Rémi Verschelde
f2d45676c9
Merge pull request #35165 from groud/fix_memleak_filesystemdock
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Fixes a memory leak in FileSystemDock
2020-01-15 22:58:57 +01:00
Rémi Verschelde
605723ec4a
Merge pull request #35166 from Calinou/add-ogg-sample-icon
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Add an icon for OGG samples
2020-01-15 22:58:18 +01:00
Hugo Locurcio
1339a5c1cb
Add an icon for OGG samples
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The icon is the same as WAV samples, as both formats are accepted
in AudioStreamPlayer.
This closes #35163 .
2020-01-15 22:32:08 +01:00
ChibiDenDen
86aa12e806
Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-15 22:54:01 +02:00
Gilles Roudière
76d87e6616
Fixes a memory leak in FileSystemDock
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Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
2020-01-15 21:45:13 +01:00
Rémi Verschelde
5f99e3396f
Merge pull request #35156 from MadEqua/fix-grid-map
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Fix GridMap getter of baked meshes.
2020-01-15 17:55:52 +01:00
Rémi Verschelde
1aa998cd85
Merge pull request #35150 from akien-mga/愚かな猿
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Mono: Fix parsing assembly names as UTF-8
2020-01-15 17:52:41 +01:00
Rémi Verschelde
2bc47d1680
Merge pull request #35155 from timothyqiu/optional-jpg
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Fixes AssetLib crash when JPG module is disabled
2020-01-15 15:50:27 +01:00
Bruno Lourenço
da9eede933
Fix GridMap getter of baked meshes.
2020-01-15 14:30:17 +00:00
Haoyu Qiu
43ad6e8c96
Fixes AssetLib crash when JPG module is disabled
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JPG module is optional, so check it's existence before using.
2020-01-15 22:16:12 +08:00
Rémi Verschelde
7c624949b5
Merge pull request #35147 from madmiraal/fix-34992
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Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 14:17:15 +01:00
Rémi Verschelde
3da2160233
Merge pull request #35148 from asynts/asynts.dont-close-connections-dialog
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Don't close the connection dialog when the validation failed.
2020-01-15 12:21:15 +01:00
Rémi Verschelde
9b8d1383ce
Mono: Fix parsing assembly names as UTF-8
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Fixes #27185 .
2020-01-15 11:51:03 +01:00
asynts
181e74855e
Don't close the connection dialog when the validation failed.
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Currently the connection dialog is closed when
1. no method name is specified, or
2. no script is attached and if the method name isn't a buildin.
That's really annoying.
2020-01-15 10:33:50 +01:00
Marcel Admiraal
907adb37ce
Fixes get_floor_normal() returning the user defined floor_normal.
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When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().
Renames floor_normal to up_direction in all bindings.
Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
2020-01-15 10:13:35 +01:00
Rémi Verschelde
bab91bd943
Merge pull request #35140 from timothyqiu/line-edit-min-size
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Updates LineEdit's min size when necessary
2020-01-15 08:43:45 +01:00
Rémi Verschelde
6e8eb0d98d
Merge pull request #35134 from clayjohn/DOCS-update-multiple
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Completed documentation for many visual nodes
2020-01-15 08:10:15 +01:00
Rémi Verschelde
8523030e55
Merge pull request #34539 from Houkime/gdscript-ls-stop-listen
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Prevent GDScript language server from listening to external hosts by default
2020-01-15 08:06:58 +01:00
clayjohn
46b5742159
Completed documentation for many visual nodes
2020-01-14 18:28:36 -08:00
Haoyu Qiu
26e3b4a58a
Updates LineEdit's min size when necessary
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These properties will affect the minimum size of LineEdit:
* The right icon (`set_right_icon`)
* The clear button (`set_editable` and `set_clear_button_enabled`)
* The text, when "expand to text length" is enabled (`set_text`)
2020-01-15 10:15:32 +08:00
Houkime
e1a0ce5af9
Prevent GDScript language server from listening to external hosts by default
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* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone)
* Set default for GDscript Language Server to listen only to localhost
Fixes potential security issue with GDScript language server being exposed to the
broad net by default.
Since it is the server which primary usage is to provide utility to the local
editor there is no need to expose it.
2020-01-15 00:29:59 +00:00
Rémi Verschelde
40f0649e5b
Fix typos with codespell
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Using codespell 1.16.0.
See ab3bccdb78
for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
8d60f5a349
Merge pull request #35132 from Calinou/doc-description-below-brief
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doc: Move the class description to be just below the brief description
2020-01-15 00:49:31 +01:00
Rémi Verschelde
eb382f1bdc
Merge pull request #35138 from YeldhamDev/defer_scrollbar_raising
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Fix regression on scrollbar raising in ScrollContainer
2020-01-15 00:25:29 +01:00
Hugo Locurcio
3c8abbc4bf
doc: Move the class description to be just below the brief description
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- Drop the "Brief description" header as it became redundant
with this change.
- Fix a bug in the editor help where an extraneous newline was added
after the header if the class isn't inherited by any others.
- Remove the Category line in the rST markup as it's not useful
for API users.
2020-01-15 00:05:34 +01:00
Michael Alexsander
db8c4c2a22
Fix regression on scrollbar raising in ScrollContainer
2020-01-14 19:55:12 -03:00
Rémi Verschelde
083f68ebf4
Merge pull request #35077 from Feniks-Gaming/master
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Expanded bool class description with examples
2020-01-14 23:11:20 +01:00
Rémi Verschelde
7971ec74f9
Merge pull request #35133 from YeldhamDev/scrollbar_cleanup
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Cleanup unnecessary code from before the scrollbar overlapping fixes
2020-01-14 23:00:20 +01:00
Feniks
636f003f8c
Expanded class_bool Description with examples
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I expanded boolean long description with example of when booleans could be use practice because
Boolean
Description:
Boolean built-in type.
was pretty vague. As new to programming person it took me longer than it should have to understand what those are and why I would want to use them. Hopefully this will make it clearer to new users reading documentation
Update bool.xml
2020-01-14 21:45:47 +00:00
Michael Alexsander
34bf81fa7c
Cleanup unnecessary code from before the scrollbar overlapping fixes
2020-01-14 18:19:12 -03:00
Rémi Verschelde
42d3d06195
Merge pull request #35131 from Xrayez/doc-engine-frames
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Document `Engine.get_idle/physics_frames` methods
2020-01-14 22:03:39 +01:00
Andrii Doroshenko (Xrayez)
42567bffb9
Document Engine.get_idle/physics_frames
methods
2020-01-14 22:32:32 +02:00
Rémi Verschelde
57986208f3
Merge pull request #35130 from qarmin/crash_item_bad_index
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Don't allow to use too big index in ItemList
2020-01-14 21:03:25 +01:00
Rémi Verschelde
8f103b1b69
Merge pull request #34801 from Calinou/add-3d-viewport-crosshair
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Add a crosshair to the 3D viewport
2020-01-14 21:02:35 +01:00
Rafał Mikrut
724f5f3178
Don't allow to use too big index in ItemList
2020-01-14 20:17:48 +01:00
Fabio Alessandrelli
562bc1941d
Merge pull request #35126 from Faless/fix/ip_unix_warnings
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Remove unused ip_unix member from OSX/server.
2020-01-14 19:07:55 +01:00
Rémi Verschelde
3d88a7bb22
Merge pull request #35122 from ChibiDenDen/fully_qualified_name_gdscript
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Add fully_qualified_name for GDScript class
2020-01-14 18:54:52 +01:00
Rémi Verschelde
16860e90f1
Merge pull request #35124 from Faless/js/http_server_fix
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Properly close files served by debug HTTP server.
2020-01-14 18:38:16 +01:00
Rémi Verschelde
a5083ef559
Merge pull request #34868 from MadEqua/android-adaptive-icons
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Add support for Android adaptive icons.
2020-01-14 18:04:36 +01:00
Fabio Alessandrelli
417c54b871
Remove unused ip_unix member from OSX/server.
2020-01-14 17:33:49 +01:00
Rémi Verschelde
1bafd2d2c8
Merge pull request #35120 from Faless/docs/html5_restrictions
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Update documentation to reflect HTML5 limitations.
2020-01-14 17:23:54 +01:00
Bruno Lourenço
abe83a1c84
Add support for Android adaptive icons.
2020-01-14 16:11:07 +00:00
Fabio Alessandrelli
14a58560e1
Properly close files served by debug HTTP server.
2020-01-14 17:07:06 +01:00
Fabio Alessandrelli
1798496ea7
Add mime type to responses from debug HTTP server.
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Get rid of warnings in firefox mentioning performance loss when no mime
type is given for wasm files.
2020-01-14 17:07:06 +01:00
asynts
71b4b180ba
Prevent crash described in #34555 .
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Normally it wouldn't be possible to click on the "Connect" button if no node
is selected, because the button would be disabled.
However, double clicking on a node is also hooked up to the same signal
and double clicking is possible even if the "Connect" button is disabled.
This caused a crash described in #34555 .
2020-01-14 17:02:18 +01:00
Dani Frank
d6f10cd08e
Add fully_qualified_name for GDScript class
2020-01-14 17:33:33 +02:00
Phischermen
becd1fd1d8
Fix issue regarding rotation
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Canvas items will now rotate correctly no matter what their global scale happens to be.
2020-01-14 07:26:34 -08:00
Fabio Alessandrelli
aa744aee7d
Update documentation to reflect HTML5 limitations.
2020-01-14 15:42:47 +01:00
Rémi Verschelde
dc0f43a1c2
Merge pull request #35117 from timothyqiu/deferred
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Makes adding port in Visual Script nodes deferred
2020-01-14 14:41:53 +01:00
Haoyu Qiu
ddde73cc62
Makes adding port in Visual Script nodes deferred
2020-01-14 21:03:09 +08:00