Commit graph

12 commits

Author SHA1 Message Date
Aaron Franke
3604b57ba3
GLTF: Extract converting hull points to mesh to a helper function 2024-03-15 15:22:48 -07:00
smix8
35dafc9fa8 Split monolithic physics class files
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder 2024-02-26 05:23:04 -06:00
Aaron Franke
f18c46d687
Fix exporting trigger shapes in GLTF 2024-02-11 04:37:54 -06:00
Aaron Franke
b00e5cef63
GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider 2024-01-19 14:35:49 -06:00
A Thousand Ships
517e9f8aef [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
Aaron Franke
d12b0787af
GLTF: Add center of mass property 2023-08-11 11:27:01 -05:00
Aaron Franke
a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Aaron Franke
6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
Aaron Franke
a98be434b7
Fix center of mass when importing GLTF physics bodies 2023-05-29 00:09:15 -05:00
Aaron Franke
639b8e7dc7
Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00