Commit graph

29 commits

Author SHA1 Message Date
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
A Thousand Ships
80cb914e06
[Core] Fix incorrect comparison for Array const iterator 2024-04-13 17:32:33 +02:00
A Thousand Ships
64146cb7f3
[Core] Add iteration support to Array 2024-04-10 14:49:34 +02:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
Robert Yevdokimov
f9826a1dd7 Fix various spelling errors 2024-01-04 09:56:43 -05:00
SilicDev
c0808d5083 fix assignment to vec2 tests 2023-10-25 20:57:45 +02:00
Rémi Verschelde
897ff71156
Merge pull request #76244 from kgrubbs22/variant-test-updates
Added Unit Tests for Variant for Operator Overloading
2023-10-16 10:37:40 +02:00
Aaron Franke
22e2696767
Add unit tests for type_convert Variant utility function 2023-09-08 10:13:22 -05:00
Rémi Verschelde
11518665b7
Codestyle: Don't use auto where not warranted
We allow using auto for lambdas or complex macros where a return type
may change based on the parameters. But where the type is clear, we
should be explicit.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-07 16:15:18 +02:00
Ninni Pipping
7752a0d8d1 Fix range error for Array.slice 2023-07-07 23:19:42 +02:00
Rémi Verschelde
867ea7fe59
Merge pull request #74730 from MarioLiebisch/fix-74726
Fix read-only dictionaries adding missing keys
2023-06-19 21:38:38 +02:00
Rémi Verschelde
1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
kendelle
0ec48a43d6 Updated Varaint assignemnt unit tests with Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,,Plane,Basis,AABB,Quant,Proj,RID,and Object
Updated Varaint assignemnt unit tests with Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,,Plane,Basis,AABB,Quant,Proj,RID,and Object

Updated Varaint assignemnt unit tests with
Vec4,Vec4i,Rect2,Rect2i,Trans2d,Trans3d,Color,,Plane,Basis,AABB,Quant,Proj,RID,and Object
2023-04-19 11:23:11 -05:00
Ninni Pipping
10f385fb79 Fix Array.slice() rounding for abs(step) != 1 2023-03-14 15:46:45 +01:00
Mario Liebisch
62e1a5e235
Added two test cases 2023-03-11 18:53:17 +01:00
George Marques
a1e3ef919c
Add operator NOT for all Variant types 2023-03-10 15:58:55 -03:00
Dmitrii Maganov
c5f7a89b0f Core: Identity compare objects by id, not by pointers 2023-02-24 23:33:29 +02:00
Adam Scott
37248d7c87 Add @GlobalScope is_same(a, b) and Variant::identity_compare() 2023-01-25 10:46:21 -05:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
rune-scape
e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
kobewi
cc424bcb18 Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
Yuri Sizov
1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
Rémi Verschelde
668d6a1c5c
Merge pull request #56337 from cdemirer/fix-array-dictionary-id 2022-01-23 00:46:53 +01:00
Rémi Verschelde
c6cefb1b79
Array: Relax slice bound checks to properly handle negative indices
The same is done for `Vector` (and thus `Packed*Array`).

`begin` and `end` can now take any value and will be clamped to
`[-size(), size()]`. Negative values are a shorthand for indexing the array
from the last element upward.

`end` is given a default `INT_MAX` value (which will be clamped to `size()`)
so that the `end` parameter can be omitted to go from `begin` to the max size
of the array.

This makes `slice` works similarly to numpy's and JavaScript's.
2022-01-10 22:42:03 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
cdemirer
e2ed9d13eb Fix Array and Dictionary id() and dictionary test bug 2021-12-30 13:14:09 +08:00
Nathan Franke
dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice 2021-11-26 22:13:12 -06:00
Lightning_A
e078f970db Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
Aaron Franke
99a282f631
Move and organize tests into subfolders 2021-11-07 00:43:31 -06:00