Mateusz Adamczyk
ce5200b30e
Option for detaching script from node ( #6934 ).
2016-11-01 22:49:01 +01:00
volzhs
fd9aebd4fa
Fix to focus or rename node by double click
2016-11-01 22:26:29 +09:00
Rémi Verschelde
f34151ff0f
style: Various other PEP8 fixes in Python files
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Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde
817dd7ccbb
style: Fix PEP8 blank lines issues in Python files
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Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
97c8508f5e
style: Start applying PEP8 to Python files, indentation issues
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Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
volzhs
70cce6152d
Fix resetting to default value in EditorSettings
2016-11-01 01:51:34 +09:00
eska
d6f2862429
Add option 'wasm' to compile to WebAssembly in web export
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WebAssembly is still experimental, so disabled by default.
The HTML shell file now uses $GODOT_BASE, a placeholder for the
base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
2016-10-31 01:28:01 +01:00
volzhs
a7d492eb53
Fix memory leak with drag & drop on 2D viewport
2016-10-31 11:50:34 +09:00
volzhs
707185d9d8
Fix p_index out of size error when closing script
2016-10-31 06:20:54 +09:00
volzhs
513820ab27
Fix 2 search menus are shown
2016-10-31 00:07:16 +09:00
volzhs
696c47d9ab
Fix bug with saving last select language and remove warning
2016-10-30 23:21:59 +09:00
Juan Linietsky
ab4126f510
Merge branch 'master' of https://github.com/godotengine/godot
2016-10-30 09:00:45 -03:00
Rémi Verschelde
914015f3b6
Merge pull request #6962 from henriquelalves/external_editor_focus_bug
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Won't change editor tabs when using External Editor.
2016-10-30 12:17:28 +01:00
Rémi Verschelde
1ee1a959ab
Merge pull request #6945 from Hinsbart/script_dnd
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Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-30 12:10:45 +01:00
Rémi Verschelde
644e810cef
Merge pull request #6920 from volzhs/dragndrop-2d
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Improve drag and drop on 2D viewport
2016-10-30 12:06:19 +01:00
Rémi Verschelde
4ed2f98730
Merge pull request #6874 from mateka/issue-6839
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Option to load script for node (#6839 )
2016-10-30 11:57:56 +01:00
Rémi Verschelde
426ff9e7ac
Merge pull request #6614 from TheKK/issue5989
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Make FileDialog directory selection less misleading
2016-10-30 10:46:01 +01:00
Juan Linietsky
d6567010bf
-Many many fixes
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-Gizmos work again
2016-10-29 20:48:09 -03:00
Henrique L. Alves
13c92099e6
Won't change editor tabs when using External Editor.
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Fixes issue #3046 .
2016-10-29 11:44:57 -02:00
Juan Linietsky
53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
2016-10-27 11:50:26 -03:00
Andreas Haas
a3944e66da
Ability to drag script files from Filesystem dock to SceneTree dock.
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Allows to attach scripts by dragging them onto the target Node.
2016-10-27 16:32:41 +02:00
volzhs
eed9179ea3
Improve drag and drop on 2D viewport
2016-10-26 21:21:01 +09:00
Bojidar Marinov
713f1451b9
Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit)
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Closes #3586 , by implementing the `1b` variation mentioned there.
2016-10-26 14:38:41 +03:00
volzhs
9605a1d0da
Remove dead code in FileSystemDock
2016-10-23 23:38:49 +09:00
Henrique Lacreta Alves
853d1ce9f3
Prevent unwanted script editor input on game crash
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Fixes #6530 .
2016-10-22 12:54:38 +02:00
Rémi Verschelde
ac765fd518
Merge pull request #6710 from lordadamson/master
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fix #6031 when creating a script the default language will be what yo…
2016-10-22 12:48:59 +02:00
Adham Zahran
a84a461767
fix #6031 when creating a script the language will be what you selected last time
2016-10-20 23:53:15 +02:00
Mateusz Adamczyk
41329f9750
Option to load script for node ( #6839 )
2016-10-19 21:26:14 +02:00
Juan Linietsky
4428115916
Everything returning to normal in 3D, still a long way to go
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-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
Rémi Verschelde
e96c49f849
Merge pull request #6850 from akien-mga/pr-scsub-shebang
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SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde
c4b7c7d81b
Merge pull request #6796 from mateka/issue-3486
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Possibility to write node path by hand in exported NodePath variable (#3486 )
2016-10-17 11:17:06 +02:00
Rémi Verschelde
1da55f4251
Merge pull request #6825 from volzhs/import-3d-scene-name
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Add option for root node name on Import 3D scene window
2016-10-17 10:08:23 +02:00
volzhs
dd04ac7ba9
Add option for root node name on Import 3D scene window
2016-10-15 01:44:19 +09:00
Rémi Verschelde
2f57249c29
Merge pull request #6793 from volzhs/save-branch
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Replace a node with saved branch scene instance
2016-10-14 18:09:47 +02:00
Rémi Verschelde
44e0071d0f
Merge pull request #6780 from RandomShaper/space-padded-line-numbers
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Allow turning off zero-padding for line numbers
2016-10-14 18:09:27 +02:00
George Marques
682c20be46
Merge pull request #6814 from Hinsbart/animplayer
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Only show AnimationEditor automatically when an Animplayer is selected.
2016-10-13 13:07:37 -03:00
Rémi Verschelde
05a5d3d9d5
Merge pull request #6782 from pkowal1982/load_icon
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New load icon, removed unused open icon
2016-10-13 18:00:07 +02:00
Andreas Haas
86fd40b06c
Only show AnimationEditor automatically when an Animplayer is selected.
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Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
2016-10-13 12:31:56 +02:00
Pedro J. Estébanez
00b3af246b
Allow turing off zero-padding for line numbers
2016-10-13 11:43:42 +02:00
Mateusz Adamczyk
cf4f3815b3
Possibility to write node path by hand in exported NodePath variable ( #3486 )
2016-10-11 23:15:01 +02:00
volzhs
cc33c528eb
Replace a node with saved branch scene instance
2016-10-11 23:54:46 +09:00
Andreas Haas
094073e4b2
Refresh TextureRegionEditor when region has been changed externally.
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Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
2016-10-11 11:31:25 +02:00
Rémi Verschelde
8b54cfad1d
Merge pull request #6776 from RandomShaper/int_property_step
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Allow step for integer properties
2016-10-11 09:10:00 +02:00
Rémi Verschelde
f3106cddb3
Merge pull request #6775 from RandomShaper/one-based-col-numbers
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Make text column numbers one-based
2016-10-11 09:09:49 +02:00
Rémi Verschelde
346e8a9a6e
Merge pull request #6762 from RandomShaper/improve-text-editor
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Line length guideline setting plus some tidy-up
2016-10-11 09:09:40 +02:00
Pawel Kowal
ed1e71a77e
New load icon, removed unused open icon
2016-10-11 00:28:39 +02:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
Pedro J. Estébanez
7b293aa4d4
Allow step for integer properties
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Small readability improvement
2016-10-10 12:21:31 +02:00
Pedro J. Estébanez
2f80965845
Make text column numbers one-based
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Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
2016-10-10 11:56:45 +02:00
Pedro J. Estébanez
0159e4f969
Refactor duplicated code
2016-10-10 10:39:58 +02:00
Pedro J. Estébanez
d9c1729a8f
Add line length guideline to code editors
2016-10-10 10:39:58 +02:00
Rémi Verschelde
616ddbdf1d
i18n: Sync template and translations with current code
2016-10-09 18:12:42 +02:00
Rémi Verschelde
2fb5a00305
i18n: Fix string that broke msgmerge
2016-10-09 18:11:55 +02:00
Rémi Verschelde
0812ad8d27
i18n: Sync translations with Weblate
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Adds template for Icelandic translation.
2016-10-09 18:00:17 +02:00
Rémi Verschelde
e0e21984d8
Merge pull request #6747 from RandomShaper/unify-serial-naming
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Make node serial naming per-project and universal
2016-10-09 14:55:53 +02:00
Rémi Verschelde
8711523c98
Merge pull request #6722 from Hinsbart/projman_focus
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Project manager: grab focus on ok button after path selection.
2016-10-09 14:41:44 +02:00
Rémi Verschelde
afa6f3492c
Merge pull request #6711 from Faless/add_go_to_origin_shortcut
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Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-09 14:38:59 +02:00
Rémi Verschelde
59d92d82a7
Merge pull request #6703 from razvanc-r/fix_node_path
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fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-09 14:34:26 +02:00
Rémi Verschelde
a3bac99c1c
Merge pull request #6701 from Hinsbart/connect_noscript
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ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-09 14:15:21 +02:00
Rémi Verschelde
fb856e532e
Merge pull request #6673 from J08nY/issue-update-spinner
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Fix #6653 , add an option to stop the update spinner from spinning
2016-10-09 14:06:59 +02:00
J08nY
4527fbcfa1
editor_node: add an option to stop the update spinner from spinning, fixes #6653
2016-10-08 22:36:54 +02:00
Pedro J. Estébanez
9b2e2935d0
Refactor node naming APIs used by editor
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Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Pedro J. Estébanez
88a32c11f1
Fix reparent undo not renaming back
2016-10-08 21:49:15 +02:00
Juan Linietsky
850eaf7ed7
-the new shader language seems to work
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-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Andreas Haas
36d2dd5318
Project manager: grab focus on ok button after path selection.
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Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
2016-10-06 12:48:02 +02:00
Răzvan Cosmin Rădulescu
ced8fb4806
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-05 19:32:51 +02:00
Juan Linietsky
cf5778e51a
-Added ViewportContainer, this is the only way to make viewports show up in GUI now
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-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Fabio Alessandrelli
63abe3dcd0
Add shortcut to reset cursor position in 3D Editor ( #166 )
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The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
2016-10-04 21:42:11 +02:00
Andreas Haas
5b7021434f
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
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Shows a warning now.
Fixes #6656
2016-10-04 16:05:25 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
803ccb5c7f
Merge pull request #6684 from Hinsbart/save_all
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Fix "Save All" option in Script editor.
2016-10-03 12:10:25 +02:00
Rémi Verschelde
b675710b46
Merge pull request #6677 from J08nY/issue-pck-packer
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PCKPacker: Move to core from tools, fixes #4129
2016-10-03 12:06:19 +02:00
Rémi Verschelde
735e905c77
Merge pull request #6662 from RandomShaper/export-texture-flags
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Respect texture .flags files on export
2016-10-03 12:03:06 +02:00
Rémi Verschelde
ad280e7bfc
Merge pull request #6640 from Hinsbart/color_picker
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Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Rémi Verschelde
14fa87ce92
Merge pull request #6592 from Hinsbart/anim_zoom
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AnimationEditor: zoom using ctrl+wheel
2016-10-03 11:50:33 +02:00
Rémi Verschelde
de648e552b
Merge pull request #6575 from Geequlim/more_themes
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More custom theme support for editor
2016-10-03 11:50:18 +02:00
Rémi Verschelde
44b741dd3c
Merge pull request #6554 from pkowal1982/propertyeditortooltips
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Show True/False tooltip in property editor for bool values
2016-10-03 11:48:08 +02:00
Rémi Verschelde
90f4e76a46
Merge pull request #6479 from RandomShaper/improve-debug-focus
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Improve debug focus behavior
2016-10-03 11:36:01 +02:00
Andreas Haas
ac80e68d2f
Fix "Save All" option in Script editor.
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Also removes some old code.
fixes #6667
2016-10-02 20:39:15 +02:00
J08nY
b1fba2e013
PCKPacker: moved from tools into core, fixes #4129
2016-10-01 22:07:07 +02:00
Pedro J. Estébanez
11cbbeb17e
Respect texture .flags files on export
2016-09-30 17:41:45 +02:00
volzhs
c333659ebc
Fix typo for word_wrap
2016-09-30 03:28:05 +09:00
Andreas Haas
f81d009525
Add inline ColorPicker to Script text editor.
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Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.
A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.
I also added default shortcuts for indent left/right. (alt + left/right)
Closes #6232
2016-09-29 09:12:45 +02:00
Ying-Ruei Liang(KK)
b40265492c
Append selected dir when openning dir with Editorfiledialog
2016-09-26 16:05:22 +08:00
Ying-Ruei Liang(KK)
ef1bfd3f2e
Show "." in item_list of EditorFiledialog
2016-09-26 16:05:22 +08:00
Andreas Haas
3cce39c2d3
AnimationEditor: zoom using ctrl+wheel
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closes #6585
2016-09-23 14:57:54 +02:00
George Marques
0ec2b7baea
Fix crash when disabling main screen plugin
2016-09-21 19:17:55 -03:00
Geequlim
fd236a4b6c
More custom theme support for editor
2016-09-20 20:41:57 +08:00
Pawel Kowal
623c483eba
Show True/False tooltip in property editor for bool values
2016-09-19 23:41:48 +02:00
Rémi Verschelde
d47e1f11fe
Merge pull request #6549 from Hinsbart/default_layout
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Make the choosable default editor layout the same as the actual default
[ci skip]
2016-09-19 18:59:53 +02:00
Andreas Haas
a2bff72eee
Make the choosable default editor layout the same as the actual default one.
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Fixes #6266
2016-09-19 18:52:08 +02:00
Rémi Verschelde
c284ebfb97
Merge pull request #6534 from djrm/icons
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New distraction free mode icon
2016-09-18 20:12:12 +02:00
Rémi Verschelde
cfa868e900
Merge pull request #6525 from vnen/plugin-bottom-show-hide
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Expose bottom panel show/hide for plugins
2016-09-18 20:06:10 +02:00
Daniel J. Ramirez
b8ec4a3e02
New distraction free mode icon
2016-09-18 10:19:02 -05:00
Juan Linietsky
8b15b26eed
Click the inspected objet name to see all subresources.
2016-09-17 19:01:47 -03:00
Rémi Verschelde
0e962311be
Merge pull request #6516 from vnen/plugin-main-screen
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Add a function to plugin get the main screen parent
2016-09-17 18:39:56 +02:00
Rémi Verschelde
c47fd20cc6
Merge pull request #6498 from Paulb23/current_script_highlight_fix
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Fix highlight current script when script temperature is disabled
2016-09-17 18:36:23 +02:00
Rémi Verschelde
80861b7d59
Merge pull request #6414 from RandomShaper/improve-shader-shadow
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Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
George Marques
7904b2b405
Expose bottom panel show/hide for plugins
2016-09-17 12:02:11 -03:00
George Marques
98e7c1edba
Add a function to plugin get the main screen parent
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- Fix a bug where the main screen button did not disappear when the plugin
was deactivated.
2016-09-16 15:02:01 -03:00
Paulb23
fbd0b6f995
Fix highlight current script when script temputure is disabled
2016-09-15 17:34:32 +01:00
Juan Linietsky
08688931a1
Call run callback
2016-09-14 19:44:08 -03:00
Juan Linietsky
a75f5f039e
Added API version and hashing to ObjectTypeDB
2016-09-14 19:37:37 -03:00
Pedro J. Estébanez
66dac878ac
Improve debug focus behavior
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Juan Linietsky
827a9aa829
Added a generic AStar implementation to Godot.
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It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13 18:17:18 -03:00
Juan Linietsky
bfe67a3b87
Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case.
2016-09-13 11:20:09 -03:00
Juan Linietsky
8bcb6a290c
-Added VeryLowDPI and MidDPI modes to Godot editor.
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-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Juan Linietsky
08b096ccc2
Distraction free icon was missing
2016-09-13 09:48:12 -03:00
Juan Linietsky
f10d2bd394
-Add a distraction free mode button (so users know it's there)
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-Made distaction free not hide the top bar, it's more loss than gain to hide it
-Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-13 09:48:12 -03:00
Juan Linietsky
043a7a1e06
Added favorites and recent history to create dialog
2016-09-12 23:23:36 -03:00
Juan Linietsky
f51b202566
Modified resource menu for node scripts so it always goes through the new script wizard.
2016-09-12 19:32:09 -03:00
Rémi Verschelde
dc6eefdbf2
Merge pull request #6465 from Paulb23/script_highlight_color_update
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Update current script color on change
2016-09-12 16:33:28 +02:00
Paulb23
a0136838b3
Update current script color on change
2016-09-12 15:19:30 +01:00
Juan Linietsky
37f1e86108
Do ctrl-click on any code identifier to go to definiton or help page.
2016-09-12 10:53:31 -03:00
Juan Linietsky
c40ab446c9
Changed default assignment of shorcut for alt-left/right to history next/prev, which is more standard and useful.
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Indent can be done with tab and shift-tab anyway.
If you don't like this, feel free to reassign them manually in the editor settings :P
2016-09-11 12:27:14 -03:00
Juan Linietsky
95eb7466df
-Added a ColorFrame control, kind of like Texture but for color.
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-Added dropping nodes to text editor for them to become a path
-Fixed issues with font not properly being set in code editor
2016-09-11 11:28:01 -03:00
Juan Linietsky
1bf684cea2
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
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-Fixed a bug related to theme propagation, may be able to solve #6443 , #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky
2a003d7b4e
fix get_selected_nodes()
2016-09-10 17:50:20 -03:00
Juan Linietsky
65b93d177e
-Added bindings to the resource filesystem for editor
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-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky
491dde2eb4
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
Juan Linietsky
67d3935eb1
-Added way to generate resource previews from script plugin.
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-Updated documentation
2016-09-10 15:32:17 -03:00
Juan Linietsky
75f292f8eb
Add API for inspecting objects from EditorPlugin, as requested in one of the comments of #6254
2016-09-10 14:44:28 -03:00
Juan Linietsky
4d664c9289
Merge pull request #5692 from kubecz3k/remoteTransform
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Remote transform node (for 3d)
2016-09-10 12:28:47 -03:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
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Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
3c30a3b1aa
Merge pull request #6137 from supaiku-o/master
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Add a Close All files option to script editor
2016-09-10 12:07:39 -03:00
Juan Linietsky
7a27d5d9e7
Merge pull request #6363 from vnen/winrt
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Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Ralf Hölzemer
991a433cb3
Move hardcoded theme colors from editor_node into editor_themes
2016-09-09 20:16:13 +02:00
Rémi Verschelde
8af99ef1c6
Merge pull request #6436 from djrm/icons
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Tweaked some icons, including xform one
2016-09-09 07:46:42 +02:00
Daniel J. Ramirez
56f9adac3b
Tweaked some icons, including xform one
2016-09-08 19:22:30 -05:00
Ignacio Etcheverry
7c4f6c654b
Merge pull request #6190 from iammangod96/patch-1
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Fixed running the game before saving scene
2016-09-08 22:10:50 +02:00
Paulb23
a82ecf6d80
Added customisable grid color, issue 3781
2016-09-08 14:53:39 +01:00
Rémi Verschelde
633f940c96
Merge pull request #6368 from Garmelon/issue-6320
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Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-08 07:58:06 +02:00
George Marques
6aedff7968
Merge pull request #6418 from RandomShaper/canvas-show-hide-bones
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Add show bones checkable menu item
2016-09-07 23:53:46 -03:00
Juan Linietsky
828e1c092f
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
Rémi Verschelde
19bd661a8f
Merge pull request #6421 from Paulb23/highlight_current_script_issue_5450
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Added setting to change current script background color, issue 5450
2016-09-07 20:42:36 +02:00
Paulb23
9e92fcaef9
Added setting to change current script background color, issue 5450
2016-09-07 17:54:20 +01:00
Pedro J. Estébanez
17c5fc5955
Add show bones checkable menu item
2016-09-07 11:10:28 +02:00
Geequlim
c1f23bb6af
Fix dialogs in ProjectManage don't with editor theme issue
2016-09-07 15:21:15 +08:00
Pedro J. Estébanez
0960887625
Expose light shadow color to canvas item shaders
2016-09-07 01:52:54 +02:00
Juan Linietsky
0094c30938
Do not expose resource/ properties in sectioned property editor, closes #6396
2016-09-06 19:38:31 -03:00
George Marques
15458c8e6a
Add Windows Universal export to editor
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- Use OPENSSL_ENABLED definition to the whole source to detect it
anywhere.
- Add WinRT/UWP template files with manifest and default images.
2016-09-06 13:09:45 -03:00
Rémi Verschelde
78275aad87
Merge pull request #6364 from akien-mga/pr-tools-cleanup
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Cleanup of the tools folder
2016-09-06 18:06:29 +02:00
Rémi Verschelde
a66a23fafe
Merge pull request #6410 from supaiku-o/issue-6029
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Always show output panel when debugging
2016-09-06 07:51:50 +02:00
Rémi Verschelde
d7cf27b507
Merge pull request #6406 from volzhs/create-folder
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Select newly created folder on Directory dialog
2016-09-06 07:51:05 +02:00
supaiku
8514eaf34b
Always show output panel when debugging
2016-09-06 01:46:50 +02:00
volzhs
28a0ed75ba
Select newly created folder on Directory dialog
2016-09-06 07:33:59 +09:00
Rémi Verschelde
3b3502b758
Remove tools/script_plugins, demos of the old plugin API
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They are superseded by the official demos in
https://github.com/godotengine/godot-demo-projects/tree/master/plugins
2016-09-05 07:49:22 +02:00
Rémi Verschelde
6a4ba76836
Merge tools/docdump in tools/doc
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Reduces clutter in the tools folder.
2016-09-05 07:49:22 +02:00
Rémi Verschelde
ae9729b6df
Move various scripts to the "scripts" folder
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Thus cleaning up the "tools" folder a bit.
2016-09-05 07:49:22 +02:00
Rémi Verschelde
08e5e8794a
Remove obsolete Win32 libraries that everyone had forgotten about
2016-09-05 07:49:22 +02:00
Rémi Verschelde
3efe1231f0
Move templates and distribution stuff to tools/dist
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Also removed the obsolete iOS xcode template.
2016-09-05 07:49:10 +02:00
Joscha
acd41d964a
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-02 12:04:52 +00:00
Rémi Verschelde
3759d378da
i18n: Sync template and and merge translations
2016-09-01 19:31:13 +02:00
Rémi Verschelde
a5134e432e
i18n: Sync translations from Weblate
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Translator credits added manually based on Weblate git log.
Adds Catalan, Danish and Norwegian Bokmål initial translations.
2016-09-01 19:30:18 +02:00
Juan Linietsky
5567350e1b
-Reworked constant nodes better
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-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Rémi Verschelde
ace2ad961c
Merge pull request #6228 from manokara/tilemap-someinfo
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Add mouse position information in TileMap.
2016-08-31 07:42:14 +02:00
Mark Nokalt
cd71fcb097
editor: Add mouse position information in TileMap
2016-08-30 19:58:17 -03:00
Rémi Verschelde
a69544c45b
Merge pull request #6245 from volzhs/issue-6154
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Change "Disable Filter" to "Enable Filter" on Font Import window
2016-08-29 19:05:21 +02:00
Rémi Verschelde
79068e348f
Merge pull request #6223 from RandomShaper/improve-gridmap-edit
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Improve/fix GridMap editor
2016-08-29 19:05:00 +02:00
Rémi Verschelde
e51d59ed98
Merge pull request #6188 from TheHX/undo-redo
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Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
Rémi Verschelde
91a5c77282
Merge pull request #6185 from TheHX/pr-issue-3496
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Better editor settings for the FileSystem dock
2016-08-29 19:04:33 +02:00
Rémi Verschelde
23cb5efe7c
Merge pull request #5956 from djrm/tree_behavior
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Double click on scene tree element to focus currently selected node
2016-08-29 18:28:05 +02:00
Rémi Verschelde
b3caf72b1d
Merge pull request #6319 from djrm/icons
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VS icons improvements
2016-08-29 08:09:15 +02:00
Daniel J. Ramirez
9465ce46c6
Colors for VS sockets and icons
2016-08-28 19:57:16 -05:00
Daniel J. Ramirez
372b5f2d04
VS icons improvements
2016-08-28 13:59:56 -05:00
volzhs
85f373691f
check "disable_filter" option for backward compatibility
2016-08-28 20:25:35 +09:00
Rémi Verschelde
6c674375e5
Merge pull request #6249 from volzhs/issue-6121
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Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs
2e5a4cb5ca
Show last added action on Input Map and implement InputEvent "=="
2016-08-28 15:18:13 +09:00
Daniel J. Ramirez
70c9979cce
Double click on scene tree element to focus currently selected node
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In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
Rémi Verschelde
f3b2c217c6
Merge pull request #6259 from volzhs/issue-6244
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Prevent to add node to selection when node is not inside tree
2016-08-27 22:28:40 +02:00
Rémi Verschelde
c29c70275e
Merge pull request #6187 from TheHX/pr-pinfo-function
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Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
Rémi Verschelde
1b01246731
Merge pull request #6186 from TheHX/pr-issue-5878
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Fix editor glitches when the mesh/material preview is shown
2016-08-27 22:01:20 +02:00
Rémi Verschelde
b6e206e995
Merge pull request #6108 from djrm/vs_type_icons_2
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Icons for VScript types
2016-08-27 21:45:06 +02:00
Rémi Verschelde
475b944f9c
Merge pull request #6094 from djrm/texure_region_zoom_by_scroll
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Zoom texture region using mouse wheel
2016-08-27 21:43:55 +02:00
volzhs
4857eabddb
Prevent to add node to selection when node is not inside tree
2016-08-27 23:16:41 +09:00
Juan Linietsky
ec49f41e19
Even more work on visual script editor:
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-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Ignacio Etcheverry
963ed2d9fa
Merge pull request #6036 from neikeq/pr-issue-6030
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Device Input dialog now uses containers
2016-08-26 19:54:43 +02:00
Ignacio Etcheverry
4590293186
Merge pull request #6269 from neikeq/pr-doc-null
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DocData: Fix null reference not detected correctly
2016-08-26 19:48:42 +02:00
Juan Linietsky
9c6175db11
More visual script work
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-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Ignacio Etcheverry
b81725b203
DocData: Fix null reference not detected correctly
2016-08-24 18:12:42 +02:00
Daniel J. Ramirez
8151da15e1
Icons for VScript types
2016-08-23 22:54:21 -05:00
Juan Linietsky
41a58f7935
tiny bug fix
2016-08-23 23:21:41 -03:00
Juan Linietsky
dc7139c90d
Making bits of docs appear in different dialogues is made easier with EditorHelpBit
2016-08-23 23:15:16 -03:00
Juan Linietsky
ad8f208bdb
Proper function/property selection in visual script editing for property.
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This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
volzhs
449ad2b37a
Change "Disable Filter" to "Enable Filter" on Font Import window
2016-08-23 05:18:53 +09:00
Pedro J. Estébanez
7d35973486
Improve/fix GridMap editor
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Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
2016-08-21 03:41:19 +02:00
Rémi Verschelde
61cb8fd76c
Merge pull request #6197 from neikeq/pr-docs-reg-5919
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DocData: Fix duplicated parenthesis for default values
2016-08-20 15:02:15 +02:00
Ignacio Etcheverry
9e6b53c8dd
DocData: Fix duplicated parenthesis for default values
2016-08-18 17:26:36 +02:00
Manish Sharma
82728b3384
Fixed running the game before saving scene
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Closes #6184
2016-08-18 09:49:07 +05:30
Franklin Sobrinho
debf574df3
Implemented UndoRedo mergeable modes
2016-08-17 17:14:51 -03:00
Franklin Sobrinho
9f242ed6e5
Added add_property_info function to Globals and EditorSettings classes
2016-08-16 17:10:53 -03:00
Franklin Sobrinho
f6b39827b1
Better editor settings for the FileSystem dock
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* Save the current display mode when changing it from the dock
2016-08-16 15:27:00 -03:00
Franklin Sobrinho
a4c3d2dc89
Fix editor glitches when the mesh/material preview is shown
2016-08-16 12:10:44 -03:00
Rémi Verschelde
56fa741b7a
Merge pull request #6165 from TheHX/pr-tile-palette
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Small usability improvements on the TileMap editor tile palette.
2016-08-16 11:32:33 +02:00
Franklin Sobrinho
0fa26cd850
Small usability improvements on the TileMap editor tile palette.
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* The column width changes with the zoom, now the icons don't overlap.
* Added a tile hsepation setting.
* Added a setting to show/hide tile names.
2016-08-16 06:00:47 -03:00
Rémi Verschelde
d11ca175c7
Merge pull request #6161 from djrm/icons
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2d collision shape icons now uses the color for shape icons
2016-08-16 09:21:01 +02:00
Franklin Sobrinho
104653f9eb
Expose additional functions for the EditorPlugin class
2016-08-15 14:49:58 -03:00
Daniel J. Ramirez
cbad6b3fae
2d collision shape icons now uses the color for shape icons
2016-08-15 12:40:57 -05:00
Johan Manuel
cec1c48a7e
Fix various warnings
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The warnings fixed were about things like unused variables, misleading
indentation, missing default cases in switches and better grouping of
conditions in if statements.
2016-08-13 13:21:35 +02:00
supaiku
3d84849e03
Added CLOSE_ALL files option to script editor
2016-08-13 02:56:38 +02:00
Rémi Verschelde
408cc9dc9f
i18n: Merge PO files with current template
2016-08-10 21:17:15 +02:00
Rémi Verschelde
29d443be37
i18n: Sync template with current source
2016-08-10 21:17:02 +02:00
Rémi Verschelde
221d81a26d
i18n: Sync translations from Weblate
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Translator credits added manually based on Weblate git log.
2016-08-10 21:13:44 +02:00
Rémi Verschelde
807c615148
i18n: Add a README file to point to the Weblate repo
2016-08-10 15:26:32 +02:00
Daniel J. Ramirez
1e7d0c6ac1
Zoom texture region via mouse wheel
2016-08-09 17:28:40 -05:00
Daniel J. Ramirez
287b6d0e04
Some new icons for visual script and graphs
2016-08-08 17:23:31 -05:00
Rémi Verschelde
a22d1f21e1
Merge pull request #6050 from Hinsbart/remove_pm_file_import
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Remove unused function in Project Manager.
2016-08-08 11:13:42 +02:00
Rémi Verschelde
a6643cf578
Merge pull request #6051 from neikeq/pr-imp-5882
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Project Manager: Fix and improve unhandled input
2016-08-08 11:12:44 +02:00
Juan Linietsky
9865650b43
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
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With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
b77200728e
-Added yield nodes to visual script
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-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
0ed5dbb24d
removed extra print
2016-08-06 20:30:13 -03:00
Juan Linietsky
9714a36e65
Reverted printable null object, seems to cause bugs around and not sure why.
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Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
Ignacio Etcheverry
f3a75a42dd
Project Manager: Fix and improve unhandled input
2016-08-05 16:06:16 +02:00
Andreas Haas
0df40cc29b
Remove unused function in Project Manager.
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This has been deprecated by #5993
2016-08-05 16:01:45 +02:00
Saracen
b578cf4da8
TextureRegionEditor snap_mode fix.
2016-08-04 19:49:11 +01:00
Ignacio Etcheverry
9483d3cbf9
Device Input dialog now uses containers
2016-08-04 16:51:58 +02:00
Juan Linietsky
cd25624667
More work on visual scripting..
2016-08-03 22:07:03 -03:00
Rémi Verschelde
c439a6188c
Bump version to 2.2-alpha
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There are now new developments that will not be in 2.1-stable
2016-08-03 17:59:01 +02:00
Paulb23
e8780d9d32
Added missing license and quotation typo
2016-08-03 16:16:20 +01:00
Juan Linietsky
d8af6330e5
More progress on visual script editing
2016-08-03 11:28:43 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Rémi Verschelde
3eb3752a59
Merge pull request #5993 from profelis/PR-scan-dragged-folder-2
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Improved drad&drop files on project manager
2016-08-01 23:41:02 +02:00
Dima Granetchi
bee2091056
Auto import project folder, confirm scan multiple folders or non-project folder
2016-08-01 22:59:12 +03:00
Paulb23
d7910f44d8
Added Scene tree dock shortcuts
2016-08-01 17:02:40 +01:00
Rémi Verschelde
87e8444499
Merge pull request #5996 from hurikhan/editor_help_indentation
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Fix help page title indentation
2016-08-01 10:56:56 +02:00
Mario Schlack
ae1267d41c
Fix help page title indentation
2016-08-01 16:30:09 +08:00
Rémi Verschelde
0b595f94c4
Improve dialog title when scanning for projects
2016-07-31 20:46:00 +02:00
Rémi Verschelde
c788284b5c
Merge pull request #5981 from profelis/PR-scan-dragged-folder
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Drag open scan window if engine.cfg not found
2016-07-31 20:16:12 +02:00
Dima Granetchi
5e011dcd0e
dnd folder open scan window if engine.cfg not found
2016-07-31 01:10:13 +03:00
Dima Granetchi
a1c0fdac9a
fix run button availability check
2016-07-31 01:06:12 +03:00
Rémi Verschelde
38286670ac
Merge pull request #5966 from neikeq/pr-issue-5935
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Fix infinite loop when replacing text
2016-07-30 09:11:59 +02:00
Ignacio Etcheverry
6e137c02d2
Fix infinite loop when replacing text
2016-07-30 01:11:02 +02:00
Andreas Haas
9720e73e04
Project Manager: Import projects using filesystem drag'n'drop.
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Can drop an engine.cfg file over the window to import it ;)
2016-07-29 17:07:05 +02:00
Saracen
5035edb7fd
Explicitly initialize 'pending_auto_reload' to false.
2016-07-29 13:51:26 +01:00
Rémi Verschelde
2dd83e28b9
Merge pull request #5957 from djrm/new_icons
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New http request and tutorials icon
2016-07-29 07:27:54 +02:00
Rémi Verschelde
829d89631e
Merge pull request #5955 from profelis/PR-update-selected-list
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Keep ProjectManager.selected_list up to date
2016-07-29 07:24:01 +02:00
Daniel J. Ramirez
12ddc87032
New http request and tutorials icon
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Remove garbage in group icon
2016-07-28 21:09:10 -05:00
Dima Granetchi
283530a70b
keep selected_list up to date
2016-07-29 03:41:21 +03:00
George Marques
3cdb5e0d1f
Fix editor icons source file generation
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Also removes the unused make_icons.py file.
2016-07-28 21:26:21 -03:00
Rémi Verschelde
1dae31f554
Merge pull request #5925 from profelis/shortcut-filter-project
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Command-f focus filter input field in project manager
2016-07-28 08:38:23 +02:00
Rémi Verschelde
ea17094c4f
Merge pull request #5939 from neikeq/pr-imp-about
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AboutDialog: Popup respecting its minimum size
2016-07-27 18:44:20 +02:00
Ignacio Etcheverry
cf851f7ed4
AboutDialog: Popup respecting its minimum size
2016-07-27 18:11:55 +02:00
Ignacio Etcheverry
9df192d8ec
Project Settings: Use containers for the Input Map tab content
2016-07-27 17:32:24 +02:00
Dima Granetchi
759e20aac6
Command-F focus filter input field in project manager
2016-07-27 00:48:00 +03:00
Daniel J. Ramirez
213a57ccaf
Stop baking process if there is no geometry in the BakedLightInstance.
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moved missing baked light warning to BakedLightInstance configuration warning
2016-07-25 21:45:20 -05:00