KernRat
3f4222bad4
Fixed RichTextLabel + ui_down scrolling too far
2024-07-06 16:58:33 +02:00
Hendrik Brucker
104c77cd86
Fix connections not updated after GraphNode slot update
2024-07-06 14:33:34 +02:00
Silc Lizard (Tokage) Renew
59667f8ea2
Fix property type of Sprite3D frame_coords
to Vector2i from Vector2
2024-07-06 05:36:45 +09:00
Rémi Verschelde
b97110cd30
Merge pull request #93908 from Geometror/ge-resized-fix
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Fix `Control` nodes emitting unnecessary `resized` signals
2024-07-05 16:38:10 +02:00
Rémi Verschelde
f1749c691f
Merge pull request #93968 from bruvzg/font_prev_update
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[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 15:07:50 +02:00
Rémi Verschelde
1704af01b1
Merge pull request #93959 from kitbdev/fix-drop-on-selection
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Fix dropping on selection in script editor
2024-07-05 15:07:44 +02:00
bruvzg
847aadee02
[Editor] Update font preview directly instead of invalidating property list.
2024-07-05 12:48:39 +03:00
kit
fc16465d17
Fix dropping on selection in script editor
2024-07-04 19:42:38 -04:00
Hendrik Brucker
1c47fd7089
Fix Control nodes emitting unnecessary resized signals
2024-07-05 01:41:21 +02:00
Rémi Verschelde
5c84398c15
Merge pull request #93903 from Geometror/vs-fix-frame-edscale
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Fix some VisualShader features for high DPI displays/custom UI scales
2024-07-04 23:27:03 +02:00
Hendrik Brucker
b871794591
Fix GraphFrame
autoshrink with high DPI displays/custom UI scales
2024-07-04 19:08:06 +02:00
Rémi Verschelde
4d984b6369
Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
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Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde
af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
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Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen
7c6f32ddbf
Clamp bezier handle length to half the length of animation
2024-07-04 13:41:12 +01:00
Rémi Verschelde
640d8151ff
Merge pull request #93876 from JacobMillner/fix-blend-times-sorting
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Fix AnimationPlayer `blend_times` sorting
2024-07-04 11:32:07 +02:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation.
2024-07-04 09:40:55 +03:00
Jacob Millner
825cb3e6c5
fix the sorting of blend_times in animation player
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Modify BlendKey's sort to use AlphaCompare in order to create a deterministic sort
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-03 10:01:32 -04:00
kleonc
88b29539f7
Fix AtlasTexture::draw_rect flipping for non-zero margin
2024-07-01 21:22:25 +02:00
Rémi Verschelde
a05237f5d0
Merge pull request #93785 from TokageItLab/fix-bezier-init
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Fix Bezier track init value on caching without RESET animation
2024-07-01 10:07:37 +02:00
Silc Lizard (Tokage) Renew
e8c2edefd1
Fix Bezier track init value on caching
2024-07-01 01:20:43 +09:00
kobewi
b83c64faac
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
Rémi Verschelde
4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
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Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
Alvin Wong
cc45c2cdd3
Change GUI controls pixel snap to round halfway to +ve infinity
2024-06-30 00:33:37 +08:00
kobewi
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
Mark DiBarry
6b17d51425
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
semensanyok
5dffb9b5e6
fix RichTextLabel fade set start_index to command offset
2024-06-28 23:15:21 +02:00
Rémi Verschelde
d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
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Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Rémi Verschelde
a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
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Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Yuri Rubinsky
72c7e51905
Use PackedVector4Array
instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00
Rémi Verschelde
17a0a080e7
Merge pull request #93672 from KoBeWi/duplicarray
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Fix duplicating nodes with Array properties
2024-06-28 11:35:14 +02:00
Rémi Verschelde
a647789c5b
Merge pull request #93656 from vgezer/fixmissingsep
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Add missing punctuation to the default TextEdit word separators
2024-06-28 11:35:11 +02:00
Rémi Verschelde
11db60e9c5
Merge pull request #93482 from TokageItLab/reset-attachment
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Reset when disabling override pose in BoneAttachment3D
2024-06-28 11:34:55 +02:00
kobewi
bef2e62c88
Fix duplicating nodes with Array properties
2024-06-27 19:17:50 +02:00
Volkan Gezer
76b2e5b2c8
add missing punctuation to the default list
2024-06-27 17:51:21 +02:00
Silc Lizard (Tokage) Renew
c57a8114d4
Reset when disabling override pose in BoneAttachment3D
2024-06-28 00:48:26 +09:00
Rémi Verschelde
3f4bcfeef1
Merge pull request #93607 from kitbdev/fix-text-edit-move-lines
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CodeEdit: Fix move lines up/down viewport and selection issues
2024-06-27 17:08:23 +02:00
Rémi Verschelde
0364443d12
Merge pull request #93346 from RandomShaper/gds_cyc_alt
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GDScript: Enhance handling of cyclic dependencies
2024-06-26 18:15:16 +02:00
Pedro J. Estébanez
c1391489e3
GDScript: Enhance handling of cyclic dependencies
2024-06-26 17:44:32 +02:00
Robocraft999
dc6e664fda
Fix AnimationSprite2D/3D::play using wrong end_frame
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On playing a different animation to the current backwards will start the new animation on the last animations last frame not the new ones
2024-06-26 13:50:44 +02:00
Rémi Verschelde
1f94de2612
Merge pull request #93504 from TokageItLab/fix-physical-bone-raycast
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Rework migration of `animate_physical_bones` for compatibility
2024-06-26 11:08:35 +02:00
Rémi Verschelde
5ca01c4847
Merge pull request #93490 from bruvzg/vp_subw_os
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Fix subwindow titlebar redraw on oversampling change.
2024-06-26 11:08:24 +02:00
kit
a7da814c6b
CodeEdit Fix move lines up/down viewport and selection issues
2024-06-25 15:31:20 -04:00
Silc Lizard (Tokage) Renew
793f3832e5
Rework migration of animate_physical_bones to compatibility
2024-06-25 18:54:59 +09:00
Rémi Verschelde
9de37ab680
Merge pull request #93505 from TokageItLab/disable-cache-when-adding-animation
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Make AnimationTrackCaches invalid when animation is added
2024-06-25 10:01:54 +02:00
Rémi Verschelde
b071472fa2
Merge pull request #93502 from TokageItLab/optimize-modifier-flag
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Optimize update flag by SkeletonModifier
2024-06-25 10:01:50 +02:00
Rémi Verschelde
b63df071bd
Merge pull request #92514 from /addWordSeparators
2024-06-25 09:19:35 +02:00
Volkan Gezer
e60678f193
enable custom separators to treat different characters as words
2024-06-24 20:43:13 +02:00
Rémi Verschelde
bf20231140
Merge pull request #93179 from TheSofox/tree-nav-crash
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Fix engine crashing when using Down Arrow selection on Tree with no selection
2024-06-24 11:14:06 +02:00
Silc Lizard (Tokage) Renew
e82ec1a8ce
Make AnimationTrackCaches invalid when animation is added
2024-06-23 23:33:55 +09:00
Thaddeus Crews
cc6dd8d02c
Style: Optimize .svg
files with svgo
2024-06-23 08:15:19 -05:00
Silc Lizard (Tokage) Renew
5774d57496
Optimize update flag by SkeletonModifier
2024-06-23 17:01:01 +09:00
bruvzg
c689823c60
Fix subwindow titlebar redraw on oversampling change.
2024-06-23 00:01:56 +03:00
Sofox
d86e02580c
Fix engine crashing when using Down Arrow selection on Tree with no selection
2024-06-22 18:40:21 +01:00
Rémi Verschelde
04bf7d4cad
Merge pull request #93467 from anniryynanen/progress-circle-atlas
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Fix atlas texture positioning in circular TextureProgressBar
2024-06-22 16:22:30 +02:00
Rémi Verschelde
e526f12c6f
Merge pull request #93444 from JaviARodriguez/Open-source-Contribution
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Fix FlowContainer scale from also scaling wrap point
2024-06-22 16:22:24 +02:00
Rémi Verschelde
1e0c741fe5
Merge pull request #93430 from KoBeWi/I_store_NodePaths,_you_store_Nodes,_we_are_not_the_same
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Fix storing of Node Array properties
2024-06-22 16:22:17 +02:00
Rémi Verschelde
022b5a1f54
Merge pull request #93426 from smix8/poly_good_locking
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Fix thread-use causing navigation polygon data corruption
2024-06-22 16:22:14 +02:00
Anni Ryynänen
2c5befde43
Fix atlas texture positioning in circular TextureProgressBar
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In 4.2 TextureProgressBar needed to position its atlas texture, but in 4.3
`draw_polygon()` handles it.
2024-06-22 16:07:26 +03:00
Javi Rodriguez
d6e17b8a0d
Fix FlowContainer scale from also scaling wrap point
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When a FlowContainer was scaled, the point at which a line wraps would
also be scaled. This would cause a FlowContainer to have lines that did
not fit the container.
FlowContainer no longer factors its scale when resorting children.
Fixes #93439
2024-06-21 19:13:43 -04:00
Hugo Locurcio
281e0e6a5b
Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
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Compatibility is based on OpenGL ES 3.0, so the height shader
(including deep parallax) and distance fade dither modes work
just fine with no adjustments required.
2024-06-22 00:57:22 +02:00
kobewi
74cc9e8d93
Fix storing of Node Array properties
2024-06-21 15:49:48 +02:00
Adam Scott
e8212f1849
Remove superfluous non-working sample playing check
2024-06-21 07:17:28 -04:00
smix8
eba3acadac
Fix thread-use causing navigation polygon data corruption
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Fixes navigation polygon data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
Rémi Verschelde
04a530f91f
Merge pull request #93407 from smix8/lock_this_geometry_up
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Fix thread-use causing navigation source geometry data corruption
2024-06-21 10:14:38 +02:00
smix8
fd727ab994
Fix thread use causing navigation mesh data corruption
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Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
smix8
d4722b9e1f
Fix thread-use causing navigation source geometry data corruption
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Fixes navigation source geometry data corruption caused by thread-use that changed vertices or indices while the source geometry data was used in a parsing process or read from by the navmesh baking.
2024-06-21 08:06:14 +02:00
Rémi Verschelde
9de785639d
Merge pull request #93386 from anniryynanen/grid-min-size
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Fix GridContainer minimum size when there's a hidden parent
2024-06-20 16:19:02 +02:00
Rémi Verschelde
f7d1e39825
Merge pull request #93377 from EAinsley/fix#92869
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Fix Subviewport keeps using removed Camera3D child.
2024-06-20 16:18:56 +02:00
Rémi Verschelde
ff9c6332fd
Merge pull request #93368 from rburing/fti_skinning
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Physics interpolation: Fix 2D skinning
2024-06-20 16:18:47 +02:00
Rémi Verschelde
8f739cc106
Merge pull request #93354 from AThousandShips/fix_occluder_hierarchy
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Fix invalid inheritance of `OccluderInstance3D`
2024-06-20 16:18:36 +02:00
maski
734fab7f20
Improve SurfaceTool::generate_tangents UV error message
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Fixes #92395 .
2024-06-20 16:13:12 +02:00
Anni Ryynänen
0fefd6cc80
Fix GridContainer minimum size when there's a hidden parent
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When calculating minimum size, GridContainer only looks at children that are
returned from `as_sortable_control()`. That defaults to only showing children
visible in the tree, so if the grid has a hidden parent the minimum size
becomes (0, 0).
After this change only the child itself needs to be visible, making
`GridContainer::get_minimum_size()` behave the same way as other controls.
Fixes #91722 .
2024-06-20 13:49:09 +03:00
Ricardo Buring
6d35dcf7c5
Physics interpolation: Fix 2D skinning
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Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-06-20 11:35:38 +02:00
Ainsley
915e39b3c9
Use _camera_3d_set
instead of change camera_3d directly
2024-06-20 17:21:38 +08:00
A Thousand Ships
0ae4298a3a
Fix invalid inheritance of OccluderInstance3D
2024-06-19 16:47:37 +02:00
Rémi Verschelde
9a4942f2f5
Merge pull request #93340 from RandomShaper/fix_anim_text_thread
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AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 11:01:20 +02:00
Rémi Verschelde
558054f707
Merge pull request #92640 from AThousandShips/text_value_changed_sname
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[Scene] Add `SceneStringNames::text/value_changed`
2024-06-19 10:10:00 +02:00
Rémi Verschelde
0cc321b144
Merge pull request #92639 from AThousandShips/confirmed_sname
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[Scene] Add `SceneStringNames::confirmed`
2024-06-19 10:09:56 +02:00
Rémi Verschelde
1609b275b0
Merge pull request #92638 from AThousandShips/item_selected_sname
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[Scene] Add `SceneStringNames::item_selected`
2024-06-19 10:09:53 +02:00
Pedro J. Estébanez
e6d930b31f
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 09:54:01 +02:00
A Thousand Ships
fbb879debd
[Scene] Add SceneStringNames::text/value_changed
2024-06-19 09:44:38 +02:00
A Thousand Ships
ca18a06ecb
[Scene] Add SceneStringNames::confirmed
2024-06-19 09:40:54 +02:00
A Thousand Ships
d9e2fc74c7
[Scene] Add SceneStringNames::item_selected
2024-06-19 09:39:05 +02:00
Rémi Verschelde
19bf77f666
Merge pull request #91382 from adamscott/sample-player
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Add sample playback support
2024-06-19 07:59:07 +02:00
Rémi Verschelde
2b11d0ca96
Merge pull request #93279 from rburing/fti_tile_map_layer
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Fix `TileMapLayer` not respecting physics interpolation mode
2024-06-18 23:16:12 +02:00
Ricardo Buring
4c426b0be5
Fix TileMapLayer not respecting physics interpolation mode
2024-06-18 22:05:46 +02:00
Rémi Verschelde
39ab252ba1
Merge pull request #93140 from bruvzg/rtl_table_bg_sep
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[RTL] Fix table h/v separation alignment.
2024-06-18 17:59:13 +02:00
Rémi Verschelde
fb3d489baa
Merge pull request #93137 from bruvzg/rtl_row_align
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[RTL] Fix `align_to_row` for the last table row.
2024-06-18 17:59:10 +02:00
A Thousand Ships
d519715d94
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Rémi Verschelde
0ec023f101
Merge pull request #92678 from warriormaster12/dup_prop_before_remap_resources
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Duplicate properties first before remapping resources
2024-06-18 14:08:39 +02:00
Rémi Verschelde
0a543a6085
Merge pull request #92636 from TokageItLab/blend-point-check
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Add blend point check to `AnimationNodeBlendSpace2D::_process()`
2024-06-17 16:01:52 +02:00
Rémi Verschelde
3421c9fab5
Merge pull request #92931 from TokageItLab/child-physical-bone
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Fix unbound child bones of the PhysicalBone aren't modified
2024-06-17 14:31:46 +02:00
Rémi Verschelde
170af05c80
Merge pull request #93219 from Chaosus/vs_fix_varyings
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Fix bugs in visual shader varyings
2024-06-17 13:30:20 +02:00
Rémi Verschelde
ab91c3638c
Merge pull request #93185 from TokageItLab/fix-force-continuous
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Fix force continuous with un-interpolatable value is not applied correctly
2024-06-17 10:58:57 +02:00
Rémi Verschelde
9dca8995b2
Merge pull request #89572 from markdibarry/parallax_scale_regression
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Avoid passing zoom scale for ParallaxLayer mirror
2024-06-17 10:57:51 +02:00
Yuri Rubinsky
537316098f
Fix bugs in visual shader varyings
2024-06-16 16:58:46 +03:00
bruvzg
8ac0d81825
[RTL] Fix table h/v separation alignment.
2024-06-15 17:55:08 +03:00
Silc Lizard (Tokage) Renew
049c1a5699
Fix force continuous un-interpolatable value is not applied correctly
2024-06-15 11:38:52 +09:00
Yuri Rubinsky
99fa6ee6c4
Fix incorrect preview port in visual shader
2024-06-14 12:31:34 +03:00
Rémi Verschelde
b4e7947d3f
Merge pull request #93127 from BlueCube3310/material-ready
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Material: Fix marking as ready
2024-06-14 10:19:38 +02:00
Rémi Verschelde
6e1e6f0d3b
Merge pull request #92955 from libklein/fix-navigation-polygon-draw
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TileSet: Transform rotated navigation (sub)-polygons individually.
2024-06-14 10:19:32 +02:00
Patrick Sean Klein
2dc42e8a93
TileSet: Maintain NavigationPolygon sub-polygons when rotating
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The original implementation merged sub-polygons into a single polygon
when rotating. This can cause non-simple geometries downstream
algorithms cannot handle.
2024-06-13 22:16:46 +01:00
bruvzg
23fbdacef8
[RTL] Fix align_to_row
for the last table row.
2024-06-13 22:03:34 +03:00
bruvzg
35b4b5f779
[Button] Do not include internal margins into base button minimum size.
2024-06-13 14:18:44 +03:00
BlueCube3310
ea683cd152
Material: Fix marking as ready
2024-06-13 13:12:55 +02:00
bruvzg
18393eb09a
[Window] Ignore duplicate mouse enter events.
2024-06-12 22:37:28 +03:00
Rémi Verschelde
e0965f5ad9
Merge pull request #93042 from kitbdev/dont-error-when-empty
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TextEdit: Don't error when undo stack is empty
2024-06-12 10:00:47 +02:00
Rémi Verschelde
b29723444a
Merge pull request #92992 from KoBeWi/buy_a_new_camera_every_time_project_settings_change
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Update Camera2D gizmos when screen size changes
2024-06-12 10:00:41 +02:00
Rémi Verschelde
5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
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Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Rémi Verschelde
f1ac3e26cc
Merge pull request #83729 from Chaosus/vs_fix_texture_param
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Add extra warning messages to `VisualShaderNodeTextureParameter`
2024-06-12 10:00:23 +02:00
kobewi
9f7f1809ff
Update Camera2D gizmos when screen size changes
2024-06-11 18:38:43 +02:00
kit
630d3eb35e
Don't error when undo stack is empty
2024-06-11 12:16:36 -04:00
Raul Santos
29bf60cc02
Use GDExtension to_string
in Node
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Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde
034e579fa5
Merge pull request #92901 from kleonc/texture-progress-bar-fix-radial-mode-2-point-polygon-edge-case
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Fix `TextureProgressBar` radial mode invalid polygon edge case
2024-06-11 16:59:31 +02:00
Rémi Verschelde
0d1f2396d5
Merge pull request #92847 from aaronp64/varying_getter_port_type
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Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader
2024-06-11 16:59:25 +02:00
Rémi Verschelde
a0bbd398ee
Merge pull request #93008 from aaronp64/container_queue_sort
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Fix `Container::pending_sort` tracking
2024-06-11 11:53:42 +02:00
Rémi Verschelde
972839d12a
Merge pull request #92968 from bruvzg/rtl_list_indent
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[RTL] Fix list item prefix width not taken into account.
2024-06-11 11:22:52 +02:00
Rémi Verschelde
7359423b16
Merge pull request #92991 from smix8/navregion_canvas_clear
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Fix NavigationRegion2D debug not clearing canvas item
2024-06-11 10:49:04 +02:00
Rémi Verschelde
d3c1eb009e
Merge pull request #92908 from bruvzg/fix_main_window_initial_mouseover
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[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks.
2024-06-11 10:48:58 +02:00
Silc Lizard (Tokage) Renew
05c0d22afc
Fix child bones of the physical bone aren't modified
2024-06-11 14:43:17 +09:00
aaronp64
5a25637ca9
Fix Container::pending_sort tracking
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When Container::queue_sort() is called, pending_sort is set to true to indicate when a call to _sort_children() is queued, to avoid queueing multiple calls. Container::_sort_children() sets pending_sort back to false when finished, but did not do this when the container was not inside the tree. This would allow cases where queue_sort() could be called just before removing from the tree, causing _sort_children() to never reset pending_sort, preventing any future queue_sort() calls from queueing again.
One case where this happened was with the "Saving Scene" progress bar in the editor - when saving for the first time (or the first time the progress bar popup otherwise appeared in the editor), _sort_children() would be called successfully. After the progress bar popup was hidden, then shown again on future saves, _sort_children() would not be called again, resulting in the progress bar not taking up as much space as it should.
This issue used to be avoided by setting pending_sort to false immediately on NOTIFICATION_ENTER_TREE - however, this would allow multiple calls to be queued at the same time when entering the tree (#92644 ). The multiple calls was fixed recently by removing this assignment, but this also made possible the case where pending_sort is never reset.
This change sets pending_sort back to false in _sort_children() whether or not it's in the tree. Since this is done in a deferred call, it should still avoid the previous issue of multiple calls being queued at once on entering the tree.
Fixes #92971
2024-06-10 20:17:47 -04:00
smix8
6b85bc9de2
Fix NavigationRegion2D debug not clearing canvas item
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Fixes NavigationRegion2D debug not clearing canvas item on navigation mesh change.
2024-06-10 19:07:57 +02:00
bruvzg
768fd1eacb
[Window] Fix mouse hover state of the main window when mouse enter event was sent before setting callbacks.
2024-06-10 18:43:01 +03:00
bruvzg
721a663aa3
[Button] Adds theme option to align button text and icon to either largest or current stylebox.
2024-06-10 18:40:52 +03:00
Rémi Verschelde
7128667959
Merge pull request #92943 from anniryynanen/less-file-dialogs
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Fix native file dialogs being shown on `set_visible(false)`
2024-06-10 16:12:11 +02:00
Rémi Verschelde
821338c0d1
Merge pull request #92925 from TokageItLab/concatenated-bone-names
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Add `get_concatenated_bone_names()` to `Skeleton3D` for `SkeletonModifier3D`'s enum hints
2024-06-10 16:12:08 +02:00
Rémi Verschelde
76b1a1f834
Merge pull request #92896 from TokageItLab/skeleton-mod-get-skeleton
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Expose `get_skeleton()` from `SkeletonModifier3D`
2024-06-10 16:12:02 +02:00
Rémi Verschelde
3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
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Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Rémi Verschelde
95b84f1239
Merge pull request #92787 from groud/tilemap_x_sort
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Implement X-draw-order switch in TileMapLayer
2024-06-10 16:11:48 +02:00
Rémi Verschelde
b7ea8415c2
Merge pull request #91997 from aaronp64/tooltip_transforms
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Fix tooltip mouse position conversion for scaled controls
2024-06-10 16:11:39 +02:00
Gilles Roudière
c283db2130
Implement X-draw-order switch in TileMapLayer
2024-06-10 15:53:58 +02:00
bruvzg
fff71db5b1
[RTL] Fix list item prefix width not taken into account.
2024-06-10 13:14:56 +03:00
Silc Lizard (Tokage) Renew
a57f9f863d
Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
2024-06-10 10:19:36 +09:00
Silc Lizard (Tokage) Renew
e92a453840
Expose get_skeleton() from SkeletonModifier3D
2024-06-09 23:58:05 +09:00
Anni Ryynänen
b14b222e9d
Fix native file dialogs being shown on set_visible(false)
2024-06-09 17:54:18 +03:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
kleonc
7f6951b1f6
Fix TextureProgressBar radial mode invalid polygon edge case
2024-06-08 13:51:32 +02:00
Rémi Verschelde
a6bb8b00d7
Merge pull request #92664 from KoBeWi/ultimate_final_solution_for_containers
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Add visibilty mode to `as_sortable_control()`
2024-06-07 23:29:48 +02:00
Rémi Verschelde
2c01573fdf
Merge pull request #92645 from WhalesState/container-resort
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Fix `NOTIFICATION_SORT_CHILDREN` is called twice on startup
2024-06-07 23:29:44 +02:00
Rémi Verschelde
1ee953030e
Merge pull request #92271 from kitbdev/fix-max-line-size
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Fix TextEdit HScroll hiding after wrapping
2024-06-07 23:29:28 +02:00
Rémi Verschelde
c2d983553b
Merge pull request #91390 from kitbdev/add-selection-unhide-carets
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Unhide carets in add selection for occurrence and fix error
2024-06-07 23:29:23 +02:00
Rémi Verschelde
5fcd9803cd
Merge pull request #90850 from AlexeyBond/patch-1
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Handle Vector4 default input values in visual shaders
2024-06-07 23:29:19 +02:00
jsjtxietian
8d888807f7
Sync visual shader's distance fade using circular fade
2024-06-07 11:32:27 +08:00
aaronp64
73343a2e7f
Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader
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When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader. This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type. Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.
Fixes #92832
2024-06-06 15:21:21 -04:00
bruvzg
864a93fdbf
Fix excessive canvas items updates.
2024-06-05 21:01:30 +03:00
Rémi Verschelde
7c2d65ff66
Merge pull request #92745 from bruvzg/rtl_list_fix
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[RTL] Fix nested ordered lists inside unordered lists.
2024-06-04 10:10:34 +02:00
Rémi Verschelde
0242e3ca9f
Merge pull request #92740 from bruvzg/subvp_ime_activation
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Fix IME activation in subviewports.
2024-06-04 10:10:30 +02:00
Rémi Verschelde
228564c64b
Merge pull request #92739 from TokageItLab/fix-blend2d-sync
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Fix BlendSpace2D sync flagging line
2024-06-04 10:10:26 +02:00
Rémi Verschelde
241d45d063
Merge pull request #92731 from bruvzg/vp_oversmpling_upd
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Force canvas item update on oversampling change.
2024-06-04 10:10:17 +02:00