Commit graph

1328 commits

Author SHA1 Message Date
Rémi Verschelde
30bc077756
Merge pull request #82364 from bruvzg/angle_lists_and_defaults
[ANGLE] Add fallback control options and defaults.
2023-10-03 17:22:53 +02:00
Rémi Verschelde
31dbbc2c5a
Merge pull request #80952 from bruvzg/nfdlg_refocus
[Native File Dialogs] Refocus last focused window on close.
2023-10-03 17:13:58 +02:00
Rémi Verschelde
530e01b478
Merge pull request #80409 from bruvzg/est_title_size
[DisplayServer] Add method to estimate window title bar size.
2023-10-03 17:12:18 +02:00
Rémi Verschelde
39bf982e65
Merge pull request #79871 from bruvzg/mingw_prefix_fix
[Windows] Try using objcopy and strip with prefix and without prefix.
2023-10-03 17:11:27 +02:00
bruvzg
ac3fc2a8a1
[ANGLE] Add fallback control options and defaults.
[macOS] Use ANGLE by default if engine is built with statically linked ANGLE.
[Windows] Add option enable/disable fallback to ANGLE and option force specific GPU to always use ANGLE.
2023-10-03 16:23:43 +03:00
bruvzg
72e2e47059
[DisplayServer] Add method to estimate window title bar size. 2023-10-03 16:13:52 +03:00
A Thousand Ships
517e9f8aef [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
Rémi Verschelde
814ab59c37
Windows: Remove MSVC define redundant with _MSC_VER
Cleanup unused MSVC code in FileAccessUnix.
2023-09-26 11:11:45 +02:00
Aitor Guevara
6263774aec [Windows] Fix not applying NVIDIA profile to new executables
An NVIDIA profile is applied to the current executable to disable
threaded OpenGL optimizations on Windows (see #71472). But because the
application is only added to the profile upon the profile creation,
newer executables won't be added to the profile (e.g. if the profile is
created on first launch of Godot_v4.1-stable_win64.exe, when users
update the editor and launch Godot_v4.2-stable_win64.exe, the profile
will never be applied to this new executable).
This patch fixes that scenario by splitting creating the profile (if it
doesn't exist) and adding the application (if it doesn't have a profile
applied) into two separate steps.
Applications that have been manually added to a different profile aren't
overriden to avoid confusing users who know what they're doing.
2023-09-22 20:51:12 +02:00
Rémi Verschelde
cc0a02c75c
Merge pull request #82031 from bruvzg/borderless_fs
[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 14:27:39 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
bruvzg
b826cd5acd [Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs. 2023-09-21 11:24:40 +03:00
A Thousand Ships
3565d1bf7e [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
ocean (they/them)
bbafe14970 Build system: add option for MSVC incremental linking. 2023-08-29 18:53:45 -04:00
Rémi Verschelde
6584cd88d9
Merge pull request #78963 from bgie/comma_in_filename
Windows: Always double-quote path when launching explorer.exe to browse
2023-08-28 15:01:49 +02:00
Brecht Kuppens
5608b1d411
Windows: Always double-quote path when launching explorer.exe to browse
Code now always double quotes the filename to use as command line
argument when calling explorer.exe. In particular, commas in a filename
would be interpreted by explorer.exe as separators for commands.

Similarly a trim_suffix for "file://" is assumed to be a mistake, this
could potentially be a PREfix that we want to strip, but never a suffix.
Since it didn't seem needed in the end, we removed it.
2023-08-28 12:46:50 +02:00
bruvzg
2e1f48ff6e
[Native File Dialogs] Refocus last focused window on close. 2023-08-24 09:34:58 +03:00
bruvzg
f37ace7036 [Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking. 2023-08-23 09:54:06 +03:00
Rémi Verschelde
bc1aef88ee
SCons: Disable misbehaving MSVC incremental linking
Fixes #77968.
2023-08-10 14:04:19 +02:00
Tyler
3cf1e04579 Fix Windows console wrapper and icon being swapped
Fixes #80238.
2023-08-07 12:46:23 -04:00
Rémi Verschelde
048a164083
Merge pull request #79693 from bruvzg/com_ath
[Windows] Initialize COM as apartment-threaded.
2023-08-07 14:48:40 +02:00
bruvzg
e26a6c36c8 Fix native popups auto-closing when interacting with non-client area. 2023-08-07 10:01:48 +03:00
Yuri Sizov
dc6ea03101
Merge pull request #35555 from Calinou/add-version-project-setting
Add a "version" project setting and use it in new export presets
2023-08-04 21:01:15 +02:00
Haoyu Qiu
097c849395 Fix various typos in classref 2023-08-04 16:29:55 +08:00
Hugo Locurcio
ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
Yuri Sizov
1610fc2ae7 Merge pull request #78539 from EIREXE/input-info
Add the ability to get per-platform information for joypads
2023-08-03 22:37:45 +02:00
Álex Román Núñez
3aa340d081 Add the ability to get per-platform information for joypads.
This adds the ability for games to obtain platform-specific information about joypads such as their vendor/product ID, their XInput gamepad index or the real name of the device before it gets swapped out by the gamecontrollerdb's name.

This PR also includes a rebased version of #76045, this is because this PR is intended to be mainly to help people implementing Steam Input, as having the gamepad index is essential.
2023-08-02 22:30:30 +02:00
bruvzg
b240b5be84 [Windows] Do not force redraw window background on mouse pass-through region change. 2023-08-02 10:40:40 +03:00
Markus Sauermann
8c1ce404d7 Fix crash on Windows when closing Window
Send `WINDOW_EVENT_MOUSE_EXIT` when a window is destroyed.

Ensure, that on Windows, the event_callback is still valid during
destroying the `Window`.
2023-08-02 00:17:25 +02:00
Yuri Sizov
0c2399d6ec Merge pull request #63826 from deakcor/dev_clipboard
Add `clipboard_has/get_image` methods to DisplayServer
2023-07-27 15:22:16 +02:00
bruvzg
a0c388d4e1 [Windows] Try using objcopy and strip with prefix and without prefix. 2023-07-25 09:52:38 +03:00
Yuri Sizov
c8e191b7f4 Merge pull request #79724 from Repiteo/gcc-windows-fixes
Fix gcc builds failing on windows
2023-07-24 19:33:19 +02:00
Yuri Sizov
88c1e0d528 Merge pull request #79350 from kleonc/screen_to_pixel_byte_to_float_conversion_fix
Fix byte to float color conversion in `DisplayServerWindows::screen_get_pixel`
2023-07-21 17:54:21 +02:00
Thaddeus Crews
d848c95748
Fix gcc builds failing on windows 2023-07-20 18:01:52 -05:00
bruvzg
4bfb820d32 [Windows] Initialize COM as apartment-threaded. 2023-07-20 12:14:16 +03:00
Yuri Sizov
0c2144da90 Remove excessive include that breaks compilation on Windows 2023-07-18 22:09:48 +02:00
bruvzg
d3ca91ad6a [Windows] Implement native file selection dialog support. 2023-07-18 17:23:58 +03:00
Vincent D
c13e3a9fb0 add clipboard get image methods for windows and macos
Co-Authored-By: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-07-17 23:47:27 +02:00
Hendrik Brucker
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
kleonc
9d45dd812f Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel 2023-07-12 21:31:02 +02:00
Yuri Sizov
1da09fd477 Merge pull request #79062 from MewPurPur/svg-optimizations
Optimize SVG icons and remove unused Transpose icon
2023-07-12 21:02:53 +02:00
Yuri Sizov
ff689003a5 Merge pull request #77993 from bruvzg/key_lbl_from_p
Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov
2b47f6715e Merge pull request #78437 from bruvzg/set_icon
Add error checks and harmonize behavior of the `set_icon` method.
2023-07-12 15:09:14 +02:00
Yuri Sizov
6960a1d0e8 Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Kamil Brzoskowski
3cd865dbe8
Fix formatting of dlopen error message on Windows
And harmonize the format for all platforms.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-07-09 23:39:45 +02:00
Rémi Verschelde
988abb2161
Merge pull request #79016 from bruvzg/fix_win_initial_ne_fs
[Windows] Fix setting initial non-exclusive window mode.
2023-07-08 18:21:04 +02:00
MewPurPur
fe194f8db0 Optimize SVG icons and remove unused Transpose icon 2023-07-07 17:58:15 +03:00
Rémi Verschelde
3a3ec4add1
Merge pull request #78263 from bruvzg/fl_all
[Windows] Flash both the window caption and taskbar button on `request_attention`.
2023-07-07 16:02:38 +02:00