Rafał Mikrut
efcb097674
Prevent setting too big or too small Collision Mask and Layer
2021-04-30 17:19:04 +02:00
Rémi Verschelde
418fe155f9
Merge pull request #48269 from akien-mga/remove-largetexture
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Remove obsolete LargeTexture, it's no longer useful since 3.x
2021-04-29 09:45:06 +02:00
Rémi Verschelde
7e0a42a673
Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4
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Fixed rotate_y property of particle shaders
2021-04-28 17:09:17 +02:00
Rémi Verschelde
0e93a1df79
Remove obsolete LargeTexture, it's no longer useful since 3.x
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It existed in early Godot releases to allow working around hardware limitations
on max texture sizes (e.g. hardware limits of 1024x1024 pixels).
Nowadays the max texture size supported natively by Godot is 16384x16384, and
even low end mobile hardware should support at least 4096x4096.
The LargeTexture implementation is basically just an array with offsets, sizes
and textures and should be easy to replicate with a custom Texture resource if
needed - solving most of its bugs on the way as the implementation removed here
has various unimplemented or incomplete methods.
2021-04-28 15:51:55 +02:00
Rémi Verschelde
305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
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Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
EricEzaM
de5387ab82
Fixed issues with LineEdit Delete Word & Backspace Word.
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Backspace word was deleting all text before the cursor, and delete word was no updating until another action was performed on the LineEdit (in order to update it)
2021-04-28 17:15:28 +10:00
Rémi Verschelde
0582cefcbb
Merge pull request #48241 from akien-mga/tabs-panel-style-unused
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Tabs: Remove unused 'panel' stylebox from default theme
2021-04-27 19:33:40 +02:00
Rémi Verschelde
95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling
2021-04-27 19:07:12 +02:00
Rémi Verschelde
cd8d321961
Tabs: Remove unused 'panel' stylebox from default theme
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Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308 .
2021-04-27 17:36:53 +02:00
Rémi Verschelde
8247667a3e
Core: Drop custom copymem
/zeromem
defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde
3a0cfd3d85
Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
2021-04-27 13:34:48 +02:00
smix8
67b4f9f76a
Fix NavigationAgent3D not emitting "target_reached" Signal
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Fix NavigationAgent3D not emitting "target_reached" Signal when reaching pathfinding target.
2021-04-27 12:31:50 +02:00
smix8
0b87cb5e3d
put distance check to target into function
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put distance check to target into function
2021-04-27 11:22:37 +02:00
Rémi Verschelde
b95a82d46a
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
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Prevents default values of VSNodeCustom from overriding by a script
2021-04-27 10:42:51 +02:00
Rémi Verschelde
e0c1cc702c
Merge pull request #38349 from asheraryam/convex-decompose-master
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Create GDScript bindings for creating multiple-convex collision bodies [4.0]
2021-04-27 10:05:12 +02:00
asheraryam
ecfbb0fd28
Expose creating multiple-convex-collision static bodies to GDScript
2021-04-27 06:56:04 +03:00
Stefan Boronczyk
f15cabcfd2
fix triplanar mapping for AO
2021-04-25 03:32:17 +02:00
Rémi Verschelde
759b876b8a
Merge pull request #46593 from pycbouh/theme-editor-better-edit-ui
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Refactor Edit Theme menu in Theme Editor
2021-04-23 23:12:25 +02:00
jfons
4d9d99bb82
Implement occlusion culling
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Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.
Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +02:00
Rémi Verschelde
1a3d60944f
Merge pull request #47485 from rafallus/fix/rigidbody-crash
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Fix crash on RigidBody _direct_state_changed
2021-04-23 16:02:26 +02:00
Rémi Verschelde
492b8aa9a5
Merge pull request #43330 from KoBeWi/rngesus
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Call randomize() automatically
2021-04-23 10:17:11 +02:00
Rémi Verschelde
a3fbc0b4e5
Merge pull request #48028 from smix8/issue_47337_broken_navagent3d_callback
2021-04-23 10:14:04 +02:00
Rémi Verschelde
bd7a92ec23
Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback
2021-04-23 10:13:44 +02:00
rafallus
cfa06f0f76
Unexpose _direct_state_changed in PhysicsBody
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Removed _direct_state_changed bindings
Affects 2D and 3D nodes
Callbacks now use Callable
Tests were changed accordingly
2021-04-22 23:20:58 -05:00
Tomasz Chabora
497c3f97b2
Call randomize() automatically
2021-04-22 21:13:43 +02:00
Rémi Verschelde
b06116d62f
Merge pull request #42770 from madmiraal/fix-26680
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Move collision layer and mask into CollisionObject.
2021-04-20 21:07:32 +02:00
Rémi Verschelde
c36807994d
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
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Draw triangles for HeightMapShape debug collision
2021-04-20 17:41:11 +02:00
Rémi Verschelde
fdf041a466
Merge pull request #47347 from nekomatata/heightmap-support
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Heightmap collision shape support in Godot Physics
2021-04-20 17:40:28 +02:00
Marcel Admiraal
071871b787
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
Rémi Verschelde
aa677865e3
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
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`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20 09:54:07 +02:00
smix8
a491071c24
Fix broken NavigationAgent2D collision avoidance callbacks
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Fix broken NavigationAgent2D collision avoidance callbacks
2021-04-20 01:56:04 +02:00
smix8
15bf337474
Fix broken NavigationAgent3D collision avoidance callback
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Fix broken NavigationAgent3D collision avoidance callback
2021-04-19 23:48:28 +02:00
Juan Linietsky
2b730cad90
Use multiple threads to import.
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- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer
Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.
For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Rémi Verschelde
29775a1714
doc: Sync classref with current source
2021-04-19 12:26:37 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
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Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Lightning_A
80b1a29c46
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-18 21:27:06 -06:00
Rémi Verschelde
6269895ecb
Merge pull request #47980 from reduz/split-particle-shader-entry-points
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Split particle shader entry points
2021-04-18 23:39:17 +02:00
Yuri Sizov
2524238bb3
Refactor Edit Theme menu in Theme Editor
2021-04-18 17:55:49 +03:00
Yuri Roubinsky
8ae5c6c6ec
Fix sky
visual shader mode after last rename
2021-04-17 20:59:48 +03:00
reduz
906882ee66
Split particle shader entry points
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* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.
This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00
Marcel Admiraal
86822b187e
Rename LineEdit caret_* properties getters and setters to match property
2021-04-17 12:41:23 +01:00
smix8
cd24a63da2
Fix NavigationAgent2D not emitting "target_reached" Signal reliably
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Fix NavigationAgent2D not emitting "target_reached" Signal reliably
2021-04-16 22:04:02 +02:00
Rémi Verschelde
916bff471a
Merge pull request #47728 from ray90514/bug#47562
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Fix LineEdit undo behaves strangely
2021-04-16 10:28:57 +02:00
Rémi Verschelde
8bbdd43b09
Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4
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Lowers the navigation edge margin merge
2021-04-16 10:23:55 +02:00
Andrea Catania
fd2e652196
Lowers the navigation edge margin merge
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Lowers the edge margin merge to avoid merge undesired edges.
2021-04-16 09:56:39 +02:00
Rémi Verschelde
ba66569512
Merge pull request #47923 from smix8/issue_47850_4.x
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Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly
2021-04-16 08:45:10 +02:00
Rémi Verschelde
0c8ec72370
Merge pull request #47933 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2
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Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15 23:03:04 +02:00
TwistedTwigleg
9ebdf812df
Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15 15:46:30 -04:00
smix8
d8b4a61678
fix skeleton (ik) not resetting global_bone_overrides properly
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fix skeleton (ik) not resetting global_bone_overrides properly
2021-04-15 17:29:36 +02:00
Rémi Verschelde
b8bd648ad9
Merge pull request #47916 from akien-mga/stringnames-mesh_materials-unused
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Scene: Remove unused `mesh_materials` StringNames
2021-04-15 13:39:53 +02:00