Commit graph

183 commits

Author SHA1 Message Date
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
This reverts commit c7f68a27ec.

We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.

So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
kobewi
c7f68a27ec Add UID support to GDScript files 2024-01-17 22:30:56 +01:00
Yuri Sizov
a6f806f8da Merge pull request #85487 from vnen/gdscript-static-register-annotations
GDScript: Make annotations register statically in parser
2023-12-19 13:02:09 +01:00
Thaddeus Crews
5cf0d772bc
Change container_element_type to vector container 2023-12-05 08:51:49 -06:00
George Marques
39e8cf891d
GDScript: Make annotations register statically in parser
So it only register the annotations once per run instead of doing it
every time a script is parsed.
2023-11-28 17:16:21 -03:00
ryanabx
e945a8fbad Fix typo in gdscript_parser.h and gdscript_translation_parser_plugin.cpp 2023-10-23 08:48:36 -05:00
Danil Alexeev
7f4721a941
GDScript: Fix non-static call is allowed in static var lambda body 2023-10-20 20:43:07 +03:00
Danil Alexeev
9e2273abc7
GDScript: Add error when exporting node in non [Node]-derived classes 2023-10-05 13:50:26 +03:00
Yuri Sizov
813cd1dfc8 Merge pull request #80085 from vnen/gdscript-pattern-guards
GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +02:00
Yuri Sizov
aa474c9feb Merge pull request #75988 from dalexeev/gds-unsafe-call-argument
GDScript: Improve call analysis
2023-09-27 19:07:46 +02:00
George Marques
54a1414500
GDScript: Implement pattern guards for match statement
Within a match statement, it is now possible to add guards in each
branch:

	var a = 0
	match a:
		0 when false: print("does not run")
		0 when true: print("but this does")

This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
A Thousand Ships
517e9f8aef [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
Danil Alexeev
e8696f9961
GDScript: Improve call analysis
* Add missing `UNSAFE_CALL_ARGUMENT` warning.
* Fix `Object` constructor.
* Display an error for non-existent static methods.
2023-09-21 13:36:39 +03:00
Danil Alexeev
072e9c5c82
GDScript: Fix and improve doc comment parsing 2023-09-16 17:31:50 +03:00
Rémi Verschelde
13f0ab88f2
Merge pull request #81079 from dalexeev/gds-fix-get-method-list
GDScript: Fix `get_*_list()` methods return incorrect info
2023-09-11 15:36:52 +02:00
Danil Alexeev
462d8f4752
GDScript: Fix get_*_list() methods return incorrect info 2023-09-04 00:21:03 +03:00
Yuri Rubinsky
35802374ac Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Yuri Sizov
b6c4efe1b1 Merge pull request #80964 from dalexeev/gds-allow-use-local-consts-as-types
GDScript: Allow use local constants as types
2023-08-25 21:26:44 +02:00
Danil Alexeev
68a567bd13
GDScript: Allow use local constants as types 2023-08-25 17:04:04 +03:00
Danil Alexeev
89429b0273
GDScript: Fix lambda resolution with cyclic references 2023-08-25 16:29:11 +03:00
Yuri Sizov
2c77f07aaa Add a script method to get its class icon
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
Danil Alexeev
6c59ed9485
GDScript: Add static typing for for loop variable 2023-08-17 20:54:34 +03:00
Danil Alexeev
0f27c4ad80
GDScript: Check get_node() shorthand in static functions 2023-08-09 17:11:38 +03:00
Yuri Sizov
3de7dd902c Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov
41efc7cb86 Merge pull request #78941 from dalexeev/gds-doc-comments-deprecated-and-experimental
GDScript: Add `@deprecated` and `@experimental` doc comment tags
2023-07-31 21:01:08 +02:00
Yuri Sizov
efbff1369a Merge pull request #78254 from dalexeev/gds-fix-property-group-name-conflict
GDScript: Fix conflict between property and group names
2023-07-31 21:01:03 +02:00
Danil Alexeev
d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope 2023-07-26 11:26:57 +03:00
Danil Alexeev
c1b450566a
GDScript: Add @deprecated and @experimental doc comment tags 2023-07-08 18:13:19 +03:00
Rémi Verschelde
faf3faa8c8
Merge pull request #77744 from dalexeev/gds-reset-block-locals-on-exit
GDScript: Reset local variables on exit from block
2023-06-21 21:51:05 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Danil Alexeev
bf8f996212
GDScript: Fix conflict between property and group names 2023-06-15 08:36:10 +03:00
Danil Alexeev
f3bf75fbb4
GDScript: Reset local variables on exit from block 2023-06-02 13:20:19 +03:00
George Marques
0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
ocean (they/them)
6783ff69c0 Improve and fix GDScript documentation generation & behavior
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Dmitrii Maganov
4e34cf238a GDScript: Change parser representation of class extends 2023-03-13 01:40:13 +02:00
Rémi Verschelde
2057d7344e
Merge pull request #73590 from vnen/gdscript-global-scope-enums
Make global scope enums accessible as types in GDScript
2023-02-20 15:41:45 +01:00
George Marques
75f16b8167
Make global scope enums accessible as types in GDScript
Add functions to CoreConstant so enums can be properly deduced. Also add
the enums in release builds to make consistent with ClassDB enums and
avoid differences in script compilation between debug and release.
2023-02-19 13:00:07 -03:00
Dmitrii Maganov
8fe023ad93 GDScript: Rework type check 2023-02-17 19:57:18 +02:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
George Marques
273bf7210f
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-02 12:07:25 -03:00
George Marques
5fc7918594
GDScript: Improve usability of setter chains
- Consider PackedArrays non-shared since they are copied on C++/script
  boundaries.
- Add error messages in the analyzer when assigning to read-only
  properties.
- Add specific error message at runtime when assignment fails because
  the property is read-only.
2023-02-02 10:20:35 -03:00
Rémi Verschelde
afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
This reverts commit a166833bfa.

This caused multiple regressions.
Needs to be redone with more testing before merge.

Fixes #72501.
2023-02-01 10:54:22 +01:00
George Marques
a166833bfa
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
Rémi Verschelde
925784df03
Merge pull request #72454 from dalexeev/gds-fix-icon-annotation
GDScript: Fix `@icon` annotation
2023-01-31 15:58:49 +01:00
Danil Alexeev
83cb968965
GDScript: Fix @icon annotation 2023-01-31 17:43:54 +03:00
George Marques
a47d4d57ca
GDScript: Allow void functions to return calls to other void functions 2023-01-31 11:37:30 -03:00
Dmitrii Maganov
5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00