That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes#4396
- fixed HS bars going outside the control area
- fixed color text field changing to hex mode even if script mode was selected