groud
dfe81b9840
Place the ruler text vertically
2018-09-27 16:50:40 +02:00
Rémi Verschelde
298a6ad73c
Merge pull request #22290 from groud/add_2dimensional_scale
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Add both X and Y scale in the scale editor
2018-09-25 10:25:13 +02:00
groud
bad5ec61b1
Add both X and Y scale in the scale editor
2018-09-25 09:50:25 +02:00
Chaosus
943d0a90f5
Added viewport border color setting for canvas item editor
2018-09-24 16:16:40 +03:00
Juan Linietsky
d9e88bccbe
Merge pull request #22295 from groud/fix_2D_IK
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Fixes 2D Inverse Kinematic
2018-09-20 17:55:37 -03:00
groud
de01b7941d
Fixes 2D IK
2018-09-20 22:33:49 +02:00
Rémi Verschelde
76ca46d1f4
Merge pull request #22225 from groud/fix_draw_on_viewport
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Fixes drawing of the 2D plugins on the 3D view
2018-09-20 21:45:16 +02:00
DualMatrix
494354c835
Added ability to hide edit lock and groups in editor view
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Added ability to hide edit lock and groups in editor view
2018-09-20 11:35:26 +02:00
groud
e1c92e32e6
Fixes selection of toplevel CanvasItems in the editor
2018-09-19 11:05:24 +02:00
groud
5172642c32
Fixes drawing of the 2D plugins on the 3D view
2018-09-18 20:00:07 +02:00
Michael Alexsander Silva Dias
75d5d81b8a
Remove unnecessary "OK"s text settings
2018-09-15 21:40:50 -03:00
Chaosus
2fe0365661
Few unifications between canvas_item and spatial editors
2018-09-15 18:44:26 +03:00
Rémi Verschelde
d934cbcbc9
Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
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At least on en_US QWERTY (and various QWERTY-derived variants)
and fr_FR AZERTY, "+" is an indirect key obtained by pressing
"Shift" + "=", so using "=" in the binding makes it easier to
access.
It doesn't work this way on other layouts like de_DE QWERTZ though,
but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting
the same for consistency.
Fixes #22067 .
2018-09-14 21:42:47 +02:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
Rémi Verschelde
1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
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Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
f98d946cd9
Merge pull request #21934 from groud/add_scale_mode
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Add a scale mode to the 2D editor
2018-09-12 14:24:33 +02:00
Rémi Verschelde
1db4b307f9
Merge pull request #21984 from groud/fix_2D_selection
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Fix 2D selection
2018-09-12 11:13:36 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
groud
9dc81e6ca7
Fix 2D selection
2018-09-11 20:58:01 +02:00
groud
2f316bc608
Add a scale mode to the 2D editor
2018-09-11 17:48:57 +02:00
groud
1d83f36a26
Fixes 2D nodes lock not working
2018-09-09 22:17:54 +02:00
Chaosus
66c25d4829
Added possibility to change color of 2d editor grid
2018-08-19 10:04:16 +03:00
Rémi Verschelde
2062d6126d
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
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Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
Hugo Locurcio
1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
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[ci skip]
2018-08-05 16:49:22 +02:00
groud
eb7f4ddcce
Fixes bugs on the 2D editor scrollable area
2018-07-30 01:05:13 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Max Hilbrunner
9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
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Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Max Hilbrunner
b21c1f64cd
Merge pull request #18634 from groud/fix_control_child_of_node2d
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Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Michael Alexsander Silva Dias
02181292b8
Minor changes to the AnimationPlayer editor.
2018-06-30 00:12:05 -03:00
Guilherme Felipe
7c52824504
Remove shortcut conflict
2018-06-18 16:24:01 -03:00
groud
71cea6b515
Fixes a crash on draw_hover
2018-06-12 11:01:24 +02:00
groud
4d78e16bc1
Fixes the bad calculation of margin & anchors when child of Node2D
2018-06-07 21:25:15 +02:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Michael Alexsander Silva Dias
589f18a374
Minor changes to the Scene and Canvas editors' tooltips.
2018-05-29 13:21:26 -03:00
volzhs
6a28bfe09c
Don't draw bones if it's not visible
2018-05-25 13:01:15 +09:00
Gilles Roudiere
0021df3da3
Bring back 2D bone selection
2018-05-15 15:18:46 +02:00
Gilles Roudiere
e614789882
Fixes hovered Nodes2D display in the editor (remove duplicates)
2018-05-15 09:37:23 +02:00
groud
7331ca6f63
Fixes some 2d bones display problems
2018-05-05 15:45:26 +02:00
groud
3962862ea3
Fixes several selection problems in the 2D editor
2018-05-05 11:50:23 +02:00
Juan Linietsky
af9a6202eb
Fix bone refresh logic, closes #18564
2018-05-04 18:11:28 -03:00
Juan Linietsky
bf561c4946
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
Juan Linietsky
e68cbec1fa
Make bones have more contrast with outline
2018-05-04 11:54:21 -03:00
groud
845a898f37
Fixes locks and groups on 2d editor
2018-05-02 10:37:37 +02:00
Rémi Verschelde
de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
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Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Rémi Verschelde
e1ef2f538f
Merge pull request #18380 from groud/fix_spacebar_panning
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Fixes 2d editor panning not working
2018-05-01 08:56:13 +02:00
Max Hilbrunner
f274c8b74b
Merge pull request #18381 from groud/fix_hard_to_select_node2d
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Fixes hard to select Node2D
2018-04-30 18:58:27 +02:00
Gilles Roudiere
8dcd39c3c4
Adds shortcuts for zooming in the 2D editor
2018-04-26 10:28:56 +02:00
groud
e8a4c4fa4c
Fixes hard to select Node2D
2018-04-23 19:48:15 +02:00
groud
9c5a44aeee
Fixes 2d editor panning not working
2018-04-23 19:34:03 +02:00