Commit graph

5 commits

Author SHA1 Message Date
Rémi Verschelde
86cdf1f2cf rvo2: Sync with upstream commit bfc0486
bfc048670a
2022-05-18 14:53:52 +02:00
Rémi Verschelde
6c78170d8c rvo2: Re-sync with upstream, properly document Godot-specific changes
Still tracking the `v1.0.1` tag for now, just reverting all the unnecessary
style changes that created a diff with upstream.
2022-05-18 14:40:34 +02:00
Rémi Verschelde
c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
bruvzg
d544baf174
Remove unused WinAPI includes/defines to fix MinGW cross-build. 2020-02-11 14:49:12 +02:00
Andrea Catania
e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00