Pedro J. Estébanez
3ec62c82a3
Implement no-window mode for X11 and MacOS
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Bonus: Homogeinize and improve OS::alert() for no-window mode
2020-11-09 20:56:12 +01:00
Ev1lbl0w
126d08e33d
Fix wrong exit code being returned
...
(cherry picked from commit 0d3a168a53
)
2020-10-28 14:05:41 +01:00
Rémi Verschelde
b73a9109ab
NetBSD: Implement OS_Unix::get_executable_path()
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Same implementation as OpenBSD seems to work fine.
(cherry picked from commit 01185acecb
)
2020-09-18 11:55:58 +02:00
Marcel Admiraal
5f1dd48496
Replace calls to gmtime with gmtime_r and localtime with localtime_r.
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(cherry picked from commit 4b3aec50c0
)
2020-09-08 08:55:26 +02:00
bruvzg
b0aabf2c03
[macOS] Fix crash on failed fork
.
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(cherry picked from commit d6e3a8a137
)
2020-08-14 00:32:04 +02:00
Mateo Dev .59
d6c94fd527
os: execute parse the command output from utf8
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(cherry picked from commit 8a88637705
)
2020-03-04 12:40:15 +01:00
Hugo Locurcio
785af45d8e
Disable colored console output when standard output isn't a TTY
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This prevents Godot from writing ANSI escape codes when redirecting
stdout and stderr to a file.
2020-01-04 04:04:08 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
bruvzg
7b64340eb0
Fix compilation warnings in macOS build, enable warnings=extra werror=yes
for macOS CI.
2019-10-24 20:37:56 +03:00
Kanabenki
add91724e6
Fix casting to uint64_t when returning unix system time
2019-10-01 11:44:26 +02:00
Ruslan Mullayanov
b4c927b514
Added an exit code to the blocking mode of OS::execute
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Updated documentation accordingly.
Fixes #31881 .
2019-09-26 08:12:07 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Braden Bodily
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
hbina085
f78baa5f93
added a const keyword for a methods that return constant literal...
2019-05-21 02:16:30 -04:00
Juan Linietsky
cd4449e7ab
Add FileAccess::set_unix_permissions for Unix platforms
2019-04-07 15:45:30 -03:00
Juan Linietsky
65f3a953de
Remove SIGCHILD handle in OS_Unix, interferes with pclose()
2019-04-07 15:45:00 -03:00
Fabio Alessandrelli
0bcf0314f7
Fix jump over uninitialized value in OS Unix/X11
2019-04-09 15:12:55 +02:00
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
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This reverts commit fb37284c02
.
This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
fb37284c02
Create class for shared memory blocks [wip]
2019-03-20 20:44:43 +01:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Ignacio Etcheverry
9bd9d21358
Fix OS_Unix::set_environment
2019-02-04 00:44:37 +01:00
Ignacio Etcheverry
41873ffa88
Added set_environment to OS class
2019-02-03 05:38:47 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
volzhs
84d060c768
Added OS.get_system_time_msecs()
2018-12-20 18:50:50 +09:00
Leon Krause
5c2c47a174
Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
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Avoids linker warnings and errors about undefined references.
2018-10-29 21:41:59 +01:00
Fabio Alessandrelli
5393e7310d
Avoid possible overflow in OS_Unix readlink
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Also fix [-Wunused-result]
2018-10-07 12:56:07 +02:00
Marcelo Fernandez
d0a5ac577f
Fix OS X get_ticks_usec return value after #22424
2018-09-30 13:06:46 -03:00
Fabio Alessandrelli
460e3376a4
Use monotonic clock for get_ticks_usec
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Static _clock_start and _clock_setup function.
Use clock_gettime on Unix, mach_absolute_time on Mac.
2018-09-29 21:54:48 +02:00
Fabio Alessandrelli
01c3c1a07b
Properly initialize Winsock on startup
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Also fix typo in _get_last_error which caused Winsock connect to fail.
2018-09-13 16:05:47 +02:00
Fabio Alessandrelli
30327872e0
Unify StreamPeerTCP/TCP_Server with NetSocket API
2018-09-12 15:56:20 +02:00
Fabio Alessandrelli
1b99806b47
Unify PacketPeerUDP using NetSocket
2018-09-12 15:56:16 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
72996df656
Revert "Try closing gracefully before terminating process"
2018-08-27 17:32:43 +02:00
Marcin Zawiejski
ca1c851dbd
Try closing gracefully before terminating process
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Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
bruvzg
ce64c2a32e
Fix Linux/X11 build on ARMs.
2018-05-11 17:34:43 +03:00
Blazej Floch
c45f44d856
Local debugger fixes and extensions
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- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Robin Hübner
8287441955
GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path.
2018-04-28 14:36:35 +02:00
Leon Krause
25800ffb0e
Add RWLockDummy for NO_THREADS builds
2018-03-20 05:37:42 +01:00
Marcelo Fernandez
d780d774aa
Clean and expose get_audio/video_driver_* funcs on OS class
2018-03-04 14:18:05 -03:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
sambler
384055c86f
Fix use of execvp, earlier fix was short sighted and only worked
...
when godot could be found in PATH.
The correct fix is to use sysctl to get the path to the current executable
this also fixes the ability to call external commands.
2018-01-08 12:07:28 +10:30
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Juan Linietsky
6e2ed15ff1
Add support from properly exporting shared objects, needed for GDNative export
2018-01-04 15:43:06 -03:00
Rémi Verschelde
d65ac7378c
Fix crash in OS::execute on FreeBSD
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As spotted by @robfram, closes #15288 .
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
2018-01-04 01:20:20 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
7908dc322a
Drop unused OS_Unix::has_data and related logic
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Closes #5536 .
2017-12-10 17:05:24 +01:00
Rémi Verschelde
d5ca9e2f6f
Style: Apply clang-format again on all files
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Fixes issues introduced by newer clang-format versions or commits
pushed directly without using the clang-format pre-commit hook.
2017-12-07 08:02:00 +01:00
Juan Linietsky
9678231b10
Changed the dynamic library open function to allow setting the path of the library to open extra libraries.
2017-11-30 10:00:55 -03:00
Rémi Verschelde
af9c67db0c
Allow customizing user:// path (folder in OS::get_data_path())
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This allows to specify any valid folder name (including with subfolders) to use
as user:// on all platforms. The folder is constrained to the platform-specific
OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to).
Fixes #13236 .
2017-11-26 19:02:32 +01:00