Commit graph

1563 commits

Author SHA1 Message Date
James McLean
2f33f820e9 Fixed compilation error on MacOS X. 2015-06-22 00:56:49 -04:00
James McLean
8edf4a56f1 Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-22 00:33:52 -04:00
James McLean
4e3ec18f7e Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-21 23:15:58 -04:00
Juan Linietsky
e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
krzycho
d65455185a - added GDscript bidings for UndoRedo class mechanizm
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Peace Sells
6edbab0a9f Setting build vs properties in scons. 2015-06-21 14:21:24 -06:00
Guido Berhoerster
acbaefcc02 Fix typo that produced invalid markup for images 2015-06-20 14:47:06 +02:00
Peace Sells
aa4211d477 Hide projects folder. 2015-06-19 21:42:11 -06:00
Juan Linietsky
37af8b4136 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-16 16:39:20 -03:00
Juan Linietsky
669f5c994b fix "v" pivot adjust function 2015-06-16 16:15:01 -03:00
sanikoyes
14cd70faf3 Script editor: restore line/column after script reload 2015-06-16 15:15:10 +08:00
volzhs
839d69502c fix register Physics2DTestMotionResult 2015-06-15 08:57:14 +09:00
Juan Linietsky
f2a29aadc6 fixed small refresh issue when moving docks 2015-06-14 01:09:58 -03:00
Juan Linietsky
7674bad6c4 fixes for dock motion 2015-06-14 00:41:08 -03:00
Juan Linietsky
8228fea02f missing changes 2015-06-14 02:13:47 -03:00
Juan Linietsky
edf1f27118 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-13 22:14:36 -03:00
Juan Linietsky
9a58960d28 some editor window changes
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Jaguar
7c0051beac Fixed variables being set before calling the setter method 2015-06-13 14:10:06 -04:00
Bojidar Marinov
852bf95c0c Delete .fscache from fog_of_war demo, closes #2079. 2015-06-13 14:47:22 +03:00
Bojidar Marinov
5a0de04eb7 Resolved a merge conflict. 2015-06-13 14:43:12 +03:00
James McLean
86c87ee66a Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-12 20:31:00 -04:00
Juan Linietsky
4e46143499 some optimizations in godot memory handling 2015-06-12 18:27:48 -03:00
Juan Linietsky
89300b70e7 added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
Juan Linietsky
8945670bc0 made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
Juan Linietsky
4b35654a02 Update rasterizer_gles2.cpp
fixed camera plane
2015-06-12 09:54:19 -03:00
James McLean
2e6d3b7fad Changed floats to 'real_t'. 2015-06-11 21:37:54 -04:00
James McLean
c2181285eb Changed 'scale' to 'scale_basis' in 'interpolate_with'. 2015-06-11 13:44:04 -04:00
James McLean
237d6afa16 Merge branch 'master' of github.com:okamstudio/godot 2015-06-11 10:46:59 -04:00
James McLean
b19ed63eb6 Implemented interpolation for affine transformations (Matrix32::interpolate_with) 2015-06-11 10:43:48 -04:00
Juan Linietsky
c845c2a827 added icon 2015-06-11 10:03:33 -03:00
Juan Linietsky
9e479065f5 new space shooter demo
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
krzycho
2287d030a2 fixed problem with crashing godot when changing number of steps while no animation added 2015-06-11 14:39:50 +02:00
krzycho
936b6e69f6 founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp 2015-06-11 05:18:13 +02:00
krzycho
394276c45f ColorRamp new features:
- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
volzhs
9bee9e7498 add bind method for create_from_fnt (load fnt made by BMFont) 2015-06-10 02:25:34 +09:00
volzhs
5ffa3f4ff0 add bind method for create_from_fnt (load fnt made by BMFont) 2015-06-10 02:23:47 +09:00
James McLean
bb659fa875 Added rot/pos constructor for Matrix32 variant. 2015-06-09 10:55:23 -04:00
Juan Linietsky
bc6d91c897 Merge pull request #2051 from jrimclean/master
oops, thanks
2015-06-08 14:23:54 -03:00
James McLean
45b453169a Fixed get_packet/put_packet bindings in PacketPeer. 2015-06-08 13:18:18 -04:00
Juan Linietsky
c76900beb8 draw button focus before text and icon
closes #2047
2015-06-08 10:36:27 -03:00
Juan Linietsky
7590f3db21 grid container supports separate h and v spacing
closes #2049
2015-06-08 10:36:26 -03:00
Juan Linietsky
ade337c340 Delete godot.creator.user.RG2068 2015-06-08 01:35:33 -03:00
Juan Linietsky
f0681d3632 logo in svg curves & license 2015-06-08 01:33:46 -03:00
Juan Linietsky
f052153983 Added Node.find_node(mask) function
by popular request
2015-06-08 00:33:10 -03:00
Juan Linietsky
798b55df30 Merge pull request #2044 from est31/fix-win
Complete fix for windows compilability
2015-06-07 11:25:14 -03:00
est31
ddba217109 Complete fix for windows compilability
Thanks @volzhs for testing :)
2015-06-07 16:12:03 +02:00
Juan Linietsky
a30b2bf5df Merge pull request #2042 from est31/fix-win
Fix windows compilability
2015-06-07 10:40:04 -03:00
est31
64704ecbc5 Fix windows compilability 2015-06-07 15:36:14 +02:00
Juan Linietsky
8d61817293 Merge pull request #2037 from est31/use-local-win
Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
efbe877005 Merge pull request #2029 from est31/rawarray
Add String.to_utf8() and String.to_ascii()
2015-06-07 00:30:37 -03:00