Aren Villanueva
00d79a6d6c
Optimised the oc_filter_hedge and oc_filter_vedge routines in theora a little.
2015-11-16 11:10:07 +11:00
Aren Villanueva
c1fdc3b5d1
Compile fixes for mingw msys2.
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The drivers directory has way too many source files being compiled for a single library file. The command line length limit was getting hit.
2015-11-16 11:10:07 +11:00
masoud bh
14b9579748
Skip META-INF from Android Template
2015-11-14 20:40:22 +03:30
Ariel Manzur
8adc4ef65b
windows crash and bind placeholder method
2015-11-14 11:14:17 -03:00
Juan Linietsky
8420c24f7f
-better integration of ndee's theme
2015-11-13 20:56:44 -03:00
neikeq
ae65dfa4ec
Small PopupMenu changes
2015-11-13 22:03:17 +01:00
Bojidar Marinov
bff8b04f52
Change popup_menu.cpp as proposed in #2011
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Closes #2011
2015-11-13 12:16:55 +02:00
Franklin Sobrinho
222d112f49
Implement Ctrl + backspace/delete to delete words
2015-11-12 13:35:48 -03:00
eska
bbc42a159c
Allow extending from Object in GDScript
2015-11-12 15:50:20 +01:00
Neiro
724b7edfd7
Remove of use_exclude_ctrl_bones (was removed in io_scene_dae by Sergey Lapin, commit 4210d5e459
) in godot_export_manager.py
2015-11-12 17:47:04 +03:00
Juan Linietsky
1d7e9c4ba5
-fixes to animatedsprite used with atlas
2015-11-11 17:39:06 -03:00
Franklin Sobrinho
541812e999
Implement Quat multiply operator, and xform method
2015-11-11 11:30:55 -03:00
sanikoyes
1d3fa162c8
Fix node renaming bug when using the '.' character
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Fixed by making '.' (and '/') illegal character in node names when adding via the rename feature.
2015-11-10 23:35:52 +01:00
Rémi Verschelde
9ab7de243f
Fix error messages forcing a white font for subsequent messages
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This is achieved using the "no specific formatting" \E[0m tag.
Fixes #2566 .
Also remove the hardcoded black background colour and use default bolded terminal font for error message.
Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10 18:30:40 +01:00
Rémi Verschelde
6334895088
Display error type (error, warning, script error) in OS::print_error
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Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127 .
2015-11-10 18:29:34 +01:00
Juan Linietsky
61c4c5795f
-support for stereo ima-adpcm sample compression & playback
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-support for converting samples to ima-adpcm upon export
2015-11-09 00:49:18 -03:00
Rémi Verschelde
3fcfdfec0a
Merge pull request #2645 from Ovnuniarchos/DocCurvePathPFollow
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Documented classes Curve*, Path*, and PathFollow*
2015-11-07 13:15:47 +01:00
Ovnuniarchos
8abdb43aab
Documented classes Curve*, Path*, and PathFollow*
2015-11-07 13:09:00 +01:00
Rémi Verschelde
7675a3b535
Merge pull request #2727 from Ovnuniarchos/DocRegex
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RegEx class documented.
2015-11-07 12:57:36 +01:00
Zher Huei Lee
f0d246a7bc
Exposed RegEx expanded option to scripts
2015-11-07 11:03:24 +00:00
Zher Huei Lee
bb3724a4cc
Updated RegEx demos
2015-11-07 11:03:24 +00:00
Zher Huei Lee
26b977c967
Fixed segfault in RegEx.get_capture()
2015-11-07 11:03:24 +00:00
Zher Huei Lee
6d54f82ab4
Updated nrex to latest version
2015-11-07 11:03:24 +00:00
Zher Huei Lee
8766d3100d
Updated nrex for LookAhead support
2015-11-07 11:03:24 +00:00
MarianoGNU
7828986b1c
Add <Select All>(Ctrl+A) shortcut to LineEdit.
2015-11-06 19:02:57 -03:00
Franklin Sobrinho
d5fbd1d262
Fix String content test
2015-11-06 18:52:15 -03:00
George Marques
03d4c05150
Fix Opus driver build for VS2010 and VS2012
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Fix #2744
2015-11-06 18:59:21 -02:00
Franklin Sobrinho
8d48cf95b9
Add Tree checkbox check/uncheck behavior when pressing enter
2015-11-05 12:20:45 -03:00
Franklin Sobrinho
467ee040c4
Fix Range exp_edit property
2015-11-04 15:38:02 -03:00
Juan Linietsky
dde6396f22
more fixes
2015-11-04 09:54:23 -03:00
Juan Linietsky
66e96e7a87
Merge branch 'master' of https://github.com/okamstudio/godot
2015-11-04 09:46:56 -03:00
Juan Linietsky
800c575b13
maybe fix stop issue in theora
2015-11-04 09:46:25 -03:00
Juan Linietsky
0ed18537a3
Update README.md
2015-11-03 23:11:03 -03:00
Juan Linietsky
f201aa22fe
Merge branch 'master' of https://github.com/okamstudio/godot
2015-11-03 23:05:09 -03:00
Juan Linietsky
eb419bee04
fix video/audio synchronization code in theora
2015-11-03 09:30:28 -03:00
Ovnuniarchos
3b2899bc42
Regex class documented. For some reason, parameter descriptors don\'t appear.
2015-11-03 04:39:42 +01:00
Saracen
6bcc2e1f83
Fixed broken set_loop_restart_time method in AudioStreamPlaybackOGGVorbis class.
2015-11-02 17:42:56 +00:00
Saracen
e3c50ac63d
Aligned line edit fix.
2015-11-02 17:37:49 +00:00
Saracen
0006f035eb
Added alignment to LineEdit GUI control.
2015-11-02 17:37:47 +00:00
Rémi Verschelde
b2f9acb8c9
Merge pull request #2680 from Brickcaster/onceagain
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Added a few notes to classes.xml
2015-11-02 07:38:06 +01:00
Brickcaster
e0e4bcc6a6
Added description to classes/ScrollContainer
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Added description to help understand how to utilize the ScrollContainer
node.
2015-11-01 20:58:07 -05:00
Brickcaster
18964798b7
classes/color - Documenting a trick with set_modulate
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I wanted to document a trick using class color to highlight a sprite.
2015-11-01 20:58:06 -05:00
Rémi Verschelde
ae3d4ac193
Merge pull request #2646 from vnen/array-reference
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Add missing Array class reference documentation
2015-11-01 20:33:57 +01:00
Juan Linietsky
61ecb6a5e6
properly compute total time for ogg vorbis
2015-11-01 12:32:11 -03:00
Juan Linietsky
281d6fac1e
-some fixes to audio
2015-11-01 01:55:22 -03:00
neikeq
b0b0f35e2c
Added some demo icons
2015-10-29 20:37:09 +01:00
eska
06e0eba402
Set World2D default angular damp per global physics_2d/default_angular_damp
2015-10-28 18:21:45 +01:00
Franklin Sobrinho
2e1b4ecf4b
Fix small memory leak
2015-10-28 10:34:02 -03:00
volzhs
3fbaa479e3
improve android payments
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GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.
usage:
func _ready():
var payment = Globals.get_singleton("GodotPayments")
payment.setPurchaseCallbackId(get_instance_ID())
payment.setAutoConsume(false) # default : true
payment.requestPurchased() # callback : has_purchased
payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
payment.consume("item_name") # callback : consume_success
func purchase_success(receipt, signature, sku):
print("purchase_success : ", sku)
func purchase_fail():
print("purchase_fail")
func purchase_cancel():
print("purchase_cancel")
func purchase_owned(sku):
print("purchase_owned : ", sku)
func consume_success(receipt, signature, sku):
print("consume_success : ", sku)
func has_purchased(receipt, signature, sku):
if sku == "":
print("has_purchased : nothing")
else:
print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
Brickcaster
44057ed4ae
Updated classes/matrix32
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The 3 members of a matrix 32 are Vector2, not float. Updated
documentation to reflect this.
2015-10-25 19:29:44 -04:00