Fabio Alessandrelli
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67a4c3033b
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Custom headers support in WebSocketClient.
This commit also converts all PoolVector<String> parameters to
`const Vector<String>` in both WebSocketServer and WebSocketClient.
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2019-10-09 13:53:04 +02:00 |
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Fabio Alessandrelli
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ee90da4acb
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Allow setting websocket buffers sizes internally.
Needed by LSP.
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2019-06-15 16:57:23 +02:00 |
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Rémi Verschelde
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b16c309f82
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Update copyright statements to 2019
Happy new year to the wonderful Godot community!
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2019-01-01 12:58:10 +01:00 |
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Rémi Verschelde
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d1f3b622f0
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Fix missing/malformed license headers
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2019-01-01 12:46:36 +01:00 |
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Fabio Alessandrelli
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c066db4d59
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Convert WebSocket module to use PacketBuffer class
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2018-11-12 22:55:17 +01:00 |
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Fabio Alessandrelli
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5d91e87c64
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Implement WebSocket close notify.
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2018-09-24 01:50:37 +02:00 |
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Poommetee Ketson
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ff070de986
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s/2017/2018/g for gles2, websocket, linux appdata
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2018-03-21 16:07:51 +07:00 |
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Fabio Alessandrelli
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658d71c3b9
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Relicense module to the wondeful Godot community!
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2018-02-06 14:10:13 +01:00 |
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Fabio Alessandrelli
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6a644d3ee1
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Add websocket module.
Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
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2018-02-06 14:10:13 +01:00 |
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