Commit graph

6 commits

Author SHA1 Message Date
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Andreas Haas
0e8b860048 Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
hondres
3f64fd64eb define XUSER_MAX_COUNT if not present 2016-01-05 01:16:10 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
hondres
87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
hondres
af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00