Commit graph

1889 commits

Author SHA1 Message Date
Aaron Franke
de3f6699a5
Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
Fabio Alessandrelli
d779b5aa3e [Net] Refactor RPCs, remove RSETs
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
2021-06-01 17:24:21 +02:00
Rémi Verschelde
59b524ae4c
Merge pull request #49067 from JFonS/fix_gcc_warnings
Fix some warnings raised by GCC-11.1
2021-06-01 10:47:37 +02:00
Hugo Locurcio
1704be0a44
Rename the bundled text editor themes for consistency with themes
The Adaptive text editor theme is the default, and has therefore
been renamed Default for consistency with the Default theme preset.
It keeps its automatic dark/light switch status.

The Default text editor theme was actually a legacy Godot 2-style theme,
so it has been renamed to Godot 2 to match the theme preset.
Its background color has been changed to be a constant opaque color,
since the new editor theme made the theme look less good on a translucent
background. The previous background color on light theme also lacked
contrast.
2021-05-31 14:02:13 +02:00
Heikki Simojoki
09a905ca80
Increase String::num default decimal precision
Fixes #34541

Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the
amount of digits after the decimal point.

Increased MAX_DECIMALS to 32, and made String::num use
MAX_DECIMALS consistently. If -1 is passed as
decimal precision to String::num, it now gets changed to
the correct precision based on the number's magnitude,
instead of using printf default(which is 6)

String::num_real also calculates the correct precision now.

Also made the types used in floating-point math more
consistent in a few places.
2021-05-29 11:24:57 -04:00
Rémi Verschelde
364ea7f280
Merge pull request #49114 from vnen/gdscript-fix-self-function-type-check
GDScript: Fix function signature check for self calls
2021-05-26 20:59:17 +02:00
Rémi Verschelde
78bbb2cae1
Merge pull request #49112 from vnen/gdscript-assign-type-check
GDScript: Use analyzer data to decide assignment conversion
2021-05-26 20:34:43 +02:00
George Marques
a23fc45727
GDScript: Fix function signature check for self calls 2021-05-26 15:33:18 -03:00
George Marques
c7459e3855
GDScript: Use analyzer data to decide assignment conversion
Since there might be tricky cases in the analyzer (in the case of unsafe
lines) which would need to be properly checked again. Instead, this
splits the code generator in two functions and use information set by
the analyzer to tell which function to use, without a need to re-check.
2021-05-26 14:09:00 -03:00
jfons
f8e34209af Fix some warnings raised by GCC-11.1 2021-05-25 17:23:53 +02:00
Marcel Admiraal
da5d7db610 Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
Rémi Verschelde
215e43242c
Merge pull request #49037 from vnen/fix-callable-freed-crash 2021-05-24 19:52:32 +02:00
George Marques
ea44744e2d
Make Callable not crash on call when the object has been freed
Also add a GDScript test for this case.
2021-05-24 14:23:02 -03:00
George Marques
ffdb3cccd2
GDScript: Fix error handler for tests
This changes the error message to be more clear on the output files and
also fixes an issue with the relative path of the offending file that
was not trimmed correctly.
2021-05-24 14:17:20 -03:00
Tomasz Chabora
b1859510ab Change behavior of String.right 2021-05-20 23:07:57 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Rémi Verschelde
169268ae20
Merge pull request #48657 from Calinou/test-add-gdscript
Add a unit test suite for GDScript
2021-05-19 20:49:03 +02:00
Yuri Roubinsky
7b261d1cb7 Show colored rects for autocompletion of Color constants in functions 2021-05-19 14:40:03 +03:00
George Marques
cdb3726fe6
Merge pull request #48347 from Blackiris/fix-temporary-key-not-released
GDScript: Fix temporary value not released when used as a dictionary key
2021-05-17 18:50:25 -03:00
Rémi Verschelde
2fcfc83da9
Merge pull request #48793 from vnen/gdscript-fix-temp-type-adjust
GDScript: Fix crash caused by uninitialized temp stack slots
2021-05-17 17:34:19 +02:00
George Marques
10a1f64968
GDScript: Fix crash caused by uninitialized temp stack slots
This adds initialization to every typed temporary stack slot at the
beginning of the function call instead of emitting instructions, since
those might be in a conditional branch and not be called.
2021-05-17 10:59:43 -03:00
Pedro J. Estébanez
469fa47e06
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
Rémi Verschelde
a7421612d0
Merge pull request #48767 from vnen/gdscript-builtin-static-methods
GDScript: Add support for builtin static method calls
2021-05-16 22:29:32 +02:00
George Marques
ec783dd885
GDScript: Add support for builtin static method calls 2021-05-16 11:54:33 -03:00
Hugo Locurcio
6c528e4fae
Add a unit test suite for GDScript
This tests run-time script loading.
2021-05-12 16:20:57 +02:00
Rémi Verschelde
8962d36bb1
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Highlight control flow keywords with a different color
2021-05-07 00:52:50 +02:00
Julien Nguyen
82522662f8 Fix temporary value not released when used as a dictionary key 2021-05-06 22:13:05 +02:00
Rémi Verschelde
ae2359fc1f
Merge pull request #47776 from Razoric480/foreport
Implement LSP didDeleteFiles & make parser aware of sub-nodes
2021-05-06 20:46:18 +02:00
Rémi Verschelde
ee4ef9709d
Merge pull request #46714 from HaSa1002/fix-gdscript-underscore-strict
Fix GDScript Tokenizer being very strict about the number of underscores
2021-05-06 20:19:45 +02:00
Hugo Locurcio
3f078c99f6
Rename IP_Unix, IP_Address and TCP_Server to remove underscores 2021-05-06 02:52:01 +02:00
Hugo Locurcio
e905e8f145
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-05 22:38:12 +02:00
Rémi Verschelde
302b6ef576
Merge pull request #47798 from ray90514/bug#47620
Fix constants at function scope are not defined as constants for completion
2021-05-04 08:20:03 +02:00
Rémi Verschelde
4e06731346
Merge pull request #47958 from Xrayez/gdscript-rename-test-scripts
Rename GDScript test script filenames to use `snake_case`
2021-05-03 15:44:46 +02:00
Rémi Verschelde
5b16020846
Replace remaining uses of NULL with nullptr
Follow-up to #38736 (these uses were likely added after this PR was merged).
2021-04-29 11:53:27 +02:00
George Marques
9ed0f0384c
GDScript: Fix crash when base of an attribute is invalid
In attribute expressions (`a.b`) it's possible that the base has an
incorrect syntax and thus become a nullptr expression in the tree. This
commit add the check for this case to fail gracefully instead of
crashing.
2021-04-28 11:09:40 -03:00
George Marques
c201b212c7
GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
George Marques
3155368093
GDScript: Add lambdas to the type analyzer
- Lambdas are always callables (no specific signature match).
- Captures from the current context are evaluated.
2021-04-28 10:56:16 -03:00
George Marques
c6e66a43b0
GDScript: Add lambda syntax parsing
Lambda syntax is the same as a the function syntax (using the same
`func` keyword) except that the name is optional and it can be embedded
anywhere an expression is expected. E.g.:

    func _ready():
        var my_lambda = func(x):
            print(x)
        my_lambda.call("hello")
2021-04-28 10:56:16 -03:00
Rémi Verschelde
8247667a3e
Core: Drop custom copymem/zeromem defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Hugo Locurcio
5d124c4a8f
Remove uses of auto for better readability and online code reviews
The current code style guidelines forbid the use of `auto`.

Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
Rémi Verschelde
d1dc28e46c
Merge pull request #48139 from vnen/gdscript-dict-keys
Fix mismatch between String and StringName in dictionary keys
2021-04-24 19:46:59 +02:00
Rémi Verschelde
db90ab86b9
Merge pull request #47891 from Razoric480/lsp-update-filesystem
Make LSP update the filesystem for changed scripts
2021-04-24 13:17:31 +02:00
George Marques
1e4ff2ede6
GDScript: Make sure Lua-style dicts use StringName as keys 2021-04-23 16:00:23 -03:00
George Marques
c7511de02e
GDScript: Fix resolution of dictionary keys
There was a mixup between String and StringName keys. Now they're
clearly separated. This also means you have to consider which type
you're using for the dictionary keys and how you are accessing them.
2021-04-23 15:42:33 -03:00
Rémi Verschelde
a9ecf66342
Merge pull request #47956 from vnen/gdscript-double-stack
GDScript: Use special stack space for temporaries to reduce type changes
2021-04-20 17:39:09 +02:00
Andrii Doroshenko (Xrayez)
1e26bf23c2 Rename GDScript test script filenames to use snake_case 2021-04-16 22:16:19 +03:00
George Marques
9411bf05a4
GDScript: Adjust type of temporaries when needed 2021-04-16 12:04:08 -03:00
Rémi Verschelde
200d9a734c
Merge pull request #47701 from vnen/gdscript-test-runner 2021-04-16 10:34:39 +02:00
George Marques
40502a1689
GDScript: Pool temporary values by type on the stack
So the stack slots perform less type changes, which is useful for
future optimizations.
2021-04-14 14:35:51 -03:00
Francois Belair
b16bb33a5b Make LSP update the filesystem of changed scripts
This updates global classes and exposes base member variables.
Fixes #39713
2021-04-14 13:12:39 -04:00
George Marques
8fc4a732de
Merge pull request #47330 from Blackiris/fix-corrupt-scene-when-export-has-setter
Fix corrupt scene when export var has setter
2021-04-14 10:00:57 -03:00
Julien Nguyen
79a16b8a44 Fix corrupt scene when export var has setter 2021-04-14 09:14:50 +02:00
Julien Nguyen
9936abb3d5 Fix type argument in is_builtin which was treated as an address 2021-04-11 20:34:48 +02:00
ray90514
1f9524bf57 Fix Constants at function scope are not defined as constants for autocompletion 2021-04-11 22:41:04 +08:00
Francois Belair
39f7408ccb Implement LSP didDeleteFiles & make parser aware of sub-nodes 2021-04-10 15:21:59 -04:00
George Marques
cf4079cb5f
Reduce number of addressing modes in GDScript VM
There's now only 3 addressing modes: stack, constant, and member.

Self, class, and nil are now present respectively in the first 3 stack
slots. Global and class constants are moved to local constants when
compiling. Named globals is only present on editor to use on tool
singletons, so its use now emits a new instruction to copy the global to
the stack.

This allow us to further optimize the VM later by embedding the
addressing modes in the instructions themselves, which is better done
with less permutations.
2021-04-08 14:29:55 -03:00
George Marques
5f77f38573
Add runner for GDScript testing
This is meant for testing the GDScript implementation, not for testing
user scripts nor testing the engine using scripts.

Tests consists in a GDScript file and a .out file with the expected
output. The .out file format is: expected status (based on the enum
GDScriptTest::TestStatus) on the first line, followed by either an error
message or the resulting output. Warnings are added after the first
line, before the output (or compiler errors) if the parser pass without
any error.

The test script must have a function called `test()` which takes no
argument. Such function will be called by the test runner. The test
should not have any dependency unless it's part of the test too. Global
classes (using `class_name`) are registered before the runner starts, so
those should work if needed.

Use the command `godot --gdscript-generate-tests
godot-source/modules/gdscript/tests/scripts` to update the .out files
with the current output (make sure the output are the expected values
before committing).

The tests themselves are part of the doctest suite so those can be
executed with `godot --test`.

Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2021-04-08 09:34:59 -03:00
Rémi Verschelde
40dff7117a
Merge pull request #47648 from Blackiris/fix-gdscript-editor-hangs
Fix infinite loop when guessing argument type from parent class
2021-04-07 23:19:29 +02:00
Julien Nguyen
43c1c680f0 Fix stack overflow in setter 2021-04-06 19:00:08 +02:00
Julien Nguyen
20f18f1621 Fix infinite loop when guessing argument type from parent class 2021-04-05 16:39:41 +02:00
Rémi Verschelde
5b2c4ad91c
Merge pull request #47569 from vnen/gdscript-typed-return
GDScript: Properly validate return type
2021-04-05 15:16:43 +02:00
George Marques
35682d3079
GDScript: Properly validate return type
When the type cannot be validated at compile time, the runtime must do a
check to ensure type safety is kept, as the code might be assuming the
return type is correct in another place, leading to crashes if the
contract is broken.
2021-04-05 09:52:05 -03:00
Rémi Verschelde
d83761ba80
Style: Apply clang-tidy's readability-braces-around-statements 2021-04-05 14:09:59 +02:00
Rémi Verschelde
9bbe51dc27
Style: Apply clang-tidy's modernize-use-nullptr 2021-04-05 14:05:07 +02:00
Julien Nguyen
3168c2a513 Fix GDScript variables addresses getting mixed 2021-04-04 19:03:15 +02:00
Rémi Verschelde
4b6e9f3157
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rename Array.invert() to Array.reverse()
2021-04-01 13:32:22 +02:00
Rémi Verschelde
737f09895d
Merge pull request #47131 from vnen/gdscript-export-fix
Fix a few issues with @export in GDScript
2021-03-30 15:12:04 +02:00
Rémi Verschelde
7c14e987b4
Merge pull request #47492 from vnen/gdscript-typed-arrays
GDScript: Fix array type check on constants
2021-03-30 14:37:42 +02:00
George Marques
5d9585d83b
GDScript: Fix array type check on constants
They mistakenly pointing to the wrong union member (variable instead of
constant).
2021-03-30 09:09:13 -03:00
George Marques
2b9be53243
GDScript: Implement export of typed arrays 2021-03-30 08:29:38 -03:00
George Marques
160c260495
GDScript: Allow export of enum variables
Also fix the enum type in variables to be integer.
2021-03-30 08:29:38 -03:00
George Marques
3e4ecd9669
GDScript: Show error on invalid initializer expression 2021-03-30 08:29:38 -03:00
George Marques
577a17980d
Move GDSript annotation application after type-checking
This ensures that annotations that rely on the datatype (such as
@export) can validated it timely, allowing compound expressions instead
of only literal values.
2021-03-30 08:29:36 -03:00
Rémi Verschelde
aba03110ba
Merge pull request #46830 from vnen/gdscript-typed-arrays
GDScript typed arrays
2021-03-29 16:47:38 +02:00
George Marques
85e316a5d5
Add typed arrays to GDScript
- Use `Array[type]` for type-hints. e.g.:
  `var array: Array[int] = [1, 2, 3]`
- Array literals are typed if their storage is typed (variable
  asssignment of as argument in function all). Otherwise they are
  untyped.
2021-03-29 10:45:48 -03:00
Rémi Verschelde
eeba8d63f8
Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates
Add unit tests for export templates
2021-03-23 00:42:29 +01:00
Gordon MacPherson
6b4ff3b44b Add unit tests for export templates 2021-03-22 18:57:08 +00:00
Marcel Admiraal
755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
Alex Hirsch
d7ac5ba1c6 Fix missing quote in multiline GDScript string
fix #47117
2021-03-19 01:24:18 +01:00
Rémi Verschelde
6edb0a75ab
Merge pull request #46936 from DavidSichma/match_temp_header
Fixed match test expression for temporaries
2021-03-14 15:46:53 +01:00
David Sichma
762bb5843b
Fixed match test expression for temporaries
Fixed that a potentially popped temporary was used for the value in
match statements.
2021-03-12 15:04:45 +01:00
Anshul7sp1
91181c2086 Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
Gilles Roudière
ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Johannes
982a0ac348
Fix GDScript Tokenizer being very strict about the number of underscores
You can use multiple underscores in one number, just not two of them
together.
2021-03-06 01:57:37 +01:00
David Sichma
66a5002750
Fixed match for expression pattern
equality comparison now writes to right target address
2021-03-02 19:18:29 +01:00
George Marques
16e88f99e2
Merge pull request #42029 from ThakeeNathees/export-type-infer-bug-fix
GDScript export array/dictionary type infer bug fix
2021-03-02 12:14:57 -03:00
Rémi Verschelde
d86369b590
Merge pull request #46559 from asmaloney/fix-code-completion
Script editor: Fix two special cases not being checked in code completion
2021-03-02 15:39:13 +01:00
Rémi Verschelde
75bfb016f2
Merge pull request #41897 from strank/not-in-conditional-done
Add a "not in" operator to GDScript.
2021-03-02 15:16:52 +01:00
Andy Maloney
4e89cb330b [script editor] Fix two special cases not being checked in code completion
When this code was changed for 4.0, a "break" statement inside a for loop in 3.x was changed to "return".

This means that the two special cases (autoloads and input actions) are never checked.

Removing the return lets these work properly in the editor.

(Also reorder conditionals to short-circuit and avoid expensive methods.)
2021-03-01 09:39:03 -05:00
Rémi Verschelde
b7b70004bc
Merge pull request #46379 from ThakeeNathees/signal-idf-not-found-fix
GDScript: False positive "Identifier not found" error on signals fixed
2021-02-25 22:30:22 +01:00
Rémi Verschelde
ee5ea64e83
Merge pull request #40276 from Taywee/master
remove invalid codeLensProvider value from lsp
2021-02-25 17:26:26 +01:00
Thakee Nathees
9869522e6a false positive "Identifier not found" error or signals fixed 2021-02-24 19:34:01 +05:30
Vignesh1-art
a5d931033e
Fixed Invalid function bindings #46135
Fixed  GDScriptLanguageProtocol::notify_client - have 3 arguments, but only 2 are binded
2021-02-18 11:12:54 +05:30
reduz
f8d03b98e7 Improve resource load cache
-Added a new method in Resource: reset_state , used for reloading the same resource from disk
-Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type)
-Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-11 15:44:28 -03:00
Rafał Mikrut
f7209b459b Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
Rémi Verschelde
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
Modernize Thread
2021-01-31 15:24:56 +01:00
Pedro J. Estébanez
99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Aaron Franke
e829b7aee4
Unify URI encoding/decoding and add to C#
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28 07:45:01 -05:00
Lucas Van Mol
749d0c708c Fix highlight color for class attributes that are also keywords 2021-01-26 15:17:18 +01:00
Rémi Verschelde
51992250e6
Merge pull request #43176 from mateosss/crash-uninit-const
Fix crash by adding nullcheck for uninitialized constants
2021-01-11 14:00:54 +01:00
Rémi Verschelde
6d48943768
Merge pull request #43980 from gvekan/fix-missing-function-hints
Fix missing function hints
2021-01-11 13:54:22 +01:00
Rémi Verschelde
c17413f159
Merge pull request #44104 from nekomatata/coroutine-await-fix
Fix error when calling coroutine with await in _ready
2021-01-11 13:54:04 +01:00
Rémi Verschelde
813bdb4941
Merge pull request #44005 from RandomShaper/gds_needless_check
Remove useless check in GDScript
2021-01-11 13:53:52 +01:00
Rémi Verschelde
3e9a40cdc0
Merge pull request #44604 from lyuma/gdscript_dictionary_crash
GDScript: Fix crash when iterating through empty dictionary.
2021-01-11 13:53:12 +01:00
Rémi Verschelde
8363c44265
Merge pull request #44719 from ThakeeNathees/assert-argument-bug-fixed
GDScript assert message parsing bug fixed
2021-01-11 13:51:44 +01:00
Rémi Verschelde
a2021588ca
Merge pull request #44672 from ThakeeNathees/array-dict-const-fold-bug-fix
Array/Dictionary marked as not safe to const fold
2021-01-11 13:51:31 +01:00
Rémi Verschelde
bcfb698fb4
Merge pull request #44818 from ThakeeNathees/const-crash-fix
GDScript crash at incomplete const bug fix
2021-01-11 13:51:18 +01:00
Rémi Verschelde
aaf6725150
Merge pull request #44889 from ThakeeNathees/builtin-invalid-call-crash-fix
GDScript invalid method call on built-in crash fix
2021-01-11 13:51:07 +01:00
Rémi Verschelde
0dba21a4d1
Merge pull request #45076 from ThakeeNathees/gdscript-operator-precedence-bug-fix
GDScript operator `+` `-` precedence bug fix
2021-01-11 13:50:00 +01:00
Thakee Nathees
0889f14af9 GDScript operator + - precedence bug fix
Fix: #43265
2021-01-10 18:33:05 +05:30
Rémi Verschelde
215d18814e
doc: Sync classref with current source 2021-01-04 14:33:44 +01:00
Thakee Nathees
01c11ec29b GDScript builtin invalid function call crash fix
Fix: #44852
2021-01-03 18:44:01 +05:30
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Thakee Nathees
18f30dda63 GDScript crash at incomplete const bug fix 2020-12-30 23:27:46 +05:30
Marcel Admiraal
b743a2ef3c Rename Math::stepify to snapped 2020-12-28 13:01:30 +00:00
Marcel Admiraal
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Thakee Nathees
ebade0e454 GDScript assert message parsing bug fixed
Fix: #43540
2020-12-27 13:13:50 +05:30
Thakee Nathees
16bb01adfb Array/Dictionary marked as not safe to const fold
Fix: #44459
2020-12-25 12:33:55 +05:30
Lyuma
0d4b750051 Fix crash when iterating through empty dictionary. 2020-12-21 20:15:29 -08:00
PouleyKetchoupp
2e4ee06b7a Fix error when calling coroutine with await in _ready
The code paths for calling async functions seemed to be missing in some
cases, causing a debug break and false positive error.
2020-12-17 09:01:39 -07:00
Rémi Verschelde
88b8c3ec00
Merge pull request #44424 from briansemrau/gdscript-fix-and
Fix gdscript `and` operator
2020-12-16 14:42:56 +01:00
Brian Semrau
61ac640aa0 Fix gdscript and operator 2020-12-16 07:41:10 -05:00
Jordan Schidlowsky
7d07e20bda fixes crash in disassemlber for opcode OPCODE_ASSIGN_TYPED_NATIVE 2020-12-15 21:44:52 -06:00
Rémi Verschelde
94b15bfb89
Merge pull request #44275 from vnen/variant-function-arg-pointers
Use pointer parameters in Variant function pointers
2020-12-15 20:52:03 +01:00
Rémi Verschelde
abfc528439
Merge pull request #43890 from vnen/gdscript-builtin-functions-refactor
GDScript: Refactor builtin functions
2020-12-15 20:51:38 +01:00
skyace65
4fd20015f3 Pow method doc fix 2020-12-13 17:53:30 -05:00
George Marques
e4e9231420
Use pointer parameters in Variant function pointers
Instead of references. This is needed because those function pointers
are used in GDNative which needs to work with plain C, which doesn't
support passing parameters by reference.
2020-12-10 18:18:47 -03:00
Rémi Verschelde
cf62289d24
LSP: Fix iterator in enum API dump 2020-12-09 13:34:29 +01:00
bruvzg
644f739660
Static analyzer fixes:
Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Emmanuel Leblond
a211812932
Constify ScriptLanguage.can_inherit_from_file 2020-12-08 13:06:15 +01:00
PouleyKetchoupp
87d73faa66 Fix base script not initialized properly in some cases
Storing script references to pointer only in result.script_type could
lead to losing the last reference, causing further conversions from
Script* to Ref<Script> to fail.

Now result.script_type_ref is always set first, and then cleared in the
specific case of the script being the owner, to avoid cyclic reference
issues.
2020-12-06 08:20:33 -07:00
Rémi Verschelde
ea7dd1be36
Merge pull request #43328 from gvekan/better-keyword-completion
Add bracket or space to some keyword completions
2020-12-03 17:14:32 +01:00
Rémi Verschelde
9c30c83aee
Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets
Fix subtracting colors and quats
2020-12-03 14:44:52 +01:00
Tomasz Chabora
4c232e4222 Fix subtracting colors and quats 2020-12-03 14:22:12 +01:00
Rémi Verschelde
9a0610c1ff
Merge pull request #43959 from dalexeev/gds-doc
Several edits to the GDScript docs
2020-12-03 13:32:32 +01:00
Gustav
dff3875ae3 Add bracket or space to some keyword completions 2020-12-03 09:44:42 +01:00
Rafał Mikrut
e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
Rémi Verschelde
d1231be1c8
Merge pull request #41095 from ThakeeNathees/GDScript-Documentation
GDScript(2.0) Documentation generation system
2020-12-02 14:15:38 +01:00
George Marques
0019aa940e
Merge pull request #41773 from ThakeeNathees/default-argument-override-buf-fix
GDScript default argument override bug fix
2020-12-02 09:54:47 -03:00
Thakee Nathees
42bfa16996 Refactor DocData into core and editor (DocTools) parts 2020-12-02 00:48:39 +05:30
Danil Alexeev
bf96056ad0 Several edits to the GDScript docs 2020-12-01 16:05:10 +03:00
Pedro J. Estébanez
86ece881e5 Remove useless check in GDScript
The removed check was adding a protection for the case where a `Reference` has not yet got its reference count initialized and a script is called on it. That would cause the object to be released after the call. The removed code was constructing the `Variant` via the `Object` constructor so it didn't deal with the reference count and so the release was prevented.

However, `Variant` no longer works that way so that check was useless. Now it's just illegal to run GDScript on a Reference whose reference count has not been initialized.
2020-12-01 12:28:52 +01:00
Rémi Verschelde
04bef80b42
Merge pull request #43992 from vnen/variant-internal-object-set
Fix VariantInternal initialization and setting of object
2020-11-30 20:22:15 +01:00
Rémi Verschelde
8f3dde18f1
Merge pull request #43504 from AndreaCatania/gds_fix_2
Implement proper error print, Fixes a crash when no error messages are generated by the analyser.
2020-11-30 19:10:38 +01:00
George Marques
029fd88adb
Fix VariantInternal initialization and setting of object
- Initialize Object pointer to nullptr so it's not used by mistake.
- When setting an Object check if it's a reference so refcounting works
  as intended.
2020-11-30 14:49:52 -03:00
George Marques
a604e72dc9
GDScript: Don't construct ref values in compiler
Values that are passed by reference are not suited for being constructed
at compile time because in this case they would be shared across all the
construction statements.
2020-11-30 09:42:22 -03:00
Gustav
e995d5c378 Fix missing function hints 2020-11-30 09:26:32 +01:00
Thakee Nathees
d0e7d9b62f Documentation generation for GDScript
- ClassDoc added to GDScript and property reflection data were extracted
from parse tree

- GDScript comments are collected from tokenizer for documentation and
applied to the ClassDoc by the GDScript compiler

- private docs were excluded (name with underscore prefix and doesn't
have any doc comments)

- default values (of non exported vars), arguments are extraced from the
parser

- Integrated with GDScript 2.0 and new enums were added.

- merge conflicts fixed
2020-11-29 19:45:36 +05:30
Thakee Nathees
d42b305377 GDScript default argument override bug fix
Fix: #41766
2020-11-28 20:42:57 +05:30
AndreaCatania
40403b02fb Implement proper error print, Fixes a crash when no error messages are generated by the analyser. 2020-11-28 13:47:52 +01:00
Rémi Verschelde
d395f70828
Merge pull request #43500 from AndreaCatania/gds_fixes
Fixes crash when parse_expression returns nullptr.
2020-11-27 16:37:45 +01:00
Rémi Verschelde
9f9b269d32
Merge pull request #43914 from ThakeeNathees/range-argument-type-bug-fix
GDScript: range function type check bug fixed
2020-11-27 15:08:02 +01:00
George Marques
cf7a6be1db
Merge pull request #43226 from mateosss/unreachable-prop-crash
Fix crash due to unreachable code in properties
2020-11-27 11:03:20 -03:00
Thakee Nathees
f0613a91be GDScript range function typecheck bug fixed
Fix: #43586
2020-11-27 18:23:35 +05:30
George Marques
fbb806fd68
Unregister GDScriptFunctionState class
This is not user accessible anymore so it does not need to be show in
documentation.
2020-11-26 21:39:54 -03:00
Rémi Verschelde
ed2f84735b
Merge pull request #43895 from vnen/gdscript-operators-fix
GDScript: Improve handling of operators
2020-11-26 21:19:31 +01:00
Rémi Verschelde
e5ff2d0ffd
Merge pull request #43894 from vnen/gdscript-some-fixes
Some GDScript fixes
2020-11-26 18:56:42 +01:00
George Marques
0cb185927c
GDScript: Improve handling of operators
- Use the new functions in Variant to determine the validity and resulting
  type of operators.
- Split the operator function in codegen between binary and unary, since
  the unary ones have now a special requirement of having the second
  argument to be the NIL type when requesting info.
2020-11-26 14:41:55 -03:00
George Marques
627ca7f30e
GDScript: Don't clear depended parsers too soon
It can wait until the analyzer itself is destructed, otherwise other
phases might be using freed parsers.
2020-11-26 14:14:29 -03:00
George Marques
817fb3d702
GDScript: Give an error if dependency can't be parsed
Otherwise this may lead to a crash when the dependency is not present.
2020-11-26 12:27:48 -03:00
George Marques
c7b6a7adcc
GDScript: Refactor builtin functions
They are now called "utility functions" to avoid confusion with methods
of builtin types, and be consistent with the naming in Variant.

Core utility functions are now available in GDScript. The ones missing
in core are added specifically to GDScript as helpers for convenience.

Some functions were remove when there are better ways to do, reducing
redundancy and cleaning up the global scope.
2020-11-26 12:05:42 -03:00
Jordan Schidlowsky
afa15c5f15 fixes crash for OPCODE_CAST_TO_NATIVE opcode in gdscript disassemlber 2020-11-25 16:26:32 -06:00
Rémi Verschelde
fc28de64c4
Merge pull request #43856 from vnen/gdscript-some-fixes
A couple of GDScript fixes
2020-11-25 17:13:41 +01:00
George Marques
ed3d8f31df
GDScript: Fix return of cast expression on compilation
It was mistakenly returning the source instead of the result.
2020-11-25 11:37:51 -03:00
George Marques
fb3dc2670a
GDScript: Fix range() being treated as array when optimized out
The call of range() in a for loop is optimized to use int or vectors, to
avoid allocating an array, however the type was set as array still. With
the new typed VM this is an issue as the type mismatch the actual value,
resulting in wrong instructions to be selected.
2020-11-25 11:35:07 -03:00
George Marques
2e528ef382
GDScript: Fix mishandling of stack pointers
- Replace the for loop temporaries by locals. They cause conflicts with
  the stack when being popped, while locals are properly handled in the
  scope.
- Change the interface for the codegen so the for loop list doesn't live
  through the whole block if it's a temporary.
- Keep track of the actual amount of local variables in the stack. Using
  the size of the map is misleading in cases where multiple locals have
  the same name (which is allowed when there's no shadowing).
- Added a few debug checks for temporaries, to avoid them being wrongly
  manipulated in the future. They should not live more than a line of
  code.
- Rearrange some of compiler code to make sure the temporaries don't
  live across blocks.
2020-11-25 11:24:13 -03:00
George Marques
5518e2a68e
GDScript: Add faster instruction for validated constructor
Only for built-in types.
2020-11-21 13:30:17 -03:00
George Marques
e0dca3c6b6
GDScript: Add typed iterate instructions 2020-11-21 13:24:50 -03:00
George Marques
52ab64db69
GDScript: Add faster call instructions for builtin methods
Methods from builtin types can be called by using the function pointer
when the argument and base types are known at compile time.
2020-11-21 13:24:50 -03:00
George Marques
d8b22097f2
GDScript: Add faster call instructions for native methods 2020-11-21 13:24:50 -03:00
George Marques
5aeb390cd7
GDScript: Add speficic set/get instructions
When the base type is known at compile-time, we can get a direct
function pointer that is faster than the regular set/get paths.
2020-11-21 13:24:49 -03:00
George Marques
1ad5c926dc
GDScript: Add faster operator for known types
It now uses the direct operator function pointer, which increases
performance in evaluation.
2020-11-21 13:24:49 -03:00
George Marques
c707d6fe71
GDScript: Gather instructions arguments beforehand
Almost all instructions need variant arguments. With this change they
are loaded in an array before each instruction call. This makes the
addressing code be localized to less places, improving compilation
overhead and binary size by a small margin.

This should not affect performance.
2020-11-21 13:24:49 -03:00
George Marques
b6519d0d03
GDScript: Split Function code into multiple files
To improve organization and reduce the size of compilation units.
2020-11-21 13:24:49 -03:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Andrea Catania
98daa0af6b Fixes crash when returns . 2020-11-13 15:09:52 +01:00
George Marques
8bcd345782
GDScript: Fix native class not set with inheritance 2020-11-13 10:35:24 -03:00
reduz
635d33dc6c Refactor variant built-in methods yet again.
* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
2020-11-11 16:36:36 -03:00
Aaron Franke
ee79fc627c
Minor clamp and float fixes 2020-11-10 14:30:07 -05:00
Gustav
0ddd4097a6 Fix completion for built-in load function 2020-11-10 12:00:08 +01:00
Rémi Verschelde
68067b8d97
Merge pull request #43423 from Calinou/doc-assert-avoid-side-effects
Clarify that code in `assert()` should avoid side effects
2020-11-10 11:31:28 +01:00
Rémi Verschelde
0f249f5c0a
Variant: Sync docs with new constructors, fixups after #43403
Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
2020-11-09 23:39:53 +01:00
Hugo Locurcio
d6c7073bd7
Clarify that code in assert() should avoid side effects 2020-11-09 21:48:24 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz
221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
reduz
05de7ce6ca Refactored variant setters/getters
-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
2020-11-07 15:16:15 -03:00
Yuri Roubinsky
38fb26794b Exposed randi_range to global funcs + renamed rand_range to randf_range 2020-11-06 17:06:26 +03:00
Rémi Verschelde
c35517f07e
Merge pull request #42724 from theoway/error_message_fix_call_recursive
Fixes the misleading message when a non-existing function name is passed to TreeItem.call_recursive()
2020-11-05 00:46:28 +01:00
Rémi Verschelde
bd13e82080
Merge pull request #41516 from Lunatoid/allow-object-new
Fixed ParseError when calling Object.new()
2020-11-03 13:08:48 +01:00
Mateo de Mayo
531958b2f0 Fix crash due to unreachable code in properties 2020-10-30 22:21:50 -03:00
Mateo de Mayo
f388177aed Fix crash by adding nullcheck for uninitialized constants 2020-10-29 01:11:19 -03:00
Hugo Locurcio
a1d9c67f43
Optimize SVG using svgcleaner --multipass
This decreases the editor binary size by about 8 KB.
2020-10-25 10:02:37 +01:00
Yuri Roubinsky
4c65dc975c Shows ColorRect in Color constants autocompletion 2020-10-23 19:03:50 +03:00
Rémi Verschelde
ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
George Marques
96884ef41e
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20 15:43:07 -03:00
George Marques
11c05642fe
GDScript: Fix handling of scope for local variables 2020-10-20 14:57:31 -03:00
George Marques
48b91b900d
GDScript: Add initialization for the language before debug tests
This ensures that the tests will use a full environment with correct
settings so global classes and autoloads can be properly found.
2020-10-20 10:07:03 -03:00
George Marques
5ddfc657ab
Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix
GDScript: for loop override stack variable bug fix
2020-10-19 20:21:14 -03:00
Umang Kalra
c37f633216 Fixes the misleading error message for call_recursive method for TreeItems 2020-10-17 12:30:36 +05:30
Hugo Locurcio
802c1e4df1
Link the Random number generation tutorial in the class reference 2020-10-14 18:03:29 +02:00
George Marques
fe6109101f
Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor
GDScript crash on builtin type constructor fix
2020-10-08 19:35:35 -03:00
Rémi Verschelde
3556bc48a1
Merge pull request #42439 from Xrayez/doc-gdscript-load-and-resloader-xref
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
2020-10-04 20:48:07 +02:00
Paulb23
ee4a1c99a7 Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
Serhat
9f2cdfea82 Fixed padding bug of sprintf function 2020-10-02 00:25:42 +03:00
Rémi Verschelde
39ea52f36f
Merge pull request #41829 from RandomShaper/fix_40353
Avoid warning about harmless unfulfilled yields
2020-10-01 14:17:34 +02:00
Andrii Doroshenko (Xrayez)
a8404cf56c Cross-reference GDScript load and ResourceLoader.load in classref
The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Pedro J. Estébanez
de4e54dd91 Avoid infinite loop in GDScript at shutdown 2020-09-26 19:21:09 +02:00
Hugo Locurcio
50f3a8e312
Improve documentation related to printing error/warning messages 2020-09-24 14:23:53 +02:00
strank
409af31b55 Add a "not in" operator to GDScript. 2020-09-21 17:53:54 -04:00
Rémi Verschelde
cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Thakee Nathees
119936d939 GDScript: for loop override stack variable bug fix
Fix: #42050
2020-09-18 01:22:22 +05:30
Danil Alexeev
a4c5790350 Several documentation improvements 2020-09-14 20:02:19 +03:00
Thakee Nathees
e4d5393ecf GDScript export array/dictionary type infer bug fix
Fix : #41980
2020-09-13 19:36:20 +05:30
Thakee Nathees
3886a2f9f6 Array/Dictinoary no more reduced to array/dictionary variant
Fix: #41377
Fix: #20436
Fix: #41953
2020-09-11 19:46:20 +05:30
Pedro J. Estébanez
e25f5e791e Ensure cyclic dependencies between scripts are broken at exit 2020-09-10 01:34:42 +02:00
Pedro J. Estébanez
95828161d4 Prevent cyclic reference between script and its members 2020-09-10 01:26:07 +02:00
Rémi Verschelde
1c881c973b
GDScript: Fix MutexLock usage, fixes Clang 6 compat
Fixes #41852.
2020-09-09 14:56:57 +02:00
Rémi Verschelde
2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Thakee Nathees
279a11bbda GDScript crash on builtin type constructor fix
Fix: #41848
2020-09-08 18:33:53 +05:30
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Pedro J. Estébanez
f76a13dea0 Avoid warning about harmless unfulfilled yields 2020-09-06 22:30:46 +02:00
Rémi Verschelde
859322343c
Merge pull request #41803 from ThakeeNathees/parameter-type-infer-bug-fix
GDScript: parameter infer type bug fix
2020-09-06 15:22:44 +02:00
Thakee Nathees
89489a3cac GDScript: parameter infer type bug fix
Fix: #41772
2020-09-06 13:26:52 +05:30
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Rémi Verschelde
605d7b7e82
Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
Thakee Nathees
75d4511cb5 null pointer dereference at GDScriptFunction::call fix 2020-09-04 15:24:09 +05:30
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Thakee Nathees
4fc14e8e11 fixed parser error when indexing a dictionary.
Fix: #41707
2020-09-03 18:04:54 +05:30
Rémi Verschelde
d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
bruvzg
d73609c774
Fix GDScript codegen leak. 2020-09-02 22:42:49 +03:00
Andrii Doroshenko (Xrayez)
0cc05c5a31 Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00
Lunatoid
07053d0c6a Fixed ParseError when calling Object.new()
Fixes #41462 where calling Object.new() in GDScript gave an error.
I fixed it by adding exclusion when checking if the name is a builtin
type to exclude objects with a comment detailing why.
2020-09-02 00:11:58 +02:00
Andrii Doroshenko (Xrayez)
6b7e50ab34 Move GDScript tests to respective folder under modules 2020-09-02 01:09:32 +03:00
George Marques
635c6a0a18
Add GDScript disassembler 2020-09-01 14:36:30 -03:00
George Marques
745ca3059d
Change GDScript compiler to use codegen abstraction 2020-09-01 14:36:22 -03:00
George Marques
82273ebc01
Add GDScript code generation interface
Implement the abstraction by targeting the current VM.
2020-09-01 14:27:19 -03:00
George Marques
a889084864
GDScript: Don't mark function parameters as constant
They can be reassigned as if it were a local variable.
2020-09-01 09:26:28 -03:00
George Marques
c8e10aa20b
GDScript: Properly set class inheritance for global classes 2020-09-01 09:26:28 -03:00
George Marques
164cc8705b
GDScript: Check for missing exponent when parsing numbers
Also forbid multiple underscores in a row as numeric separator.
2020-09-01 09:26:28 -03:00
George Marques
f8fa5e4738
GDScript: Fix analysis of singleton dependencies
Sometimes a singleton might depend on another before they are fully
compiled so we can't rely on globals in this case.
2020-09-01 09:26:28 -03:00
George Marques
edb4caf24e
GDScript: Allow "extends" to be used inside inner class 2020-09-01 09:26:27 -03:00
George Marques
34dc689ad4
GDScript: Allow "self" to be used in class level 2020-09-01 09:26:27 -03:00
George Marques
1ddb9b1a52
GDScript: Don't try to parse constant scripts that aren't valid
Since it's likely that they won't parse correctly.
2020-09-01 09:26:27 -03:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Hugo Locurcio
20d0f5bbd7
Cross-reference GDScript built-in rounding methods to ease discovery
This closes #19315.
2020-08-28 17:04:22 +02:00
Rémi Verschelde
46809332dd
Merge pull request #41547 from vnen/gdscript-2-fixes
Some more GDScript fixes
2020-08-28 10:36:09 +02:00
George Marques
5033d5c71c
GDScript: Fix crash when parsing properties 2020-08-26 16:08:19 -03:00
George Marques
b2b45987d0
GDScript: Show error when there's an inheritance cycle 2020-08-26 16:01:08 -03:00
George Marques
4a3fca47e5
GDScript: Add recursion depth limit for completion
To avoid crashes when there's a dependency loop.
2020-08-26 15:38:23 -03:00
George Marques
ff16ba1eaa
GDScript: Fix crash when completing code with signals 2020-08-26 15:13:42 -03:00
George Marques
8ccf88a206
GDScript: Fix issues when deriving from other scripts 2020-08-26 14:50:27 -03:00
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
George Marques
722be9aaef
GDScript: Don't fail to load constants if they're not a literal
It's still okay as long as it's a constant value. This should already
been validated by the analyzer.
2020-08-24 09:15:33 -03:00
George Marques
ca90c9c9a9
GDScript: Properly resolve external inner classes from preload
This gets the correct parser and class node when resolving from a full
GDScript reference.
2020-08-23 12:55:27 -03:00
George Marques
d36d7e2a1c
GDScript: Use pointer instead of references in cache
They are not supposed to be kept alive and this is cleaner and less
error-prone than unreferencing the elements.
2020-08-23 12:55:27 -03:00
George Marques
58f5c2bab6
Merge pull request #41238 from MarianoGnu/gdscript-export-resource
Fix GdScript Analyzier not detecting Resource subclass correctly
2020-08-23 11:04:52 -03:00
Paulb23
6cdcdbc242 Fix color region end key seach and start key order 2020-08-22 19:55:44 +01:00
George Marques
a880f590e4
GDScript: Make subscript access be properly type checked 2020-08-19 14:35:26 -03:00
George Marques
846856728b
GDScript: Show error when function return type is missing 2020-08-19 14:09:45 -03:00
George Marques
15b16ec0ce
GDScript: Fix signal parameters not respecting commas 2020-08-19 11:32:48 -03:00
George Marques
cd3f51c67c
GDScript: Check duplicate keys in dictionaries and enums 2020-08-19 11:14:16 -03:00
George Marques
f9ad0b30fa
GDScript: Allow preload() to be used with constant expressions 2020-08-19 10:45:00 -03:00
George Marques
a52e457ada
GDScript: Allow keywords to be used in $ notation 2020-08-19 10:19:05 -03:00
SkyJJ
ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ
396f2eee82 Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
George Marques
35176247af
GDScript: Allow enum values to be set to constant expressions
Also allow them to access previous values wihout referencing the enum.
2020-08-18 17:44:20 -03:00
George Marques
99d4ea8c79
GDScript: Allow supertype objects to be assigned to a subtype variable
It allows `get_node()` to be used with typed variables

This is marked as unsafe to warn the user.
2020-08-18 15:12:51 -03:00
George Marques
8bc9b3a2ae
GDScript: Allow implicit type conversion when constructing variants
Incidentally fix error message when no valid constructor is found which
was missing an end parenthesis.
2020-08-18 13:12:18 -03:00
George Marques
8088e9e6ac
GDScript: Add script to cache on reload
This ensures that scripts created without a resource loader are properly
included in the cache (such as builtin scripts) and are not tried to be
loaded from the disk.
2020-08-18 11:21:09 -03:00
George Marques
0f9923e67f
GDScript: Allow empty files to be valid scripts 2020-08-17 21:32:49 -03:00
George Marques
3abb3c0d6e
GDScript: Fix crash when superclass file is non-existent
Incidentally, allow EOF to be an end of statement.
2020-08-17 21:30:39 -03:00
George Marques
fda6f3b600
GDScript: Fix LSP getting wrong union value on unnamed enums 2020-08-17 21:10:30 -03:00
George Marques
d06ce2f11e
GDScript: Fix editor crash when writing @tool annotation 2020-08-17 21:02:49 -03:00
George Marques
f374021d52
GDSript: Prevent crash when completing unary operators 2020-08-17 20:49:04 -03:00
George Marques
9ecd042e78
GDScript: Allow "match" to be used as an identifier
This is needed to call the String.match() function.
2020-08-17 20:14:46 -03:00
George Marques
d45e1befe3
GDScript: Fix wrong argument check for formatting operator 2020-08-17 19:49:54 -03:00
Mariano Suligoy
a8c01df647 Fix GdScript Analyzier not detecting Resource subclass correctly 2020-08-13 19:46:57 -03:00
George Marques
adc1f95d97
Merge pull request #41224 from ThakeeNathees/fix-ctrl+click-not-working
Fix: ctrl + click not working on script member
2020-08-13 10:25:46 -03:00
Thakee Nathees
c6dc73f9be Fix: ctrl + click not working 2020-08-13 17:35:17 +05:30
George Marques
9413446b2d
Merge pull request #41104 from vnen/gdscript-assignment-tidy
Tidy up assignment operator check
2020-08-12 08:54:48 -03:00
Rémi Verschelde
cf05486d8e
Merge pull request #41055 from snichols/null-callee-fix
Fix crash with null callee
2020-08-11 15:15:43 +02:00
Paulb23
5cf2cf8646 Fix colour region continuation over blank lines, issue 41120 2020-08-08 15:36:46 +01:00
George Marques
69c81309cc
Merge pull request #40673 from ThakeeNathees/gdscript-op-eval-validation
GDScript operator evaluation validation bug fix
2020-08-08 10:52:40 -03:00
George Marques
1f14068727
Merge pull request #40951 from bruvzg/gds_cleanup
[GDScript] Add static HashMap cleanup.
2020-08-08 10:44:57 -03:00
George Marques
3aef60591b
GDScript: Tidy up assignment operator check
The operator is already gathered by the parser, no need to do it again
in the analyzer.
2020-08-08 10:37:51 -03:00
Thakee Nathees
38c7d080e8 GDScript: unsafe arithmetic assignment bug fix
Fix: #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols
fbd07bf3bf Adding error message for empty grouping expression 2020-08-05 14:42:33 -05:00
Stephen Nichols
8a13be50ab Fixing null callee crash. 2020-08-05 14:41:46 -05:00
George Marques
9adf6d3441
Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
unknown
561af0c17d Fixed tiny grammar issues in error messages 2020-08-03 14:03:28 +05:30
bruvzg
ee973f5b90
[GDScript] Add static HashMap cleanup. 2020-08-01 22:08:12 +03:00
Rémi Verschelde
ba853f86af
Merge pull request #40903 from Calinou/doc-json
Improve JSON-related documentation
2020-07-31 10:39:56 +02:00
Hugo Locurcio
930e10ffff Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.
2020-07-31 09:56:11 +02:00
Rémi Verschelde
9833f9cc11 doc: Fix typo in BBcode tag 2020-07-30 16:24:37 +02:00
SkyJJ
9cd1ef573c Refix GDScriptTranslationParser leak 2020-07-29 23:17:58 +02:00
Lyuma
68566b7bec GDScript: Fix crash caused by inconsistent get_member 2020-07-29 02:56:03 -07:00
Rémi Verschelde
a6916d1f17
Merge pull request #40678 from aaronfranke/string-float64
Make all String float conversion methods be 64-bit
2020-07-28 01:27:34 +02:00
Rémi Verschelde
932b75e247 doc: Sync classref with current source 2020-07-28 01:08:44 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Rémi Verschelde
4e825539e5
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
Fix EditorTranslationParser leak
2020-07-28 00:31:46 +02:00
George Marques
04f46aea8d
GDScript: Fix crash on 'await' completion 2020-07-27 17:17:39 -03:00
SkyJJ
0e54ba0486 Fix EditorTranslationParser leak 2020-07-27 17:02:53 +02:00
Rémi Verschelde
3e99059129
Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix
GDScript: "Object" datatype changed from BUILTIN to NATIVE
2020-07-27 08:50:16 +02:00
Rémi Verschelde
33d423e240
Merge pull request #39898 from Meriipu/master_gdscript
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2020-07-26 17:12:13 +02:00
Rémi Verschelde
b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
Remove multilevel calls
2020-07-26 17:09:41 +02:00
Thakee Nathees
194c2aa7e2 GDScript: "Object" datatype changed from BUILTIN to NATIVE
Fix: #40656
2020-07-26 08:00:55 +05:30
Thakee Nathees
5ba46ddf8e GDScript arithmetic assignment type check bug fixed
Fix: #40686
2020-07-26 06:46:13 +05:30
Meriipu
7f9bfee0ac GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.

Clarified what it means to be approximately equal.

nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.

Added a few examples/clarifications/edge-cases.
2020-07-25 20:26:02 +02:00
Thakee Nathees
04dfb78d23 GDScript operator evaluation validation bug fix
Fix: #40665
2020-07-24 23:32:29 +05:30
George Marques
2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
George Marques
e6b44b93c3
GDScript: Allow "new()" to be called in non-static functions 2020-07-24 13:45:23 -03:00
Rémi Verschelde
3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
George Marques
a0f54cb95e
Wrap up GDScript 2.0 base implementation 2020-07-22 11:07:51 -03:00
Aaron Franke
83e324d670
Update core documentation to match recent C# changes
Also a few minor API changes like adding AABB.abs()

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
George Marques
aa09b4f85d
Reintroduce code completion 2020-07-20 11:38:40 -03:00
George Marques
b6a2628c48
Reenable GDScript LSP server 2020-07-20 11:38:40 -03:00
George Marques
dadfcd8aba
Added support for enums to be used as types in GDScript 2020-07-20 11:38:40 -03:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
George Marques
9a76ab8b6a
Add new GDScript type checker 2020-07-20 11:38:40 -03:00
George Marques
17cd6347ba
Add better local variable detection in GDScript parser
Also store Variant operator to avoid needing to do it repeatedly in
later compiling stages.
2020-07-20 11:38:39 -03:00
George Marques
7adb0d77cc
Add GDScript cache singleton 2020-07-20 11:38:39 -03:00
George Marques
886732ac2b
Add support for properties 2020-07-20 11:38:39 -03:00
George Marques
34c28eb2b8
Fix comments in beginning of file
Also improve error for unknown characters.
2020-07-20 11:38:39 -03:00
George Marques
5d6e853806
New GDScript tokenizer and parser
Sometimes to fix something you have to break it first.

This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.

Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00
Ryan Roden-Corrent
8dcc39ec91
Include gdscript warning name in LSP message.
My initial attempt changed this in the gdscript code, which resulted in
a duplicate warning name in the builtin editor. We should just append
the warning name in the LSP instead.

This uses parens to match what is shown in the builtin editor.
2020-07-14 07:11:16 -04:00
Ryan Roden-Corrent
d92fa3b547
Revert "Include gdscript warning name in the warning message."
This reverts commit de3ad3b30e.
2020-07-14 06:43:58 -04:00
Paulb23
bc4cee4458 Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23
156daddaaf Expose Syntax highlighter for editor plugins 2020-07-11 15:40:00 +01:00
Paulb23
2f1080be9b Convert syntax highlighters into a resource 2020-07-11 15:26:58 +01:00
Taylor C. Richberger
91ce8d5fff
remove invalid codeLensProvider value from lsp
codeLensProvider was false, it may not be a boolean like some of the other providers can, only optionally present.
2020-07-11 00:57:32 -06:00
Marcel Admiraal
26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
SkyJJ
e9c8bf5e1b Fix GDScriptEditorTranslationParserPlugin instance leak 2020-07-06 22:40:52 +02:00
Rémi Verschelde
a535b9160d
Merge pull request #40155 from rcorre/warning-names
Include gdscript warning name in the warning message.
2020-07-06 16:49:54 +02:00
Rémi Verschelde
80582d1f82
Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor
Fix: editor crash on super constructor called
2020-07-06 16:45:37 +02:00
Ryan Roden-Corrent
de3ad3b30e
Include gdscript warning name in the warning message.
Occasionally you want to ignore a warning with a `warning-ignore`
comment, and you have to go into the settings to look up what the
actual name of the warning is. This patch appends the warning name to
the end of the warning so you know what string to use to ignore it,
similar to other linters like pylint.

For example

```
"The signal 'blah' is declared but never emitted.";
```

is now

```
"The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)";
```
2020-07-06 07:22:34 -04:00
SkyJJ
cae6f0bda2 Change translation parser plugin API to parse_file() 2020-07-05 12:14:56 +02:00
Thakee Nathees
023b3f2786 Fix: editor crash on super constructor called
Fix: #39909
2020-07-04 16:06:07 +05:30
SkyJJ
efb4609425 Add translation parser plugin support 2020-07-02 14:47:35 +02:00
Rémi Verschelde
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Tomasz Chabora
13298ed873 Improve the preload and load descriptions 2020-06-28 20:51:46 +02:00
Rémi Verschelde
d341181f30
Merge pull request #38067 from ThakeeNathees/elif-error-line-fixed
GDScript debugger incorrect error line fixed
2020-06-17 19:17:44 +02:00
Thakee Nathees
9325671faa GDScript debugger incorrect error line fixed
if the first line of an else or an elif throws a runtime error the
debugger shows incorrect line number.
2020-06-17 21:24:01 +05:30
Rémi Verschelde
697897cc61
Merge pull request #39275 from ThakeeNathees/shadowed-warning-for-loop-counter
Added shadowed var warning for `for` loop counter
2020-06-16 15:51:31 +02:00
Rémi Verschelde
6cefb8d368
Merge pull request #39314 from ThakeeNathees/debugger-incorrect-line-fix
GDScript debugger stepping to incorrect line fix
2020-06-16 09:26:49 +02:00
Rémi Verschelde
df0779acfd
Merge pull request #39315 from ThakeeNathees/ctrl-click-fix-for-subclasses
Fix: Ctrl + Click not working for subclasses
2020-06-16 09:26:15 +02:00
Rémi Verschelde
786f4ada35 GDScript LSP: Fix wrong error checks added in #39385
Reverts `latest_client_id` back to 0, as I misunderstood how the client
IDs are assigned and, without further testing and debugging, I can't
say if this was a bug or a valid default value.
Similarly, a `latest_client_id` of -1 is no longer raising an error.

Fixes #39548.
2020-06-15 09:51:56 +02:00
Rémi Verschelde
e34f33711b GDScript LSP: Fix crash in notify_client
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.

Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.

Fixes #39375.
2020-06-08 11:01:45 +02:00
Rémi Verschelde
36f6103026
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
Tweak the GDScript error message about passed argument type mismatch
2020-06-05 11:33:53 +02:00
Rémi Verschelde
150ba031de
Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter
Added predefined var check for `for` loop counter
2020-06-05 11:01:55 +02:00
Thakee Nathees
95b0a00d2c Fix: Ctrl + Click not working for subclasses 2020-06-05 12:25:07 +05:30
Thakee Nathees
fc89c5c76d Debugger stepping to incorrect line fix
Fix: #39296
2020-06-05 12:15:37 +05:30
Hugo Locurcio
30053de182
Tweak the GDScript error message about passed argument type mismatch
This makes it less confusing.

This closes https://github.com/godotengine/godot-proposals/issues/670.
2020-06-04 22:31:37 +02:00
Thakee Nathees
e153772de2 predefined var check for for loop counter 2020-06-04 10:37:22 +05:30
Thakee Nathees
54835a5302 shodowed var warning for for loop counter
Fix: #39268
2020-06-04 10:28:09 +05:30
Aaron Franke
25c978730b
Rename String bin_to_int64 to bin_to_int
And also change String static to_int(const char *) to return int64_t
2020-06-03 00:04:15 -04:00
Aaron Franke
e5ae89775a
Remove 32-bit String hex_to_int method 2020-06-03 00:03:34 -04:00
Aaron Franke
bb8aa107fd
Remove 32-bit String to_int method 2020-06-03 00:03:34 -04:00
George Marques
0f1da72492
Actually set GDScript static reference 2020-05-29 11:01:48 -03:00
Rémi Verschelde
ab460e7a6f
Merge pull request #39074 from vnen/gdscript-assert-message
Fix assert message when no custom message is set
2020-05-27 08:23:17 +02:00
George Marques
f29a2e2606
GDScript: Fix assert message when no custom message is set 2020-05-26 20:40:59 -03:00
Rémi Verschelde
bfac9b3538
Merge pull request #39015 from ThakeeNathees/dict-key-autocomplete-regression-fix
regression: dictionary key no autocomplete fix
2020-05-25 15:58:08 +02:00
Thakee Nathees
13c372b522 regression: dictionary key no autocomplete fix
Fix: #38998
2020-05-24 16:52:44 +05:30
Rémi Verschelde
78e223569b
Merge pull request #33689 from jbuck3/signal-error
Trigger an error when trying to define a preexisting signal in GDScript
2020-05-21 11:01:23 +02:00
Rémi Verschelde
af366c7adf
Merge pull request #35900 from yamgent/unreachable
Fix false positive "Unreachable code" warning for loops
2020-05-21 10:59:59 +02:00
Pedro J. Estébanez
1f0548efd4 Fix too eager GDScriptFunctionState stack cleanup 2020-05-19 16:41:14 +02:00
Tan Wang Leng
7b1423a61e gdscript_parser: Fix "unreachable code" false positive for loops
Depending on the conditional statements of the 'for' and 'while' loops,
their body may not even execute once. For example:

    func a():
        var arr = []
        for i in arr:
            return i
        # can be reached, but analysis says cannot
        return -1

    func b():
        var should_loop = false
        while should_loop:
           return 1
        # can be reached, but analysis says cannot
        return 0

The parser will complain that the statements after the comment cannot
be reached, but it is clearly possible for our scenario. This is
because the parser falsely assumes that the loop body will always
execute at least once.

Fix the code to remove this assumption for both of those loops.
2020-05-16 20:02:55 +08:00
Oliver Frank
6815bf42b3 Fix incorrect capabilities notification in LSP
(cherry picked from commit 2173d041af)
2020-05-15 23:55:49 +02:00
Thakee Nathees
c076a2b7e9 break, continue outside of a loop, match statement handled 2020-05-15 03:16:50 +05:30
Rémi Verschelde
00949f0c5f
Merge pull request #38738 from akien-mga/cause-we-never-go-out-of-style
Style: Remove new line at block start, enforce line between functions, enforce braces in if and loop blocks
2020-05-14 23:09:03 +02:00
Rémi Verschelde
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
5046f666a1
Merge pull request #38610 from ThakeeNathees/infer-type-null-error
set parser error when infer type is null
2020-05-14 21:50:48 +02:00
Rémi Verschelde
07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
963a27f8a2
Merge pull request #38611 from ThakeeNathees/shadow-var-warning-bug-fix
shadowed var warning in nested block bug fix
2020-05-14 16:48:56 +02:00
Rémi Verschelde
1a8167867b Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Thakee Nathees
687b1941b4 set parser error when infer type is null 2020-05-13 22:12:23 +05:30
Rémi Verschelde
e7c9d81876
Merge pull request #38609 from ThakeeNathees/range-crash-with-non-numeric-const-fix
range() with non-numeric const argument crash fix
2020-05-13 15:42:29 +02:00
Rémi Verschelde
dc649684be
Merge pull request #38708 from ThakeeNathees/init-assign-type-parser-bug-fix
regression: var declaration type info parser bug fix
2020-05-13 15:41:28 +02:00
Thakee Nathees
e7f056dfac regression: static func can't access const fix 2020-05-13 06:07:22 +05:30
Thakee Nathees
e5d735851d regression: var declaration type info parser bug fix 2020-05-13 05:58:27 +05:30
Rémi Verschelde
69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
da898c116c
Merge pull request #37160 from ThakeeNathees/saveing-cyclic-inheritance-crash-fix
Fix: saving gdscript with cyclic inheritance crash the editor
2020-05-10 13:11:40 +02:00
Rémi Verschelde
a128dd97d6
Merge pull request #37020 from aaronfranke/range
Allow using integer vectors for iteration and make range() use them
2020-05-10 13:11:07 +02:00
Thakee Nathees
79eee93b9a shadowed var warning in nested block bug fix
Fix: #38552
2020-05-10 10:54:23 +05:30
Thakee Nathees
3e10392d48 range() with non-numeric const argument crash fix 2020-05-10 10:07:23 +05:30
Thakee Nathees
c2ab35bdde fixed: saving gdscript with cyclic inheritance crash the editor
Fix: #9609
2020-05-10 09:07:09 +05:30
Thakee Nathees
5758d87f09 more clearer unexpected statement end error messages 2020-05-10 02:35:27 +05:30
Rémi Verschelde
a4b829410c
Merge pull request #38481 from RandomShaper/improve_yield
Fix object leaks caused by unfulfilled yields
2020-05-09 22:02:52 +02:00
Rémi Verschelde
b61a496aa7
Merge pull request #38357 from ThakeeNathees/dict2inst-crash-fix
fix: dict2inst crash when constructor has arguments
2020-05-09 22:00:04 +02:00
Rémi Verschelde
cf0953fefa
Merge pull request #37598 from ThakeeNathees/GDScript-type-resolve-bug-fix
GDScript class var type resolve bug fixed
2020-05-09 21:59:26 +02:00
Rémi Verschelde
f5371bc6b8
Merge pull request #37033 from ThakeeNathees/python-like-str-escape
python like string escape implemented
2020-05-09 21:53:59 +02:00
Rémi Verschelde
c04cdc2bf1
Merge pull request #38412 from ThakeeNathees/static-func-var-access
parser error for static func access non-static variables
2020-05-09 21:32:28 +02:00
Aaron Franke
cf4482e8c4
Change get_completion_identifier_is_function to return a bool
A minor bugfix
2020-05-09 13:45:00 -04:00
Aaron Franke
f7b50992b5
Allow using integer vectors for iteration and make range() use them 2020-05-09 13:43:35 -04:00
Pedro J. Estébanez
46bfe4452f Fix object leaks caused by unfulfilled yields
Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.

This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.

Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.

Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:54:15 +02:00