Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
eska
31f929caa2
Clarify a NULL comparison
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'TreeItem::get_children()' does not return the child count, but rather
a pointer to the children.
This comparison caused an error during WebAssembly builds using the
LLVM backend path.
2016-11-13 15:27:17 +01:00
volzhs
fd9aebd4fa
Fix to focus or rename node by double click
2016-11-01 22:26:29 +09:00
Rémi Verschelde
28b0e9a56c
Merge pull request #6553 from pkowal1982/treecheckbox
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Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
2016-10-09 13:54:36 +02:00
Pawel Kowal
dd4f2a2ccb
Use full width of TreeItem::Cell to change value in CELL_MODE_CHECK
2016-09-19 23:07:24 +02:00
Pawel Kowal
9e5aaa27bc
Add scrolling to Tree control in Drag and Drop mode
2016-09-17 21:29:55 +02:00
Juan Linietsky
fb4d6d1db0
More visual script improvements
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-Added anti-aliasing on lines
-Improved draw performance enormously
-Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30 23:46:41 -03:00
Rémi Verschelde
01d5163b6f
Merge pull request #6220 from volzhs/issue-5789
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Make LineEdit not to cover whole line when rename node
2016-08-29 19:04:49 +02:00
Rémi Verschelde
23cb5efe7c
Merge pull request #5956 from djrm/tree_behavior
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Double click on scene tree element to focus currently selected node
2016-08-29 18:28:05 +02:00
volzhs
2e5a4cb5ca
Show last added action on Input Map and implement InputEvent "=="
2016-08-28 15:18:13 +09:00
Daniel J. Ramirez
70c9979cce
Double click on scene tree element to focus currently selected node
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In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
volzhs
ff22db3b21
Make LineEdit not to cover whole line when rename node
2016-08-23 05:46:11 +09:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Ovnuniarchos
10be575aa1
TreeItem.set_button exposed.
2016-07-16 22:36:19 +02:00
Franklin Sobrinho
5708006340
Fix tree drawing the pressed stylebox in all buttons in the column
2016-07-10 19:03:43 -03:00
Juan Linietsky
1d6be8b00d
Changed tree so shift-selection skips folded children, closes #5515
2016-07-09 13:15:45 -03:00
Rémi Verschelde
454b210242
Remove unused variables (third pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Franklin Sobrinho
5c3c87206b
Fix TreeItem range editing by dragging on the inspector
2016-07-04 12:14:49 -03:00
Juan Linietsky
89bb72b2d3
Only emit item_selected once per Tree row, closes #5280
2016-06-30 17:52:32 -03:00
UgisBrekis
d97e46ffb6
Adds the ability to draw parent-children relationship lines in scene tree editor
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Can be turned on/off in editor settings + line color change available as
well
2016-06-15 18:10:19 +01:00
Juan Linietsky
1555608276
fix how some display values are shown, fixes #4953
2016-06-11 22:16:40 -03:00
Juan Linietsky
f9d615ee87
Contextualized Scene Tree menu
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-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Juan Linietsky
a2c4c17085
Experimental Right Mouse Button menu for SceneTree
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Will eventually replace the buttons of that dock, so please test it!
2016-05-15 23:41:48 -03:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
Juan Linietsky
0c57a58056
ability to drag scenes from filesystem to tree for instancing
2016-05-11 20:57:52 -03:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
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-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Ignacio Etcheverry
1e752c0120
Fix wrong return and argument types in documentation
2016-05-04 15:35:09 +02:00
Franco Eusébio Garcia
a735573327
Add math/script expression evaluation in editor ( #3620 )
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Rebase of #453
2016-05-01 10:33:32 +02:00
Saracen
44fe74bfc3
Fix cursor getting locked on tree control if tree is cleared while modifying numerical element.
2016-03-17 23:10:09 +00:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
6349c50f5a
-Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415
2016-02-02 20:44:42 -03:00
Franklin Sobrinho
05a85894da
Fix Tree Slider disappearing when clicking on it
2016-01-27 12:24:49 -03:00
Franklin Sobrinho
66eb28b945
Fix wrong position of LineEdit in Scene editor
2016-01-26 16:03:28 -03:00
Juan Linietsky
5a1593951b
-Added a "modal_close" signal for controls
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-Used it to keep changes on lineedit when focused out
2016-01-23 11:45:36 -03:00
Juan Linietsky
579ec65d36
Revert "Tree and PropertyEditor confirm value change on focus loss"
2016-01-23 11:20:54 -03:00
Rémi Verschelde
23be1d8639
Merge pull request #3407 from TheHX/pr-issue-1717
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Tree and PropertyEditor confirm value change on focus loss
2016-01-21 19:33:50 +01:00
Franklin Sobrinho
06cafeac0a
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 13:03:06 -03:00
Ignacio Etcheverry
bd6f7a411c
Fix wrong local mouse pos when holding spinbox and improve behaviour
2016-01-21 14:09:30 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
d1a799f744
-fix range limit issue in Particles2D, closes #2411
2015-12-31 15:18:03 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
eska
a028840ea5
Fix editing TreeItem cells in range mode
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- Show slider when editing range mode tree cells per mouse input
- Hide slider after using keyboard controls to edit range mode tree cells
2015-12-10 23:53:19 +01:00
neikeq
d4051e6eb9
Spinbox: increase/decrease with mouse held
2015-12-10 15:44:16 +01:00
Juan Linietsky
b4f88eb4b6
Merge pull request #2735 from TheHX/fix_tree_checkbox
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Fix Tree checkbox check/uncheck behavior
2015-11-18 18:59:02 -03:00
Juan Linietsky
8420c24f7f
-better integration of ndee's theme
2015-11-13 20:56:44 -03:00
Franklin Sobrinho
8d48cf95b9
Add Tree checkbox check/uncheck behavior when pressing enter
2015-11-05 12:20:45 -03:00
Mariano Javier Suligoy
553edf1f25
Merge branch 'master' of https://github.com/okamstudio/godot
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# Solved Conflicts:
# scene/gui/spin_box.cpp
# scene/gui/tree.cpp
2015-08-30 19:39:36 -03:00
Mariano Javier Suligoy
680402cebf
Add missing icons, also make MSVC2010 happy
2015-08-30 19:37:23 -03:00
Juan Linietsky
947b283248
-fix compile issue (pow)
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-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00