Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde
440c37fbd9
Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
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This reverts commit b6eab006db
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This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-30 00:08:01 +01:00
Rémi Verschelde
35e754db59
Merge pull request #7138 from bojidar-bg/ready_guard
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Do not enter _ready twice
2016-11-28 15:19:50 +01:00
Ariel Manzur
b3616089fa
adding get_stored_values method
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changed order name
(cherry picked from commit dbca4ee3fe
)
2016-11-18 21:55:21 +01:00
Bojidar Marinov
b6eab006db
Do not emit NOTIFICATION_READY more than once (breaking change)
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Currently, there is no notification with the old behaviour, so probably breaks all cpp code relying on that notification as well.
2016-11-17 18:46:45 +02:00
Bojidar Marinov
184173a9b9
Guard agains duplicate calling of _ready when instanced in _enter_tree
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Fixes #6005
2016-11-17 18:10:53 +02:00
khairul169
6a7aebdf6c
Uncomment debug properties of HTTP Request
2016-11-14 09:27:10 +07:00
Ignacio Etcheverry
d76f622c92
Merge pull request #7022 from neikeq/pr-issue-7013
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Keep groups when replacing nodes
2016-11-06 02:00:21 +01:00
Ignacio Etcheverry
305956bf70
Keep groups when replacing nodes
2016-11-03 00:19:32 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Pedro J. Estébanez
84c525ba1b
Revise serial naming behavior
2016-10-10 13:11:32 +02:00
Rémi Verschelde
e0e21984d8
Merge pull request #6747 from RandomShaper/unify-serial-naming
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Make node serial naming per-project and universal
2016-10-09 14:55:53 +02:00
Pedro J. Estébanez
9b2e2935d0
Refactor node naming APIs used by editor
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Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Mateusz Adamczyk
8671836b76
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
2016-10-08 12:33:10 +02:00
anneomcl
aa5ade834c
Fix for #6158 . Converting Vector2 to Size2 for scaling functions.
2016-09-19 23:31:45 -07:00
Juan Linietsky
a4156f1f0a
Added a few functions to make 2D split screen easier.
2016-09-14 15:55:14 -03:00
Fabio Alessandrelli
97cf3eba56
Restore viewport set_world_2d functionality
2016-09-14 15:18:00 +02:00
Juan Linietsky
b16f41a10a
Fix Viewport.get_mouse_pos() for specific situations, closes #1885
2016-09-10 13:29:07 -03:00
Juan Linietsky
8835882d23
Merge pull request #6355 from Kazuo256/http-request-methods
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Add http method and request data parameters to HTTPRequest::request
2016-09-10 11:48:07 -03:00
Juan Linietsky
828e1c092f
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
Kazuo256
c53e5c555a
Add http method and request data parameters
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For HTTPRequest::request
2016-09-05 13:38:00 -03:00
Juan Linietsky
cbbcf72703
-High Level protocol optimization (should be smaller)
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-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky
2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
2016-08-19 22:54:53 -03:00
Juan Linietsky
2fa693273c
Many fixes to networking, demo should work now
2016-08-19 18:44:09 -03:00
Juan Linietsky
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Juan Linietsky
3db36684b1
Added high level networked multiplayer to Godot.
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It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
3d7c10e9ce
Added an easy API to yield to a specific time by doing:
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yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06 21:39:50 -03:00
Andreas Haas
4755fe5576
UI navigation via JOYSTICK_MOTION.
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Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
2016-07-30 12:39:16 +02:00
Juan Linietsky
ab93fd1af9
Add thread support to HTTPRequest, changed assetlib to use it.
2016-07-24 16:09:43 -03:00
Juan Linietsky
62cdfeaf58
Merge pull request #5881 from neikeq/pr-fix-propagation
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Viewport: Replace obsolete "windows" group calls
2016-07-24 12:37:59 -03:00
Juan Linietsky
6e3c7fe5fe
Merge pull request #5803 from jarfil/issue/origin5695-pr
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Fix tooltips blinking
2016-07-24 12:37:17 -03:00
Ignacio Etcheverry
67640c84eb
Viewport: Replace obsolete "windows" group calls
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- Fixes neighbour focusing event propagation not being stopped
2016-07-24 14:11:30 +02:00
Juan Linietsky
9de33e18f1
WIP bugfix for existing connections
2016-07-19 20:20:28 -03:00
Jaroslaw Filiochowski
be560a750c
Hide tooltip if new mouse position's tooltip is empty
2016-07-19 07:07:53 +02:00
Jaroslaw Filiochowski
1e7b9c509f
Don't start a new tooltip timer for the same tooltip
2016-07-19 07:07:40 +02:00
Juan Linietsky
f93e333e85
Properly transform sub-viewport input, closes #3580
2016-07-18 17:16:49 -03:00
Franklin Sobrinho
6b154c9706
Fix own world option of Viewport.
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It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08 14:27:19 -03:00
Rémi Verschelde
454b210242
Remove unused variables (third pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Juan Linietsky
17e4ead62a
Fix several bugs related to node duplication and signals, closes #5405
2016-07-06 21:43:31 -03:00
Juan Linietsky
a78226c32c
Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403
2016-07-06 20:36:37 -03:00
Juan Linietsky
ec94dd7eee
Fixed the order of input, reverts #4384 , closes #5361
2016-07-01 11:42:09 -03:00
Juan Linietsky
8cbb154466
Color picker was getting too much focus, made it get not as much focus.
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This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
Juan Linietsky
3185ce64c5
Invalidate key focus if not visible, fixes #5354
2016-07-01 10:42:33 -03:00
Juan Linietsky
db9335f4c1
Improved drag&drop to work as n-piggeon wants to use, closes #5342
2016-07-01 10:34:38 -03:00
Juan Linietsky
e5fc62cc4b
remove unnecesary warning, closes #5169
2016-06-29 18:27:12 -03:00
Juan Linietsky
5065e46381
Change method of storing folding, solves problems with inheritance, closes #3395
2016-06-28 13:10:15 -03:00
Juan Linietsky
ba5bc57816
Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848
2016-06-27 20:14:59 -03:00
Juan Linietsky
88e28af5e3
Add a small workaround to avoid modal tabs to be closed if they are spawned in the same frame, closes #3837
2016-06-27 11:22:13 -03:00
Juan Linietsky
47d6cc08bb
Properly deliver localized coordinates when passing gui events through parents, closes #4215
2016-06-27 10:00:36 -03:00