Commit graph

249 commits

Author SHA1 Message Date
Skyfrit
8ab4acd17f Android: Add support for Traditional Chinese (TW) (#6061) 2016-08-08 11:49:35 +02:00
Juan Linietsky
9213400cd5 Merge pull request #5415 from volzhs/improve-android-payment
Improve android payment
2016-07-24 12:18:13 -03:00
Mario Schlack
beaa56bff2 Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
Rémi Verschelde
b1cca17053 Merge pull request #5835 from volzhs/issue-5831
Fix compile error if use android_stl=yes
2016-07-21 10:37:18 +02:00
volzhs
01e39ecec8 Fix compile error if use android_stl=yes 2016-07-21 17:31:46 +09:00
Rémi Verschelde
5274f2a126 Merge pull request #5819 from hurikhan/android_getScreenDPI
Implement get_screen_dpi() on Android
2016-07-21 09:09:49 +02:00
Mario Schlack
0717893772 Implement get_screen_dpi() on Android 2016-07-20 14:54:48 +02:00
Juan Linietsky
0988970c1f Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
volzhs
79cb91dc84 Add querying details of IAP items for android 2016-07-18 23:45:58 +09:00
volzhs
f26f181ba9 Fix can't get all info if user purchases many items and not consumed 2016-07-18 23:45:58 +09:00
Jamil Halabi
370ae3512d Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
sanikoyes
978cb0e884 Fix crash in FileAccessJAndroid::file_exists (does not free local ref) 2016-07-11 12:41:54 +08:00
Juan Linietsky
d279d060e1 Merge pull request #5077 from RandomShaper/improve-android-build
Improve Android build
2016-07-10 13:57:17 -03:00
volzhs
40d3234304 Add android_add_default_config for config.py
usage : env.android_add_default_config("applicationId 'com.godot.game'")
2016-07-07 04:03:50 +09:00
volzhs
b09dbaa78e Fix crash when null value through jni on android 2016-07-05 04:41:46 +09:00
Rémi Verschelde
9693f37fcc Merge pull request #5491 from volzhs/fix-jni-bool-string
Fix wrong return bool, string, string array data through jni
2016-07-03 19:11:04 +02:00
Juan Linietsky
1726bacf78 missnig ; 2016-07-02 16:04:00 -03:00
Juan Linietsky
973a12c5f2 Data dir returns a symlink in Android 6.0, which confuses DirAccess on android, this should fix it 2016-07-02 11:49:52 -03:00
volzhs
aac0af043c Fix wrong return bool, string, string array data through jni 2016-06-30 01:23:55 +09:00
Pedro J. Estébanez
e7b2626707 Make Android build smarter (SCons + Gradle)
Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
Rémi Verschelde
7d06d50e65 Merge pull request #5395 from vnen/android-sensors
Fix Android sensors polling rate on resume
2016-06-26 09:46:10 +02:00
Rémi Verschelde
fad6b29a59 Merge pull request #5390 from volzhs/jni-stringarray
Fix string array parameter check with jni
2016-06-26 09:45:36 +02:00
Juan Linietsky
8dac3bf3b1 Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00
Rémi Verschelde
c931ed976b Gradle: remove trailing spaces 2016-06-25 13:39:03 +02:00
George Marques
6d37253be5
Fix Android sensors polling rate on resume
Fix #5306
2016-06-24 21:00:04 -03:00
volzhs
456b7733fc Fix string array parameter check with jni 2016-06-25 02:05:46 +09:00
volzhs
a5a5bdef25 Remove duplicated aidl for android
Tested IAP function on device.
2016-06-25 01:11:21 +09:00
Rémi Verschelde
0a72f9ccb8 Merge pull request #5362 from J08nY/png
libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
Rémi Verschelde
b9ed5b12c9 Merge pull request #5235 from volzhs/fix-android-export
fix errors while exporting android
2016-06-23 07:35:22 +02:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Rémi Verschelde
842e7bfc2f Merge pull request #5357 from volzhs/fix-locale-android
fix android resource locale
2016-06-22 16:05:59 +02:00
volzhs
591be5df25 fix android resource locale 2016-06-22 22:32:03 +09:00
volzhs
780fa60072 correct current Intent for android 2016-06-21 03:32:44 +09:00
Rémi Verschelde
8f2115529e Merge pull request #5135 from volzhs/android-manifest
fix android support screen property for large screen
2016-06-19 12:49:42 +02:00
Rémi Verschelde
b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
volzhs
e6bbe91994 fix errors while exporting android 2016-06-16 05:00:21 +09:00
Pedro J. Estébanez
1fcb2a1a00 Handle tmp files properly on Android export 2016-06-15 14:58:01 +02:00
Pedro J. Estébanez
e1948d520a Zip-align exported APK 2016-06-13 00:19:45 +02:00
Pedro J. Estébanez
1b189ad943 Fix typo 2016-06-11 13:11:42 +02:00
Pedro J. Estébanez
bb1b51f470 Keep certain assets uncompressed on Android export 2016-06-11 13:08:42 +02:00
volzhs
4f64935ab6 fix android support screen property for large screen 2016-06-10 14:09:33 +09:00
Juan Linietsky
d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
Rémi Verschelde
aed5474238 Merge pull request #4729 from volzhs/android-23
Supporting Android API 23 (Android 6.0)
2016-06-07 09:45:24 +02:00
George Marques
408c26ce0b
Remove Make-related flags from Android build
They were wrongly placed, creating a file named "-fpic" instead of
applying "-fpic" to the build. This file was in .gitignore, which made it
less noticiable.

This also adds build.gradle to .gitignore.
2016-06-01 21:14:57 -03:00
Rémi Verschelde
e6e878e139 Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
fluffrabbit
4877b714b3
Add magnetometer sensor support for Android 2016-05-27 14:36:55 -03:00
volzhs
e5d16eca46 Add comments for NotificationCompat to support API < 16 2016-05-25 22:19:37 +09:00
volzhs
ff67c256f5 fix compatibility for Android API 14 with supporting API 23
using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+
tested with API 19 and 23 devices
2016-05-24 11:22:35 +09:00
volzhs
5eb14d3af0 fix unexpected char: '\' error on windows
error occurred when register additional directory for android module on windows.

### config.py ###
```
def can_build(plat):
 return plat=="android"

def configure(env):
 if (env['platform'] == 'android'):
  env.android_add_res_dir("android/res")
```
2016-05-24 05:25:22 +09:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
volzhs
160713d4d3 Supporting Android API 23 (Android 6.0)
If we update build gradle to use ``compileSdkVersion 23``,
``org.apache.http`` package causes error. (issue #4711)

We need to use ``useLibrary 'org.apache.http.legacy'`` to solve this problem.
To use ``useLibrary``, we need to use latest gradle also.

And now, we faced another problem with ``APK Expansion`` java sources.

```
/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloadNotification.java
137 :             mCurrentNotification.setLatestEventInfo(mContext, mCurrentTitle, mCurrentText, mContentIntent); // causes error
```

So, some of APK Expansion java sources are updated by referencing commits from https://github.com/danikula/Google-Play-Expansion-File
And dropped V3CustomNotification.java which was for android 3.0, since godot supports android 14 (4.0) above officially.

Unfortunately, another problem, The 'MissingTranslation' error was occurred.
So, build.gradle is updated to use ``disable 'MissingTranslation'``

Additionally, I updated ``buildToolsVersion``, ``targetSdkVersion`` to latest version.

I tested APK Expansion funtionality on Android 6.0 (Nexus 9, Nexus 6p) and Android 4.4 (Galaxy Note 2)  with Google Developer console.
2016-05-20 22:57:49 +09:00
Rémi Verschelde
5e0f0a962a Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
It was a duplicate of NDK_TARGET, and not used for anything.
2016-05-19 10:44:18 +02:00
Rémi Verschelde
94274b9ab5 OSX: Fix lib suffix for Android lib (#4499)
Fixes #1452.
2016-05-01 11:38:15 +02:00
eska
ab4caa7953 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
volzhs
e94e710893 remove unused resources and add korean locale for android
- remove unused resources in platform/android/java/res/values/strings.xml
- add korean language resource for apk expansion download screen
2016-04-19 11:10:55 +09:00
Rémi Verschelde
0a5472e697 Remove trailing spaces 2016-04-02 20:26:12 +02:00
Rémi Verschelde
a895e2e372 Merge pull request #4105 from akien-mga/pr-android-shutdown-adb
Expose android/shutdown_adb_on_exit parameter
2016-03-20 18:34:05 +01:00
Rémi Verschelde
c584940387 Expose android/shutdown_adb_on_exit parameter and default to true
It was added in 30d0ca9 for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.

Fixes #4073.
2016-03-20 16:55:54 +01:00
blubee
a0fb5b5f95 Add support for gnu-libstc++-4.9 needed by recent NDK versions
The 4.9 version is the default one, people can still build using 4.8
with older NDK versions by setting the (optional) NDK_TARGET
and NDK_TARGET_X86 environment variables.
2016-03-20 20:29:37 +08:00
sanikoyes
9e026fecef Add -r flag to adb install for keep app user data 2016-03-18 18:11:55 +08:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
volzhs
d6cc887627 fix gradle build on windows 2016-03-02 12:15:39 +09:00
Ariel Manzur
30d0ca9766 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings 2016-02-27 12:11:40 -03:00
punto-
b6b33e8886 Merge pull request #3428 from Hinsbart/android-gamepad
support gamepad remapping on android
2016-02-08 20:09:02 -03:00
Hondres
e7b6e3f20b use fallback mapping from list 2016-01-27 12:18:34 +01:00
Juan Linietsky
16b8b97472 Combies driver split and spawn fix, closes #3265 2016-01-25 00:25:32 -03:00
hondres
285bcac224 can use fallback mapping on all platforms 2016-01-24 18:01:37 +01:00
hondres
e7c920fdba support gamepad remapping on android 2016-01-24 05:29:09 +01:00
Juan Linietsky
e7eb332799 fix export bug 2016-01-20 07:43:05 -03:00
Juan Linietsky
c9580965ea -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
volzhs
fb2bf78591 Add ability to set "keep screen on" for android 2016-01-16 20:57:34 +09:00
mrezai
4cb14ae7d6 Fix crash on android 6.0.1, fixes #3321 2016-01-12 09:57:56 +03:30
Rémi Verschelde
1f1c3038c2 Update copyright in remaining files + prints in the UI 2016-01-11 21:34:22 +01:00
Juan Linietsky
c9852501a4 Fix bug related to EOF in Android FileAccess 2016-01-09 20:50:45 -03:00
mrezai
50cbe736de Fix maven repositories bug 2016-01-09 16:51:22 +03:30
Juan Linietsky
6a29edf048 removed unnecesary comma in gradle template 2016-01-08 17:55:13 -03:00
Juan Linietsky
40ba22631b Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot 2016-01-08 17:53:00 -03:00
Juan Linietsky
401622cc22 -Removed ANT build system for Android, as it was deprecated by Google
-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
Juan Linietsky
e0eff65fc0 change android install location to automatic, closes #1997 2016-01-03 20:31:37 -03:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
eff81965af Merge pull request #2956 from est31/add_system_wide_export_path
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
Rémi Verschelde
e4e7e8f396 Merge pull request #2963 from akien-mga/pr-opus-arm-opt
Enable opus ARM optimisations only on ARM
2015-12-01 10:18:41 +01:00
Rémi Verschelde
99e7641f3d Enable opus ARM optimisations only on ARM
i.e. do not enable it for x86.
Fixes #2962.
2015-12-01 09:34:51 +01:00
est31
15f6d3cebf Add way to look for templates at system wide level too
Useful for everybody wanting to package godot.
Fixes #1026.

-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
Juan Linietsky
b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
mikica1986vee
d6b317a2c1 tegra 3 fix 2015-11-21 23:21:36 +01:00
Juan Linietsky
0168947084 Merge pull request #2518 from masoudbh3/godot-icons
Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky
0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
5fb95859e1 Merge pull request #2814 from masoudbh3/android-fa-locale
Android add FA(persian) locale strings
2015-11-18 19:21:54 -03:00
masoud bh
f2704eb162 Android add FA(persian) locale strings 2015-11-19 01:40:29 +03:30
Juan Linietsky
34a558ee8d Merge pull request #2691 from volzhs/android_payment
improve android payments
2015-11-18 19:02:40 -03:00
masoud bh
14b9579748 Skip META-INF from Android Template 2015-11-14 20:40:22 +03:30
masoud bh
24f3f43457 Add icon to exe file in windows export
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Rémi Verschelde
399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
volzhs
3fbaa479e3 improve android payments
GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.

usage:

func _ready():
	var payment = Globals.get_singleton("GodotPayments")
	payment.setPurchaseCallbackId(get_instance_ID())
	payment.setAutoConsume(false) # default : true
	payment.requestPurchased() # callback : has_purchased
	payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
	payment.consume("item_name") # callback : consume_success

func purchase_success(receipt, signature, sku):
	print("purchase_success : ", sku)

func purchase_fail():
	print("purchase_fail")

func purchase_cancel():
	print("purchase_cancel")

func purchase_owned(sku):
	print("purchase_owned : ", sku)

func consume_success(receipt, signature, sku):
	print("consume_success : ", sku)

func has_purchased(receipt, signature, sku):
	if sku == "":
		print("has_purchased : nothing")
	else:
		print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
Juan Linietsky
3d121b474b Merge pull request #2203 from volzhs/fix_android_payments
Fix android payments
2015-10-17 12:12:34 -03:00
Juan Linietsky
b217e1417a Merge pull request #2479 from firefly2442/cppcheck-unusedvars
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky
13d2710fed Merge pull request #2474 from masoudbh3/android-armeabi-v7a
Fix android build script
2015-10-17 10:20:47 -03:00