Dario
77776f5313
Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
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See Issue #69528 . When building with precision=double, the TAA pass would break due to the motion vectors being corrupted. It was apparent the origin of the camera itself was corrupted in the UBO for the previous frame because the camera origin was only being split correctly for the current block but not for the previous block (to effectively support the double precision float on the shader).
2023-08-04 11:42:06 -03:00
Yuri Sizov
1fe49e7271
Merge pull request #79142 from BastiaanOlij/register_render_buffers
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Expose RenderSceneBuffers(RD) through ClassDB
2023-07-27 15:22:27 +02:00
Bastiaan Olij
4874b96033
Expose RenderingSceneBuffers through ClassDB
2023-07-26 23:48:30 +10:00
Bastiaan Olij
63d6e9c557
Add custom texture create function
2023-07-26 20:46:34 +10:00
Yuri Sizov
bb15241e06
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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Replace sampler arrays with constant sampler elements, simplify and reuse code for all shaders
2023-07-12 17:16:12 +02:00
Rémi Verschelde
7030ac555f
Merge pull request #79270 from clayjohn/particle-trails-error
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Unify error condition for particles trail lifetime
2023-07-10 10:38:34 +02:00
clayjohn
78ecdb17f9
Unify error condition for particles trail lifetime
2023-07-10 10:17:27 +02:00
clayjohn
35ed7c770b
Initialize particles instance buffer in case it is used before being updated
2023-06-29 13:24:40 -07:00
bitsawer
ef00de99b4
Fix error spam when a mesh with bone weights has an invalid skeleton
2023-06-22 15:58:52 +03:00
ChibiDenDen
35715e510f
replace sampler arrays with constant sampler elements
2023-06-22 01:11:57 +03:00
bitsawer
dab0871d41
Fix invalid RID errors when freeing a mesh with blend shapes
2023-06-19 11:07:15 +03:00
Rémi Verschelde
e0651ed4b5
Merge pull request #78199 from clayjohn/detect_3d
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Ensure that "detect 3D" is only called when using 3D shaders
2023-06-14 09:26:47 +02:00
Bastiaan Olij
6dd47e232b
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
clayjohn
0b7e2dfdfc
Ensure that "detect 3D" is only called when using 3D shaders
2023-06-13 13:20:11 -07:00
bitsawer
23c375d6b4
Fix shader uniform storage conversions and crash
2023-05-29 15:17:13 +03:00
Rémi Verschelde
1086375785
Merge pull request #77266 from Rindbee/fix-bugs-in-TextureStorage-texture_3d_update
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Fix calling `TextureStorage::texture_3d_update()` could cause a crash
2023-05-22 13:49:23 +02:00
Rémi Verschelde
05ddc822fb
Merge pull request #77265 from lyuma/aabb_bone_lod_inside
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Fix calculation of skinned AABB for unused bones.
2023-05-22 13:49:19 +02:00
Rindbee
ebd2b9e299
Fix calling TextureStorage::texture_3d_update()
could cause a crash
2023-05-22 06:24:13 +08:00
Lyuma
791d8001db
Fix AABB for unused bones
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Fixes bug where bounding box of 1 unit was used in some skinned models and had wrong LODs.
(this could become very large if the mesh is scaled, such as FBX conversions)
Also fixes a mistake in calcualting bone index.
2023-05-19 19:47:52 -07:00
Markus Grafen
8a3e829930
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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The parameter shadow_reverse_cull_face is now passed to the shadow pass so that the mesh back-faces are used for shadow map calculation.
2023-05-19 19:22:10 +02:00
Rémi Verschelde
9ecb929da6
Merge pull request #76565 from clayjohn/debug-PSSM-splits
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Re-implement the PSSM_SPLITS debug option
2023-05-15 09:33:01 +02:00
Bastiaan Olij
c328676d96
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
Pedro J. Estébanez
c58e50adcc
Fix additional cases of breakage of rendering effects
2023-05-03 11:57:54 +02:00
clayjohn
ca23d06a31
Re-implement the PSSM_SPLITS debug option
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This uses a render_mode instead of shadow_color to avoid adding a cost to the basic shader
2023-04-28 17:53:56 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
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Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
0333b4a266
Merge pull request #74708 from BastiaanOlij/fix_rd_texture
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Merge duplicate rd_texture functions
2023-03-10 22:48:19 +01:00
Rémi Verschelde
0511da260f
Merge pull request #74019 from BastiaanOlij/split_last_effects
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Move roughness limiter and sort into their own classes
2023-03-10 14:02:14 +01:00
Bastiaan Olij
70dca9ff55
Merge duplicate rd_texture functions
2023-03-10 21:37:01 +11:00
Bastiaan Olij
a8ec72cf94
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
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Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
clayjohn
84482ef90b
Avoid copying CanvasTexture when updating proxy
2023-03-07 12:48:32 -08:00
SlugFiller
06a1fe0364
Fix AABB calculation for meshes using Skeleton2D
2023-03-05 08:21:08 +02:00
Bastiaan Olij
903aa0e385
Use MSAA 2D texture in multipass tonemapper
2023-03-01 18:59:59 +11:00
Bastiaan Olij
4c2f33cfae
Fixing issues with SSIL artifacts
2023-02-24 16:13:18 +11:00
Bastiaan Olij
467d735eb1
Fix issue with default textures requiring arrays when using multiview
2023-02-22 16:50:58 +11:00
Yuri Rubinsky
94831c7209
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
clayjohn
f35ca4a9c7
Properly calculate lifetime_split for particles
2023-02-14 14:37:47 -08:00
clayjohn
d3b3419aff
Notify mesh surface when render_priority changes
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This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
clayjohn
56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
Ricardo Buring
497f5576c1
Fix MultiMesh visible_instance_count being ignored after the first frame
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Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-03 11:40:39 -08:00
Rémi Verschelde
ddca070bea
Merge pull request #72631 from rburing/custom_aabb_update_dependency
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Notify dependencies when setting custom mesh AABB
2023-02-03 06:24:51 +01:00
Bastiaan Olij
093289364f
Add layer slice support to render device and render buffers
2023-02-03 09:48:56 +11:00
Ricardo Buring
086b9e0c59
Notify dependencies when setting custom mesh AABB
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Fixes SoftBody3D culling issues.
2023-02-02 23:31:27 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Rémi Verschelde
0ba7e5a40a
Merge pull request #72464 from clayjohn/RD-skeleton-crash
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Check if Skeleton exists before reading when calculating blend shapes
2023-02-01 07:31:42 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
clayjohn
cdc6c00b5f
Check if Skeleton exists before reading when calculating blend shapes
2023-01-31 10:10:31 -08:00
Rémi Verschelde
97de7f39e1
Merge pull request #72404 from clayjohn/RD-sky-crash
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Fix various crashes relating to low roughness_layers
2023-01-31 10:54:41 +01:00
Rémi Verschelde
c24e0065b2
Merge pull request #72433 from clayjohn/Pointlight2D-crash
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Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00