Wilhem Barbier
f6262fde11
Add the 'finished' signal to AnimatedSprite
2017-01-02 12:24:37 +01:00
Rémi Verschelde
f8e6cdd89d
Merge pull request #7322 from Jerome67000/classref-edit
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doc improvement for get_colliding_bodies() methods
2016-12-23 15:48:47 +01:00
Ivan P. Skodje
da950cd0f2
PopupMenu upgrade: Hide on item selection ( #7306 )
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* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
Jerome67000
3cd5c86b1a
doc improvement for get_colliding_bodies() methods
2016-12-17 17:18:33 +01:00
Rémi Verschelde
440c37fbd9
Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
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This reverts commit b6eab006db
.
This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-30 00:08:01 +01:00
Rémi Verschelde
35e754db59
Merge pull request #7138 from bojidar-bg/ready_guard
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Do not enter _ready twice
2016-11-28 15:19:50 +01:00
George Marques
a692b7a1c1
Merge pull request #7149 from Kazuo256/array-last
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Add Array.front() and Array.back()
2016-11-22 08:08:59 -02:00
romeojulietthotel
f8d523b68b
Correct description for the return values from get_status. ( #7137 )
2016-11-21 11:55:57 +01:00
Kazuo256
bf4fda64fd
Add Array.front() and Array.back()
2016-11-18 18:45:51 -02:00
Bojidar Marinov
b6eab006db
Do not emit NOTIFICATION_READY more than once (breaking change)
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Currently, there is no notification with the old behaviour, so probably breaks all cpp code relying on that notification as well.
2016-11-17 18:46:45 +02:00
Rémi Verschelde
f0f04d5082
Merge pull request #6862 from Faless/fix_6388
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Fix Keyboard Input Hangs when using modifiers
2016-11-11 10:47:10 +01:00
ISylvox
b5c383fd61
vsnc --> vsync
2016-11-08 21:06:57 +07:00
Rémi Verschelde
9f7b781657
Merge pull request #7050 from DTV96Calibre/master
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Fixed minor typo
2016-11-06 12:09:40 +01:00
DTV96Calibre
37098419c5
Fixed minor typo
2016-11-06 01:38:41 -05:00
George Marques
411faaa6f4
Rename remaining WinRT references to UWP
2016-11-03 14:51:08 -02:00
Fabio Alessandrelli
7f42da0330
Update docs to IPv6
2016-10-30 17:46:05 +01:00
Rémi Verschelde
21828209ec
Merge pull request #6950 from rdb/master
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Add "Never" underline mode to LinkButton
2016-10-30 12:11:49 +01:00
rdb
d517bc908f
Add "Never" underline mode to LinkButton
2016-10-28 10:52:57 +02:00
Zher Huei Lee
c3b4686082
Added global sub and bounds checking to RegEx
2016-10-27 10:27:40 +01:00
Zher Huei Lee
439d439321
RegEx re-implemented as a module
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Re-wrote nrex as a module using godot-specific parts and new
features:
* Added string substitutions.
* Named groups are now supported.
* Removed use of mutable variables in RegEx. RegExMatch is returned
instead.
2016-10-27 10:27:40 +01:00
Rémi Verschelde
afd86ee240
Merge pull request #6090 from WalasPrime/raytrace_force
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Added force_raycast_update GDScript method for RayCast[2D]
2016-10-22 12:40:14 +02:00
Fabio Alessandrelli
17d7e6a142
Fix Keyboard Input Hangs when using modifiers
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Main input parsing loop only update actions for keyboard if the state has changed.
`InputMap::event_is_action` now ignores keyboard modifiers if the event is not pressed.
Clarify difference between `InputMap::action_has_event` and `InputMap::event_is_action` in docs.
Fixes #6388 .
2016-10-19 17:52:49 +02:00
Rémi Verschelde
345f82d4ca
Merge pull request #6779 from WalasPrime/rpc_docs
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Documentation of RPC-related methods and classes
2016-10-17 09:58:34 +02:00
Rémi Verschelde
292132ef6b
Merge pull request #6821 from akien-mga/pr-bye-speex
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Remove speex support, it is obsoleted by opus
2016-10-14 18:14:33 +02:00
Rémi Verschelde
d3d0507c05
Remove speex support, it is obsoleted by opus
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As mentioned by upstream, Xiph.Org [0]:
> The Speex codec has been obsoleted by Opus. It will continue to be
> available, but since Opus is better than Speex in all aspects,
> users are encouraged to switch.
[0] http://www.speex.org/
2016-10-13 18:58:56 +02:00
Karol Walasek
5687fa4709
Fixed Particle2D docs - radians to degrees for some params
2016-10-13 18:25:06 +02:00
Karol Walasek
61cca26ddf
Documentation of RPC-related methods and classes
2016-10-13 18:00:24 +02:00
Rémi Verschelde
abfa42dd39
Merge pull request #6781 from volzhs/unnecessary-parentheses
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Remove unnecessary parentheses
[ci skip]
2016-10-10 20:06:46 +02:00
volzhs
42c72eee66
Remove unnecessary parentheses
2016-10-11 02:59:29 +09:00
Rémi Verschelde
ddf2acad4e
Merge pull request #6613 from pkowal1982/tween
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Tween reset/stop/resume/remove for all object properties at once
2016-10-09 13:56:33 +02:00
Karol Walasek
8d57640d37
Added general notes on RayCast[2D] updating behaviour and force_raycast_update()
2016-10-03 12:40:25 +02:00
Karol Walasek
db0a46d7f7
Filled blanks and normalized documentation on RayCast[2D]
2016-10-01 16:21:33 +02:00
Rémi Verschelde
3ecd8560fd
Classref: Sync template with current source
2016-10-01 13:01:44 +02:00
Pawel Kowal
acc242fd6a
Tween reset/stop/resume/remove for all object properties at once
2016-09-25 23:25:52 +02:00
George Marques
7cd64c3c8d
Add docs for XMLparser, VideoPlayer and most of Tree
2016-09-19 18:39:36 -03:00
George Marques
98e7c1edba
Add a function to plugin get the main screen parent
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- Fix a bug where the main screen button did not disappear when the plugin
was deactivated.
2016-09-16 15:02:01 -03:00
Andreas Haas
cef70a5f8b
Update documentation on joystick vibration.
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Added a note that long vibration durations are not recommended because of hardware limitations.
For example, my ps4 controller can only vibrate for ~3s on linux.
2016-09-16 11:08:32 +02:00
Juan Linietsky
2a003d7b4e
fix get_selected_nodes()
2016-09-10 17:50:20 -03:00
Juan Linietsky
65b93d177e
-Added bindings to the resource filesystem for editor
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-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky
2da3aaefc2
small clarification in doc
2016-09-10 16:46:00 -03:00
Juan Linietsky
491dde2eb4
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
Juan Linietsky
67d3935eb1
-Added way to generate resource previews from script plugin.
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-Updated documentation
2016-09-10 15:32:17 -03:00
Juan Linietsky
6abd1437cd
Merge pull request #5879 from gau-veldt/subarray_patch
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Subarray patch
2016-09-10 12:22:31 -03:00
Juan Linietsky
026c7913cf
Merge pull request #5942 from pkowal1982/scroll
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ScrollContainer expand children bug fix
2016-09-10 12:14:33 -03:00
Paulb23
7d455fca71
Added ItemList get_v_scroll to docs
2016-09-09 15:28:01 +01:00
Gastronok
cd82fafd58
Change the documentation to reflect that Directory.list_dir_begin()
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returns true (not false) when a stream could not be initialized. (See, for
example,
https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76
)
2016-09-07 16:32:59 -07:00
Rémi Verschelde
a40309b532
Merge pull request #6420 from Paulb23/itemlist_tooltip_disable_issue_6240
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Itemlist tooltip disable issue 6240
2016-09-07 20:42:26 +02:00
Paulb23
607d602493
Document itemlist disable tooltip
2016-09-07 18:13:44 +01:00
Rémi Verschelde
b1ce9821e7
classref: Sync with current source
2016-09-07 08:54:42 +02:00
Rémi Verschelde
028171845f
classref: Sync with recent changes
2016-08-31 08:57:39 +02:00