reduz
101fe4b845
remove an extra line
2015-12-29 14:58:16 -03:00
reduz
5063cd7757
-Make tilemap able to change light mask, fixes #2557
2015-12-29 14:47:13 -03:00
reduz
77b5b4f4df
removed some prints
2015-12-29 12:56:58 -03:00
reduz
974e5362bc
-forgot a check for tools enabled, closes #3166
2015-12-29 12:14:02 -03:00
reduz
7d2d1442f8
-add breakpoint statement to ease with debugging, closes #3165
2015-12-29 12:11:21 -03:00
reduz
99736e63e4
-fixed bug with some indent blocks not properly checked, fixes #2570
...
-added ability to do one-line blocks, such as: if something: print("hello") , to be more python-like
2015-12-29 11:41:37 -03:00
reduz
2f19260fb7
-restrict gui root from being removed while performing input, fixes #2578
2015-12-29 10:01:29 -03:00
reduz
45ad1024e1
make it easy to edit popupmenus, fixes #2595
2015-12-29 09:26:17 -03:00
reduz
0c6a4b47a6
-Allow negative texture scale in TextureButton, fixes #2956
2015-12-29 08:47:13 -03:00
Ignacio Etcheverry
563c761c8c
Add tab close icon to the default theme
2015-12-29 12:09:41 +01:00
reduz
135d5fb06d
-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599
2015-12-29 07:31:50 -03:00
reduz
4028dfa6d2
do not allow editing of tilemap if it's invisible, fixes #2601
2015-12-28 21:23:32 -03:00
reduz
f7b64a62d1
-renamed function get_relative_transform() to get_relative_transform_to_parent(), makes more sense
...
-fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28 21:05:57 -03:00
reduz
30c12297dc
- added 'onready' keyword to gdscript. Defers initialization of member variables until _ready() is run.
2015-12-28 19:32:51 -03:00
Rémi Verschelde
eecfeb1d76
Merge pull request #3150 from Ovnuniarchos/DocSexyBodies2D
...
2D Physics bodies documented.
2015-12-28 22:18:10 +01:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
Ovnuniarchos
57ffdbc24c
PhysicsBody2D and descendants documented.
2015-12-28 21:53:05 +01:00
reduz
110de2ccac
-Added proper code completion for singletons
2015-12-28 16:36:29 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
reduz
5d47e42eb6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 09:39:12 -03:00
reduz
fcd4b1a421
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
2015-12-28 09:38:15 -03:00
Rémi Verschelde
bfbde4dfd1
Merge pull request #3146 from akien-mga/pr-argument-names
...
Add missing argument names in GDScript bindings + related fixes
2015-12-28 12:26:36 +01:00
reduz
37cb0faedb
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 01:41:12 -03:00
reduz
f613d546ed
-fixed rich text label fill alignment, always works now
...
-made also sure it doesn't crash, fixes #2688
2015-12-28 01:40:23 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
...
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde
fe46b2ac0c
Fix wrong getters in ShaderGraph
2015-12-28 01:42:22 +01:00
Rémi Verschelde
d1caf2f037
Remove bogus argument in body_get_node
2015-12-28 01:32:12 +01:00
Rémi Verschelde
46eebac3ae
Remove bogus argument in sample_get_description
...
Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Rémi Verschelde
9fddc69769
Style fix for rounded_values methods in Range
2015-12-28 00:12:13 +01:00
Rémi Verschelde
e66f4a4021
Sync doc with current source
2015-12-27 23:06:13 +01:00
Juan Linietsky
4dba503fc3
Merge pull request #3140 from neikeq/fix_refresh_icon
...
Add reload icon to FileDialog's default theme
2015-12-26 15:37:00 -03:00
Ariel Manzur
6387a8e01f
fixes crash/deadlock when video is paused and unpaused, might affect audio sync tho
2015-12-26 15:39:49 -03:00
reduz
bf6ba2df46
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 15:20:48 -03:00
reduz
ddd66c8904
small optimization improvement to rich text label tables
2015-12-26 15:18:01 -03:00
Ignacio Etcheverry
84c5585afe
Added reload icon to FileDialog's default theme
2015-12-26 19:15:22 +01:00
punto-
9954431068
Merge pull request #3138 from Hinsbart/joy_hotplug
...
Fix joystick hotplugging on windows, using right indices now
2015-12-26 10:50:25 -03:00
MarianoGNU
df5c92c66e
Fix RGBA Uniform autogeneration in ShaderGraph ( fixes #2606 )
2015-12-26 10:44:54 -03:00
reduz
9d9520f227
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 10:27:04 -03:00
reduz
13964f59c1
-Added table support to RichTextLabel
...
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
Hondres
d8143eb3fb
Fix joystick hotplugging on windows, using right indices now
2015-12-26 13:14:13 +01:00
Rémi Verschelde
dfd7bdb005
Merge pull request #3120 from Marqin/master
...
.travis.yml upgrade
2015-12-24 10:43:31 +01:00
Rémi Verschelde
0a8d20c8f7
Merge pull request #3131 from Hinsbart/missing_highlight
...
Add missing keyword highlights for Rect2 and NodePath.
2015-12-24 10:42:23 +01:00
hondres
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
Marqin
6055a67cb8
upgrade .travis.yml
...
Now it test 6 builds:
* Ubuntu 14.04 - x11 (g++)
* Ubuntu 14.04 - x11 (clang++)
* Ubuntu 14.04 - windows (via MinGW)
* OS X - osx (g++)
* OS X - osx (clang++)
* OS X - android
* OS X - iphone
Instead of just g++ on Ubuntu 12.04...
2015-12-23 15:33:39 +01:00
punto-
380fe0bd52
Merge pull request #3124 from mrezai/libpng-ios
...
Fix ios libpng link error
2015-12-23 11:20:29 -03:00
Ariel Manzur
6cfede11e3
removed -ffast-math on ios, compiler bug?
2015-12-23 11:19:12 -03:00
mrezai
92cc8fcc74
redundant TAB removed
2015-12-23 15:41:46 +03:30
mrezai
0897b73cd6
Fix ios libpng link error
2015-12-23 14:57:00 +03:30
Rémi Verschelde
b803bedb7d
Merge pull request #3116 from Ovnuniarchos/DocArea2D
...
New area space override modes documented.
2015-12-22 19:55:44 +01:00
Ovnuniarchos
69a65e5a69
New area space override modes documented. Also, PhysicsBody2D, Area2D, and CollisionObject2D.
2015-12-22 15:48:41 +01:00