons
2023-08-22 09:09:31 +02:00
MewPurPur
383c0116d7
Revert to the old Camera icons
2023-08-22 01:58:04 +03:00
Rémi Verschelde
cc01b28886
Merge pull request #80779 from Chaosus/cpuparticles_converter
...
Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D)
2023-08-21 19:26:48 +02:00
Rémi Verschelde
38b8751f0d
Merge pull request #79891 from Calinou/plugin-editor-create-add-tooltips
...
Add tooltips to the plugin editor creation dialog
2023-08-21 19:26:24 +02:00
kobewi
dd7152a311
Unedit nodes early when closing scene tab
2023-08-21 14:12:26 +02:00
Rémi Verschelde
5c690c324e
Merge pull request #80811 from Nolkaloid/root_name_no-translate
...
Disable translation of root name on scene creation
2023-08-21 08:25:50 +02:00
Rémi Verschelde
23db0240a2
Merge pull request #78996 from Tetane/create_shader_node_popup
...
Fix "Create Shader Node" window position when visual shader editor is floating
2023-08-21 08:20:42 +02:00
Hugo Locurcio
aa8eb8fd3a
Add tooltips to the plugin editor creation dialog
2023-08-21 00:00:48 +02:00
Nolkaloid
4d13126e3b
Disable translation of root name on scene creation
2023-08-20 11:23:38 +02:00
Rémi Verschelde
f2f8cfb783
Merge pull request #80771 from KoBeWi/simplify-inator
...
Simplify making texture nodes in 2D editor
2023-08-19 11:49:24 +02:00
Rémi Verschelde
1fbe3e12a6
Merge pull request #79213 from martinboue/show-only-compatible-nodes
...
Show only compatible nodes in 'Select a node' window
2023-08-19 11:48:56 +02:00
Yuri Roubinski
7fcb91f077
Implement conversion from CPUParticles
to GPUParticles
(3D/2D)
2023-08-19 11:58:57 +03:00
kobewi
0d8f8d7054
Simplify making texture nodes in 2D editor
2023-08-19 00:17:34 +02:00
Martin Boué
bf4cbd4129
Show only compatible nodes in 'Select a node' window
...
Fixes https://github.com/godotengine/godot-proposals/issues/7217
2023-08-18 18:52:00 +02:00
Rémi Verschelde
a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
...
Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
kobewi
a88e3b8604
Improve scene tiles workflow
2023-08-18 13:55:30 +02:00
Rémi Verschelde
a017e9c698
Merge pull request #80119 from MewPurPur/svg-opacities-standardization
...
Optimize and fix up some SVGs
2023-08-18 09:30:23 +02:00
Rémi Verschelde
8c0e08481d
Merge pull request #80726 from dalexeev/editor-dont-cache-script-signal-descriptions
...
Editor: Don't cache script signal descriptions
2023-08-18 00:42:02 +02:00
Rémi Verschelde
1c0e2e532c
Merge pull request #80724 from MewPurPur/regex-icon
...
Add a RegEx icon
2023-08-18 00:41:39 +02:00
MewPurPur
c845242250
Add a RegEx icon
2023-08-17 19:41:56 +03:00
Danil Alexeev
fe5bcadb73
Editor: Don't cache script signal descriptions
2023-08-17 18:59:37 +03:00
Hugo Locurcio
81d603ad0e
Replace all flags with one value when holding Cmd in the layers editor
...
This behavior is inspired by Blender (except it's the other way
around to preserve the current default behavior).
Trying to enable a single enabled value with Cmd held will invert the
current flags, which makes enabling all flags but one faster.
2023-08-17 14:01:55 +02:00
Rémi Verschelde
281b7b9fdf
i18n: Sync translations with Weblate
...
(cherry picked from commit 7a86ffc034
)
2023-08-17 13:24:10 +02:00
Rémi Verschelde
446dfdbd87
Merge pull request #80329 from xiongyaohua/path3d_tilt_gizmo
...
Add handles to control Curve3D tilt
2023-08-17 12:29:55 +02:00
Rémi Verschelde
d3b69c09ad
Merge pull request #78297 from aganm/contrast
...
Change light themes default contrast from -0.08 to -0.06
2023-08-17 12:27:53 +02:00
Rémi Verschelde
a42f95f9e2
Merge pull request #80689 from AThousandShips/gizmo_fix
...
Fix gizmo for `BoxShape3D`
2023-08-17 11:27:28 +02:00
Rémi Verschelde
c7356c795b
Merge pull request #80647 from jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
...
Fix 2D/3D viewport context switching issues when script editor is floating
2023-08-17 11:27:04 +02:00
Rémi Verschelde
417239ee6d
Merge pull request #80411 from dalexeev/editor-improve-signal-dock
...
Editor: Improve Signal Dock for script classes
2023-08-17 11:25:51 +02:00
Rémi Verschelde
8d0c9a4c87
Merge pull request #80317 from KoBeWi/taking_shortcuts
...
Ensure TileMap editor shortcuts are handled
2023-08-17 11:24:39 +02:00
Rémi Verschelde
678c89aa1a
Merge pull request #79382 from MewPurPur/better-prepare-scene-context-menu
...
Disable irrelevant scene tab context menu items
2023-08-17 11:20:57 +02:00
Rémi Verschelde
229af8e573
Merge pull request #78457 from aaronfranke/tex-format-fix-button
...
Add a button in the export dialog to fix missing texture formats
2023-08-17 11:20:08 +02:00
Rémi Verschelde
aa9e4b8ace
Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup
...
Additional cleanup of bone editors
2023-08-17 11:19:44 +02:00
Rémi Verschelde
4b11bc2b34
Merge pull request #36493 from KoBeWi/echo_menus
...
Add option to allow echo events in menu shortcuts
2023-08-17 11:18:50 +02:00
Aaron Franke
ada360affe
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
Tomasz Chabora
3dd881b4e4
Add option to allow echo events in menu shortcuts
2023-08-16 16:59:17 +02:00
Rémi Verschelde
c081d1bd24
Merge pull request #78816 from kleonc/scene-tree-fix-drag-drop-to-parent-with-internal-nodes
...
Fix drag-dropping nodes to parent with internal nodes
2023-08-16 16:54:06 +02:00
A Thousand Ships
1dcb45a79c
Fix gizmo for BoxShape3D
2023-08-16 16:49:04 +02:00
Danil Alexeev
1d5539cf77
Editor: Improve Signal Dock for script classes
...
* Add signal documentation for script classes.
* Use separate sections for script class inheritance.
2023-08-16 13:05:10 +03:00
Rémi Verschelde
90f90cbcb0
Merge pull request #80661 from MewPurPur/nav-agent-more-readable
...
Make the NavigationAgent3D icon more readable
2023-08-16 09:18:59 +02:00
Rémi Verschelde
d2f7f8de34
Merge pull request #80659 from MewPurPur/portable-texture-icon
...
Add PortableCompressedTexture2D icon
2023-08-16 09:18:35 +02:00
MewPurPur
82c45ed689
Make the NavigationAgent3D icon more readable
2023-08-15 18:31:02 +03:00
MewPurPur
8498078ee9
Add PortableCompressedTexture2D icon
2023-08-15 17:31:43 +03:00
jsjtxietian
fec0396cac
fix CollisionShape3D Shape Size handle will missing
...
when Script editor floating
2023-08-15 12:41:20 +08:00
Rémi Verschelde
c78be12f42
Merge pull request #80610 from lawnjelly/fix_tilemap_editor_plugin_crash2
...
Fix `TileMapEditorPlugin` crash by storing tilemap ID instead of pointer
2023-08-14 15:31:19 +02:00
Rémi Verschelde
c2fde9cc1e
Merge pull request #80607 from lawnjelly/fix_tileset_signal_crash
...
Fix crash on exit where `TileSet` calls destroyed `TileSetAtlasSourceEditor`
2023-08-14 15:30:32 +02:00
Rémi Verschelde
6f1c205221
Merge pull request #80598 from MewPurPur/curve-xyz-texture-icon
...
Add CurveXYZTexture icon
2023-08-14 15:30:08 +02:00
lawnjelly
356fc728a4
Fix TileMapEditorPlugin
crash by storing tilemap ID instead of pointer
...
Store the tilemap ObjectID instead of raw pointer, and check it is valid before access.
2023-08-14 12:56:52 +01:00
KurtBliss
300ecfab89
Fixed editor filesystem/import properties not being caught by the doctool
...
Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
MewPurPur
d009caef2b
Add CurveXYZTexture icon
2023-08-14 12:44:33 +03:00
lawnjelly
fa7be20ee1
Fix crash on exit where TileSet calls destroyed TileSetAtlasSourceEditor
...
Removes signal from TileSet on destroying TileSetAtlasSourceEditor, to prevent TileSet calling function in destroyed TileSetAtlasSourceEditor.
2023-08-14 10:25:50 +01:00
MewPurPur
93318d2dd5
Optimize and fix up some SVGs
2023-08-13 17:48:17 +03:00
Yuri Sizov
2445414aa0
Avoid unnecessary inspector updates when loading or switching scenes
...
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
Daniel Roberts
46e395abb1
Add handles to control Curve3D tilt
2023-08-12 14:55:38 +08:00
kobewi
6b7829b5ff
Fix TileSet not disappearing on deselecting TileMap
2023-08-12 00:47:26 +02:00
Rémi Verschelde
a22cadfee9
Merge pull request #76778 from eugene87222/create-plugin-dialog
...
Apply new input validation method for Create Plugin dialog
2023-08-11 10:32:36 +02:00
Rémi Verschelde
48a447b5ee
Merge pull request #58389 from rcorre/blender-numeric
...
Implement numeric blender-style transforms.
2023-08-11 10:31:40 +02:00
Tyler
98bdf279d7
Fixes Scene corruption when child scene is renamed in another directory
...
Fixes #80379
2023-08-10 21:38:31 -04:00
Eugene Yang
8671dc4e03
Add validation pane to create plugin dialog
2023-08-10 22:08:51 +08:00
kobewi
fca3ab5564
Deprecate project_settings_changed signal
2023-08-10 15:07:25 +02:00
Rémi Verschelde
7df393312f
Merge pull request #80476 from bruvzg/log_print_rich_ml
...
[Editor Log] Clear rich print tags only after the last line.
2023-08-10 14:55:56 +02:00
Rémi Verschelde
b78d52b693
Merge pull request #75694 from YuriSizov/editor-hot-singleton-interfaces-in-your-area
...
Make `EditorInterface` accessible as a singleton
2023-08-10 14:53:35 +02:00
Ryan Roden-Corrent
d6a83a6bac
Implement numeric blender-style transforms.
...
This allows the user to input numbers during an "instant" (blender
style) transform operation to specify exactly how far to transform the
object. For example:
g2.5xx: Translate 2.5 units along the local x-axis
ry-45: Rotate -45 degrees around the y-axis
s.25Z: Scale by a factor of .25 on the xy plane
Some shared code between the traslate/rotate/scale branches of update_transform
was refactored into apply_transform so numeric transforms could reuse it.
This removes any "{X,Y,Z}-Axis Transform" messages. These prevented the
"Transforming: (x,y,z)" messages from showing, and the latter are more
useful, as they tell you the actual units.
This also rearranges finish_transform to clear _edit before updating
the axis rendering, so an axis doesn't remain highlighted.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-08-10 07:18:18 -04:00
bruvzg
9a6ecda591
[Editor Log] Clear rich print tags only after the last line.
2023-08-10 09:48:53 +03:00
kobewi
f02133a4a2
Fix TileSet with TileMap handling
2023-08-09 23:50:45 +02:00
Rémi Verschelde
1b132b7c23
Merge pull request #80377 from YuriSizov/importers-are-made-to-be-alone
...
Register and cleanup resource importer singletons in a predictable way
2023-08-09 17:46:33 +02:00
Rémi Verschelde
8375f73680
Merge pull request #80355 from jcovin293/issue/80347/fix-missing-ellipsis
...
Fix menu items that trigger secondary interface missing ellipsis
2023-08-09 17:46:26 +02:00
Yuri Sizov
951ea2415b
Make EditorInterface accessible as a singleton
...
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
RandomWalrus13
585633ea85
Fix menu items that trigger secondary interface missing ellipsis
...
fix #80347
2023-08-09 08:30:35 -05:00
Rémi Verschelde
f6b9d445b5
Merge pull request #80285 from YeldhamDev/just_a_little_bit
...
Further separate icon from text of buttons in both editor and default themes
2023-08-09 15:20:25 +02:00
Rémi Verschelde
75c979e48d
Merge pull request #80256 from garychia/stack_var_debug
...
Avoid retrieving the object ID of a stack variable if it is nil
2023-08-09 15:20:20 +02:00
Rémi Verschelde
1163dac9e3
Merge pull request #80215 from clayjohn/HDR-2D
...
Add option to enable HDR rendering in 2D
2023-08-08 16:57:33 +02:00
Rémi Verschelde
60d6e14323
Merge pull request #78744 from KoBeWi/easy_peasy_routine_refactor_stuff
...
Standardize dialog input validation as a new class
2023-08-08 16:55:55 +02:00
Rémi Verschelde
14256a2395
Merge pull request #78468 from KoBeWi/enmarginalization
...
Fix ColorPicker margin theme property
2023-08-08 16:55:32 +02:00
kobewi
7f41403a6f
Standardize dialog input validation as a new class
2023-08-08 16:14:35 +02:00
Hugo Locurcio
e21388d9f4
Readd a Camera3D icon gizmo to the 3D editor, renew Camera2D/3D icons
...
The lack of icon gizmo made it no longer possible to select Camera3D
nodes in the 3D viewport by clicking on them.
A new Camera3D icon gizmo was designed to be direction-neutral.
This avoids the issue that the previous icon gizmo had, since it was
always facing right.
This also adds icons for CameraAttributesPractical and CameraAttributesPhysical.
2023-08-08 16:04:53 +02:00
Michael Alexsander
98bdb56815
Further separate icon from text of buttons in both editor and default themes
2023-08-07 13:22:39 -03:00
Yuri Sizov
237515d0ed
Register and cleanup resource importer singletons in a predictable way
2023-08-07 17:49:33 +02:00
Rémi Verschelde
169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
...
Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Rémi Verschelde
c833827e50
Merge pull request #80102 from MewPurPur/undo-redo-icon
...
Add UndoRedo icon
2023-08-07 14:50:23 +02:00
Rémi Verschelde
5413b185f1
Merge pull request #79971 from Calinou/editor-filesystem-dock-expand-favorites
...
Uncollapse favorites by default in the editor FileSystem dock
2023-08-07 14:49:58 +02:00
Rémi Verschelde
016621f51d
Merge pull request #79467 from Calinou/editor-add-paste-as-sibling
...
Add a shortcut to paste nodes as sibling of the selected node
2023-08-07 14:47:27 +02:00
Rémi Verschelde
1ee571887e
Merge pull request #79431 from MewPurPur/non-placeholder-icons-for-placeholders
...
Add icons to some placeholder classes
2023-08-07 14:46:14 +02:00
Rémi Verschelde
524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
...
Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde
02709d57ee
Merge pull request #78858 from MewPurPur/tweak-mesh-preview
...
Improve material and mesh preview buttons
2023-08-07 14:44:34 +02:00
Rémi Verschelde
bbfa74a991
Merge pull request #75137 from nongvantinh/implement-6320
...
Expose 'Reimport' on right-click context menu in the FileSystem panel
2023-08-07 14:43:44 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
...
Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
clayjohn
57eb762bae
Add option to enable HDR rendering in 2D
...
This is needed to allow 2D to fully make use of 3D effects (e.g. glow), and can be used to substantially improve quality of 2D rendering at the cost of performance
Additionally, the 2D rendering pipeline is done in linear space (we skip linear_to_srgb conversion in 3D tonemapping) so the entire Viewport can be kept linear.
This is necessary for proper HDR screen support in the future.
2023-08-07 11:24:03 +02:00
Hugo Locurcio
e9f723006a
Use compile-time Unicode string conversion
...
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
kobewi
181eecc51b
Ensure TileMap editor shortcuts are handled
2023-08-06 03:38:03 +02:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
...
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
MewPurPur
3510b6e02c
Add icons for 3D texture classes
2023-08-04 19:38:27 +03:00
MewPurPur
21739b89ef
Add UndoRedo icon
2023-08-04 19:18:11 +03:00
MewPurPur
4b0ee492ae
Disable irrelevant scene tab context menu items
2023-08-04 19:04:18 +03:00
Chia-Hsiang Cheng
8da66412f6
Avoid retrieving the object ID of a Nil variable
2023-08-04 22:38:43 +08:00
kobewi
05ab444357
Show valid types in SceneTreeDialog
2023-08-04 13:50:27 +02:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
...
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.
Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
MewPurPur
50f4c298e6
Improve material and mesh preview buttons
2023-08-04 01:47:32 +03:00
Yuri Sizov
e4b8dc81b8
Merge pull request #78300 from ajreckof/fix-replace-node-destroying-Node-properties
...
Auto-update properties when replacing a node
2023-08-03 22:37:40 +02:00
ocean (they/them)
bf3af190c3
Increase vertical size of CurveEdit
when Inspector
widens
...
This should allow users to edit points in a less constrained space,
which feels like a UX improvement.
That said, changing minimum size according to current size might be a
hack that causes issues in certain situations.
2023-08-03 16:02:28 -04:00
ajreckof
4da9927faf
Fix replace node deleting Node
properties.
...
Update editor/scene_tree_dock.cpp
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-03 18:38:24 +02:00
Rémi Verschelde
bf185e4f70
Merge pull request #79357 from raulsntos/dotnet/build-button
...
C#: Move build button to EditorRunBar
2023-08-03 18:33:41 +02:00
Rémi Verschelde
179e3d6ab9
Merge pull request #78292 from ajreckof/Fix-batch-rename-for-unique-name-and-empty-name-
...
Fix batch rename for unique name and empty name
2023-08-03 18:33:37 +02:00
ajreckof
4909396cfc
Fix batch rename for unique name and empty name.
2023-08-03 18:26:58 +02:00
Raul Santos
03598062fd
C#: Move build button to EditorRunBar
...
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Rémi Verschelde
8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
...
C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Rémi Verschelde
4ed08409b0
Merge pull request #78108 from aaronfranke/variant-util-header
...
Make a header for VariantUtilityFunctions
2023-08-03 14:46:29 +02:00
kobewi
0a9a8c75fa
Improve editing of box collision shapes
2023-08-03 14:09:10 +02:00
Yuri Sizov
79f6ac5cd5
Merge pull request #80161 from RandomShaper/avoid_crash_on_late_prints
...
Avoid crash on exiting due to late prints
2023-08-02 21:37:13 +02:00
Yuri Sizov
1886dee28f
Merge pull request #79588 from magian1127/4.0Fix78052
...
Fix the error when clicking AnimationTree in the editor
2023-08-02 21:36:56 +02:00
Magian
0b3c073c9e
Fix the error when clicking AnimationTree in the editor
2023-08-02 22:45:09 +08:00
Pedro J. Estébanez
b3a5e10f4a
Avoid crash on exiting due to late prints
2023-08-02 13:38:58 +02:00
Rémi Verschelde
f823bccdf8
Merge pull request #80135 from KoBeWi/A_NumbER_Is_REQuIrEd
...
Ignore null "id" in tile source proxy
2023-08-02 12:22:48 +02:00
Rémi Verschelde
6adc25ec7b
Merge pull request #80129 from MewPurPur/shader-include-icon
...
Add ShaderInclude class icon
2023-08-02 12:22:25 +02:00
Rémi Verschelde
74ce33a6fe
Merge pull request #80113 from MewPurPur/performance-icon
...
Add an icon to the Performance object
2023-08-02 12:21:36 +02:00
Rémi Verschelde
65d80c36a8
Merge pull request #80103 from MewPurPur/access-icons
...
Add FileAccess and DirAccess icons
2023-08-02 12:21:12 +02:00
Rémi Verschelde
f8ead6d5b6
Merge pull request #80089 from AThousandShips/editor_settings_fix
...
Fix API hash related crash in `EditorSettings`
2023-08-02 12:20:47 +02:00
Rémi Verschelde
f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
...
Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Rémi Verschelde
93c69a2db6
Merge pull request #79756 from sfreed141/root-node-casing-fix
...
In Create New Scene dialog derive the default root node name based on `editor/naming/node_name_casing`
2023-08-02 12:19:11 +02:00
Rémi Verschelde
1cc377b4e0
Merge pull request #79650 from garychia/filters_section
...
Avoid duplicating the "Filters" section
2023-08-02 12:18:21 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
...
C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
2331eab917
Merge pull request #78675 from AThousandShips/template_fix
...
Fix indentation in script templates
2023-08-02 12:15:50 +02:00
kobewi
91328a86cd
Ignore null "id" in tile source proxy
2023-08-01 22:52:16 +02:00
Aaron Franke
ba3fb66d71
Merge pull request #79907 from kdiduk/fix-advanced-scene-reimport-default-settings
...
Fix reimporting scene with default values selected
2023-08-01 15:30:07 -05:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer
2023-08-01 13:30:57 -05:00
Yuri Sizov
2d6e98d9c8
Merge pull request #79984 from KoBeWi/reverse_engineering_or_something_idk
...
Reverse condition for skipping directories
2023-08-01 20:03:51 +02:00
Yuri Sizov
de0a06ee80
Merge pull request #79258 from KoBeWi/drag_and_drop_anarchy
...
Assume root when dropping node to unassigned script
2023-08-01 20:03:38 +02:00
MewPurPur
c2bbd12ec1
Add ShaderInclude icon
2023-08-01 20:38:28 +03:00
kobewi
3f272f4910
Assume root when dropping node to unassigned script
2023-08-01 17:36:51 +02:00
Yuri Sizov
dfebfd10a8
Merge pull request #80058 from dalexeev/editor-fix-pot-gen-escaping
...
Editor: Fix escaping issues with POT generator
2023-08-01 17:36:07 +02:00
Yuri Sizov
2bd1d8ac28
Merge pull request #80107 from Spycemyster/reimport-path-message
...
Add path to missing import texture metadata to error message
2023-08-01 17:26:10 +02:00
Yuri Sizov
77785c340d
Merge pull request #79852 from YeldhamDev/that_was_getting_annoying
...
Fix usability issues with scene tabs
2023-08-01 17:25:33 +02:00
Yuri Sizov
6731accf80
Merge pull request #79419 from KoBeWi/no_ID_for_you
...
Unexpose tile source ID
2023-08-01 17:25:11 +02:00
Yuri Sizov
266e195c0d
Merge pull request #77533 from EMBYRDEV/phys-mat-import-option
...
Add more physics options to the Scene importer
2023-08-01 17:25:02 +02:00
MewPurPur
182db99a61
Add an icon to the Performancce object
2023-08-01 14:29:43 +03:00
Spencer Chang
57d9e3bb0e
Added path to output of missing import texture metadata
2023-08-01 01:28:36 -07:00
MewPurPur
4fa123ca56
Add FileAccess and DirAccess icons
2023-08-01 09:54:34 +03:00
Yuri Sizov
0387defcbe
Merge pull request #80037 from KoBeWi/we_are_reaching_levels_of_hacks_that_should_not_be_possible
...
Edit TileSet source on double click
2023-07-31 21:01:47 +02:00
Yuri Sizov
fbe7602bd3
Merge pull request #79945 from hvarga/fix-current-scene-update
...
Fix out of bounds access when updating current scene
2023-07-31 21:01:43 +02:00
Yuri Sizov
f15898161a
Merge pull request #79917 from hvarga/fix-scene-tab-close
...
Fix crash when using "Close All Tabs"
2023-07-31 21:01:40 +02:00
Yuri Sizov
25f3f660c5
Merge pull request #79610 from aaronfranke/toggle-comment-slash
...
Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K
2023-07-31 21:01:17 +02:00
Yuri Sizov
04e550acb6
Merge pull request #79358 from timothyqiu/indentation
...
Make indentation indicators translatable
2023-07-31 21:01:13 +02:00
Yuri Sizov
41efc7cb86
Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
...
GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
Yuri Sizov
438d960592
Merge pull request #50674 from starry-abyss/master
...
Reorganize buttons in the project manager
2023-07-31 21:00:51 +02:00
kobewi
2a5db5949f
Rework modifying tile source ID
2023-07-31 20:57:09 +02:00
Danil Alexeev
aac4a3611d
Editor: Fix escaping issues with POT generator
2023-07-31 21:06:16 +03:00
Ninni Pipping
e2a91309d0
Fix API hash related crash in EditorSettings
2023-07-31 16:35:41 +02:00
Michael Alexsander
3e539fff78
Fix some issues with scene tabs
...
- Stop scene creation on double-click when hovering the offset buttons.
- Fix the "Add Scene" button's position on RTL mode.
2023-07-30 01:13:36 -03:00
kobewi
d39b040114
Edit TileSet source on double click
2023-07-30 02:27:40 +02:00
Kirill Diduk
8b729e5b7e
[bugfix] Fix reimporting scene withh default values selected
...
This commit fixes #78140
When the scene was re-imported with non-default values of some settings, re-importing it again using default values for those settings didn't have the effect.
The problem was that when handling the reimport, a wrong dictionary of the settings was used.
2023-07-28 16:53:33 +02:00
kobewi
f7238fb3f4
Reverse condition for skipping directories
2023-07-28 16:07:18 +02:00
Pedro J. Estébanez
abd0dcac88
Fix life cycle of ResourceImporterTexture better
2023-07-28 11:52:09 +02:00
Hugo Locurcio
075bd4b281
Uncollapse favorites by default in the editor FileSystem dock
2023-07-28 01:09:14 +02:00
Sam Freed
1ab7d1fcad
Respect "editor/naming/node_name_casing" in Create New Scene dialog
2023-07-27 14:01:43 -07:00
Yuri Sizov
6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
...
Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov
a0f572494e
Merge pull request #79954 from RandomShaper/fix_res_imp_life
...
Fix life cycle of ResourceImporterTexture not tracked properly
2023-07-27 15:23:05 +02:00
Yuri Sizov
4aae6d3f23
Merge pull request #78944 from bgie/particle_mask
...
Add option to center image when loading particle emission mask
2023-07-27 15:22:58 +02:00
Yuri Sizov
b2e2973a67
Merge pull request #79928 from timothyqiu/fonts
...
Sort system font menu in Inspector
2023-07-27 15:22:47 +02:00
Yuri Sizov
6535b7475d
Merge pull request #79908 from YeldhamDev/output_icon_space
...
Fix spacing between icon and "Output" button
2023-07-27 15:22:44 +02:00
Yuri Sizov
cd074f965f
Merge pull request #79904 from KoBeWi/how_to_create_huge_tiles_using_a_simple_trick
...
Add help label about creating multiple/big tiles
2023-07-27 15:22:40 +02:00
Yuri Sizov
f29a0ad21c
Merge pull request #79512 from KoBeWi/tile_expanded_universe
...
Add option to expand tile polygon editors
2023-07-27 15:22:36 +02:00
Pedro J. Estébanez
79c798fa0b
Fix life cycle of ResourceImporterTexture not tracked properly
2023-07-27 13:54:30 +02:00
Hrvoje Varga
ba2850759d
Fix current-scene update
2023-07-27 07:45:53 +02:00
Hrvoje Varga
51923fc528
Fix scene tab close
2023-07-27 07:38:40 +02:00
Yuri Sizov
41a7f6b380
Merge pull request #77537 from henriquelalves/feature/ei_save_all_scenes
...
Expose `save_all_scenes` method to EditorInterface
2023-07-26 23:43:08 +02:00
Michael Alexsander
2883a40aa1
Fix spacing between icon and "Output" button
2023-07-26 15:22:44 -03:00
Yuri Sizov
7fe88c7710
Merge pull request #79899 from KoBeWi/snapped_in_half
...
Improve atlas tile size dragging
2023-07-26 18:40:38 +02:00
Yuri Sizov
921776f0a5
Merge pull request #79203 from KoBeWi/visible_confusion
...
Don't grab theme icons for scripts
2023-07-26 18:39:52 +02:00
Yuri Sizov
bc0e646076
Merge pull request #78827 from Rindbee/fix-history-mismatch
...
Fix history mismatch
2023-07-26 18:39:32 +02:00
Yuri Sizov
92960b7a22
Merge pull request #78615 from RandomShaper/fix_doc_cache
...
Re-enable docs cache with fixes
2023-07-26 18:39:22 +02:00
Yuri Sizov
c4e582262f
Merge pull request #76582 from reduz/threaded-debugger
...
Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov
1ad95f27ab
Merge pull request #72664 from paddy-exe/additional-vs-nodes
...
Add more useful Visual Shader nodes
2023-07-26 18:39:12 +02:00
Yuri Sizov
3bc842b1b1
Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
...
Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
Haoyu Qiu
7de4fef959
Sort system font menu in Inspector
2023-07-26 23:56:57 +08:00
kobewi
ec24d50469
Add separate editor plugin for TileMap and TileSet
2023-07-26 17:23:41 +02:00
kobewi
ed6ad376c6
Automatically add path to built-in scripts
2023-07-26 14:52:45 +02:00
Juan Linietsky
5e512b705e
Support threads in the script debugger
...
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Patrick
65b0989f68
Additional Visual Shader Nodes
...
* RotationByAxis Visual Shader Node added
* WorldPositionFromDepth Visual Shader Node added
* ScreenNormalWorldSpace Visual Shader Node added
2023-07-26 00:39:12 +02:00
kobewi
df69073589
Add help label about creating multiple/big tiles
2023-07-25 22:55:29 +02:00
kobewi
965847b6e9
Improve atlas tile size dragging
2023-07-25 22:06:38 +02:00
Yuri Sizov
fc1b392e08
Merge pull request #79793 from trollodel/hide_make_floating_swm
...
Make the single window mode check more strict
2023-07-25 21:51:31 +02:00
Yuri Sizov
b495811108
Merge pull request #79736 from timothyqiu/bit
...
Fix typo in ResourceImporterImageFont
2023-07-25 21:51:24 +02:00
Yuri Sizov
4d4e5145b3
Merge pull request #79734 from somecrepe/master
...
Change the text for the flat button preview to follow pattern
2023-07-25 21:26:10 +02:00
Yuri Sizov
623787061a
Merge pull request #79492 from dsnopek/gdextension-remove-editor-plugins-at-shutdown
...
Prevent GDExtensions from trying to remove editor plugins at shutdown
2023-07-25 21:25:58 +02:00
Igor
40eeeb9191
Project manager button rearrangement
2023-07-25 20:58:14 +04:00
Danil Alexeev
0d39121b3a
SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame
2023-07-25 10:55:37 +03:00
Danil Alexeev
2f1e135573
SpriteFrames Editor: Fix FPS applied to two animations when switching animation
2023-07-25 10:51:35 +03:00
somecrepe
97fd8cbdb3
Change the text for the flat button preview to follow pattern
...
Changed text for flat button preview to follow pattern set by previous two.
2023-07-24 13:24:59 -07:00
Yuri Sizov
0cbdad47f9
Merge pull request #79837 from KoBeWi/CursorShaper
...
Fix `get_cursor_shape()` in tile atlas editor
2023-07-24 19:33:41 +02:00
Yuri Sizov
7dbbf2eef9
Merge pull request #79743 from TokageItLab/fix-name-list-asp
...
Make animation name list scroll to new animation in `SpriteEditor`
2023-07-24 19:33:23 +02:00
Yuri Sizov
dbff173597
Merge pull request #79676 from KoBeWi/MissingNo.Layers
...
Add placeholder items to TileSet layer list
2023-07-24 19:33:09 +02:00
Yuri Sizov
2f4c962929
Merge pull request #79434 from Calinou/2d-editor-allow-float-bone-size
...
Allow using floating-point bone sizes and outline widths in the 2D editor
2023-07-24 19:32:42 +02:00
Yuri Sizov
fb2c3ae8f7
Merge pull request #79308 from Geometror/refactor-graphedit
...
Clean up/refactor GraphEdit
2023-07-24 19:32:33 +02:00
Yuri Sizov
fefd02b411
Merge pull request #79175 from MewPurPur/curve-deselect
...
Deselect curve point with RMB on the empty space
2023-07-24 19:32:29 +02:00
Yuri Sizov
74d20fe17e
Merge pull request #75216 from rune-scape/rune-dependancy-errors
...
Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
Yuri Sizov
c3727c35d1
Merge pull request #74382 from RedMser/feature-profile-api
...
Allow changing feature profile via `EditorInterface`
2023-07-24 19:32:16 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
...
Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
RedMser
8e0e81ced3
Allow changing feature profile via EditorInterface
2023-07-24 18:46:36 +02:00
Hendrik Brucker
a38fd09669
Clean up/refactor GraphEdit
2023-07-24 18:37:23 +02:00
Yuri Sizov
91258e52be
Merge pull request #79307 from Geometror/remove-graph-node-comment
...
Remove GraphNode's comment property and related functionality
2023-07-24 16:56:41 +02:00
rune-scape
83b01708b2
Script editor: Show depended script errors
2023-07-24 15:49:39 +02:00
kobewi
4408f82c93
Fix get_cursor_shape() in tile atlas editor
2023-07-23 23:06:23 +02:00
Chia-Hsiang Cheng
e0cbbe4bbd
Avoid duplicating the 'Filters' section
2023-07-23 12:14:28 +08:00
kobewi
f837624d75
Add option to expand tile polygon editors
2023-07-22 22:21:05 +02:00
trollodel
0f6327b59b
Make the single window mode check more strict
...
Check the "interface/editor/single_window_mode" editor settings.
2023-07-22 17:24:47 +02:00
Yuri Sizov
7573a458be
Merge pull request #79600 from Rindbee/fix-rename-animation-in-SpriteFramesEditor
...
Fix rename animation in SpriteFramesEditor
2023-07-21 17:54:47 +02:00
Yuri Sizov
ce92f052ec
Merge pull request #79562 from KoBeWi/click_here_yo
...
Improve message when no tile is selected to edit
2023-07-21 17:54:43 +02:00
Yuri Sizov
547f88aa8c
Merge pull request #79396 from Sauermann/fix-systeminfo-displayserver
...
Include display server type in "Copy System Info"
2023-07-21 17:54:30 +02:00
Yuri Sizov
5ae617627d
Merge pull request #78519 from groud/add_white_rect_to_tilemap_selection
...
Add white rect to TileMap selection tool
2023-07-21 17:54:17 +02:00
Yuri Sizov
a3a7e1fa3b
Merge pull request #51863 from Calinou/shader-editor-improve-templates
...
Improve shader editor templates to be more descriptive
2023-07-21 17:54:05 +02:00
Yuri Sizov
ea756c67a5
Merge pull request #79613 from MewPurPur/lighter-docs-icon
...
Make Help.svg not look disabled
2023-07-21 17:15:45 +02:00
Yuri Sizov
bf73ac2891
Merge pull request #73641 from KoBeWi/yolo_exiting
...
Don't save scripts when exiting editor
2023-07-21 17:15:14 +02:00
Silc Lizard (Tokage) Renew
99451b55c2
Make animation name list scroll to new animation in SpriteEditor
...
Co-authored-by: DarellLdark <darell.ldark@gmail.com>
2023-07-21 19:36:25 +09:00
Haoyu Qiu
80728bdf1e
Fix typo in ResourceImporterImageFont
2023-07-21 09:50:29 +08:00
kobewi
51f92d1100
Don't grab theme icons for scripts
2023-07-21 02:13:07 +02:00
kobewi
bb64588796
Add placeholder items to TileSet layer list
...
Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2023-07-20 14:31:00 +02:00
Yuri Roubinski
01101134f4
Make the dragging connections more user-friendly in visual shaders
2023-07-20 15:00:19 +03:00
Gilles Roudière
0fc56646f1
Add white rect to TileMap selection tool
2023-07-19 17:42:29 +02:00
Henrique Alves
8ef2e3d76c
Add save_all_scenes
method to Editor Interface
...
Update documentation
(squash) fix docs
(squash) Improve docs
2023-07-19 18:05:15 +03:00
Fredia Huya-Kouadio
d17811c814
Re-architect how Android plugins are packaged and handled at export time
...
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file.
This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins.
The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality:
- `_supports_platform`: returns true if the plugin supports the given platform
- `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin
- `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies
- `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin
- `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest
- `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest
- `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
2023-07-18 19:14:53 +02:00
MewPurPur
963a63708e
Make Help.svg not look disabled
2023-07-18 16:23:47 +03:00
Yuri Sizov
9c39fe0690
Merge pull request #79609 from KoBeWi/one_dollar_mistake
...
Fix wrong Curve connection
2023-07-18 15:10:13 +02:00
kobewi
b883f32188
Check for unsaved changes when closing a scene
2023-07-18 14:27:56 +02:00
kobewi
000471ee56
Add unsaved status for script and shader editors
2023-07-18 14:18:36 +02:00
kobewi
6dc5dc3479
Add _get_unsaved_status()
method to EditorPlugin
2023-07-18 14:18:36 +02:00
Aaron Franke
df3a1c18f1
Add Ctrl+/ as a shortcut to toggle comment in addition to Ctrl+K
2023-07-18 07:00:59 -05:00
kobewi
a076792a3c
Fix wrong Curve connection
2023-07-18 13:55:04 +02:00
Yuri Sizov
79a9e79561
Merge pull request #79416 from sepTN/fix-copy-system-info
...
Fix rendering driver in Copy System Info for the Compatibility rendering method
2023-07-18 13:28:30 +02:00
Rindbee
e9cd29cf22
Fix rename animation in SpriteFramesEditor/AnimationNodeStateMachineEditor
...
When the name suffix grows, the old name is used if it is obtained first.
Fix the case where the following error message would appear when renaming
an animation.
```
ERROR: Animation '' doesn't exist.
at: get_frame_count (scene/resources/sprite_frames.cpp:71)
```
2023-07-18 15:39:02 +08:00
Septian
c4b878ccb3
Fix Copy System Info to copy the correct rendering driver for the Compatibility rendering method
2023-07-18 06:16:15 +07:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Raul Santos
132a1daf1a
C#: Fix line in OpenInExternalEditor
2023-07-17 18:44:17 +02:00
Yuri Sizov
b7c3998669
Merge pull request #68396 from Geometror/split-stylebox
...
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 15:41:43 +02:00
Hendrik Brucker
a29a680920
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
Hugo Locurcio
02bf74a954
Improve shader editor templates to be more descriptive
2023-07-17 12:52:27 +02:00
Hugo Locurcio
a39190a18f
Allow using floating-point bone sizes and outline widths in the 2D editor
...
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
2023-07-17 12:44:09 +02:00
Hugo Locurcio
5e117ee7bf
Skip keyframe creation dialog when holding Shift in the animation editor
...
The editor setting to always bypass the confirmation dialog was removed,
since the new shortcut effectively supersedes it in a more granular way.
2023-07-17 12:09:32 +02:00
kobewi
7b8c70c668
Improve message when no tile is selected to edit
2023-07-17 02:41:36 +02:00
Yuri Sizov
851bc640dd
Merge pull request #79484 from KoBeWi/history_changes,_but_war․․․_war_never_changes
...
Emit `history_changed` on merged UndoRedo actions
2023-07-16 14:42:55 +02:00
Markus Sauermann
1712b78e18
Include Display Server Type in Copy System Info
...
Add info about X11 or Wayland to System Information on LinuxBSD.
2023-07-16 10:32:54 +02:00
David Snopek
62af007aa0
Prevent GDExtensions from trying to remove editor plugins at shutdown
2023-07-14 17:48:14 -05:00
kobewi
6276fd2695
Allow to pick which Resources will be made unique
...
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-07-14 22:59:00 +02:00
kobewi
b6bb0d505d
Emit history_changed on merged UndoRedo actions
2023-07-14 22:08:45 +02:00
Yuri Sizov
a7583881af
Merge pull request #68460 from Geometror/split_texture_src
...
Extract and reorganize texture resource classes
2023-07-14 21:28:06 +02:00
Yuri Sizov
c10b8ac735
Merge pull request #79198 from theraot/enchance_onready_drop
...
Make onready variables created from dropping nodes include custom types
2023-07-14 21:28:02 +02:00
Yuri Sizov
5f23b8b916
Merge pull request #78451 from alula/integer-zoom
...
Add option to swap default Alt+scroll zooming behavior in 2D editor
2023-07-14 21:27:54 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Yuri Sizov
db216e1fe5
Merge pull request #79457 from timothyqiu/flag-value
...
Hide explicitly specified flag value in Inspector
2023-07-14 18:50:19 +02:00
Yuri Sizov
d8c0d63f07
Merge pull request #79393 from Sauermann/fix-window-focux-indicator
...
Add a default theme for unfocused Windows
2023-07-14 18:50:01 +02:00
Yuri Sizov
0231611ee0
Merge pull request #79206 from raulsntos/doc-mention-csharp-differences
...
Add a warning about C# differences in classref doc
2023-07-14 18:49:36 +02:00
Yuri Sizov
5c56206e6c
Merge pull request #79011 from bruvzg/pop_all
...
[RTL] Add `pop_all`, `push_context` and `pop_context` methods, and use it for `print_rich` to avoid unclosed tags.
2023-07-14 18:49:21 +02:00
Yuri Sizov
6b3e877a5e
Merge pull request #78309 from Calinou/editor-create-new-node-recent-limit-history-size
...
Only display 15 nodes in the Recent section of the Create New Node dialog
2023-07-14 18:48:58 +02:00
Hugo Locurcio
c0e3dc55ba
Add a shortcut to paste nodes as sibling of the selected node
...
This makes quick pasting jobs easier when you don't want a heavily
nested structure, by pressing Ctrl + Shift + V (Cmd + Shift + V on macOS)
instead of Ctrl + V (Cmd + V on macOS).
2023-07-14 17:35:23 +02:00
Haoyu Qiu
de83b7166c
Hide explicitly specified flag value in Inspector
2023-07-14 14:25:26 +08:00
MewPurPur
bd1a59c4b6
Add icons to some placeholder classes
2023-07-13 20:23:52 +03:00
Markus Sauermann
576980f960
Add a default theme for unfocused Windows
...
At the moment it is impossible to distinguish between focused and
unfocused embedded Windows.
Add a new `theme_item` that is used for coloring the border of
unfocused Windows.
2023-07-12 22:35:03 +02:00
Yuri Sizov
60f3b7967c
Merge pull request #79381 from WiseNoodle/fix-wording-of-missing-file-or-dependencies-alert
...
Add missing word to text of the alert dialog
2023-07-12 21:03:17 +02:00
Yuri Sizov
1da09fd477
Merge pull request #79062 from MewPurPur/svg-optimizations
...
Optimize SVG icons and remove unused Transpose icon
2023-07-12 21:02:53 +02:00
Yuri Sizov
7aff59f0b6
Merge pull request #78567 from NiskashY/master
...
Fix reimporting files with non lowercase name extension
2023-07-12 21:02:42 +02:00
Yuri Sizov
a927b22f65
Merge pull request #77257 from rakkarage/tile_animation_sync
...
Add `TileSetAtlasSource::TileAnimationMode` options and allow to shuffle tile animations
2023-07-12 21:02:31 +02:00
S.V.I. Vilcrow
56e2fad319
Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button.
2023-07-12 21:30:35 +03:00
WiseNoodle
d1c70cf7d4
Add missing word to text of the alert dialog
2023-07-12 11:53:31 -04:00
Yuri Sizov
770b7e974b
Merge pull request #79337 from KoBeWi/best_fix_ever
...
Change default Save Script shortcut
2023-07-12 17:17:11 +02:00
Yuri Sizov
91fefcb546
Merge pull request #79285 from KoBeWi/instant_atlas
...
Streamline creating tile atlas sources
2023-07-12 17:17:07 +02:00
Yuri Sizov
19f3303357
Merge pull request #79262 from Geometror/vs-port-icon-size-override
...
Keep `GraphNode` port icons crisp at high zoom levels and remove artifacts
2023-07-12 17:17:02 +02:00
Yuri Sizov
bec5650a5f
Merge pull request #79283 from sepTN/fix-dragged-nodes-icon-size
...
Fix dragged nodes icon size
2023-07-12 17:16:58 +02:00