Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Elia Argentieri
0955371447
Make the step property useful for sliders as described in #5773
2016-10-15 18:22:48 +02:00
Rémi Verschelde
6883325f92
math: Fix rounding error for 0 in Math::round ( #4495 )
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Thus revert the previous workaround in commit b123bc4a2a
.
Fixes #3221 .
2016-05-01 11:37:46 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Rémi Verschelde
cbdcd99b85
Merge pull request #3257 from TheHX/pr-range-properties
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Fix error caused by dragging a Range property
2016-01-11 11:50:50 +01:00
Richard Nespithal
b123bc4a2a
do not return zero with minus-sign within range value, fixes #3221
2016-01-08 15:57:03 +01:00
Franklin Sobrinho
a906bce9a0
Fix error caused by dragging a Range property
2016-01-06 09:58:22 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Rémi Verschelde
9fddc69769
Style fix for rounded_values methods in Range
2015-12-28 00:12:13 +01:00
Franklin Sobrinho
467ee040c4
Fix Range exp_edit property
2015-11-04 15:38:02 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
0dbedd18fc
SceneMainLoop -> SceneTree
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-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00