Commit graph

9872 commits

Author SHA1 Message Date
kobewi
45e4cb2bbf Fix error spam when tweened node leaves tree 2022-05-05 17:57:25 +02:00
Rémi Verschelde
88a440826a
Merge pull request #60479 from nathanfranke/despawn-remove-child
multiplayer - remove child on despawn instead of just queue_delete
2022-05-05 17:03:40 +02:00
Hugo Locurcio
b6e9314564
Merge pull request #59185 from NeilKleistGao/master 2022-05-05 16:41:39 +02:00
Rémi Verschelde
71e41eb395
Merge pull request #60597 from reduz/missing-node-resource-placeholders 2022-05-05 15:57:50 +02:00
Nathan Franke
680a668e2f
remove child on despawn instead of just queue_delete 2022-05-05 08:50:21 -05:00
Rémi Verschelde
f6e896a968
Merge pull request #60756 from timothyqiu/animated-sprite-autocomplete
Add autocompletion for `AnimatedSprite.play()`
2022-05-05 09:20:41 +02:00
Haoyu Qiu
312ec612c7 Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
Haoyu Qiu
b3162e270e Fix global AnimationLibrary name validation 2022-05-05 11:19:54 +08:00
Pawel Lampe
88d3f14697 Add ability to bake_navigation_mesh off thread.
This feature makes it possible to workaround problems such as:
 - long baking time due to heavy synchronization when parsing geometry
   from mesh instances
 - crash when freeing `NavigationMeshInstance` while baking
 - errors when actively baking node tree is being detached from the
   scene tree
2022-05-04 23:00:18 +02:00
Rémi Verschelde
84f64ddde9
Merge pull request #60723 from reduz/refactor-module-initialization 2022-05-04 19:08:43 +02:00
reduz
de0ca3b999 Refactor module initialization
* Changed to use the same stages as extensions.
* Makes the initialization more coherent, helping solve problems due to lack of stages.
* Makes it easier to port between module and extension.
* removed the DRIVER initialization level (no longer needed).
2022-05-04 17:34:51 +02:00
Rémi Verschelde
1b2992799b
Merge pull request #60727 from aaronfranke/basis-axis-column 2022-05-03 19:36:07 +02:00
reduz
0a57f964a3 Implement missing Node & Resource placeholders
Implemented by request of @neikeq to advance in the GDExtension version of Mono.

* If a Resource type is missing upon load, it will be remembered together with its data (Unless manually overriden).
* If a Node type is missing upon load, it will be also be remembered together with its data (unless deleted).

This feature makes working with GDExtension much easier, as it ensures that missing types no longer cause data loss.
2022-05-03 17:08:09 +02:00
Rémi Verschelde
b239275989
Merge pull request #60583 from reduz/placeholder-assets 2022-05-03 16:43:13 +02:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Rémi Verschelde
d5d86cb26e
Merge pull request #60571 from Sauermann/fix-control-screen-position
Inlcude CanvasLayer transform into calculation of Control screen position
2022-05-03 15:26:39 +02:00
Rémi Verschelde
8aa791d166
Merge pull request #59321 from Calinou/primitive-meshes-csg-tweak-default-sizes
Decrease default sizes of some primitive and CSG meshes for consistency
2022-05-03 15:19:30 +02:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Rémi Verschelde
77c9138e72
Merge pull request #24402 from guilhermefelipecgs/state_machine_improvement
Improvements to AnimationNodeStateMachine
2022-05-03 14:25:30 +02:00
Rémi Verschelde
f75afaa085
Merge pull request #58777 from Sauermann/fix-capsulemesh-tangent
Reverse tangents of capsule mesh
2022-05-03 08:18:48 +02:00
Hugo Locurcio
180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
kobewi
e3511dd9d7 Fix tscn not listed as Resource extension 2022-05-02 23:21:15 +02:00
Guilherme Felipe
e7056c195d Improvements of state machine
- Open the menu to add new animation nodes by dragging the transitions to
empty areas and automatically connecting them.
- Adds box selection to the state machine.
- Add feature to group/ungroup selected nodes in a "sub" state machine.
- Add start/end node by default. In addition, add new color to these
nodes to differentiate then.
- Add tooltip for transitions to show the connection "from -> to".
- Add new "type" of transition line when multiple transitions are
grouped.
- Add popup to connect nodes in sub state machine.
- Add dialog to select which nodes can be deleted when they are grouped.
- Add classes:
	AnimationNodeStartState
	AnimationNodeEndState
	EditorAnimationMultiTransitionEdit
- Implements disabled transition

API Changes:
- Now it's posible to add transitions between state machines,
`AnimationNodeStateMachine::add_transition` will works with relative path,
this means you can use it like this `add_transition("Idle", "Walk", tr)`
or `add_transition("Idle", "StateMachine/Shoot)`.
2022-05-02 13:06:36 -03:00
Rémi Verschelde
78193788d0
Merge pull request #59895 from akien-mga/clang-tidy 2022-05-02 17:45:13 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
bruvzg
7b18c35ab2 Fix resource dependence renaming. 2022-05-02 16:38:09 +03:00
Rémi Verschelde
5c52b30471
Merge pull request #60529 from timothyqiu/theme-validation 2022-05-02 10:49:14 +02:00
Rémi Verschelde
4e06ce7840
Merge pull request #60655 from smix8/navigation_region_rid_4.x
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-05-01 14:17:40 +02:00
kobewi
f473aab00d Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00
Rémi Verschelde
122fa74f6c
Merge pull request #60650 from bruvzg/lbl_n_spr_z_order 2022-04-30 16:32:32 +02:00
bruvzg
0a0e94d996
Expose Label3D and Sprite*3D material render priority properties. 2022-04-30 15:09:30 +03:00
kobewi
7f0bc91844 Simplify Callable error text methods 2022-04-30 13:42:26 +02:00
smix8
05d06b8957 Add get_region_rid() NavigationRegion2D and NavigationRegion3D
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-30 13:27:30 +02:00
Rémi Verschelde
0e98dbb19c
Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering
Add dithering to ProceduralSkyMaterial to combat banding
2022-04-29 20:28:11 +02:00
kobewi
8187a777ce Small improvements to get_first_node_in_group() 2022-04-29 16:14:48 +02:00
Rémi Verschelde
a817bd96c0
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope 2022-04-29 15:33:45 +02:00
Aaron Franke
1bf94dff3a
Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
Nathan Franke
925e54ad65
fix lines ending in comments causing auto indent 2022-04-28 20:07:10 -05:00
bruvzg
be2ee9d277
[Label3D] Add offset property. 2022-04-28 21:23:15 +03:00
Rémi Verschelde
212989d467
Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collisions
Fix wrong collision reported on move_and_collide
2022-04-28 18:47:22 +02:00
Rémi Verschelde
5a4e478b0f
Merge pull request #58599 from Calinou/styleboxflat-add-skew
Add a Skew property to StyleBoxFlat
2022-04-28 18:32:01 +02:00
Rémi Verschelde
1eb09364f8
Merge pull request #60247 from ScottVMariotte/AnimationTree_atEndFix
Replaced `loops_current` with `end_loop` in `AnimationNodeStateMachinePlayback`
2022-04-28 18:22:23 +02:00
Rémi Verschelde
9101c5b499
Merge pull request #52624 from e8newallm/52577
Corrected ordering of Left/Top/Right/Bottom properties
2022-04-28 17:57:02 +02:00
Haoyu Qiu
6c01ef8f4c Miscellaneous Tween fixes 2022-04-28 21:19:01 +08:00
reduz
b02c7387c7 Implement placeholder assets
* Placeholder textures
* Placeholder meshes
* Placeholder material

This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756
It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
2022-04-28 12:19:01 +02:00
Markus Sauermann
a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Markus Sauermann
f01e1ce1dd Inlcude CanvasLayer transform into calculation of Control screen position 2022-04-28 00:18:32 +02:00
Hugo Locurcio
53b8899be9
Decrease default sizes of some primitive and CSG meshes for consistency 2022-04-27 22:45:38 +02:00