Commit graph

408 commits

Author SHA1 Message Date
Rémi Verschelde
f2bc0cc966 Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
Add one-way collisions and individual shape offsets for tilesets
2017-06-26 22:47:26 +02:00
Rémi Verschelde
f7b77e5b76 Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
Add normal map to tilemaps and tilesets
2017-06-26 22:47:11 +02:00
Juan Linietsky
d41978eb63 Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 2017-06-25 18:57:28 -03:00
Bojidar Marinov
207feb2f87
Add one-way collisions and individual shape offsets for tilesets
As requested in #9318
Accidentially fixes #2231 as well
2017-06-25 21:47:30 +03:00
Juan Linietsky
83ae9a5e28 Ability to restart particle system with a function call 2017-06-25 08:01:50 -03:00
Poommetee Ketson
e3998528e0 BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
Juan Linietsky
bc509ac7bd Simplified 2D Kinematicbody.. 3D will wait a bit. 2017-06-24 12:34:29 -03:00
Juan Linietsky
6ba1e4677b -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.

Will port this to 3D once well tested. Have fun!
2017-06-23 23:39:52 -03:00
Juan Linietsky
8ef1c41a4e Small fixes required to get platformer to work.
Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00
Juan Linietsky
265d4e2d6c Fixed bug regarding to two spatial 2d players not mixing properly 2017-06-22 17:50:03 -03:00
Bojidar Marinov
2edb082c7e
Add normal map to tilemaps and tilesets
Fixes #9310
2017-06-22 18:15:50 +03:00
Juan Linietsky
fb72edf45e Properly exposed material types everywhere. 2017-06-22 09:33:20 -03:00
Rémi Verschelde
e3b34810e3 Fix tools=no build
This house is falling apart when I'm not around...
2017-06-22 12:12:30 +02:00
Juan Linietsky
95560e02c5 2D GPU Particles working.. 2017-06-21 16:26:26 -03:00
Thomas Herzog
ceded65c01 Merge pull request #9257 from Shockblast/patch-1
Remove Duplicate Include
2017-06-20 10:58:00 +02:00
Shockblast
3e733d0f92 Remove Duplicate Include
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash
2017-06-19 20:52:10 -04:00
Benjamin Dahse
b95f57d050 Add null-check to get_normal_frame 2017-06-20 00:37:34 +02:00
Juan Linietsky
0288be1e76 Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
Juan Linietsky
969fa3cc73 -Added AudioStreamPlayer2D, for 2D positional sound
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18 21:07:32 -03:00
Juan Linietsky
33bf180067 Added normalmap support to stylebox and animated sprite. 2017-06-18 00:03:28 -03:00
Juan Linietsky
5c6cac4e53 Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
Rémi Verschelde
b7a2a40b8e Merge pull request #9176 from RandomShaper/fix-touchbutton
Fix/improve TouchScreenButton
2017-06-15 12:38:59 +02:00
Rémi Verschelde
80de0c35df Merge pull request #9160 from karroffel/color-ramp-rename
renamed occurances of ColorRamp with Gradient
2017-06-14 23:09:30 +02:00
Rémi Verschelde
bccee07ae7 Merge pull request #9165 from Noshyaar/pr-area
Refactor layer_mask to collision_layer
2017-06-14 23:04:04 +02:00
Pedro J. Estébanez
d27d1dba23 Fix/improve TouchScreenButton
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
- Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag.
- Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14 17:19:58 +02:00
Poommetee Ketson
6c44fff508 Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
Marc Gilleron
0fd5ab479c Fixed broken Line2D due to math changes in f271591ac2 2017-06-14 02:21:40 +02:00
Karroffel
23c5fa8687 renamed occurances of ColorRamp with Gradient
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky
a8a1f2e2a8 -Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
2017-06-13 01:23:04 -03:00
alexholly
a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Andreas Haas
9bc5348961
InputEvent: Renamed "pos" property to "position"
Make the naming consistent with other classes.
2017-06-03 11:26:39 +02:00
Juan Linietsky
bb20f230ad -Added .hdr format support
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Poommetee Ketson
64879e592b RayCast2D: fix detached arrow tip 2017-05-08 16:12:40 +07:00
Rémi Verschelde
2398eb6ed4 Move core thirdparty files to thirdparty/{minizip,misc} 2017-04-28 21:19:23 +02:00
gamemanj
0a4dde93d4 Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)
As it turns out, is_ceiling would be true when hitting a wall,
 and is_wall would be true momentarily when hitting a ceiling.

This makes a tiny one-line change to fix that.
Without trying to explain the code for anyone else having to
 mess around with it.
2017-04-15 10:24:36 +01:00
Sergey Pusnei
8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde
d596946a45 Merge pull request #8271 from MattUV/master
Add methods to get and set bits of collision layers and masks for TileMaps (3.0)
2017-04-09 23:37:56 +02:00
Rémi Verschelde
769bec26a7 Merge pull request #8321 from RandomShaper/zero-preprocess-particles2d
Allow zero preprocess time for Particles2D
2017-04-09 17:44:40 +02:00
Andreas Haas
6075dfe511
Particles2D: Fix flip property (again).
should have flipped the dst_rect..
2017-04-09 01:42:39 +02:00
Pedro J. Estébanez
d0ef1acea4 Allow zero preprocess time for Particles2D 2017-04-08 20:04:06 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
efba539f93 Fix build on older GCC versions
Travis builds would fail with:
./drivers/gles3/rasterizer_storage_gles3.h:1018:19: error: ISO C++ forbids initialization of member 'fixed_fps' [-fpermissive]
2017-04-07 19:24:37 +02:00
Juan Linietsky
74808ac4d9 New particle system, mostly working, some small features missing. 2017-04-06 23:49:27 -03:00
MattUV
6b5305b972 Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds:

 * set_collision_layer_bit()
 * set_collision_mask_bit()

 * get_collision_layer_bit()
 * get_collision_mask_bit()

To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
2017-04-06 23:27:55 +02:00
Rémi Verschelde
02f9851d0d Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05 01:24:19 +02:00
Rémi Verschelde
2c4e4432af Merge pull request #8214 from tagcup/bounce_reflect_slide
Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
Bojidar Marinov
289abd3710
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
Fixes #7313
2017-04-04 18:32:27 +03:00
Rémi Verschelde
4d3ed11212 Merge pull request #8248 from Hinsbart/fix_notify_renames
Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00
Rémi Verschelde
41986b2092 Merge pull request #8244 from RandomShaper/improve-touch-button
Improve TouchScreenButton
2017-04-04 00:19:47 +02:00