Commit graph

11 commits

Author SHA1 Message Date
Sergey Minakov
e8035ffe84 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:19:12 +03:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Sergey Minakov
f3da335416
[iOS] Fix plugin configuration loading
Clear ConfigFile parameter before loading new file.
Ignore duplicate input plist keys

(cherry picked from commit aa321f0a24)
2021-07-15 10:40:56 +02:00
Sergey Minakov
ab03dcf44d [iOS] Support multiple plist types 2021-06-21 17:46:27 +03:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Sergey Minakov
cdd921e908
[iOS] Fix for plugin modified time check
(cherry picked from commit 15630a4931)
2021-04-14 13:29:55 +02:00
Sergey Minakov
309835b917 [iOS] Additional 'linker_flags' plugin parameter 2021-02-03 18:22:17 +03:00
Sergey Minakov
7689f05786
[iOS] Added support for '.xcframework' in plugins
(cherry picked from commit 01d513f3ca)
2021-01-26 17:00:15 +01:00
Sergey Minakov
64923945b3 [Plugins] Rename 'PluginConfig' struct to platform specific name 2021-01-15 02:12:53 +03:00
Sergey Minakov
cb15abda29 iOS Export: support multi-target plugin
Plugins can use 'binary_name.a' or 'binary_name.release.a' and 'binary_name.debug.a' for plugin library.
2021-01-14 15:38:16 +03:00
Sergey Minakov
d5047603a3 iOS Export: export modification to support plugins
Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
2021-01-14 15:38:05 +03:00