Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
The bug generated a "blue circle" at the bottom end of the y axis,
and probably one too at the other end.
This is caused by a normalization of a vector which results in its y component
to be sometimes > 1.0 or < -1.0 in Clang.
This value is then used with acos(), which returns NaN.
Fixes#11247
-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
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