Sergey Minakov
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e8035ffe84
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[iOS] Extend iOS plugins to support Swift runtime
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2022-08-09 20:19:12 +03:00 |
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Rémi Verschelde
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a627cdafc5
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-13 15:54:13 +01:00 |
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Sergey Minakov
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f3da335416
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[iOS] Fix plugin configuration loading
Clear ConfigFile parameter before loading new file.
Ignore duplicate input plist keys
(cherry picked from commit aa321f0a24 )
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2021-07-15 10:40:56 +02:00 |
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Sergey Minakov
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ab03dcf44d
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[iOS] Support multiple plist types
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2021-06-21 17:46:27 +03:00 |
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Rémi Verschelde
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b5e1e05ef2
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
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Sergey Minakov
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cdd921e908
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[iOS] Fix for plugin modified time check
(cherry picked from commit 15630a4931 )
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2021-04-14 13:29:55 +02:00 |
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Sergey Minakov
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309835b917
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[iOS] Additional 'linker_flags' plugin parameter
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2021-02-03 18:22:17 +03:00 |
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Sergey Minakov
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7689f05786
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[iOS] Added support for '.xcframework' in plugins
(cherry picked from commit 01d513f3ca )
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2021-01-26 17:00:15 +01:00 |
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Sergey Minakov
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64923945b3
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[Plugins] Rename 'PluginConfig' struct to platform specific name
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2021-01-15 02:12:53 +03:00 |
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Sergey Minakov
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cb15abda29
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iOS Export: support multi-target plugin
Plugins can use 'binary_name.a' or 'binary_name.release.a' and 'binary_name.debug.a' for plugin library.
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2021-01-14 15:38:16 +03:00 |
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Sergey Minakov
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d5047603a3
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iOS Export: export modification to support plugins
Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
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2021-01-14 15:38:05 +03:00 |
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